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introducing the Giant Skunk: Brachyprotoma Obtusata - the living gas chamber


Edestus
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These big fluffy fellows can be found in the red wood forests and the edges of the snow regions. They don’t seem to mind the cold. Their thick fur may be the reason for that. It also allows them to be very resilient against any forms of torpor and just generally quite beefy. These creatures are gentle giants. They only defend themselves once provoked however they do pack quite the punch and can hold their own against most rival animals. If they get heavily injured, they seem to spray some sort of gas. The poor foe affected by this seems to draw a lot of attention from nearby creatures. Maybe a bit too much attention, since the victims viciously get attacked from everything around them, even dodos. 


Once tamed, they act as a mount of medium speed and can soak quite an amount of damage. Despite their menacing teeth, their main defense tool actually comes from under their tails. They can leave behind a stinking cloud of gas once fed with berries. Weirdly enough the type of gas seems to be dependent of the type of berry they ate. Once your new friend is equipped with a saddle, you can use him to craft all the recipes from a mortar and pestle including new exciting potions. I also noticed that once a skunk is pregnant, it develops this rather gooey milk. It tastes like the gas smells but it seems to help against all these nasty effects from wild skunks.


Abilities:
Let’s get the more basic stuff out of the way first. Equipped with a saddle your skunk functions as a living mortar and pestle. But next to the regular recipes you will find new 6 throwable potions each with their own unique effect. Which effect you may ask, well lets first go over his main ability. Once you hold down your secondary attack you leave a cloud of gas behind you. This gas slows everything following its trail and obscures vision. However, before you get to spray you have to choose which gas you want your skunk to leave behind since every gas adds a unique effect. Like the TEK-bow or Tropeognathus saddle you can access a menu with 6 different options:

Narcoberry gas: 
As the name implies, this gas is based around our favorite black berry. Any creature or player unfortunate enough to get caught in the cloud you leave behind quickly gets his torpor filled. You could compare it to a gas grenade. Once your target leaves the cloud the effect immediately stops. To activate this mode, you not only have to invest stamina but your skunk will also have to use narcoberries and rotten flesh while you deny area by leaving you mark.
You can craft a throwable potion with the same amplified effect. 

Stimberry gas:
Now lets talk about the counterpart to the narcoberry gas. Again you will have to invest stamina and this time – surprise- stimberrys to use this mode. Instead of gaining torpor everything will lose torpor in your gas clouds. The effect ends immediately upon leaving the cloud.
You can craft a throwable potion with the same amplified effect.

Tintoberry gas:
If you let your skunk consume these lovely red berries the trails you leave behind will deal a lot of damage to creatures and players alike (comparable to drowning effect). The effect does stay for a certain amount of time upon leaving the clouds. 
You can craft a throwable potion with the same amplified effect.

Amarberry gas:
In this mode your unique effect is an excellent tool to escape or help allied tames demolish your fiercest foe. By using amarberries your slows gets buffed to 30% and any enemy-creatures deal 15% less damage. These effects do stay for a certain amount of time upon leaving the clouds.
You can craft a throwable potion with the same amplified effect.

Mejoberry gas:
Time has proven that for most of our beloved cast of dinosaurs mejoberries are the go-to berry option. They truly love them! They would even chase you over the whole map to get a whiff of your mejoberry gas. Everything that entered the trail will hunt you. Even after leaving the cloud, the effect stays for a long time.
You can craft a throwable potion with the same amplified effect.

Azulberry gas:
Seems like these small berries don’t make our wildlife feel the same way as mejoberries. Quite the opposite actually! Once you start spraying everything that was trying to turn you into a meal will simply walk the other direction and forget you even existed. Even upon leaving the cloud, any threat will be distracted for a lot more time.
You can craft a throwable potion with the same amplified effect.


