This month Olympus will be receiving a major performance boost in update 4.3 as well as some quality of life improvements for ocean dwellers and the introduction of the Deinonychus to the map! The new cave for the artifact of the cunning and altars are being delayed for now, the more I dug into performance tweaks, it became clear that I needed to make that the priority this go round. At this point planning to release them at the end of this month or early next to give them the proper attention. Hope everyone has a happy Halloween and have fun exploring! :)
Huge performance pass through the use of proxy meshes, streaming volumes, and lod tweaks that should give a major boost!
Added several Metal, Crystal, Gem, and some Element nodes across the ocean floor!
Added Deinonychus spawns to several of the outer islands!
Added 15 dino dossiers around the map (including underwater).
Fix for sky barrier issue.
New artifact cave release and altars delayed till next update.
Special thanks to John Ryder, Kristin Leupold, and Wang Zichen for your support! :)
Ocean Aesthetic Pass with a focus on making undersea areas more unique and varied, as well as the addition of larger underwater tunnels with some connecting to inland bodies of water.
New trees, foliage, and environment assets.
More Ruins and Temples
Unique Sub Bosses
More Caves, Big and Small
Custom Boss Arenas
Custom Explorer notes
more to come :)
Welcome to Olympus, once home to the mighty gods of old. It has been many years since they ruled over this world, and time has not been kind. Explore the wilds of this once great civilization, discover its secrets, and see if you have what it takes to ascend and stand as equals with those who came before!
Olympus is designed to be a more scifi feeling ARK. Due to years of neglect, several areas of once hidden advanced technology are visible and some has even taken on a life of its own. I wanted to try and create a blend of nature and machine to make a unique and different experience.
The map is roughly 1.4 times the size of the island and the landscape itself was completely hand sculpted. Olympus uses a combination of vanilla and custom spawns, so most dino mods will be compatible. I look forward to working together with the community to make this the best map it can be :) All feedback on possible issues and suggestions are appreciated.
Surface - 93%
Underwater - 75%
Underground - 50%
Endgame custom boss arenas will be added after their necessary artifact caves. Island boss arenas are a temporary place holder.
Overall - ~80% (Of what I'd like to add, currently 100% playable)
If you're enjoying Olympus, please :) For those wishing to contribute a little extra to help support it's growth and development, donations can be made at the link below. All donations will go toward the purchase of new assets, hardware, and software to improve the quality of Olympus and future projects :)
For sneak peeks of future content and other projects follow me on twitter!
I am also very excited to announce that Olympus is now a part of the Nitrado Mod Program!
If you're interested in getting your own Ark server, click the link below :)
My amazing wife for being so patient and understanding during all the hours I've spent working on Olympus <3
Max for help playtesting, finding bugs, and helping answer community questions.
Exilog and the ark modding community for help solving technical issues that have come up during development.
Manoz for letting me use his beautiful trailer.
Dextro23 + for letting me use his video on the Olympus Steam page :)