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Found 22 results

  1. Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  2. Campi

    Breeding 101

    First a disclamer - No one except the devs (and i highly suspect even most of them don't really know any more) knows definitely 100% how it works. Some of the numbers/formulas are just by observation. The stats on a dino are determined by a base value in each stat and level-up points which add a certain amount of values. Dino-Levels are the sum of those level-ups plus one. Lets look at a Rex for example. A level 1 Rex has the following stats: Health 1100.1 Stamina 420 Oxygen 150 Food 3000 Weight 500 Damage 122.1 Speed 90 Torpidity 1550.5 Now a level 2 Rex has one point in eighter one of those values. Each point in Health adds 220 so one point in Health would be 1320.1, two points 1540.1 and so on. Stamina: 42 per point Oxygen: 15 per point Food: 300 per point Weight: 10 per point Damage: 5.7 per point Speed: 0 per point (on speed its 0 on all species - this is no error - wild points don't increase speed on any dino) Torpidity: 93 points per level-point on any of the other stats This way you can "extract" the points in any given stat (or use a tool like "ARK Smart Breeding" to do that for you). The values are different on the many species so best to use a tool so you don't have to know them. The distribution of the wild-points among the 7 stats is purely random and can be eighter average or in favor of one or two stats. Those with uneven distributions are the ones you want for breeding. Because a average dino level 150 after taming around 220 will have about 30-35 points in each stat. But if you are lucky you can find 45+ and even above 50 in the wild (I only recently tamed a ptera with 51 in damage and i have a rex with unmutated 54 in food). Those are the ones you want since you can breed them with other dinos which are specialized in another stat to combine them into your super-dino. And do not only go for 150s when taming. The 51 damage ptera for example was a 145 only. You can get lucky on lower ones also. By pure luck you could even find a wild 150 with 149 points in one stat but the chances are higher for you to win the lottery 20 times in a row rather than that happening to you The only point to mention is that speed is always the same on any level no matter how many points went into it. But the points still get applied (except for flyers). Those are hidden points which can only be extracted by knowing the points on all other stats and the difference to the actual dino-level are the speed levels. You can say they are lost points. But keep in mind they still increase the dino-level and therefore the torpor-level which means they increase the resistance of your dino to stuns etc. which can make a difference in close combat situations. Also you'll need them to show off on your server to have the "highest level rex" Also for the offspring only the points a dino had in the wild + the extra levels he got from taming-efficiency count for the offspring. Any level-up you did after taming has no effect on the babies. This also means you don't have to level up your parents before you breed them further. If you really want to breed a "super-dino" its important to know how these level-points are inherited to the offspring. On each stat the game chooses between the father and mother value with a higher chance to get the higher one of the two (55% for the higher and 45% for the lower one). In addition there is a 3x 2,5% chance to mutate one stat which increases its point-value by 2. This can happen only as long as at least one parent has less than 20 mutations. Thats the value you see if you go to ancestry on a dino on top. It's listed for father and mother sepparatley. For the offspring of a dino the sum of both gets inherited over. For the following example I'll only look at health: You breed these 2 Rexes: Father: 40 Points in HP (9900.1) Mother: 30 Points in HP (7700.1) Possible Childs: 1: 40 Points in HP - Points from the father carried over (55% chance) 2: 30 Points in HP - Points from the mother went over (45% chance) 3: 42 Points in HP - Points from the father went over + random mutation in HP (2,5% chance of mutation + the 55% chance of getting the stats from the father) 4: 32 Points in HP - Points from the mother + random mutation (2,5% chance + 45% chance for the mother side) 5: 44 Points in HP - Points from the father + 2 random mutations - 0,034375% chance (55% + 2 times 2,5%) 6: 34 Points in HP - Points from the mother + 2 random mutations - 0,028125% chance 7: 46 Points in HP - Points from the father + 3 random mutations - 0,000859375% chance 8: 36 Points in HP - Points from the mother + 3 random mutations - 0,000703125% chance Options 3 to 8 are only possible if at least one of the parents has a mutation counter of less than 20 in their ancestry. The percentages stated on 5-8 are if both parents are below 20 if only one of them is below 20 you have a lot less chance for it to happen. 