To not get affected by all these different effects you can bring a gasmask with you or drink the milk from the pregnant skunks. You could also craft a potion with the same effects as the milk but it may be a bit pricey. Skunks are of course immune to all of these gasses even if the scent comes from a wild skunk. To help you with always being able to enjoy all the modes, berries wild have reduced weight in your fluffy friend’s inventory. Also, meat does spoil faster if you leave it with him.
 

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On 8/4/2023 at 7:31 PM, Edestus said:

Ark_Brachyprotoma_Dossier.png

These big fluffy fellows can be found in the red wood forests and the edges of the snow regions. They don’t seem to mind the cold. Their thick fur may be the reason for that. It also allows them to be very resilient against any forms of torpor and just generally quite beefy. These creatures are gentle giants. They only defend themselves once provoked however they do pack quite the punch and can hold their own against most rival animals. If they get heavily injured, they seem to spray some sort of gas. The poor foe affected by this seems to draw a lot of attention from nearby creatures. Maybe a bit too much attention, since the victims viciously get attacked from everything around them, even dodos. 


Once tamed, they act as a mount of medium speed and can soak quite an amount of damage. Despite their menacing teeth, their main defense tool actually comes from under their tails. They can leave behind a stinking cloud of gas once fed with berries. Weirdly enough the type of gas seems to be dependent of the type of berry they ate. Once your new friend is equipped with a saddle, you can use him to craft all the recipes from a mortar and pestle including new exciting potions. I also noticed that once a skunk is pregnant, it develops this rather gooey milk. It tastes like the gas smells but it seems to help against all these nasty effects from wild skunks.


Abilities:
Let’s get the more basic stuff out of the way first. Equipped with a saddle your skunk functions as a living mortar and pestle. But next to the regular recipes you will find new 6 throwable potions each with their own unique effect. Which effect you may ask, well lets first go over his main ability. Once you hold down your secondary attack you leave a cloud of gas behind you. This gas slows everything following its trail and obscures vision. However, before you get to spray you have to choose which gas you want your skunk to leave behind since every gas adds a unique effect. Like the TEK-bow or Tropeognathus saddle you can access a menu with 6 different options:

Narcoberry gas: 
As the name implies, this gas is based around our favorite black berry. Any creature or player unfortunate enough to get caught in the cloud you leave behind quickly gets his torpor filled. You could compare it to a gas grenade. Once your target leaves the cloud the effect immediately stops. To activate this mode, you not only have to invest stamina but your skunk will also have to use narcoberries and rotten flesh while you deny area by leaving you mark.
You can craft a throwable potion with the same amplified effect. 

Stimberry gas:
Now lets talk about the counterpart to the narcoberry gas. Again you will have to invest stamina and this time – surprise- stimberrys to use this mode. Instead of gaining torpor everything will lose torpor in your gas clouds. The effect ends immediately upon leaving the cloud.
You can craft a throwable potion with the same amplified effect.

Tintoberry gas:
If you let your skunk consume these lovely red berries the trails you leave behind will deal a lot of damage to creatures and players alike (comparable to drowning effect). The effect does stay for a certain amount of time upon leaving the clouds. 
You can craft a throwable potion with the same amplified effect.

Amarberry gas:
In this mode your unique effect is an excellent tool to escape or help allied tames demolish your fiercest foe. By using amarberries your slows gets buffed to 30% and any enemy-creatures deal 15% less damage. These effects do stay for a certain amount of time upon leaving the clouds.
You can craft a throwable potion with the same amplified effect.

Mejoberry gas:
Time has proven that for most of our beloved cast of dinosaurs mejoberries are the go-to berry option. They truly love them! They would even chase you over the whole map to get a whiff of your mejoberry gas. Everything that entered the trail will hunt you. Even after leaving the cloud, the effect stays for a long time.
You can craft a throwable potion with the same amplified effect.

Azulberry gas:
Seems like these small berries don’t make our wildlife feel the same way as mejoberries. Quite the opposite actually! Once you start spraying everything that was trying to turn you into a meal will simply walk the other direction and forget you even existed. Even upon leaving the cloud, any threat will be distracted for a lot more time.
You can craft a throwable potion with the same amplified effect.


