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Found 25 results

  1. Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  2. Campi

    Breeding 101

    First a disclamer - No one except the devs (and i highly suspect even most of them don't really know any more) knows definitely 100% how it works. Some of the numbers/formulas are just by observation. The stats on a dino are determined by a base value in each stat and level-up points which add a certain amount of values. Dino-Levels are the sum of those level-ups plus one. Lets look at a Rex for example. A level 1 Rex has the following stats: Health 1100.1 Stamina 420 Oxygen 150 Food 3000 Weight 500 Damage 122.1 Speed 90 Torpidity 1550.5 Now a level 2 Rex has one point in eighter one of those values. Each point in Health adds 220 so one point in Health would be 1320.1, two points 1540.1 and so on. Stamina: 42 per point Oxygen: 15 per point Food: 300 per point Weight: 10 per point Damage: 5.7 per point Speed: 0 per point (on speed its 0 on all species - this is no error - wild points don't increase speed on any dino) Torpidity: 93 points per level-point on any of the other stats This way you can "extract" the points in any given stat (or use a tool like "ARK Smart Breeding" to do that for you). The values are different on the many species so best to use a tool so you don't have to know them. The distribution of the wild-points among the 7 stats is purely random and can be eighter average or in favor of one or two stats. Those which uneven distributions are the ones you want for breeding. Because a average dino level 150 after taming around 220 will have about 30-35 points in each stat. But if you are lucky you can find 45+ and even above 50 in the wild (I only recently tamed a ptera with 51 in damage and i have a rex with unmutated 54 in food). Those are the ones you want since you can breed them with other dinos which are specialized in another stat to combine them into your super-dino. And do not only go for 150s when taming. The 51 damage ptera for example was a 145 only. You can get lucky on lower ones also. By pure luck you could even find a wild 150 with 149 points in one stat but the chances are higher for you to win the lottery 20 times in a row rather than that happening to you The only point to mention is that speed is always the same on any level no matter how many points went into it. But the points still get applied (except for flyers). Those are hidden points which can only be extracted by knowing the points on all other stats and the difference to the actual dino-level are the speed levels. You can say they are lost points. But keep in mind they still increase the dino-level and therefore the torpor-level which means they increase the resistance of your dino to stuns etc. which can make a difference in close combat situations. Also you'll need them to show off on your server to have the "highest level rex" Also for the offspring only the points a dino had in the wild + the extra levels he got from taming-efficiency count for the offspring. Any level-up you did after taming has no effect on the babies. This also means you don't have to level up your parents before you breed them further. If you really want to breed a "super-dino" its important to know how these level-points are inherited to the offspring. On each stat the game chooses between the father and mother value with a higher chance to get the higher one of the two (55% for the higher and 45% for the lower one). In addition there is a 3x 2,5% chance to mutate one stat which increases its point-value by 2. This can happen only as long as at least one parent has less than 20 mutations. Thats the value you see if you go to ancestry on a dino on top. It's listed for father and mother sepparatley. For the offspring of a dino the sum of both gets inherited over. For the following example I'll only look at health: You breed these 2 Rexes: Father: 40 Points in HP (9900.1) Mother: 30 Points in HP (7700.1) Possible Childs: 1: 40 Points in HP - Points from the father carried over (55% chance) 2: 30 Points in HP - Points from the mother went over (45% chance) 3: 42 Points in HP - Points from the father went over + random mutation in HP (2,5% chance of mutation + the 55% chance of getting the stats from the father) 4: 32 Points in HP - Points from the mother + random mutation (2,5% chance + 45% chance for the mother side) 5: 44 Points in HP - Points from the father + 2 random mutations - 0,034375% chance (55% + 2 times 2,5%) 6: 34 Points in HP - Points from the mother + 2 random mutations - 0,028125% chance 7: 46 Points in HP - Points from the father + 3 random mutations - 0,000859375% chance 8: 36 Points in HP - Points from the mother + 3 random mutations - 0,000703125% chance Options 3 to 8 are only possible if at least one of the parents has a mutation counter of less than 20 in their ancestry. The percentages stated on 5-8 are if both parents are below 20 if only one of them is below 20 you have a lot less chance for it to happen. 