TsunderePrince Posted July 26, 2020 Share Posted July 26, 2020 Assertion Failed Iterations < 100 Need help! Hi guys, So lately i've been enjoying mod Primal Fear with all it's Expansions on Ragnarok (or maybe good ol lagnarok??) - really cool mod. But now i'm stuck at Tier 3 boss Empress Reaper/Celestial Indom. Not because i don't know what to do or what to use, but because of crashing (Attached picture). Crash Pic My HW: Spoiler GPU: 1060 6 gb CPU: i5-8400+ RAM: 16 gb + intel optane memory 16 gb Mods i'm using for my playthrough: Spoiler Primal Fear, PF: Boss Expansion, PF: Scorched Earth Expansion, PF: Aberration Expansion, PF: Extinction Expansion Dino Storage v2 Awesome Teleporters Artifacts Craft Ultra Stacks Death Recovery Mod Awesome Spyglass Super Structures Crystal Clear Upgrade Station I've tried: Spoiler 1) Hide UI - Could fight like for a minute and then it just crashed. 2) Play on Different Map - The island - same crash 3) Use less and more dinos if it's not just common lag - same results (3 or more dinos crash/over 25 dinos crash - all were demonic thorny dragons) 4) Reinstall mods 5) Thought my GPU is switching to Igpu, but it's not. 6) updated all drivers 7) Verify game files Someone even told me that it's impressive i managed to trigger this crash. (Message with more info attached too) Only info i got. please guys, help me to fix it. I couldn't find much info about this. Hopefully even some Devs will reply. Thank you guys, wish you lot of good tames. Link to comment Share on other sites More sharing options...
Raila Posted August 9, 2020 Share Posted August 9, 2020 Hi! Dunno if you already solved the problem, but I've been having the same issue and kindda figured the reason. Apparently when Awesome spyglass is enabled and you perform a quick number of actions (i. e. fire wyvern/mana breath, enforcer basic attack, s+ euthanasia gun on several dinos...) in a short amount of time the game just can't stand it and crashes. I'm running a 1080 Ti and not even lowering the graphs from epic solves the matter. If the spyglass is what's breaking yours aswell you can try turning off it and see if it keeps crushing. Hope it helps! :) Link to comment Share on other sites More sharing options...
Pali Posted August 9, 2020 Share Posted August 9, 2020 just bad programming ... won't get fixed anyway like a lot of other simmilar bugs ... my game crashes every now ant then with simmilar bad programming bugs ... Link to comment Share on other sites More sharing options...
TsunderePrince Posted August 22, 2020 Author Share Posted August 22, 2020 On 8/9/2020 at 3:56 PM, Raila said: Hi! Dunno if you already solved the problem, but I've been having the same issue and kindda figured the reason. Apparently when Awesome spyglass is enabled and you perform a quick number of actions (i. e. fire wyvern/mana breath, enforcer basic attack, s+ euthanasia gun on several dinos...) in a short amount of time the game just can't stand it and crashes. I'm running a 1080 Ti and not even lowering the graphs from epic solves the matter. If the spyglass is what's breaking yours aswell you can try turning off it and see if it keeps crushing. Hope it helps! Hello, it's not solved yet and there's more people coming with this issue, thank you for your help sir, i'll test it out! Link to comment Share on other sites More sharing options...