To not get affected by all these different effects you can bring a gasmask with you or drink the milk from the pregnant skunks. You could also craft a potion with the same effects as the milk but it may be a bit pricey. Skunks are of course immune to all of these gasses even if the scent comes from a wild skunk. To help you with always being able to enjoy all the modes, berries wild have reduced weight in your fluffy friend’s inventory. Also, meat does spoil faster if you leave it with him.
 

Submission: Tarbonite 

Artwork by Drawolf

Common Name: Mega Skunk

Species: Brachyprotoma obtusata

Time: Pleistocene epoch

Diet: Omnivore

Temperament: Defensive

zorrillocentersize2.png.c8a6f44ad0a3981bd572064a578f1ede.png

Wild: Seeing a skunk of this size is kind of crazy, and you have to be crazy yourself to want to ride them. Their smell is horrific when startled, the smell not only can suffocate you but also slow you down as the oil attaches to your skin. The Brachyprotoma are usually solitary and can be seen near openings of caves or at the base of mountains, bugs and eggs are their major food source, but I have seen them snacking on berries now and again.

Tamed: I've seen the kind of people who tame these things, “nut cases,” is what I call them. They ride around on their Brachyprotoma lobbing stink clouds at their enemies like a mortar then set them ablaze by igniting the oily gas, in a strange way it's almost beautiful... The saddles of the Brachyprotoma are heavily modified, boasting showy weapons on the sides, like a walking armory. I've seen the nut cases quick change out weapons in a matter of seconds from grabbing it off the weapons rack. Their claws are sharp and long made for making burrows and digging through nests but perfect for gathering fiber from plants and flint from stone, but you'd never want to be on the receiving end of one of them. It tears chitin off of bugs like butter, so it's ideal to avoid that at all costs.

Gameplay: The Brachyprotoma is a medium to large mammalian that's could be used as a mobile armory and stink mortar/bomb, the stink can be ignited with any fire weapons. Do not stand too close, it can and will combust. When an enemy is too close you can implement an area of effect bomb around the Brachyprotoma, the stink makes medium to small creatures run in fear and disgust and slows down larger creatures, so you can retreat keeping you and your stash safe. Its saddle is a two-sided weapons rack with 8 slots, 4 on each side. In the skunks inventory place the weapons of your choice into one of the top 8 slots, and it'll show on the saddle cosmetically, to quickly grab a weapon access the command wheel and pick one of the 8, and it will automatically be put into your hands and inventory.

zorrilopose-2.png.3e88c831a5de1077f49712572d56c060.png

Out of ammo for your assault rifle? Access the Brachyprotoma's command wheel and grab the shotgun right off the saddle and into your hands! See a tame you want, but you didn't bring your taming gear? Well, conveniently, your skunk's been holding onto it for you to grab it off the rack! This specialized saddle also halves the weight of weapons and ammo. Due to its solid claws it can harvest flint, thatch, fiber, meat and chitin with the best of them and also ignores player and saddle armor. Probably not a good idea to get up close to attack it.

How to tame Brachyprotoma: Wild Brachyprotoma mostly live at the base of mountains or cliffs, hoping to snatch some unsuspecting bird parents off guard and steal their eggs. Well, if you present them with your own fertilized bird eggs, you can eventually win their trust. Their preferred egg is fertilized Argentavis eggs, but they have been seen to reluctantly take Terror Bird, and Hesperonis eggs. Argentavis seem to target these guys on sight, so you better be ready to defend your Wild Brachyprotoma.

Thank you for reading, and feel free to leave any questions or suggestions.

Artist:
https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://twitter.com/WolfTek7&ved=2ahUKEwjO0eug26GAAxU4jIkEHQScAcsQjjh6BAgPEAE&usg=AOvVaw11D6h3AyWt1fDtsABPIGNd

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