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Assertion Failed Iterations < 100 Need help!


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Assertion Failed Iterations < 100 Need help!

 Hi guys,

So lately i've been enjoying mod Primal Fear with all it's Expansions on Ragnarok (or maybe good ol lagnarok??) - really cool mod. But now i'm stuck at Tier 3 boss Empress Reaper/Celestial Indom.

Not because i don't know what to do or what to use, but because of crashing (Attached picture).  Crash Pic

My HW:

Spoiler

 

GPU: 1060 6 gb

CPU: i5-8400+

RAM: 16 gb + intel optane memory 16 gb

 

Mods i'm using for my playthrough:
 

Spoiler

 

Primal Fear, PF: Boss Expansion, PF: Scorched Earth Expansion, PF: Aberration Expansion, PF: Extinction Expansion

Dino Storage v2

Awesome Teleporters

Artifacts Craft

Ultra Stacks

Death Recovery Mod

Awesome Spyglass

Super Structures

Crystal Clear

Upgrade Station

 

I've tried:

Spoiler

1) Hide UI - Could fight like for a minute and then it just crashed.

2) Play on Different Map - The island - same crash

3) Use less and more dinos if it's not just common lag - same results (3 or more dinos crash/over 25 dinos crash - all were demonic thorny dragons)

4) Reinstall mods

5) Thought my GPU is switching to Igpu, but it's not.

6) updated all drivers

7) Verify game files

Someone even told me that it's impressive i managed to trigger this crash. (Message with more info attached too) Only info i got.

please guys, help me to fix it. I couldn't find much info about this. Hopefully even some Devs will reply.

Thank you guys, wish you lot of good tames.

 

Edited by TsunderePrince
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  • 2 weeks later...

Hi!

Dunno if you already solved the problem, but I've been having the same issue and kindda figured the reason. Apparently when Awesome spyglass is enabled and you perform a quick number of actions  (i. e. fire wyvern/mana breath, enforcer basic attack, s+ euthanasia gun on several dinos...) in a short amount of time the game just can't stand it and crashes. I'm running a 1080 Ti and not even lowering the graphs from epic solves the matter. If the spyglass is what's breaking yours aswell you can try turning off it and see if it keeps crushing.

Hope it helps! :)

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  • 2 weeks later...
On 8/9/2020 at 3:56 PM, Raila said:

Hi!

Dunno if you already solved the problem, but I've been having the same issue and kindda figured the reason. Apparently when Awesome spyglass is enabled and you perform a quick number of actions  (i. e. fire wyvern/mana breath, enforcer basic attack, s+ euthanasia gun on several dinos...) in a short amount of time the game just can't stand it and crashes. I'm running a 1080 Ti and not even lowering the graphs from epic solves the matter. If the spyglass is what's breaking yours aswell you can try turning off it and see if it keeps crushing.

Hope it helps! :)

Hello, it's not solved yet and there's more people coming with this issue, thank you for your help sir, i'll test it out!

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And this is just me i have to fight with, i have even more different errors logs!  Are they even aware about their game.


 

Spoiler

Assertion failed: TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle)) [File:f:\build\live312jenkins\engine\source\runtime\core\public\Containers/LockFreeVoidPointerListBase.h] [Line: 842] 

VERSION: 312.83 
KERNELBASE.dll!UnknownFunction (0x00007ff8bbfa3e49) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6e7669b0a) + 179 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6e766a0bd) + 190 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!TGraphTask<`FSkeletalMeshObjectCPUSkin::Update'::`2'::EURCMacro_SkelMeshObjectUpdateDataCommand>::CreateTask() (0x00007ff6e8055b60) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:818]
ShooterGame.exe!FSkeletalMeshObjectGPUSkin::Update() (0x00007ff6e8022e4e) + 77 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:184]
ShooterGame.exe!USkinnedMeshComponent::SendRenderDynamicData_Concurrent() (0x00007ff6e8025cd2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:209]
ShooterGame.exe!UActorComponent::DoDeferredRenderUpdates_Concurrent() (0x00007ff6e7d3b876) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actorcomponent.cpp:1060]
ShooterGame.exe!UWorld::SendAllEndOfFrameUpdates() (0x00007ff6e7f07874) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:759]
ShooterGame.exe!UWorld::Tick() (0x00007ff6e7f08acb) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1423]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6e7e35741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e59a6d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6e59a133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e59a82ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6e59a8419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6e917c801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]

 

 

atal error!