7 and 8 are such a rare case that for most people its a once in a lifetime thing - by probabilities one out of roughly 1500 babies gets this mutation. Also the Mutation-Counter does not mean actual mutations. If you have a male with 1 mutation point with a female with 1 mutation point the child will have 2 mutation points even if none of the stats that were mutated went over to the child because the one from the other parent was chosen. With this kept in mind if you want to get the maximum out of your breeding line I advise to first get a "clean" pair of base dino whom have all your highest stats of your breeding-dinos in but a mutation-counter of 0 => one male and at least one female. Then you start breeding those 2 together in hopes of getting more females (for faster breeding) and mutations in certain stats. After you have a mutation in lets say HP you breed the mutated dino with your unmutated base-dino so your mutation counter does not increase. This gives you a 55:45-chance to get an offspring with the mutation. The ones without the mutation you should let go since its a wasted mutation point. If you tame a new dino with one stat higher than you have in your base-pair already breed it with the base-pair - not the mutated ones - to get a new base-pair without mutations. Now lets get to color-mutations. Colors are chosen the same way as stats on the offspring with the slight change that its always 50:50 on each color-region to get the color of the father or mother. In addition every time you get a mutation (2.5% chance) you can get a different color in one region which might not even occur naturally on those dinos (cyan, yellow, red, blue etc.). You do get a color-mutation with every stat mutation but it can happen that it mutates to the same color as the parent had or that its in a region where it looks the same so you might not really see it or it can go to a color-region that is not used on the dino (like region 2 and 3 on a rex). Lastly imprinting: Imprinting improves all stats except stamina and oxygen but it has no effect on the offspring of those dinos. So only imprint on the final line you will actually use in boss-fights, harvesting or whatever you do with your dinos. No need to imprint on the breeding-dinos themselves. PS: Personally I use this tool to keep track of all the dinos stats I own but there are several good ones out there I guess: https://survivetheark.com/index.php?/forums/topic/39942-tool-ark-smart-breeding-extract-breeding-stats-dino-library-pedigree/ Update: Changed the probabilities since with my observations over the last years it seems to be 55/45 and not the common believed 70/30 split on higher/lower stats! Breeding-Example with live data from my current server: I'm aiming to increase DMG as much as i can on those Tek Rexes without increasing any of the other stats to get the most out of the first 20 mutations (higher chance for new mutations as long as both parents are below 20). 82 is a clean male and 83-105 are clean females all level 334 - meaning none of them have any mutations on them. 115 already has 6 mutations in DMG and is level 346. Now to continue i start to make lots of eggs between 115 and the females. This can result in the following offspring: male/female level 334 - mutated dmg stat was not chosen => KILL (wasted mutation counter) male/female level 346 - mutated dmg stat was chosen but no new mutation => KILL (wasted mutation counter) male/female level 336/338/340 - mutated dmg stat was not chosen and 1-3 new mutations happened => KILL (wasted mutation counter) male/female level 348 - dmg value 63 - new mutation but not in DMG => KILL (wasted mutation counter) male/female level 350 - dmg value 63 or 65 - 2 new mutations but not both in DMG => KILL (wasted mutation counter) male/female level 352 - dmg value 63 or 65 or 67 - 3 new mutations but not all in DMG => KILL (wasted mutation counter) male/female level 348 - dmg value 65 - new mutation in DMG => KEEP male/female level 350 - dmg value 67 - 2 new mutations in DMG => KEEP male/female level 352 - dmg value 69 - 3 new mutations in DMG => KEEP If the dino in options 7-9 is a male it replaces 115 and instantly gets to mate with 83-105 again to get the next mutation. Should it happen to be a female it gets bred with 82 (the clean male) until i get a male copy of it with the dmg value in to continue the lineage. This way i ensure that only mutations in DMG go ahead and the 20 mutation points are reached only when i actually have 20 mutations in DMG to make everything go "faster".
  3. Quick start guide to using Ark Smart Breeding to extract dino stats and get a breeding plan then share the database with your tribe mates.
  4. Tame (unleveled) stats Just and idea but when you look at a tames ancestory there is a large open space under the specific creature's direct parents. Maybe in this space you could put the tames hatched/tamed stats so we do not need to either folder or name our creatures to keep track of those stats for breeding purposes. Thank you for the consideration on this new feature!
