SMooreAce Posted June 5, 2021 Share Posted June 5, 2021 So within seconds of any map going live I get the below crash. Same crash on every map on a cluster thats been running flawlessly for months. Any incite would be greatly appreciated. Fatal error! VERSION: 329.5 ShooterGameServer.exe!AShooterCharacter::Tick() (0x00000001403610aa) + 32 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3953] ShooterGameServer.exe!AActor::TickActor() (0x0000000141b0843e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:789] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x0000000141b06bda) + 30 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:154] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000141dd2f5c) + 28 bytes [e:\build\gen2dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x000000014159f405) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x000000014159ed2e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001415a0c04) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000141da56d3) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x0000000141da85ac) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGameServer.exe!UWorld::RunTickGroup() (0x0000000141c6b87e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGameServer.exe!UWorld::Tick() (0x0000000141c6e040) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1454] ShooterGameServer.exe!UGameEngine::Tick() (0x0000000141bd83b1) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013fa954f6) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441] ShooterGameServer.exe!GuardedMain() (0x000000013fa912cc) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x000000013fa964aa) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000013fa965f9) + 8 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGameServer.exe!__tmainCRTStartup() (0x0000000142c5c449) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000771a556d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007740372d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007740372d) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
Dragonshear Posted June 5, 2021 Share Posted June 5, 2021 Having the exact same issue since this morning Link to comment Share on other sites More sharing options...
SMooreAce Posted June 12, 2021 Author Share Posted June 12, 2021 Ended up being the ACM mod. I guess it finally met its demise Link to comment Share on other sites More sharing options...
TruWrecks Posted June 12, 2021 Share Posted June 12, 2021 I'm not running ACM on any of my servers and they are all crashing. All Linux hosted. Link to comment Share on other sites More sharing options...
aegiswings Posted June 12, 2021 Share Posted June 12, 2021 I wonder if I'm having the same issue. I've been running a cluster on AWS Linux for over a year now and all of a sudden it won't start and I get the error: Jun 12 22:45:13 ip-172-31-39-14 ShooterGameServer: LowLevelFatalError [File:E:\build\GEN2DLC\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 608] Jun 12 22:45:13 ip-172-31-39-14 ShooterGameServer: Invalid BufferCount=0 while reading ../../../ShooterGame/Saved/ValgueroSave/Valguero_P.ark. Pos=0, Size=0, PrecacheSize=2147483647, PrecacheOffset=0 Jun 12 22:45:13 ip-172-31-39-14 ShooterGameServer: Signal 11 caught. Jun 12 22:45:13 ip-172-31-39-14 systemd: ark-dedicated-valguero.service: main process exited, code=killed, status=11/SEGV Jun 12 22:45:13 ip-172-31-39-14 kill: kill: not enough arguments Jun 12 22:45:13 ip-172-31-39-14 systemd: ark-dedicated-valguero.service: control process exited, code=exited status=1 Jun 12 22:45:13 ip-172-31-39-14 systemd: Unit ark-dedicated-valguero.service entered failed state. Jun 12 22:45:13 ip-172-31-39-14 systemd: ark-dedicated-valguero.service failed. I've tried validating and deleting the Content directory and re-downloading the mods. No luck. Link to comment Share on other sites More sharing options...
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