FixFatalErrorFFS Posted August 22, 2020 Share Posted August 22, 2020 And this is just me i have to fight with, i have even more different errors logs! Are they even aware about their game. Spoiler Assertion failed: TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle)) [File:f:\build\live312jenkins\engine\source\runtime\core\public\Containers/LockFreeVoidPointerListBase.h] [Line: 842] VERSION: 312.83 KERNELBASE.dll!UnknownFunction (0x00007ff8bbfa3e49) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6e7669b0a) + 179 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6e766a0bd) + 190 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!TGraphTask<`FSkeletalMeshObjectCPUSkin::Update'::`2'::EURCMacro_SkelMeshObjectUpdateDataCommand>::CreateTask() (0x00007ff6e8055b60) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:818] ShooterGame.exe!FSkeletalMeshObjectGPUSkin::Update() (0x00007ff6e8022e4e) + 77 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:184] ShooterGame.exe!USkinnedMeshComponent::SendRenderDynamicData_Concurrent() (0x00007ff6e8025cd2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:209] ShooterGame.exe!UActorComponent::DoDeferredRenderUpdates_Concurrent() (0x00007ff6e7d3b876) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actorcomponent.cpp:1060] ShooterGame.exe!UWorld::SendAllEndOfFrameUpdates() (0x00007ff6e7f07874) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:759] ShooterGame.exe!UWorld::Tick() (0x00007ff6e7f08acb) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1423] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6e7e35741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e59a6d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff6e59a133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e59a82ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6e59a8419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6e917c801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] atal error! VERSION: 312.82 nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1ad713) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2d2b5546) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1a4c34) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1a87c5) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c95c8b2) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2d1988a1) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c762bc6) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c994428) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c98cc2b) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c874269) + 0 bytes [UnknownFile:0] nvwgf2umx.dll!UnknownFunction (0x00007ffe2c869820) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0eb0ea) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0ead33) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f104837) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0f82c0) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e9299) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e9380) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e9771) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e9d0c) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e45ed) + 0 bytes [UnknownFile:0] d3d11.dll!UnknownFunction (0x00007ffe5f0e4458) + 0 bytes [UnknownFile:0] ShooterGame.exe!FD3D11DynamicRHI::RHICreateUniformBuffer() (0x00007ff6b82b034d) + 22 bytes [f:\build\live312jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:260] ShooterGame.exe!TUniformBuffer<FPrimitiveUniformShaderParameters>::InitDynamicRHI() (0x00007ff6b86ac9ba) + 40 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\public\uniformbuffer.h:52] ShooterGame.exe!FRenderResource::UpdateRHI() (0x00007ff6b8321819) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderresource.cpp:62] ShooterGame.exe!FPrimitiveSceneProxy::SetTransform() (0x00007ff6b8826846) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\primitivesceneproxy.cpp:283] ShooterGame.exe!FScene::UpdatePrimitiveTransform_RenderThread() (0x00007ff6b94a44dd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\rendererscene.cpp:654] ShooterGame.exe!TGraphTask<`FScene::UpdatePrimitiveTransform'::`28'::EURCMacro_UpdateTransformCommand>::ExecuteTask() (0x00007ff6b94caba1) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b7e58808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b7e579bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6b831fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6b831ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6b7f3bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6b7f3bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.82 ShooterGame.exe!TSet<TPair<FName,UCanvas * __ptr64>,TDefaultMapKeyFuncs<FName,UCanvas * __ptr64,0>,FDefaultSetAllocator>::FindId() (0x00007ff6b62953de) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\containers\set.h:505] ShooterGame.exe!UClass::FindFunctionByName() (0x00007ff6b7f717a4) + 20 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3563] ShooterGame.exe!UObject::FindFunctionChecked() (0x00007ff6b7fbf0a7) + 9 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:802] ShooterGame.exe!UObject::ExecuteUbergraph() (0x00007ff6b622f6f7) + 29 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\public\uobject\uobject.h:1020] ShooterGame.exe!TGraphTask<`FSkeletalMeshObjectCPUSkin::Update'::`2'::EURCMacro_SkelMeshObjectUpdateDataCommand>::ExecuteTask() (0x00007ff6b88d5c17) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b7e58808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b7e579bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6b831fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6b831ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6b7f3bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6b7f3bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.82 ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff6b8946e42) + 38 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:813] ShooterGame.exe!UWorld::Tick() (0x00007ff6b8788416) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1209] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6b86b5741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6b6226d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff6b622133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6b62282ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6b6228419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6b99fc801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.82 ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6b94dfe27) + 102 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:652] ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff6b94bc454) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:1224] ShooterGame.exe!OcclusionCull() (0x00007ff6b94bc833) + 19 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:1286] ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff6b94c26da) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:2973] ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff6b94c34ab) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:3234] ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6b93d4735) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:666] ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6b94ba47f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenerendering.cpp:1164] ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6b94d1df2) + 12 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6b7e58808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6b7e579bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6b831fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6b831ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6b7f3bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6b7f3bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] atal error! VERSION: 312.82 ShooterGame.exe!FDepthDrawingPolicyFactory::DrawMesh() (0x00007ff6315386f7) + 59 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\depthrendering.cpp:390] ShooterGame.exe!FDeferredShadingSceneRenderer::RenderPrePassViewDynamic() (0x00007ff631536479) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1213] ShooterGame.exe!TGraphTask<FRenderPrepassDynamicDataThreadTask>::ExecuteTask() (0x00007ff63155971e) + 9 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff62ffb9176) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff62ffb8ece) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff62ffb788b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff63009bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff63009bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] Assertion failed: IsValidIndex(Index) [File:f:\build\live312jenkins\engine\source\runtime\coreuobject\public\uobject\UObjectArray.h] [Line: 232] IsValidIndex(230912000) VERSION: 312.83 KERNELBASE.dll!UnknownFunction (0x00007ffe625d3e49) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff602579b0a) + 179 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff60257a0bd) + 190 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FUObjectArray::AllocateUObjectIndex() (0x00007ff60265d1a3) + 67 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectarray.cpp:102] ShooterGame.exe!UObjectBase::AddObject() (0x00007ff60265e156) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:231] ShooterGame.exe!StaticAllocateObject() (0x00007ff60266601c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1832] ShooterGame.exe!StaticConstructObject() (0x00007ff602667623) + 40 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2214] ShooterGame.exe!FDuplicateDataWriter::GetDuplicatedObject() (0x00007ff6025f5e25) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:132] ShooterGame.exe!FDuplicateDataWriter::operator<<() (0x00007ff6025f5b18) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:55] ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff60264a17b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff6025eabba) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff6025fa1e4) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:1305] ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff60262e648) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065] ShooterGame.exe!UObject::Serialize() (0x00007ff60262e55c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023] ShooterGame.exe!StaticDuplicateObjectEx() (0x00007ff602665063) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1490] ShooterGame.exe!StaticDuplicateObject() (0x00007ff6026647ed) + 17 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1404] ShooterGame.exe!UWidgetBlueprintGeneratedClass::InitializeWidget() (0x00007ff602ae981f) + 83 bytes [f:\build\live312jenkins\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:54] ShooterGame.exe!CreateWidget<UUI_Inventory>() (0x00007ff6019b9ef9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\umg\public\blueprint\userwidget.h:445] ShooterGame.exe!UUI_Hub::GetOrCreateSubMenu() (0x00007ff6019b9373) + 129 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hub.cpp:754] ShooterGame.exe!UUI_Hub::GetInventoryMenu() (0x00007ff6019b8579) + 12 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\ui_hub.cpp:525] ShooterGame.exe!AShooterHUD::ShowInventory() (0x00007ff6015f62ed) + 12 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shooterhud.cpp:2897] ShooterGame.exe!UPrimalInventoryComponent::ClientMultiUse() (0x00007ff600f2bbeb) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4282] ShooterGame.exe!AShooterPlayerController::ClientDoMultiUse_Implementation() (0x00007ff601678a1d) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6209] ShooterGame.exe!AShooterPlayerController::execClientDoMultiUse() (0x00007ff601fdda77) + 215 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:309] ShooterGame.exe!UFunction::Invoke() (0x00007ff60260203b) + 6 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff60264f758) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff602c368e2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actor.cpp:637] ShooterGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff602cf4ffd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datareplication.cpp:1055] ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff602ce4491) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:1807] ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff602cdf55f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff602cdfc94) + 11 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff602cdf78d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff602e4429d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1196] ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff602e42e03) + 13 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:624] ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff602bee06c) + 24 bytes [f:\build\live312jenkins\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff602b272da) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555] ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff602e209b3) + 14 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871] ShooterGame.exe!UWorld::Tick() (0x00007ff602e18167) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1101] ShooterGame.exe!UGameEngine::Tick() (0x00007ff602d45741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6008b6d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff6008b133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6008b82ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6008b8419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff60408c801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe63f16fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe64e1cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.83 PhysX3_x64.dll!physx::Sc::BodySim::postBody2WorldChange() (0x00007ff86bb8257d) + 4 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scbodysim.cpp:357] PhysX3_x64.dll!physx::Sc::BodyCore::setBody2World() (0x00007ff86bb3d5df) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scbodycore.cpp:127] PhysX3_x64.dll!physx::NpRigidDynamic::setGlobalPose() (0x00007ff86ba4ae53) + 40 