Jump to content

modding Wildcard Workshop #12: Class Default Objects

Recommended Posts

During the user interfaces video, I briefly showed the of a Class Default Object but hurried over the subject. Today I am going to explain what these are and why I was hesitant to go into depth during that video. These are potentially very useful to us as mod authors as they can be used to replace a system that we don't have access to in the ADK, but they should be used responsibly as their behavior is not quite what you would expect. I will find a practical implementation of this feature in a future project, but since I don't know when that opportunity will present itself I decided we should cover it now, even if only in a conceptual format.

Next time we'll look at event dispatchers and why we would want to use it over polling techniques.

You can find the project files for this video here: CDO Example Files

<-- Back to Wildcard Workshop tutorials

Edited by ZenRowe

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now