Jump to content
  • 1

Changes I would like to see in ASA, gladly as a setting option for servers


Dienstbier

Suggestion

Since I am an enthusiastic player of the mod The Hunted & immersive Taming I bring a few ideas of it here, maybe they are worth considering to be inserted into ASA.
Not everything is in The Hunted or immersive taming, but I would like something like this.

New Taming Method:
I would like to see another taming option like in the immersive taming mod, including all the options to customize this taming, not only how long it takes, but also to be able to edit each individual animal.

Immersive Taming mod works like this:
Depending on the type of animal, you don't need a special introduction to tame it, you just keep your distance, throw special suitable food to the animal and then ONE of the animals reacts

Otherwise, there are two special introductions:
A show fight where you lure the animal with a special bait.
The fight is successfully completed when the animal has received a certain amount of damage (level two is triggered. Ranged weapons are not allowed)
Or Stun:
The animal must be stunned, after which it immediately gets up and eats the food lying on the ground. No big taming progress, you are still in stage one

Important.
Animals that are fearful or aggressive will not eat.
Small taming enclosures frighten the animals.
Objects in the hand frighten the animals.
Damage to the animal or conspecifics reduces taming. (It wants to be calmed down a few times now before it can be tamed further).
Keeping animals from harm increases taming and may even trigger it unless fighting or stunning is necessary.
Feeding is not always necessary, but has the highest taming progression

Beginning of taming:
- First stage: the animal eats food from the ground but is reluctant to be petted (startles briefly and runs away). It is still fearful or aggressive towards you.
- Second stage: The animal is no longer aggressive/fearful, petting is possible, even its conspecifics tolerate you.
- Third stage: The animal eats from your hand.
- Fourth stage: The animal begins to follow you when it wants to eat or be petted.
- Fifth stage: The animal now wants to be groomed
- Sixth stage: The animal occasionally gives small gifts while being groomed
- Seventh stage: The animal accepts your pets
- Eighth stage: The animal wants to hunt with you (if it is a hunter)
- Ninth stage: the animal defends you and yours.

- Taming is complete.

Taming bonus can be turned off please!!!!!


New character trait for animals:
Have Aggressive, Neutral, and Passive/Fearful randomly assigned to animals.
Parars are more fearful by nature,, also the weight that this trait gets the animal is very high, however, there may also be animals that are sometimes very aggressive, or at least neutral. With aggressive animals the characteristic Aggressive is naturally most represented, however there can be also neutral, or also fearful animals, which flee perhaps directly if they see you and do not let it come on a confrontation.
If these characteristics would also remain/occur randomly in the tamed animals.
this could also have an effect in combat.
A raptor that is fearful would perhaps only attack with you in a group, but retreat more quickly if injured. Or is more difficult to control when riding, provided there are enemies nearby, no matter how strong the animal is in combat, perhaps occasional dropping of the rider, or going through, so that it gets away from danger, even if the rider does NOT want this.


Wild young/nesting/breeding behavior:
- Not only hatchlings, but also nests and burrows (different appearance of nests).
- Nests also spawn more often in groups
- Parents guarding the nest, something like alpha animals. Indomitable, always Max. Level, or significantly higher, more damage-resistant than other conspecifics, significantly more aggressive and more combative (adrenaline rush to protect the babies / eggs)
- Parents stay in the vicinity of the nest and return there again and again.
- depending on the nest there are also tethered animal young or additional adults
- free-ranging young animals, without nest attachment, but prefer to stay near older conspecifics, as long as they are not aggressive towards young animals
- Young can be aggressive/curious/fearful, depending on species
- Eggs can not be hatched just like that, but need certain conditions. So that it is impossible to breed with level 1 gigas, should you happen to find an egg.
- During the day and night briefly deep sleep, or rest
- Nests should release the eggs only through the radial menu, so that you have to "search" for them. 
- Nests contain raw materials that can be looted via the radial menu.


Behavior of adult wild animals:
- Herd behavior, as well as occasional solitary behavior even among herd animals.
- herd animals join highest ranking animals in the vicinity and remain in its vicinity
- Herd migration
- For territorial animals, mark the spawn location as the "center of the territory" to which the wild animal always wants to return, even if it were at the other end of the map.
- Weaker animal species seek protection from stronger ones. E.g. Equus like to be with trikes, because they are more defensible.
- Non-species escape animals also respond to warning calls from others. Equus e.g. on the Parasaurier-ruf
- Herd stays together also during the escape, except the group is "blown up" if a predator goes between them.
- When a predator is full, it does not continue to hunt endlessly
- Rest during the day, do not sleep deeply, at night also sleep deeply for a short time
- Depending on the species, adults protect young even without a nest and are more aggressive towards any threats. (Small strength, stamina boost)
- Turn off disappearance of animals if they are too far away from their original spawn point (This also allows herds to wander around nicely, possibly also for server owners as a shutdown feature)


Tame animals:
- Need to sleep and rest
- More individual behavior by trait aggressive/neutral/fearful
- Make fur types breedable among each other (except Tek) by Ini on switchable
- More animations for all animal types, with big breaks in between. (Not that an Argi screeches every 2 minutes) Possibly change the animation pauses via Ini.
- When the food bar is empty, the animal doesn't just die slowly, but the stun increases and the animal falls asleep again and again.
- Animals like to be petted/groomed
- Add bags for the animals so animals don't have to carry stuff in their stomachs.(No armor, can be equipped in addition to saddle)
- Diseases for the animals
- Environmental factors have an effect on animals as well


Harvesting: 
- Harvest various goods like leather, beads, chitin and others only via radial menu (animals would be able to harvest raw materials only in very small amounts, exception if an animal can harvest special raw materials)
- I would appreciate it very much if animals, depending on the type of animal, provide significantly more meat and other raw materials.
So that you can't harvest a Bronto in two minutes and never carry it home in your pocket.
- Craftsmanship affects the speed of harvesting via the radial menu, as does animal type and health of the animal.

Translated with Deepl, hopefully everything is understandable!

Link to comment
Share on other sites

0 replies to this server topic

Recommended Posts

There have been no replies to this suggestion yet

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...