7 and 8 are such a rare case that for most people its a once in a lifetime thing - by probabilities one out of roughly 1500 babies gets this mutation. Also the Mutation-Counter does not mean actual mutations. If you have a male with 1 mutation point with a female with 1 mutation point the child will have 2 mutation points even if none of the stats that were mutated went over to the child because the one from the other parent was chosen. With this kept in mind if you want to get the maximum out of your breeding line I advise to first get a "clean" pair of base dino whom have all your highest stats of your breeding-dinos in but a mutation-counter of 0 => one male and at least one female. Then you start breeding those 2 together in hopes of getting more females (for faster breeding) and mutations in certain stats. After you have a mutation in lets say HP you breed the mutated dino with your unmutated base-dino so your mutation counter does not increase. This gives you a 55:45-chance to get an offspring with the mutation. The ones without the mutation you should let go since its a wasted mutation point. If you tame a new dino with one stat higher than you have in your base-pair already breed it with the base-pair - not the mutated ones - to get a new base-pair without mutations. Now lets get to color-mutations. Colors are chosen the same way as stats on the offspring with the slight change that its always 50:50 on each color-region to get the color of the father or mother. In addition every time you get a mutation (2.5% chance) you can get a different color in one region which might not even occur naturally on those dinos (cyan, yellow, red, blue etc.). You do get a color-mutation with every stat mutation but it can happen that it mutates to the same color as the parent had or that its in a region where it looks the same so you might not really see it. Lastly imprinting: Imprinting improves all stats except stamina and oxygen but it has no effect on the offspring of those dinos. So only imprint on the final line you will actually use in boss-fights, harvesting or whatever you do with your dinos. No need to imprint on the breeding-dinos themselves. PS: Personally I use this tool to keep track of all the dinos stats I own but there are several good ones out there I guess: https://survivetheark.com/index.php?/forums/topic/39942-tool-ark-smart-breeding-extract-breeding-stats-dino-library-pedigree/ Update: Changed the probabilities since with my observations over the last years it seems to be 55/45 and not the common believed 70/30 split on higher/lower stats! Breeding-Example with live data from my current server: I'm aiming to increase DMG as much as i can on those Tek Rexes without increasing any of the other stats to get the most out of the first 20 mutations (higher chance for new mutations as long as both parents are below 20). 82 is a clean male and 83-105 are clean females all level 334 - meaning none of them have any mutations on them. 115 already has 6 mutations in DMG and is level 346. Now to continue i start to make lots of eggs between 115 and the females. This can result in the following offspring: male/female level 334 - mutated dmg stat was not chosen => KILL (wasted mutation counter) male/female level 346 - mutated dmg stat was chosen but no new mutation => KILL (wasted mutation counter) male/female level 336/338/340 - mutated dmg stat was not chosen and 1-3 new mutations happened => KILL (wasted mutation counter) male/female level 348 - dmg value 63 - new mutation but not in DMG => KILL (wasted mutation counter) male/female level 350 - dmg value 63 or 65 - 2 new mutations but not both in DMG => KILL (wasted mutation counter) male/female level 352 - dmg value 63 or 65 or 67 - 3 new mutations but not all in DMG => KILL (wasted mutation counter) male/female level 348 - dmg value 65 - new mutation in DMG => KEEP male/female level 350 - dmg value 67 - 2 new mutations in DMG => KEEP male/female level 352 - dmg value 69 - 3 new mutations in DMG => KEEP If the dino in options 7-9 is a male it replaces 115 and instantly gets to mate with 83-105 again to get the next mutation. Should it happen to be a female it gets bred with 82 (the clean male) until i get a male copy of it with the dmg value in to continue the lineage. This way i ensure that only mutations in DMG go ahead and the 20 mutation points are reached only when i actually have 20 mutations in DMG to make everything go "faster".
  3. Quick start guide to using Ark Smart Breeding to extract dino stats and get a breeding plan then share the database with your tribe mates.
  4. I was wondering if anyone could link me to something that I could use to calculate my Dino’s stats, I know there is calculators out there but none I have found allow for custom multiples like I have for my Dino’s on my servers if there is any site or app that allows you to put in your own server multiples for Dino’s please link me it
  5. I've come across a level 140 wild Argentavis on my server, however when i checked the stats the calculator seems to freak out? Wild-stat calculator Wild lvl 140 Argentavis Any clue's on what's up with this?
  6. Shockal

