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Fatal Error!


siimkaljurand

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HELP PLEASE!!!

Assertion failed: IsInGameThread() [File:F:\build\Trunk\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 321] 

VERSION: 288.114 
KERNELBASE.dll!UnknownFunction (0x00007ffd156da388) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7c0f75338) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7c0f758d5) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UnhashObject() (0x00007ff7c10643fb) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:1041]
ShooterGame.exe!UObjectBase::~UObjectBase() (0x00007ff7c1056dcc) + 15 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:143]
ShooterGame.exe!UMaterialExpressionStaticComponentMaskParameter::`scalar deleting destructor'() (0x00007ff7c1be88b9) + 0 bytes [UnknownFile:0]
steamclient64.dll!UnknownFunction (0x00007ffcd183ef9f) + 0 bytes [UnknownFile:0]
steamclient64.dll!UnknownFunction (0x00007ffcd18466fa) + 0 bytes [UnknownFile:0]
steamclient64.dll!UnknownFunction (0x00007ffcd1ed85f7) + 0 bytes [UnknownFile:0]
steamclient64.dll!UnknownFunction (0x00007ffcd1843d6d) + 0 bytes [UnknownFile:0]
steamclient64.dll!UnknownFunction (0x00007ffcd184083e) + 0 bytes [UnknownFile:0]
steamclient64.dll!UnknownFunction (0x00007ffcd1cd823a) + 0 bytes [UnknownFile:0]
steam_api64.dll!UnknownFunction (0x00000000749356c4) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOnlineAsyncTaskManagerSteam::OnlineTick() (0x00007ff7c26e6129) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemsteam\private\onlineasynctaskmanagersteam.cpp:130]
ShooterGame.exe!FOnlineAsyncTaskManager::Run() (0x00007ff7c14fb389) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystem\private\onlineasynctaskmanager.cpp:65]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7c0fc6596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7c0fc6458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffd18663034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd187b3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd187b3691) + 0 bytes [UnknownFile:0]
 

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Hello,

my game started since yesterday to drop many Fatal errors out of nowhere! It run before well,but now i can not explain why my game crashes everytime.Can not play proper at all.

 

I reinstalled the game,before that i deleted every installed mods,every folder related to ark,deleted the dlc'S.

I have done fresh install of everything.

Still getting fatal errors here and there.

I identify the files already for corrupted or missing files,after every crash he detects 2 missing files.

 

My rig is up to date and works fine,windows has all updates.

i7-7700k

GTX1080

16GB Ram 3200MhZ

 

Here are the errors logs

 

 

VERSION: 288.114 
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::CreateTask() (0x00007ff7008e9ee0) + 233 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:817]
ShooterGame.exe!FTickFunction::QueueTickFunction() (0x00007ff7008b3d0f) + 123 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:1253]
ShooterGame.exe!FTickTaskLevel::QueueAllTicks() (0x00007ff7008af57d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:380]
ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff7008b1fdd) + 77 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:744]
ShooterGame.exe!UWorld::Tick() (0x00007ff7006f4347) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1203]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff700620315) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6feef8b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6feef2f9c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6feefa0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6feefa1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7018ff321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 

 

Fatal error!



VERSION: 288.114 
ShooterGame.exe!FArchiveRealtimeGC::ProcessObjectArray() (0x00007ff6ffea27e9) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:749]
ShooterGame.exe!TGraphTask<FArchiveRealtimeGC::FGCTask>::ExecuteTask() (0x00007ff6ffeb714d) + 9 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6ffd85146) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6ffd84e9e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6ffd8395b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6ffe66596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6ffe66458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 


Fatal error!



VERSION: 288.114 
ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff691a124b2) + 64 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:812]
ShooterGame.exe!UWorld::Tick() (0x00007ff691854347) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1203]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff691780315) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff690058b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff690052f9c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff69005a0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff69005a1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff692a5f321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 

Assertion failed: IsInRenderingThread() [File:F:\build\Trunk\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 21] 



VERSION: 288.114 
KERNELBASE.dll!UnknownFunction (0x00007ffbf4cd5299) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6c4395338) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6c43958d5) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FRenderResource::InitResource() (0x00007ff6c480bc4f) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderresource.cpp:22]
ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff6c4e324b5) + 67 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:812]
ShooterGame.exe!UWorld::Tick() (0x00007ff6c4c74347) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1203]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6c4ba0315) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6c3478b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6c3472f9c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6c347a0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6c347a1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6c5e7f321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 

Fatal error!



