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Ability to pick up Dino trap in one piece


Noricha
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Suggestion

It would be a nice feature that after you’ve built a trap and used it, that it could be picked up all at once instead of dismantling it piece by piece.  Some servers don’t allow players to leave their traps out, so taming gets to be a chore when you’re always setting up and dismantling.  Another idea would be if devs made a premade trap that came in different sizes that you could just collect the materials for and build in a fabricator.  A trap that could be picked up would also help eliminate extra junk on the map.

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adding transported traps would be excellent especially if you are thinking of traps for animals of similar size or smaller than a raptor or even a carnotaur, these traps/cages could be equipped with an inventory in which to put bait such as meat that attracts the animals then once the animal enters the cage closes, enclosing the animal. 

for larger animals it is perhaps more difficult but it is still an excellent idea to work on here 

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1 hour ago, aikkam said:

adding transported traps would be excellent especially if you are thinking of traps for animals of similar size or smaller than a raptor or even a carnotaur, these traps/cages could be equipped with an inventory in which to put bait such as meat that attracts the animals then once the animal enters the cage closes, enclosing the animal. 

for larger animals it is perhaps more difficult but it is still an excellent idea to work on here 

I like that idea, something portable that you can set up and easily take down just by picking it up.  

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On 14/4/2024 at 23:21, Lids said:

Addomesticare i dinosauri dovrebbe essere un compito ingrato, secondo me

having said traps that can be moved doesn't make things easier, no one said that they are cheap objects to build especially the larger ones, furthermore to work they require the time necessary for a wild animal to be attracted to the bait and you have to consider that it's not you to choose which animal will be trapped, not like when you block a creature with the structures that are used now, furthermore in pvp the other players could destroy it before you can use it or kill the creature trapped inside it. If that wasn't enough, you could add the need to maintain the cage after a couple of uses, thus spending more resources  

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