VERSION: 312.82 
nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1ad713) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2d2b5546) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1a4c34) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1a87c5) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2c95c8b2) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1988a1) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2c762bc6) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2c994428) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2c98cc2b) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2c874269) + 0 bytes [UnknownFile:0]
nvwgf2umx.dll!UnknownFunction (0x00007ffe2c869820) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f0eb0ea) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f0ead33) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f104837) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f0f82c0) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f0e9299) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f0e9380) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f0e9771) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f0e9d0c) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f0e45ed) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffe5f0e4458) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FD3D11DynamicRHI::RHICreateUniformBuffer() (0x00007ff6b82b034d) + 22 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:260]
ShooterGame.exe!TUniformBuffer<FPrimitiveUniformShaderParameters>::InitDynamicRHI() (0x00007ff6b86ac9ba) + 40 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\public\uniformbuffer.h:52]
ShooterGame.exe!FRenderResource::UpdateRHI() (0x00007ff6b8321819) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderresource.cpp:62]
ShooterGame.exe!FPrimitiveSceneProxy::SetTransform() (0x00007ff6b8826846) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\primitivesceneproxy.cpp:283]
ShooterGame.exe!FScene::UpdatePrimitiveTransform_RenderThread() (0x00007ff6b94a44dd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\rendererscene.cpp:654]
ShooterGame.exe!TGraphTask<`FScene::UpdatePrimitiveTransform'::`28'::EURCMacro_UpdateTransformCommand>::ExecuteTask() (0x00007ff6b94caba1) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b7e58808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b7e579bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff6b831fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff6b831ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6b7f3bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6b7f3bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
 

Fatal error!

VERSION: 312.82 
ShooterGame.exe!TSet<TPair<FName,UCanvas * __ptr64>,TDefaultMapKeyFuncs<FName,UCanvas * __ptr64,0>,FDefaultSetAllocator>::FindId() (0x00007ff6b62953de) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\containers\set.h:505]
ShooterGame.exe!UClass::FindFunctionByName() (0x00007ff6b7f717a4) + 20 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3563]
ShooterGame.exe!UObject::FindFunctionChecked() (0x00007ff6b7fbf0a7) + 9 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:802]
ShooterGame.exe!UObject::ExecuteUbergraph() (0x00007ff6b622f6f7) + 29 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\public\uobject\uobject.h:1020]
ShooterGame.exe!TGraphTask<`FSkeletalMeshObjectCPUSkin::Update'::`2'::EURCMacro_SkelMeshObjectUpdateDataCommand>::ExecuteTask() (0x00007ff6b88d5c17) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b7e58808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b7e579bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff6b831fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff6b831ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6b7f3bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6b7f3bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
 

 

 

Fatal error!

VERSION: 312.82 
ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff6b8946e42) + 38 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:813]
ShooterGame.exe!UWorld::Tick() (0x00007ff6b8788416) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1209]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6b86b5741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6b6226d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6b622133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6b62282ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6b6228419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6b99fc801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
 

 

Fatal error!

VERSION: 312.82 
ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6b94dfe27) + 102 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:652]
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff6b94bc454) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:1224]
ShooterGame.exe!OcclusionCull() (0x00007ff6b94bc833) + 19 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:1286]
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff6b94c26da) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:2973]
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff6b94c34ab) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:3234]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6b93d4735) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:666]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6b94ba47f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenerendering.cpp:1164]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6b94d1df2) + 12 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b7e58808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b7e579bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff6b831fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff6b831ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6b7f3bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6b7f3bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
 

 

 

atal error!