    Unprepared stat nerfs

    It's very common for creatures to get little tweaks to their stats during updates. However once in a while, stats can be drastically changed, such as the fairly recent boost to the Arthropleura's structure damage and the Managarmr's heavy stamina nerf, though there are probably a lot more major examples. Many people before these updates are completely unaware of the impending changes (because there is often very little attention of them coming), and spend their dino's levels into general spread points. When the update goes live, many of the spent dino points suddenly become wasted. Similar to the flyer nerf, I want to suggest that if there is ever going to be a large buff or nerf to dinos in the future, wipe their stats clean so players dont have to go through the struggle of taming another of the same creature to adapt to the new update.
  7. killreaperUSMC

    Engrams, stats, and engram points disapearing

    Having an issue which the only other reference to I could find was fixed back in June 14th ish. I'm playing extinction in SP and everything was great. Then I noticed that I was no longer able to craft things I had unlocked, which led to the discovery that previously unlocked engrams had unlearned themselves. I decided to try clicking them in the hopes that it would just unlock them, like maybe it just needed to be reminded lol. Bit that just spent some of my meager 12 remaining points. So I restarted the game. I then had 412 points but also discovered my survivors stats were all messed up. I'm level 34 and have no level up points to spend, but despite having spent them all my stats have reset to the base levels except 190 in health and 120 stam. That would make me lvl 12 if I'm not mistaken according to my stats. This is breaking the game especially since it seems that I am jus going to continue to lose engrams and stats. Is anyone else having this problem? And if the devs aren't aware of this and aren't already working on it/have it worked out is there any info I can provide to help in expediting a fix? Thanks.
  8. xXNoLyfeXx

    Rex and Mutations

    I am gearing up for some boss fights on The Island, and are currently breeding Rexes for stats. However, I’ve noticed what seems like there is a significantly lower chance for mutations in rexes than in other creatures. Both of the mutations slots are fully empty, and all of the rexes come out the same level. I am aware of how to breed, I am just wondering if maybe there is a lower chance for Rex mutations? Any help is appreciated!
  9. Alphasmith98

    Ice Wyvern Melee Damage Bug

    On a private server we spawned in one of each wyvern for players to raise, set them back to bany stage and transferred the imprint over to the player, and there were no issues there, but when the ice wyvern was fully grown and they went to level its melee, it dropped from about 2k melee to 100. We tested all the other wyverns and tried spawning in another ice wyvern but the results were the same. Does anyone know what might be causing this and if there is a solution?
  10. TINYMAN

    Show Off Your Dinos!!

    Hello ARK Community, TINYMAN Here I created this for anyone to show off their crazy dino colors, or best stats (Keep it official for a fair-medium if you wanna compete for stats). I'm giving full credit to @Ninjasharrkfor this topic from my topic about PvP vs PvE'ers clashing.
  11. A 100% Imprinted Spino is ridiculously fast, to the point where its difficult to control. If somebody could make a mod to somehow combat this (if that's even possible) it would be greatly appreciated. Maybe it's possible to edit something in the .ini file to change this. If so, please let me know. I don't know if this has ever been complained about but I really dislike the fact that a 100% imprinted Spino is basically Sonic's pre-historic cousin.
  12. Eggsboi

    Tames losing stats

    Hello im fairly new to the game and i only play on mobile. I have a concern about why my argy has lost stats the day after i imprinted it for 100% and i dont know why. It even lost all its mutations by a drastic amount like its food went from 10500 to 7000. Please help
  13. I raised/bred a beast of an argentavis last week on flower server (mobile). In the past hour all of its stats randomly dropped down. It is level 55 and I haven’t got ANY of its imprinting stats back. What is the deal?? A friend’s Rex did the same thing. Did we just waste all of our time breeding and imprinting?? The bird is garbage now. It takes a very long time to raise babies. Many people across many servers are experiencing this issue. Please please fix this.
  14. I have found a bug on my unofficial server and cant find a fix. Everytime I relog , die or fast travel to a bed my stats I specced into have doubled.. this is a big big and does anyone know a fix ? If there's an open topic or fix somewhere can someone direct me to it?
  15. DOWNLINK

    Are PC/Mobile dino stats the same?

