FixFatalErrorFFS Posted August 20, 2020 Share Posted August 20, 2020 Game crashes everytime i play / Fatal error Hello there! My Game crashes everytime i play ark.No special action needed,it just happens randomly. On a day perhaps 10-20 times. I need really serious help because i dont know what is wrong. I already tried in the past and now to report the bugs/errors here https://survivetheark.com/index.php?/pc-bug-reports/ But no one is viewing them,even since the last one from December 28, 2018! My system : i7-7700k , GTX 1080, 16gb ram 3200mhz running on a ssd from samsung. Windows 10. Tempratures are fine. My drivers are up to date,all of them and i have installed my Windows 10 fresh. I Verify integrity of game files already over 30 times Please, i dont know where to get support to fix my problems. If anyone knows besides the link above it would be great. here a list of errors i get Fatal error! VERSION: 312.82 nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1ad713) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2d2b5546) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1a4c34) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1a87c5) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c95c8b2) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1988a1) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c762bc6) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c994428) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c98cc2b) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c874269) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c869820) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0eb0ea) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0ead33) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f104837) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0f82c0) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e9299) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e9380) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e9771) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e9d0c) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e45ed) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e4458) + 0 bytes [UnknownFile:0] ShooterGame.exe!FD3D11DynamicRHI::RHICreateUniformBuffer() (0x00007ff6b82b034d) + 22 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:260] ShooterGame.exe!TUniformBuffer<FPrimitiveUniformShaderParameters>::InitDynamicRHI() (0x00007ff6b86ac9ba) + 40 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\public\uniformbuffer.h:52] ShooterGame.exe!FRenderResource::UpdateRHI() (0x00007ff6b8321819) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderresource.cpp:62] ShooterGame.exe!FPrimitiveSceneProxy::SetTransform() (0x00007ff6b8826846) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\primitivesceneproxy.cpp:283] ShooterGame.exe!FScene::UpdatePrimitiveTransform_RenderThread() (0x00007ff6b94a44dd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\rendererscene.cpp:654] ShooterGame.exe!TGraphTask<`FScene::UpdatePrimitiveTransform'::`28'::EURCMacro_UpdateTransformCommand>::ExecuteTask() (0x00007ff6b94caba1) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b7e58808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b7e579bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6b831fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6b831ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6b7f3bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6b7f3bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.82 ShooterGame.exe!TSet<TPair<FName,UCanvas * __ptr64>,TDefaultMapKeyFuncs<FName,UCanvas * __ptr64,0>,FDefaultSetAllocator>::FindId() (0x00007ff6b62953de) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\containers\set.h:505] ShooterGame.exe!UClass::FindFunctionByName() (0x00007ff6b7f717a4) + 20 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3563] ShooterGame.exe!UObject::FindFunctionChecked() (0x00007ff6b7fbf0a7) + 9 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:802] ShooterGame.exe!UObject::ExecuteUbergraph() (0x00007ff6b622f6f7) + 29 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\public\uobject\uobject.h:1020] ShooterGame.exe!TGraphTask<`FSkeletalMeshObjectCPUSkin::Update'::`2'::EURCMacro_SkelMeshObjectUpdateDataCommand>::ExecuteTask() (0x00007ff6b88d5c17) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b7e58808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b7e579bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6b831fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6b831ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6b7f3bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6b7f3bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.82 ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff6b8946e42) + 38 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:813] ShooterGame.exe!UWorld::Tick() (0x00007ff6b8788416) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1209] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6b86b5741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6b6226d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff6b622133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6b62282ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6b6228419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6b99fc801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.82 ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6b94dfe27) + 102 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:652] ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff6b94bc454) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:1224] ShooterGame.exe!OcclusionCull() (0x00007ff6b94bc833) + 19 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:1286] ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff6b94c26da) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:2973] ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff6b94c34ab) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:3234] ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6b93d4735) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:666] ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6b94ba47f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenerendering.cpp:1164] ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6b94d1df2) + 12 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b7e58808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b7e579bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6b831fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6b831ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6b7f3bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6b7f3bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.82 ShooterGame.exe!FDepthDrawingPolicyFactory::DrawMesh() (0x00007ff6315386f7) + 59 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\depthrendering.cpp:390] ShooterGame.exe!FDeferredShadingSceneRenderer::RenderPrePassViewDynamic() (0x00007ff631536479) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1213] ShooterGame.exe!TGraphTask<FRenderPrepassDynamicDataThreadTask>::ExecuteTask() (0x00007ff63155971e) + 9 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff62ffb9176) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff62ffb8ece) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff62ffb788b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff63009bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff63009bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] and many more!! please bear with me Link to comment Share on other sites More sharing options...
Zeldei Posted August 21, 2020 Share Posted August 21, 2020 Are you playing official or with mods? Link to comment Share on other sites More sharing options...
FixFatalErrorFFS Posted August 21, 2020 Author Share Posted August 21, 2020 With mods,but it happens even on official servers. I can post here more different errors if needed,have a lot of them. Link to comment Share on other sites More sharing options...
CptChandler Posted August 21, 2020 Share Posted August 21, 2020 This may not help, but try turning down all shadows in settings to low. Had a few friends that have had similar problems that stopped their crashes by doing this. Link to comment Share on other sites More sharing options...
FixFatalErrorFFS Posted August 21, 2020 Author Share Posted August 21, 2020 1 hour ago, CptChandler said: This may not help, but try turning down all shadows in settings to low. Had a few friends that have had similar problems that stopped their crashes by doing this. Even tried this Link to comment Share on other sites More sharing options...
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