VERSION: 312.82 
ShooterGame.exe!FDepthDrawingPolicyFactory::DrawMesh() (0x00007ff6315386f7) + 59 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\depthrendering.cpp:390]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderPrePassViewDynamic() (0x00007ff631536479) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1213]
ShooterGame.exe!TGraphTask<FRenderPrepassDynamicDataThreadTask>::ExecuteTask() (0x00007ff63155971e) + 9 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff62ffb9176) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff62ffb8ece) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff62ffb788b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff63009bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff63009bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
 

 

 

 

 

Assertion failed: IsValidIndex(Index) [File:f:\build\live312jenkins\engine\source\runtime\coreuobject\public\uobject\UObjectArray.h] [Line: 232] 
IsValidIndex(230912000)


VERSION: 312.83 
KERNELBASE.dll!UnknownFunction (0x00007ffe625d3e49) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff602579b0a) + 179 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff60257a0bd) + 190 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FUObjectArray::AllocateUObjectIndex() (0x00007ff60265d1a3) + 67 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectarray.cpp:102]
ShooterGame.exe!UObjectBase::AddObject() (0x00007ff60265e156) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:231]
ShooterGame.exe!StaticAllocateObject() (0x00007ff60266601c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1832]
ShooterGame.exe!StaticConstructObject() (0x00007ff602667623) + 40 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2214]
ShooterGame.exe!FDuplicateDataWriter::GetDuplicatedObject() (0x00007ff6025f5e25) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:132]
ShooterGame.exe!FDuplicateDataWriter::operator<<() (0x00007ff6025f5b18) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:55]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff60264a17b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff6025eabba) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff6025fa1e4) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:1305]
ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff60262e648) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065]
ShooterGame.exe!UObject::Serialize() (0x00007ff60262e55c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023]
ShooterGame.exe!StaticDuplicateObjectEx() (0x00007ff602665063) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1490]
ShooterGame.exe!StaticDuplicateObject() (0x00007ff6026647ed) + 17 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1404]
ShooterGame.exe!UWidgetBlueprintGeneratedClass::InitializeWidget() (0x00007ff602ae981f) + 83 bytes [f:\build\live312jenkins\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:54]
ShooterGame.exe!CreateWidget<UUI_Inventory>() (0x00007ff6019b9ef9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\umg\public\blueprint\userwidget.h:445]
ShooterGame.exe!UUI_Hub::GetOrCreateSubMenu() (0x00007ff6019b9373) + 129 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hub.cpp:754]
ShooterGame.exe!UUI_Hub::GetInventoryMenu() (0x00007ff6019b8579) + 12 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hub.cpp:525]
ShooterGame.exe!AShooterHUD::ShowInventory() (0x00007ff6015f62ed) + 12 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shooterhud.cpp:2897]
ShooterGame.exe!UPrimalInventoryComponent::ClientMultiUse() (0x00007ff600f2bbeb) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4282]
ShooterGame.exe!AShooterPlayerController::ClientDoMultiUse_Implementation() (0x00007ff601678a1d) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6209]
ShooterGame.exe!AShooterPlayerController::execClientDoMultiUse() (0x00007ff601fdda77) + 215 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:309]
ShooterGame.exe!UFunction::Invoke() (0x00007ff60260203b) + 6 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff60264f758) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff602c368e2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:637]
ShooterGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff602cf4ffd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datareplication.cpp:1055]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff602ce4491) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:1807]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff602cdf55f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff602cdfc94) + 11 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff602cdf78d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff602e4429d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff602e42e03) + 13 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff602bee06c) + 24 bytes [f:\build\live312jenkins\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff602b272da) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff602e209b3) + 14 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff602e18167) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff602d45741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6008b6d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6008b133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6008b82ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6008b8419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff60408c801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0]
 

 

Fatal error!

VERSION: 312.83 
PhysX3_x64.dll!physx::Sc::BodySim::postBody2WorldChange() (0x00007ff86bb8257d) + 4 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scbodysim.cpp:357]
PhysX3_x64.dll!physx::Sc::BodyCore::setBody2World() (0x00007ff86bb3d5df) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scbodycore.cpp:127]
PhysX3_x64.dll!physx::NpRigidDynamic::setGlobalPose() (0x00007ff86ba4ae53) + 40 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\nprigiddynamic.cpp:86]
ShooterGame.exe!FBodyInstance::SetBodyTransform() (0x00007ff734df60f1) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:2454]
ShooterGame.exe!USkeletalMeshComponent::UpdateKinematicBonesToPhysics() (0x00007ff734e059dc) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\physicsengine\physanim.cpp:384]
ShooterGame.exe!USkeletalMeshComponent::PostAnimEvaluation() (0x00007ff734a7692b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1412]
ShooterGame.exe!USkeletalMeshComponent::CompleteParallelAnimationEvaluation() (0x00007ff734a8e2e0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1635]
ShooterGame.exe!TGraphTask<FParallelAnimationCompletionTask>::ExecuteTask() (0x00007ff734a82ce1) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff734048808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7340479bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff73404a7ec) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7340f93f9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff734b33234) + 144 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff734b3724c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff73497713b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff734978424) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7348a5741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff732416d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff73241133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7324182ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff732418419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff735bec801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
 

 

 

Fatal error!

