LowLevelFatalError [File:F:\build\Live311Jenkins\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 18446743940025712640 bytes with alignment 0
VERSION: 311.81
KERNELBASE.dll!UnknownFunction (0x00007ff8580ca799) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7cbeffe55) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMallocBinned::Malloc() (0x00007ff7cbf36fc7) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGame.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff7ca2592c5) + 43 bytes [f:\build\live311jenkins\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGame.exe!TArray<FCustomItemData,FDefaultAllocator>::Empty() (0x00007ff7ca9a7d4f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\public\containers\array.h:1164]
ShooterGame.exe!operator<<() (0x00007ff7ca9a78c0) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\public\containers\array.h:891]
ShooterGame.exe!FItemNetInfo::NetSerialize() (0x00007ff7ca8f686d) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primalitem.cpp:353]
ShooterGame.exe!UScriptStruct::TCppStructOps<FItemNetInfo>::NetSerialize() (0x00007ff7cb85d311) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\public\uobject\class.h:882]
ShooterGame.exe!UStructProperty::NetSerializeItem() (0x00007ff7cbfcfc71) + 25 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:158]
ShooterGame.exe!FRepLayout::SerializeProperties_r() (0x00007ff7cc860979) + 28 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\replayout.cpp:2367]
ShooterGame.exe!FRepLayout::SerializeProperties_DynamicArray_r() (0x00007ff7cc860837) + 58 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\replayout.cpp:2335]
ShooterGame.exe!FRepLayout::SerializeProperties_r() (0x00007ff7cc860955) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\replayout.cpp:2356]
ShooterGame.exe!FRepLayout::ReceivePropertiesForRPC() (0x00007ff7cc860e32) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\replayout.cpp:2446]
ShooterGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff7cc689c70) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\datareplication.cpp:1032]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff7cc6791c1) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\datachannel.cpp:1807]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff7cc6742bf) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff7cc6749f4) + 11 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff7cc6744ed) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff7cc7d8a9d) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7cc7d7603) + 13 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff7cc582ded) + 24 bytes [f:\build\live311jenkins\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff7cc4bcdaa) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7cc7b5233) + 14 bytes [f:\build\live311jenkins\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff7cc7acc27) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7cc6da310) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7ca252cac) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7ca24d2fc) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7ca25423a) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7ca254389) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7cda02281) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff859b67bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff85accce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff85accce51) + 0 bytes [UnknownFile:0]
Now this one. After being able to log into Ragnarok for a brief second.