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THE TEK CLAWS NEED TO BE BUFFED The tek claws have a lower DPS than the tek sword in all departments: DPS against armoured targets (the claws are supposed to shred armour but they don't) DPS against armourless targets DPS against structures The tek claws can't jump like the tek sword can So I ask: why are the tek claws even in the game? The new boss is one of the hardest so far, and the process of getting to it is probably the most painful and boring process as of late. Why are players rewarded with such an awful melee weapon? An ascendant metal sword will out DPS tek claws by a lot against tames and wooden structures. In fact, it may be possible to break down a stone door with a normal sword faster than a pair of tek claws. Sure... The tek claws can block. The damage reduction is pathetic, and the durability taken is astronomical. It'd be better to just use a tek sword with a riot shield. I understand they were too strong on release, but they were criminally overnerfed. They are sub par in just about everything. The wiki says that tek claws are meant to shred armour, but they don't really shred armour. The only true use of the tek claws is to apply the "shredded" debuff, which I assume reduces armour. It must be a pretty pathetic amount of armour shred, because I tested the DPS in the video below where you can clearly see the DPS of the sword is still higher through armour. How can the tek claws be fixed? Give them a role. Even when the damage ramps up they are still worse than other options. It's already risky to play a melee playstyle, so the damage should be high. A melee weapon is intended to do high damage for the risk of being close to a tame. I have some cool suggestions to make these claws relevant in the meta with melee players, because we are really disappointed in what we see from this new weapon. Add a jump; not just any jump, more of a pounce. Someone using the claws could leap a long distance onto a targetted player and pin them to the floor much like the raptor. The duration could be from 5 - 15 seconds, there could be a way to struggle out or to escape, who knows. But it would be a really cool thing to add to make this weapon fill a supportive role rather than having zero purpose and use currently Increase the armour shred. If you manage to stack your hits to get the maximum speed, you should be rewarded more. It's so risky to run up to something and fully stack this weapon, and it isn't even worth it. If I hit a player or I hit an armoured dino, their armour should be cut by 75% at LEAST. 75% on each piece of armour if it is a player, and by 75% on the entire saddle and armoured region of a tame. If you hit a trike with a saddle and hit it in the head, the skull armour will be reduced by 75% and the saddle armour will be reduced by 75%. Alternatively, make the armour shred scale off melee damage and the quality of the claws Simply increase the damage of these things. It's just pathetic. They do hardly anything. You can't break structures fast enough to warrant using it over a tek sword. You can't kill tames faster with the claws, and you can't kill players faster with it. So please buff the damage. It should NOT be this weak. I'm talking double, triple, maybe even quadruple the damage. It's REALLY that bad. To keep tek swords relevant, make it so either the tek claws do more damage to tames OR structures, and the tek sword is better at the other. Currently, the tek claws are good at... nothing Against armoured tame: https://streamable.com/wvjik Against structures: https://streamable.com/4qpk6
Why are there not more weapons in ark? So currently these are the weapons in ark (this list doesn’t include explosives or tek, and it also doesn’t include basic harvesting tools) Melee - spear - pike - sword - club - electric prod - whip - chainsaw - lance ( I believe it’s useless prove me wrong ) Ranged Weapons - slingshot - bola - bow - crossbow - compound bow - boomerang Firearms - Harpoon gun - simple pistol - fabricated pistol - longneck rifle - shotgun - pump action shotgun - assault rifle (needs a buff) - fabricated sniper rifle - flamethrower Attachments - silencer - flashlight - scope - holo scope - laser I think ark needs to add a more expansive weapon system. I believe adding more Melee weapons would be interesting and could change some of the early game combat, and bring back melee for late game players. Now I personally have no idea what melee weapons ark could add. I do have some ideas for fire arms though I think stocks and foregrips could improve the assault rifle. I also think that light machine guns and multiple assault rifles, and maybe even an sub machine gun would be a good addition to the game. Also side note what about grenade launchers. What do you guys think?
