Another recently made creature of mine (really hope there isn't a problem with submitting multiple creatures), Euchambersia is a synapsid that I grew fond of the moment I saw it in Walking with Monsters a few years ago. I have 2 more Aberration themed creatures to submit, those being Eryops and Purussaurus, however I think I'll leave it at 3 for now. Enjoy!
Wild
This unusual synapsid seems to have adapted quite well to living on the broken Ark. Even on Earth in ancient times they were the only known synapsids that were naturally venomous. That remains the same on the Ark, however there’s something even more unusual about them. They appear to act as seekers do and feed on the energy from charge light. They will viciously hunt down Bulbdogs, Glowtails, Featherlights, Shinehorns, and any other creatures that produce charge light. That energy causes them to become extremely hyperactive but surprisingly makes them become passive and almost friendly in a way. However, don’t let this fool you because while they can become friendly for a little while, if they consume too much charge energy they become so aggressive and terrifying that they seem like a whole different creature! In fact, when Euchambersia consumes too much charge light, it's capable of walking on the Surface in broad daylight. It’s for this reason that many survivors have attempted to tame this seemingly normal medium sized synapsid. But few have been successful and lived to tell the tale.
Domesticated
The best way that I’ve seen a survivor domesticate the feral Euchambersia is by using various charge light based items on it. They tend to start by throwing plant species Z fruits at the creature to draw its attention and start satisfying its need for charge light. However I’ve noticed that Euchambersia tend to have a few Seekers nearby due to them both having the same kinds of prey. They don’t have any kind of symbiosis as far as I can tell however the Seekers will definitely pose a threat or at least an inconvenience to any survivors looking to tame a Euchambersia. Anyways, when the Euchambersia starts to get closer to the survivor, they pull out a charge lantern. The creature is mesmerized by the blinding light of the lantern and begins to walk slowly towards the survivor. But because the survivor was brave enough to not run away and smart enough to not give the Euchambersia too much charge light, they earned themselves a relatively powerful and very quick and agile mount to traverse the endless caverns of the broken ark. Albeit with a bit of venom and latent insanity...
Controls
Left click: Bite: 60 base damage, inflicts “Noxious Venom” which rapidly drains the victims health stam over 1 min, health and stam drained is based on damage dealt by the Euchambersia (10% of damage dealt, meaning 60 damage bite will deal 6 damage per sec for that 1 min), each bite resets the 1 min timer but doesn’t increase the health and stam drain
Right click: Claw swipe: 50 base damage, ignores armor and breaks armor quicker
C - Pin: 70 base damage, holds smaller creatures to the ground (drag weight of 250 and lower), pinned creatures can still attack but their damage is reduced by 20%, Euchambersia will automatically attack extremely quickly with its bite attack (similar to Thyla pounce) until the victim is dead, players can struggle to escape like with bloodstalkers but only if they’re unmounted
X - Roar: increases movement speed by 15% for 30 sec for Euchambersia and it’s rider only
Control: Hellion Rage: Euchambersia has a meter that fills up by killing charge light creatures, consuming energy from batteries, and toggling an option on the radial wheel to allow it to absorb charge from charge lanterns. Once the meter fills up, pressing control activates Hellion Rage which when activated makes Euchambersia unleash a fearsome roar that scares away creatures that have a drag weight of 300 or less. Hellion Rage increases Euchambersia’s damage by 30%, attack speed by 50%, and movement speed by 50% until the meter goes all the way back down. In order for the charge meter to fill, Euchambersia has to absorb 5000 charge from any of the listed sources (it can also be told to absorb charge from charge nodes but the build up is very slow, around 1 charge per minute instead of over 100 charge for killing a charged creature since it’s based on the creature’s charge capacity stat). While in Hellion Rage, Euchambersia and its rider are able to walk on the Surface during the day without being damaged by the flames. The rider is also able to dismount safely but will begin to take damage if they don’t stay close to their Euchambersia. While on the Surface during the day (in Hellion Rage), Euchambersia will receive an additional 20% increase to its damage and movement speed as well as a 10% health regen increase. After Hellion Rage ends, Euchambersia becomes exhausted and can no longer activate hellion rage for the next 5 min.
Extra Info
Euchambersia isn’t immune to radiation unless it’s in Hellion Rage. However the rider isn’t protected.
Euchambersia can climb exactly like a Deinonychus by jumping at a climbable wall. It’s not immune to fall damage, but takes reduced fall damage.
Euchambersia’s saddle can be learned at level 70.
Euchambersia is about the size of Ark’s Thorny Dragon.
Euchambersia can be told to sit for increased healing.
Euchambersia spawns around charge sources (light pets, glowbugs, charge nodes etc), Seekers, and occasionally on the Surface on Aberration.
