liliouf Posted April 3, 2017 Share Posted April 3, 2017 I wanted to remove Bronto from Beach and South Haven in single player, so in the Game.ini I added the following lines : ConfigSubtractNPCSpawnEntriesContainer=([NPCSpawnEntriesContainerClassString=DinoSpawnEntriesDamiensAtoll_C],[NPCSpawnEntries=((NPCsToSpawnStrings=(Sauropod_Character_BP_C)))],[NPCSpawnLimits=((NPCClassString=Sauropod_Character_BP_C)))] ConfigSubtractNPCSpawnEntriesContainer=([NPCSpawnEntriesContainerClassString=DinoSpawnEntriesBeach_C],[NPCSpawnEntries=((NPCsToSpawnStrings=(Sauropod_Character_BP_C)))],[NPCSpawnLimits=((NPCClassString=Sauropod_Character_BP_C)))] But it doesn't work and Brontos are still spawning in those areas, I don't want to replace the brontos by another creature or totally remove it from my game, I wasn't sure for South Haven Spawn Class, i thought it was DinoSpawnEntriesDamiensAtoll_C, Can someone tell me how it works ? Link to comment Share on other sites More sharing options...
MrRobertoMoreno Posted April 3, 2017 Share Posted April 3, 2017 Yes, Brontos on Herbivore Island are really a pain in the ass, especially if you have a base there. I'd appreciate if they were removed from there. I always kill them via the console command when they get stuck in my base and generate never ending earth-quakes. I hope WC changes this sometime. As for now, I too am hoping to learn of a way to get rid of them in that area. Link to comment Share on other sites More sharing options...
liliouf Posted April 3, 2017 Author Share Posted April 3, 2017 I tried using override spawn commands but it seems like it won't work either Link to comment Share on other sites More sharing options...
DarthaNyan Posted April 3, 2017 Share Posted April 3, 2017 2 hours ago, liliouf said: I wanted to remove Bronto from Beach and South Haven in single player, so in the Game.ini I added the following lines : ConfigSubtractNPCSpawnEntriesContainer=([NPCSpawnEntriesContainerClassString=DinoSpawnEntriesDamiensAtoll_C],[NPCSpawnEntries=((NPCsToSpawnStrings=(Sauropod_Character_BP_C)))],[NPCSpawnLimits=((NPCClassString=Sauropod_Character_BP_C)))] ConfigSubtractNPCSpawnEntriesContainer=([NPCSpawnEntriesContainerClassString=DinoSpawnEntriesBeach_C],[NPCSpawnEntries=((NPCsToSpawnStrings=(Sauropod_Character_BP_C)))],[NPCSpawnLimits=((NPCClassString=Sauropod_Character_BP_C)))] But it doesn't work and Brontos are still spawning in those areas, I don't want to replace the brontos by another creature or totally remove it from my game, I wasn't sure for South Haven Spawn Class, i thought it was DinoSpawnEntriesDamiensAtoll_C, Can someone tell me how it works ? you have syntax error, check the brackets order. Link to comment Share on other sites More sharing options...
liliouf Posted April 3, 2017 Author Share Posted April 3, 2017 Thank you, seems like it worked with this : ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesDamiensAtoll_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Sauropod_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Sauropod_Character_BP_C"))) Link to comment Share on other sites More sharing options...
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