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modding Wildcard Workshop #12: Class Default Objects


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During the user interfaces video, I briefly showed the of a Class Default Object but hurried over the subject. Today I am going to explain what these are and why I was hesitant to go into depth during that video. These are potentially very useful to us as mod authors as they can be used to replace a system that we don't have access to in the ADK, but they should be used responsibly as their behavior is not quite what you would expect. I will find a practical implementation of this feature in a future project, but since I don't know when that opportunity will present itself I decided we should cover it now, even if only in a conceptual format.

Next time we'll look at event dispatchers and why we would want to use it over polling techniques.

You can find the project files for this video here: CDO Example Files

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