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Circuit Chase Alpha


Qrispy

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correct me if im wrong but when you make and test a game its basically on the server itself so you have perfect ping and latency because you are creating/ debugging in real time...
so who dropped the ball in the QA team when testing a race like this ...yes if i was literaly plugged into the server with a lan then maybe i wouldnt have to worry about stuttering or rubberbanding after every action but this is worse than the canoe races and stuff ... you expect people to make pixel perfect actions just to reach the end with less than 1 sec left on a mount that enables climb and run on the same key so you are forced to hold the button and if you jump to the wall mid-air it WILL rubber band and release the wall.
not that many people even used enforces to begin with yet it exists in a gen 2 race when you cant even find them in the wild... thats like adding bears to the game when they are used to safely get honey and not add honey >_> oh the irony 

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