Suggestion
ArkUser123
Another recently made creature of mine (really hope there isn't a problem with submitting multiple creatures), Euchambersia is a synapsid that I grew fond of the moment I saw it in Walking with Monsters a few years ago. I have 2 more Aberration themed creatures to submit, those being Eryops and Purussaurus, however I think I'll leave it at 3 for now. Enjoy!
Euchambersia
Diet: Charge light, meat/carrion
Rider Weaponry: Yes
Temperament: Voracious
Wild
This unusual synapsid seems to have adapted quite well to living on the broken Ark. Even on Earth in ancient times they were the only known synapsids that were naturally venomous. That remains the same on the Ark, however there’s something even more unusual about them. They appear to act as seekers do and feed on the energy from charge light. They will viciously hunt down Bulbdogs, Glowtails, Featherlights, Shinehorns, and any other creatures that produce charge light. That energy causes them to become extremely hyperactive but surprisingly makes them become passive and almost friendly in a way. However, don’t let this fool you because while they can become friendly for a little while, if they consume too much charge energy they become so aggressive and terrifying that they seem like a whole different creature! In fact, when Euchambersia consumes too much charge light, it's capable of walking on the Surface in broad daylight. It’s for this reason that many survivors have attempted to tame this seemingly normal medium sized synapsid. But few have been successful and lived to tell the tale.
Domesticated
The best way that I’ve seen a survivor domesticate the feral Euchambersia is by using various charge light based items on it. They tend to start by throwing plant species Z fruits at the creature to draw its attention and start satisfying its need for charge light. However I’ve noticed that Euchambersia tend to have a few Seekers nearby due to them both having the same kinds of prey. They don’t have any kind of symbiosis as far as I can tell however the Seekers will definitely pose a threat or at least an inconvenience to any survivors looking to tame a Euchambersia. Anyways, when the Euchambersia starts to get closer to the survivor, they pull out a charge lantern. The creature is mesmerized by the blinding light of the lantern and begins to walk slowly towards the survivor. But because the survivor was brave enough to not run away and smart enough to not give the Euchambersia too much charge light, they earned themselves a relatively powerful and very quick and agile mount to traverse the endless caverns of the broken ark. Albeit with a bit of venom and latent insanity...
Controls
Left click: Bite: 60 base damage, inflicts “Noxious Venom” which rapidly drains the victims health stam over 1 min, health and stam drained is based on damage dealt by the Euchambersia (10% of damage dealt, meaning 60 damage bite will deal 6 damage per sec for that 1 min), each bite resets the 1 min timer but doesn’t increase the health and stam drain
Right click: Claw swipe: 50 base damage, ignores armor and breaks armor quicker
C - Pin: 70 base damage, holds smaller creatures to the ground (drag weight of 250 and lower), pinned creatures can still attack but their damage is reduced by 20%, Euchambersia will automatically attack extremely quickly with its bite attack (similar to Thyla pounce) until the victim is dead, players can struggle to escape like with bloodstalkers but only if they’re unmounted
X - Roar: increases movement speed by 15% for 30 sec for Euchambersia and it’s rider only
Control: Hellion Rage: Euchambersia has a meter that fills up by killing charge light creatures, consuming energy from batteries, and toggling an option on the radial wheel to allow it to absorb charge from charge lanterns. Once the meter fills up, pressing control activates Hellion Rage which when activated makes Euchambersia unleash a fearsome roar that scares away creatures that have a drag weight of 300 or less. Hellion Rage increases Euchambersia’s damage by 30%, attack speed by 50%, and movement speed by 50% until the meter goes all the way back down. In order for the charge meter to fill, Euchambersia has to absorb 5000 charge from any of the listed sources (it can also be told to absorb charge from charge nodes but the build up is very slow, around 1 charge per minute instead of over 100 charge for killing a charged creature since it’s based on the creature’s charge capacity stat). While in Hellion Rage, Euchambersia and its rider are able to walk on the Surface during the day without being damaged by the flames. The rider is also able to dismount safely but will begin to take damage if they don’t stay close to their Euchambersia. While on the Surface during the day (in Hellion Rage), Euchambersia will receive an additional 20% increase to its damage and movement speed as well as a 10% health regen increase. After Hellion Rage ends, Euchambersia becomes exhausted and can no longer activate hellion rage for the next 5 min.
Extra Info
Euchambersia isn’t immune to radiation unless it’s in Hellion Rage. However the rider isn’t protected.
Euchambersia can climb exactly like a Deinonychus by jumping at a climbable wall. It’s not immune to fall damage, but takes reduced fall damage.
Euchambersia’s saddle can be learned at level 70.
Euchambersia is about the size of Ark’s Thorny Dragon.
Euchambersia can be told to sit for increased healing.
Euchambersia spawns around charge sources (light pets, glowbugs, charge nodes etc), Seekers, and occasionally on the Surface on Aberration.
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