    With all of the ark videos out I have noticed most of them are from PC and consoles. Not many are in Mobile platform save for the devs. After watching these and reading information on dinosaur stats for taming or whatever else; are they all the same or relatively similar despite being on different platforms? Obviously there will be deviances in health, weight, etc. due to the randomness of the stat generation and level, but if I tame a Rex with given stats from dododex or other website/mobile app, will they be nearly identical in regards to time with the use of narcotics and certain types of meat, or do we have to "wing it" until a formal wiki is adapted to cover the Mobile platform?
  16. What are your best stats on Tek Rexes actually ? (Legacy servers doesn't count ofc). Stats need to be before imprinted/leveled/mutationed ? I recently found a 12.900 hp (is it good ?) 2352 on stamina (looks average, not good not bad) And a 431.6% dmg (good ?) (3 different rexes ofc, I actually found around 25-30 HL tek rexes) As Tek Rexes are pretty rare (high levels rarer and good stats rarest), I would like to know what's the best/good stats on them, and if mines are good or not.
  17. LustyLaila

    Breeding Project

    Hey people I am looking to start a new breeding project. I want to breed for either stats or color depending on the dino but i cant make up my mind about what dinos to breed. So im asking here what you guys would be interested in seing bred to have OP stats or cool colors so if you have some cool ideas as to what i can breed and why i would be gratefull to hear them Atm the candidates are: Spino for stats, Bears for stats, Wolves for stats and Tapejara for color Looking forward to hear some cool ideas
  18. LustyLaila

    Breeding Project

    Hey people I am looking to start a new breeding project. I want to breed for either stats or color depending on the dino but i cant make up my mind about what dinos to breed. So im asking here what you guys would be interested in seing bred to have OP stats or cool colors so if you have some cool ideas as to what i can breed and why i would be gratefull to hear them Atm the candidates are: Spino for stats, Bears for stats, Wolves for stats and Tapejara for color Looking forward to hear some cool ideas
  19. WildlandsGaming

    Rex Stats?

    I am curious what stats everyone uses on their rexs for the boss fights on the center?
  20. Hey guys! we're on a new unofficial server and started breeding Rexes. Every egg we made came out with perfect stats of both parents. Is there a server setting that could cause that "issue" or are we just lucky? Thanks!
  21. HaleTech

    Rex breeding and stats

    Hey all! I just bought some boss Rex’s with 11k HP and 461 melee. Just woundering what stats I should pump these to to clear alpha rag and what Dino’s I should take in with them. I have seen a lot of runs done with theris but want to try straight Rex’s (minus support Dino’s). I have never bought rex’s Before (normally just raised them myself) but the mute count is super dirty on both mat and pat side. My last question is if I get a new 150 M with decent point values would it clear the mutation count? Thanks in advance for the help!
  22. RipRavage

    Base Spino Stats for Boss Fight

    I was just curious as to what the pre imprinting stats most of you had on your spinos for taking on the gamma aberration boss. I have 4700 HP and 340 Melee on my spinos. I have tamed 15 level 135-150 and not a single one has had more than 5000 HP after taming. The last one I tamed had 4200 HP and after gaining 55 levels through Mutton taming it somehow only ended up with 4700 HP. This grind for a decent HP spino is killing me. So what do your boss spinos look like?
  23. Typically I screen shot or write down stats when breeding, however I sometimes forget and begin to imprint. I am wondering if anyone has a formula they use that would give them base stats after the imprint process. Example: If I have an imprint of 85% and 9,500 Health now, how could I determine the base stat.
  24. On Official server, I have knocked out 3 150 rex in the last 2 days on SE and the pre-tame stats have all been completely garbage. Is there some 150 bug? The 145s seem pretty average, but much better than all the 150s. I have like 40 levels not used (speed?) on each of them. Could there be a 150 bug? Do I just have terrible luck? Mainly checking to see if anyone else has experienced this recently.
  25. Recently on the player dedicated server I play on, the host had adjusted some of the Dino stat settings. One he changed was the speed setting under "Dino Add Per Level." This affects the speed that certain dinosaurs gain when they are first tamed. We had this setting on 5x previously, and it had somehow gotten reset back to default. When the host set it back to 5, all creatures that receive movement speed when tamed show that they have an increased speed stat, but they move no faster than if it were set to 1 rather than 5. If a new dinosaur is tamed, there is no issue, but any tames from before the setting change have their speed bugged. I couldn't find any information on this, and was wondering if anyone could help me find a fix for it.
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