Jump to content

tilt5274

ini file help

Recommended Posts

ini file help

Does anyone know how to make the numbers on the dedicated storage show up in this ini. (im playing unoffical btw)

;Kibba pvp config.
[Startup]
foliage.UseOcclusionType=0
ShowFloatingDamageText=True
FogDensity=0.0
FrameRateCap=144
FrameRateMinimum=144
MaxES2PixelShaderAdditiveComplexityCount=45
MaxPixelShaderAdditiveComplexityCount=128
MaxSmoothedFrameRate=144
MinDesiredFrameRate=70
MinSmoothedFrameRate=5
NearClipPlane=12.0
ShowFlag.AmbientOcclusion=0
ShowFlag.AntiAliasing=0
ShowFlag.Atmosphere=0
ShowFlag.AtmosphericFog=0
ShowFlag.AudioRadius=0
ShowFlag.BSP=0
ShowFlag.BSPSplit=0
ShowFlag.BSPTriangles=0
ShowFlag.BillboardSprites=0
ShowFlag.Brushes=0
ShowFlag.BuilderBrush=0
ShowFlag.CameraAspectRatioBars=0
ShowFlag.CameraFrustums=0
ShowFlag.CameraImperfections=0
ShowFlag.CameraInterpolation=0
ShowFlag.CameraSafeFrames=0
ShowFlag.ColorGrading=0
ShowFlag.CompositeEditorPrimitives=0
ShowFlag.Constraints=0
ShowFlag.Cover=0
ShowFlag.Decals=0
ShowFlag.DeferredLighting=0
ShowFlag.DepthOfField=0
ShowFlag.Diffuse=0
ShowFlag.DirectLighting=0
ShowFlag.DirectionalLights=0
ShowFlag.DistanceCulledPrimitives=0
ShowFlag.DistanceFieldAO=0
ShowFlag.DynamicShadows=0
ShowFlag.Editor=0
ShowFlag.EyeAdaptation=0
ShowFlag.Fog=0
ShowFlag.Game=0
ShowFlag.LOD=0
ShowFlag.Landscape=0
ShowFlag.LargeVertices=0
ShowFlag.LensFlares=0
ShowFlag.LevelColoration=0
ShowFlag.LightComplexity=0
ShowFlag.LightInfluences=0
ShowFlag.LightMapDensity=0
ShowFlag.LightRadius=0
ShowFlag.LightShafts=0
ShowFlag.Lighting=0
ShowFlag.LpvLightingOnly=0
ShowFlag.Materials=0
ShowFlag.MeshEdges=0
ShowFlag.MotionBlur=0
ShowFlag.OnScreenDebug=0
ShowFlag.OverrideDiffuseAndSpecular=0
ShowFlag.Paper2DSprites=0
ShowFlag.Particles=0
ShowFlag.Pivot=0
ShowFlag.PointLights=0
ShowFlag.PostProcessMaterial=0
ShowFlag.PostProcessing=0
ShowFlag.PrecomputedVisibility=0
ShowFlag.PreviewShadowsIndicator=0
ShowFlag.ReflectionEnvironment=0
ShowFlag.ReflectionOverride=0
ShowFlag.Refraction=0
ShowFlag.SelectionOutline=0
ShowFlag.ShaderComplexity=0
ShowFlag.ShadowFrustums=0
ShowFlag.ShadowsFromEditorHiddenActors=0
ShowFlag.SkeletalMeshes=0
ShowFlag.SkyLighting=0
ShowFlag.Snap=0
ShowFlag.Specular=0
ShowFlag.SpotLights=0
ShowFlag.StaticMeshes=0
ShowFlag.StationaryLightOverlap=0
ShowFlag.StereoRendering=0
ShowFlag.SubsurfaceScattering=0
ShowFlag.TemporalAA=0
ShowFlag.Tessellation=0
ShowFlag.TestImage=0
ShowFlag.TextRender=1
ShowFlag.TexturedLightProfiles=0
ShowFlag.Tonemapper=0
ShowFlag.Translucency=0
ShowFlag.VectorFields=0
ShowFlag.VertexColors=0
ShowFlag.Vignette=0
ShowFlag.VisualizeAdaptiveDOF=0
ShowFlag.VisualizeBuffer=0
ShowFlag.VisualizeDOF=0
ShowFlag.VisualizeDistanceFieldAO=0
ShowFlag.VisualizeHDR=0
ShowFlag.VisualizeLPV=0
ShowFlag.VisualizeLightCulling=0
ShowFlag.VisualizeMotionBlur=0
ShowFlag.VisualizeOutOfBoundsPixels=0
ShowFlag.VisualizeSSR=0
ShowFlag.VisualizeSenses=0
ShowFlag.VolumeLightingSamples=0
ShowFlag.Wireframe=0
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
bDisablePhysXHardwareSupport=True
bFirstRun=False
bSmoothFrameRate=true
r.AOTrimOldRecordsFraction=0
r.AmbientOcclusionLevels=0
r.Atmosphere=0
r.BloomQuality=0
r.ClearWithExcludeRects=0
r.CompileShadersForDevelopment=0
r.CustomDepth=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DetailMode=0
r.EarlyZPass=0
r.ExposureOffset=0.3
r.HZBOcclusion=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftQuality=0
r.LightShafts=0
r.MaxAnisotropy=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.ReflectionEnvironment=0
r.RefractionQuality=0
r.SSAOSmartBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxResolution=2
r.Shadow.MinResolution=2
r.Shadow.RadiusThreshold=0.1
r.ShadowQuality=0
r.TonemapperQuality=0
r.TriangleOrderOptimization=1
r.TrueSkyQuality=0
r.UpsampleQuality=0
r.ViewDistanceScale=0
r.oneframethreadlag=1
t.maxfps=144

Edited by tilt5274

Share this post


Link to post
Share on other sites
On 10/20/2019 at 4:30 PM, tilt5274 said:

ini file help

Does anyone know how to make the numbers on the dedicated storage show up in this ini. (im playing unoffical btw)

I'm don't follow your question, what do you mean "make the numbers show up", which numbers, and where do you want them to show up?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...