  5. Dino level increase Hello Everyone. I'm suggesting an increase to the dino level after tame and raise. Us breeders that care about what we breed, just dont like focusing on 2 stats to increase, some of use increase all base stats to make the dino strong. Keep wild dinos at 150-190, but allow raised dinos and such to surpass 450. I have babies popping at 450 and they dont even have all the stats put on them yet. Game has been out for years and I dont see why we have to lose stats so dinos dont disappear. Make the level limit 700 please or make the levels average out so if you breed a lvl 20 with a 450 it can come out with the 450 stats but level 220 or something. Thank you.
  6. whats good Daeodon Stats to go for please? hi, just tamed a male and female daeodon and not sure what stats to aim for as i was thinking should i put them all in food ? i know very little about these ones and am going to look around but all info i see is from 2017 and not sure if they being used same ways? thanks
  7. Question about breeding I apologize if this is not in the correct forum. I can't access the breeding forum for some reason to post this question. I hatched a baby Rex and am wondering if I breed in a higher stat from another Rex I have if it's level will remain at or below 376. Assuming I get all the stats from the baby and only the health from the other Rex of course. Current baby stats are Level 335 23,540 health 2,982 stamina 150 oxygen 3,000 food 500 weight 1,125% melee The other Rex I plan to breed it with has 38,060 health, other stats are irrelevant as they are not desired in the offspring. Basically I can't figure out if the difference between 38,060 hp and 23,540 hp is 41 points on a tamed dino. Please help. Thanks in advance.
  8. Data: How to tell if a stat is statistically good. EDIT: There are now multiple statistical data sets in this post, please check whether the data is for 180 max wild tamed to 269, official rates of 150 max wild tamed to 224. or for pre-tame chances for 150 wild or 180 wild. I have looked around and have not seen much information about how to tell if a stat is good based off statistical data. I decided to investigate it myself. Now, before I present my findings I am assuming you know how to do the following: Tame a Dino, and Enter Its Stats Into a Level Calculator. This means you know how many Level Points are distributed into each stat. Most creatures have 7 stats to distribute into (this includes wasted speed distributions). That being said, I originally hypothesized that stats form a bell curve around the average distribution of the tamed level points. I made a computer program to randomly roll stats for 1 million creatures and tally the 7 million stat rolls to see how often they appear. To explain this in detail: My server has a max wild level of 180 that will increase to 269 when tamed assuming 99% taming effectiveness. 269/7 = 38.4 average levels in each stat Now, assuming you want the best stats possible, I suggest taming all high level dinos regardless of pre-tame stats, but if kibble is scarce, I suggest still taming any high levels because you can make more kibble with effort, but you can't make high level dinos appear. Now, onto statistical data to help you decide if you got a good or rare stat roll. Once the program tallied all the stats of the 1 million, level 269 tames, these stats were converted into percents. These percents are as follows and tell how rare it is to get that roll or higher(PERCENTS OVERLAP AND ARE FOR 180 MAX WILD DINO KIBBLE TAMED TO 269): 52 or higher = 1.37% 51 or higher = 2.06% 50 or higher = 3.00% 49 or higher = 4.30% 48 or higher = 6.03% 47 or higher = 8.25% 46 or higher = 11.07% 45 or higher = 14.55% 44 or higher = 18.72% 43 or higher = 23.60% 42 or higher = 29.13% 41 or higher = 35.25% 40 or higher = 41.82% 39 or higher = 48.68% 38 = average for level 269 37 or lower is not something you want to stop at. You can use this info to determine if you want to continue looking for better stat rolls or start breeding. Note: Anything higher than 52 only appeared 0-3 times out of the 7 million stats rolled and anything higher than 60 wasn't even seen. That being said, aim for 48-50 on after tame stats if your servers max wild dino level is 180 because within a few mutations you're at 54-56. That's a jump from 1/20 or 1/33 chance (rare) to a stat that is 1/171 or 1/443 chance (Not impossible, but easier to breed). Thank you for your time. If you have questions, want data for a different max wild dino level, or would like a different format for the data, feel free to leave a comment. Edit: All statistical data was run multiple times to make sure the sample number (1 million dinos, 7 million stats) was large enough to produce