VERSION: 312.83 
UnknownModule!UnknownFunction (0x0000000000000000) + 0 bytes [UnknownFile:0]
 

 

Fatal error!

VERSION: 312.83 
UnknownModule!UnknownFunction (0x0000023900000000) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff734504728) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff73450aea4) + 32 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff734048808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7340479bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FRHIThread::Run() (0x00007ff73450fab2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:226]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff73412bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff73412bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
 

 

Fatal error!

VERSION: 312.83 
ShooterGame.exe!FStreamingManagerTexture::IsManagedStreamingTexture() (0x00007ff6e7dc1770) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:3215]
ShooterGame.exe!FStreamingManagerTexture::CalcDynamicWantedMips() (0x00007ff6e7dc3e92) + 25 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:5598]
ShooterGame.exe!FStreamingManagerTexture::UpdateResourceStreaming() (0x00007ff6e7dc25d6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:3968]
ShooterGame.exe!FStreamingManagerCollection::UpdateResourceStreaming() (0x00007ff6e7dbc142) + 17 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:1756]
ShooterGame.exe!FStreamingManagerCollection::Tick() (0x00007ff6e7dbc074) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:1726]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6e7e360e5) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1355]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e59a6d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6e59a133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e59a82ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6e59a8419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6e917c801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
 

 

atal error!

VERSION: 312.83 
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6e8c3a47c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenerendering.cpp:1160]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6e8c51df2) + 12 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6e75d8808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6e75d79bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff6e7a9fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff6e7a9ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e76bbca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e76bbb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
 

ssertion failed: TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle)) [File:f:\build\live312jenkins\engine\source\runtime\core\public\Containers/LockFreeVoidPointerListBase.h] [Line: 842] 

VERSION: 312.83 
KERNELBASE.dll!UnknownFunction (0x00007ff8bbfa3e49) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6e7669b0a) + 179 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6e766a0bd) + 190 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!TGraphTask<`FSkeletalMeshObjectCPUSkin::Update'::`2'::EURCMacro_SkelMeshObjectUpdateDataCommand>::CreateTask() (0x00007ff6e8055b60) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:818]
ShooterGame.exe!FSkeletalMeshObjectGPUSkin::Update() (0x00007ff6e8022e4e) + 77 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:184]
ShooterGame.exe!USkinnedMeshComponent::SendRenderDynamicData_Concurrent() (0x00007ff6e8025cd2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:209]
ShooterGame.exe!UActorComponent::DoDeferredRenderUpdates_Concurrent() (0x00007ff6e7d3b876) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actorcomponent.cpp:1060]
ShooterGame.exe!UWorld::SendAllEndOfFrameUpdates() (0x00007ff6e7f07874) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:759]
ShooterGame.exe!UWorld::Tick() (0x00007ff6e7f08acb) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1423]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6e7e35741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e59a6d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6e59a133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e59a82ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6e59a8419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6e917c801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0]

 

 

 

Edited by invincibleqc
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  • 5 weeks later...
On 8/9/2020 at 6:56 AM, Raila said:

Hi!

Dunno if you already solved the problem, but I've been having the same issue and kindda figured the reason. Apparently when Awesome spyglass is enabled and you perform a quick number of actions  (i. e. fire wyvern/mana breath, enforcer basic attack, s+ euthanasia gun on several dinos...) in a short amount of time the game just can't stand it and crashes. I'm running a 1080 Ti and not even lowering the graphs from epic solves the matter. If the spyglass is what's breaking yours aswell you can try turning off it and see if it keeps crushing.

Hope it helps! :)

Hi all-

 

I'm having this issue too, but I've never played with the Spyglass. I have the following mods in common with OP:

Dino Storage v2

Ultra Stacks

Death Recovery Mod

Crystal Clear

Upgrade Station

 

 

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