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qol Sea creatures lose oxygen when escaping water instead of instant death.


GenesisAria

Suggestion

This has been a ridiculous issue since forever, and it especially bad if you set anything in the water on wander, they can randomly glitch out of the water due to beach collision bugging and then instantly die. When they leave the water they should start depleting oxygen so you can at least get them back into the water, or they can wander back in themselves.

It would also be great for there to be a zone above all water surfaces that pushes them down a tiny bit (only like a few inches, not enough to push so rider's head underwater when idling at surface), so they sink smoothly like force applied (not sink them just push them so they're at the top of the water instead of sticking out, rather than just hitting a wall). This would also help prevent megalodons from doing the nose swim thing where they are in a tiny shallow bit of water with nose in it and all rest of body out of the water. They wouldn't be able to beach themselves or anything because the force would push them against the ground and keep them from going too shallow by sliding them back (this would also prevent the lobsters from chasing people up mountains and stuff).

This is a mirror of my Reddit post.

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