consistent data and it was consistent. NOTE: I saw it suggested somewhere that there is a limit on how many points can be distributed into a stat when a dino is tamed. There is no way to prove this exists or what the cap is unless you go into Ark's source code. I will say that statistical improbability puts a sort of soft cap on how high you can get a stat to be without mutations. EDIT: The following is statistical data is about OFFICIAL SERVER RATES. That is a max wild dino level of 150 which can be kibble tamed to 224. Hopefully, this information is useful to the brave souls who play official. The average value for a 224 dino is 224/7 = 32. The chances for different stats on official dinosaurs tamed to 224 are as follows: 46 or higher = 0.67% 45 or higher = 1.08% 44 or higher = 1.69% 43 or higher = 2.57% 42 or higher = 3.83% 41 or higher = 5.57% 40 or higher = 7.90% 39 or higher = 10.92% 38 or higher = 14.72% 37 or higher = 19.34% 36 or higher = 24.80% 35 or higher = 31.04% 34 or higher = 37.93% 33 or higher = 45.30% 32 = average for level 224 31 or lower is not something you want to stop at. Again, shoot for as high of stats as you want, but 40-42 is a good place to stop taming for official servers and start breeding to get better stats. EDIT: Pre-Tame data for those whom it may concern. Sometimes kibble is scarce and people look at pre-tame stats to see if they want to tame an animal. That means knocking out the animal, putting its current stats into a calculator to get the point distribution. They then decide whether or not to tame it based on how 'good' the stats are, but how high is 'good'. For official rates, max dino level is 150. This means the average stat is 150/7 = 21.4. The following data is for UNTAMED level 150 dinos: 33 or higher = 0.70% 32 or higher = 1.23% 31 or higher = 2.07% 30 or higher = 3.39% 29 or higher = 5.37% 28 or higher = 8.18% 27 or higher = 12.01% 26 or higher = 17.02% 25 or higher = 23.27% 24 or higher = 30.70% 23 or higher = 39.15% 22 or higher = 48.25% 21 = average for 150 wild dino stat 20 or lower is not something you want to tame if kibble is scarce. For unofficial rates with a max dino level of 180. The average stat is 180/7 = 25.7. The following data is for UNTAMED level 180 dinos: 38 or higher = 0.82% 37 or higher = 1.37% 36 or higher = 2.21% 35 or higher = 3.46% 34 or higher = 5.26% 33 or higher = 7.76% 32 or higher = 11.10% 31 or higher = 15.39% 30 or higher = 20.73% 29 or higher = 27.09% 28 or higher = 34.38% 27 or higher = 42.39% 26 = average for 180 wild dino stat 25 or lower is not something you want to tame if kibble is scarce. Hopefully, this pre-tame information is useful to you. Happy hunting!
  9. whats Recommended Rex stats for boss Fights? hi, i have a 371 rex atm with 56 lvls to put in and its melee is currently at 803 and Hp is 22k, im kinda new to doing these fights and only just getting started but trying to make sure i get best stats right so if anyone's got any info that would be very grateful. raising more soon. huge thanks
  10. Hi there i am trying my hand at breeding some Ravagers we acquired but i’m not too sure what passes for high stats in a ravager, We have 3.5k Health 1.5k Stam 740 Weight 25(3, I think) Melee Melee seems low to me but it’s the highest I’ve caught so far! So how do these stats rank? Are Ravager melee percentages not very high? Or am I it’s unlucky? Cheers!
  11. So I help run a nitrado xbox server for extinction. It seems that when in engine settings when doing per level stats multiplier don't seem to want to work. I've got it set to health 40 and when adding level in game it adds 10 like official. Every state when adding levels are official stats yet that's not whats on the per level stats. Anyone else having this trouble?? Do I need to put the per level numbers super high to get a difference?
  12. Hi! So I will start this off with the obvious, I am very new to the game. I had Ark for a long time but only recently got to start playing because I finally have a PC that can handle it. I play on an unofficial server with friends PVP but for the most part its just casual skirmishes no complete destruction. I am currently the first one on the server to obtain high level Rexs (86 and 195 post tame with no levels) the next highest on the server is a level 14. Both Rexs are COMPLETELY AVERAGE in every possible way aside from color - in this regard they are FABULOUS! I just need to know if it is worth it to attempt to breed these two Rexs or if I should just wait until I find something with more points in better stats. If you have any questions feel free to let me know - I apologize for anything I might be missing here - again - super new, don't know a lot about breeding. Anything helps! Thank you!