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\nprigiddynamic.cpp:86] ShooterGame.exe!FBodyInstance::SetBodyTransform() (0x00007ff734df60f1) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:2454] ShooterGame.exe!USkeletalMeshComponent::UpdateKinematicBonesToPhysics() (0x00007ff734e059dc) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\physicsengine\physanim.cpp:384] ShooterGame.exe!USkeletalMeshComponent::PostAnimEvaluation() (0x00007ff734a7692b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1412] ShooterGame.exe!USkeletalMeshComponent::CompleteParallelAnimationEvaluation() (0x00007ff734a8e2e0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1635] ShooterGame.exe!TGraphTask<FParallelAnimationCompletionTask>::ExecuteTask() (0x00007ff734a82ce1) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff734048808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7340479bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff73404a7ec) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff7340f93f9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff734b33234) + 144 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff734b3724c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff73497713b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff734978424) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1213] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7348a5741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff732416d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff73241133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7324182ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff732418419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff735bec801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.83 UnknownModule!UnknownFunction (0x0000000000000000) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.83 UnknownModule!UnknownFunction (0x0000023900000000) + 0 bytes [UnknownFile:0] ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff734504728) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] ShooterGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff73450aea4) + 32 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff734048808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7340479bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FRHIThread::Run() (0x00007ff73450fab2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:226] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff73412bca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff73412bb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 312.83 ShooterGame.exe!FStreamingManagerTexture::IsManagedStreamingTexture() (0x00007ff6e7dc1770) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:3215] ShooterGame.exe!FStreamingManagerTexture::CalcDynamicWantedMips() (0x00007ff6e7dc3e92) + 25 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:5598] ShooterGame.exe!FStreamingManagerTexture::UpdateResourceStreaming() (0x00007ff6e7dc25d6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:3968] ShooterGame.exe!FStreamingManagerCollection::UpdateResourceStreaming() (0x00007ff6e7dbc142) + 17 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:1756] ShooterGame.exe!FStreamingManagerCollection::Tick() (0x00007ff6e7dbc074) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\contentstreaming.cpp:1726] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6e7e360e5) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1355] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e59a6d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff6e59a133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e59a82ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6e59a8419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6e917c801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] atal error! VERSION: 312.83 ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6e8c3a47c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\renderer\private\scenerendering.cpp:1160] ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6e8c51df2) + 12 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6e75d8808) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6e75d79bd) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6e7a9fbc9) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6e7a9ffc0) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e76bbca6) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e76bbb68) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] ssertion failed: TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle)) [File:f:\build\live312jenkins\engine\source\runtime\core\public\Containers/LockFreeVoidPointerListBase.h] [Line: 842] VERSION: 312.83 KERNELBASE.dll!UnknownFunction (0x00007ff8bbfa3e49) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6e7669b0a) + 179 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6e766a0bd) + 190 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!TGraphTask<`FSkeletalMeshObjectCPUSkin::Update'::`2'::EURCMacro_SkelMeshObjectUpdateDataCommand>::CreateTask() (0x00007ff6e8055b60) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:818] ShooterGame.exe!FSkeletalMeshObjectGPUSkin::Update() (0x00007ff6e8022e4e) + 77 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:184] ShooterGame.exe!USkinnedMeshComponent::SendRenderDynamicData_Concurrent() (0x00007ff6e8025cd2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:209] ShooterGame.exe!UActorComponent::DoDeferredRenderUpdates_Concurrent() (0x00007ff6e7d3b876) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\actorcomponent.cpp:1060] ShooterGame.exe!UWorld::SendAllEndOfFrameUpdates() (0x00007ff6e7f07874) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:759] ShooterGame.exe!UWorld::Tick() (0x00007ff6e7f08acb) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\leveltick.cpp:1423] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6e7e35741) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e59a6d3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff6e59a133c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e59a82ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6e59a8419) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6e917c801) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8bcdd6fd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8be25cec1) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
rsiverlining Posted September 22, 2020 Share Posted September 22, 2020 On 8/9/2020 at 6:56 AM, Raila said: Hi! Dunno if you already solved the problem, but I've been having the same issue and kindda figured the reason. Apparently when Awesome spyglass is enabled and you perform a quick number of actions (i. e. fire wyvern/mana breath, enforcer basic attack, s+ euthanasia gun on several dinos...) in a short amount of time the game just can't stand it and crashes. I'm running a 1080 Ti and not even lowering the graphs from epic solves the matter. If the spyglass is what's breaking yours aswell you can try turning off it and see if it keeps crushing. Hope it helps! Hi all- I'm having this issue too, but I've never played with the Spyglass. I have the following mods in common with OP: Dino Storage v2 Ultra Stacks Death Recovery Mod Crystal Clear Upgrade Station - Link to comment Share on other sites More sharing options...
rsiverlining Posted September 23, 2020 Share Posted September 23, 2020 UPDATE: It's the Crystal Clear mod. Link to comment Share on other sites More sharing options...
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