Jump to content

modding Wildcard Workshop #12: Class Default Objects

Recommended Posts

During the user interfaces video, I briefly showed the of a Class Default Object but hurried over the subject. Today I am going to explain what these are and why I was hesitant to go into depth during that video. These are potentially very useful to us as mod authors as they can be used to replace a system that we don't have access to in the ADK, but they should be used responsibly as their behavior is not quite what you would expect. I will find a practical implementation of this feature in a future project, but since I don't know when that opportunity will present itself I decided we should cover it now, even if only in a conceptual format.

Next time we'll look at event dispatchers and why we would want to use it over polling techniques.

You can find the project files for this video here: CDO Example Files

<-- Back to Wildcard Workshop tutorials

Edited by ZenRowe

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...