  13. Hi! So I will start this off with the obvious, I am very new to the game. I had Ark for a long time but only recently got to start playing because I finally have a PC that can handle it. I play on an unofficial server with friends PVP but for the most part its just casual skirmishes no complete destruction. I am currently the first one on the server to obtain high level Rexs (86 and 195 post tame with no levels) the next highest on the server is a level 14. Both Rexs are COMPLETELY AVERAGE in every possible way aside from color - in this regard they are FABULOUS! I just need to know if it is worth it to attempt to breed these two Rexs or if I should just wait until I find something with more points in better stats. If you have any questions feel free to let me know - I apologize for anything I might be missing here - again - super new, don't know a lot about breeding. Anything helps! Thank you!
  14. Hi there! I play on an unofficial cluster server and we do have a little problem there. Overnight all our downloaded Tames we brought over from our other server lost about 25-30% HP and 45% Melee DMG all other stats are not affected at all, they are still the same. They were fine yesterday and no patch happened, servers didn't restart or anything. Tames we brought over from Abberation are: Rock drakes, Meglosauruses, Ravager, a Doedicurus, a Karkinos, Basilisks, Featherlights, Glowtails, Shinehorns and a few kibble animals we don't really remember the stats of ^^' Now here is what we tried so far: Checked the imprinting multiplier (even though the basilisks shouldn't be affected by them) Checked the complete server Settings for differences multiple times (none there except Egghatchspeed and Babymaturation) Restarted the server multiple times We do have no clue why this happened or how to fix it, if anyone has an answer or an idea how to fix it, please share. Regards, Gemini P.S.: As it is an unofficial server i am kinda hesitant to write a bug report.
  15. people claim that, ON OFFICIAL 65k+ HP and 3000%+ melee rexes are achievable and that feat is just cake. how do you respond to it? A big chuckle? Scratch the head? I've read a lot of topics regarding rexes mutation/breeding, boss rexes stats, and never seen that kinda numbers on official.
  16. I was wondering if anyone could link me to something that I could use to calculate my Dino’s stats, I know there is calculators out there but none I have found allow for custom multiples like I have for my Dino’s on my servers if there is any site or app that allows you to put in your own server multiples for Dino’s please link me it
  17. I've come across a level 140 wild Argentavis on my server, however when i checked the stats the calculator seems to freak out? Wild-stat calculator Wild lvl 140 Argentavis Any clue's on what's up with this?
  18. Having an issue which the only other reference to I could find was fixed back in June 14th ish. I'm playing extinction in SP and everything was great. Then I noticed that I was no longer able to craft things I had unlocked, which led to the discovery that previously unlocked engrams had unlearned themselves. I decided to try clicking them in the hopes that it would just unlock them, like maybe it just needed to be reminded lol. Bit that just spent some of my meager 12 remaining points. So I restarted the game. I then had 412 points but also discovered my survivors stats were all messed up. I'm level 34 and have no level up points to spend, but despite having spent them all my stats have reset to the base levels except 190 in health and 120 stam. That would make me lvl 12 if I'm not mistaken according to my stats. This is breaking the game especially since it seems that I am jus going to continue to lose engrams and stats. Is anyone else having this problem? And if the devs aren't aware of this and aren't already working on it/have it worked out is there any info I can provide to help in expediting a fix? Thanks.
  19. I am gearing up for some boss fights on The Island, and are currently breeding Rexes for stats. However, I’ve noticed what seems like there is a significantly lower chance for mutations in rexes than in other creatures. Both of the mutations slots are fully empty, and all of the rexes come out the same level. I am aware of how to breed, I am just wondering if maybe there is a lower chance for Rex mutations? Any help is appreciated!
  20. On a private server we spawned in one of each wyvern for players to raise, set them back to bany stage and transferred the imprint over to the player, and there were no issues there, but when the ice wyvern was fully grown and they went to level its melee, it dropped from about 2k melee to 100. We tested all the other wyverns and tried spawning in another ice wyvern but the results were the same. Does anyone know what might be causing this and if there is a solution?
  21. Hello ARK Community, TINYMAN Here I created this for anyone to show off their crazy dino colors, or best stats (Keep it official for a fair-medium if you wanna compete for stats). I'm giving full credit to @Ninjasharrkfor this topic from my topic about PvP vs PvE'ers clashing.
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