VERSION: 288.114 
nvwgf2umx.dll!UnknownFunction (0x00007ffbc608c075) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffbf1a26f9a) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffbf1a26e30) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffbf1a26dc8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FD3D11DynamicRHI::RHICreateUniformBuffer() (0x00007ff767418438) + 41 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:236]
ShooterGame.exe!TUniformBuffer<FPrimitiveUniformShaderParameters>::InitDynamicRHI() (0x00007ff767816c56) + 40 bytes [f:\build\trunk\engine\source\runtime\rendercore\public\uniformbuffer.h:52]
ShooterGame.exe!FRenderResource::UpdateRHI() (0x00007ff76748be29) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderresource.cpp:62]
ShooterGame.exe!FPrimitiveSceneProxy::SetTransform() (0x00007ff7679929d6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\primitivesceneproxy.cpp:241]
ShooterGame.exe!FScene::UpdatePrimitiveTransform_RenderThread() (0x00007ff76861dc3d) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\rendererscene.cpp:602]
ShooterGame.exe!TGraphTask<`FScene::UpdatePrimitiveTransform'::`28'::EURCMacro_UpdateTransformCommand>::ExecuteTask() (0x00007ff768650da1) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff766f848e8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff766f83a9d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff76748a249) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff76748a5b0) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff767066596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff767066458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 

Help please.

 

 

 

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The other topic got closed without any reason,i don't got any answers to my case,damage control huh? If a mod closes a Thread then give me a reason why you close it. I have serious problem with the game and searching for help here , to close my case without info is just rude. Probably someone know the answer   , why close the Thread? 

 

 

Hello,

my game started since yesterday to drop many Fatal errors out of nowhere! It run before well,but now i can not explain why my game crashes everytime.Can not play proper at all.

 

I reinstalled the game,before that i deleted every installed mods,every folder related to ark,deleted the dlc'S.

I have done fresh install of everything.

Still getting fatal errors here and there.

I identify the files already for corrupted or missing files,after every crash he detects 2 missing files.

 

My rig is up to date and works fine,windows has all updates.

i7-7700k

GTX1080

16GB Ram 3200MhZ

 

Here are the errors logs

 

 

VERSION: 288.114 
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::CreateTask() (0x00007ff7008e9ee0) + 233 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:817]
ShooterGame.exe!FTickFunction::QueueTickFunction() (0x00007ff7008b3d0f) + 123 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:1253]
ShooterGame.exe!FTickTaskLevel::QueueAllTicks() (0x00007ff7008af57d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:380]
ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff7008b1fdd) + 77 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:744]
ShooterGame.exe!UWorld::Tick() (0x00007ff7006f4347) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1203]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff700620315) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6feef8b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6feef2f9c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6feefa0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6feefa1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7018ff321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 

 

Fatal error!



VERSION: 288.114 
ShooterGame.exe!FArchiveRealtimeGC::ProcessObjectArray() (0x00007ff6ffea27e9) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:749]
ShooterGame.exe!TGraphTask<FArchiveRealtimeGC::FGCTask>::ExecuteTask() (0x00007ff6ffeb714d) + 9 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6ffd85146) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6ffd84e9e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6ffd8395b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6ffe66596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6ffe66458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 


Fatal error!



VERSION: 288.114 
ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff691a124b2) + 64 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:812]
ShooterGame.exe!UWorld::Tick() (0x00007ff691854347) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1203]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff691780315) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff690058b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff690052f9c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff69005a0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff69005a1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff692a5f321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 

Assertion failed: IsInRenderingThread() [File:F:\build\Trunk\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 21] 



VERSION: 288.114 
KERNELBASE.dll!UnknownFunction (0x00007ffbf4cd5299) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6c4395338) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6c43958d5) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FRenderResource::InitResource() (0x00007ff6c480bc4f) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderresource.cpp:22]
ShooterGame.exe!FTickTaskManager::StartFrame() (0x00007ff6c4e324b5) + 67 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:812]
ShooterGame.exe!UWorld::Tick() (0x00007ff6c4c74347) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1203]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6c4ba0315) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6c3478b55) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6c3472f9c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6c347a0ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6c347a1e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6c5e7f321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 

Fatal error!



VERSION: 288.114 
nvwgf2umx.dll!UnknownFunction (0x00007ffbc608c075) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffbf1a26f9a) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffbf1a26e30) + 0 bytes [UnknownFile:0]
d3d11.dll!UnknownFunction (0x00007ffbf1a26dc8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FD3D11DynamicRHI::RHICreateUniformBuffer() (0x00007ff767418438) + 41 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:236]
ShooterGame.exe!TUniformBuffer<FPrimitiveUniformShaderParameters>::InitDynamicRHI() (0x00007ff767816c56) + 40 bytes [f:\build\trunk\engine\source\runtime\rendercore\public\uniformbuffer.h:52]
ShooterGame.exe!FRenderResource::UpdateRHI() (0x00007ff76748be29) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderresource.cpp:62]
ShooterGame.exe!FPrimitiveSceneProxy::SetTransform() (0x00007ff7679929d6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\primitivesceneproxy.cpp:241]
ShooterGame.exe!FScene::UpdatePrimitiveTransform_RenderThread() (0x00007ff76861dc3d) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\rendererscene.cpp:602]
ShooterGame.exe!TGraphTask<`FScene::UpdatePrimitiveTransform'::`28'::EURCMacro_UpdateTransformCommand>::ExecuteTask() (0x00007ff768650da1) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff766f848e8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff766f83a9d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff76748a249) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff76748a5b0) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff767066596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff767066458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffbf5fe7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbf873a251) + 0 bytes [UnknownFile:0]

 

Help please.

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