Data: How to tell if a stat is statistically good. EDIT: There are now multiple statistical data sets in this post, please check whether the data is for 180 max wild tamed to 269, official rates of 150 max wild tamed to 224. or for pre-tame chances for 150 wild or 180 wild. I have looked around and have not seen much information about how to tell if a stat is good based off statistical data. I decided to investigate it myself. Now, before I present my findings I am assuming you know how to do the following: Tame a Dino, and Enter Its Stats Into a Level Calculator. This means you know how many Level Points are distributed into each stat. Most creatures have 7 stats to distribute into (this includes wasted speed distributions). That being said, I originally hypothesized that stats form a bell curve around the average distribution of the tamed level points. I made a computer program to randomly roll stats for 1 million creatures and tally the 7 million stat rolls to see how often they appear. To explain this in detail: My server has a max wild level of 180 that will increase to 269 when tamed assuming 99% taming effectiveness. 269/7 = 38.4 average levels in each stat Now, assuming you want the best stats possible, I suggest taming all high level dinos regardless of pre-tame stats, but if kibble is scarce, I suggest still taming any high levels because you can make more kibble with effort, but you can't make high level dinos appear. Now, onto statistical data to help you decide if you got a good or rare stat roll. Once the program tallied all the stats of the 1 million, level 269 tames, these stats were converted into percents. These percents are as follows and tell how rare it is to get that roll or higher(PERCENTS OVERLAP AND ARE FOR 180 MAX WILD DINO KIBBLE TAMED TO 269): 52 or higher = 1.37% 51 or higher = 2.06% 50 or higher = 3.00% 49 or higher = 4.30% 48 or higher = 6.03% 47 or higher = 8.25% 46 or higher = 11.07% 45 or higher = 14.55% 44 or higher = 18.72% 43 or higher = 23.60% 42 or higher = 29.13% 41 or higher = 35.25% 40 or higher = 41.82% 39 or higher = 48.68% 38 = average for level 269 37 or lower is not something you want to stop at. You can use this info to determine if you want to continue looking for better stat rolls or start breeding. Note: Anything higher than 52 only appeared 0-3 times out of the 7 million stats rolled and anything higher than 60 wasn't even seen. That being said, aim for 48-50 on after tame stats if your servers max wild dino level is 180 because within a few mutations you're at 54-56. That's a jump from 1/20 or 1/33 chance (rare) to a stat that is 1/171 or 1/443 chance (Not impossible, but easier to breed). Thank you for your time. If you have questions, want data for a different max wild dino level, or would like a different format for the data, feel free to leave a comment. Edit: All statistical data was run multiple times to make sure the sample number (1 million dinos, 7 million stats) was large enough to produce consistent data and it was consistent. NOTE: I saw it suggested somewhere that there is a limit on how many points can be distributed into a stat when a dino is tamed. There is no way to prove this exists or what the cap is unless you go into Ark's source code. I will say that statistical improbability puts a sort of soft cap on how high you can get a stat to be without mutations. EDIT: The following is statistical data is about OFFICIAL SERVER RATES. That is a max wild dino level of 150 which can be kibble tamed to 224. Hopefully, this information is useful to the brave souls who play official. The average value for a 224 dino is 224/7 = 32. The chances for different stats on official dinosaurs tamed to 224 are as follows: 46 or higher = 0.67% 45 or higher = 1.08% 44 or higher = 1.69% 43 or higher = 2.57% 42 or higher = 3.83% 41 or higher = 5.57% 40 or higher = 7.90% 39 or higher = 10.92% 38 or higher = 14.72% 37 or higher = 19.34% 36 or higher = 24.80% 35 or higher = 31.04% 34 or higher = 37.93% 33 or higher = 45.30% 32 = average for level 224 31 or lower is not something you want to stop at. Again, shoot for as high of stats as you want, but 40-42 is a good place to stop taming for official servers and start breeding to get better stats. EDIT: Pre-Tame data for those whom it may concern. Sometimes kibble is scarce and people look at pre-tame stats to see if they want to tame an animal. That means knocking out the animal, putting its current stats into a calculator to get the point distribution. They then decide whether or not to tame it based on how 'good' the stats are, but how high is 'good'. For official rates, max dino level is 150. This means the average stat is 150/7 = 21.4. The following data is for UNTAMED level 150 dinos: 33 or higher = 0.70% 32 or higher = 1.23% 31 or higher = 2.07% 30 or higher = 3.39% 29 or higher = 5.37% 28 or higher = 8.18% 27 or higher = 12.01% 26 or higher = 17.02% 25 or higher = 23.27% 24 or higher = 30.70% 23 or higher = 39.15% 22 or higher = 48.25% 21 = average for 150 wild dino stat 20 or lower is not something you want to tame if kibble is scarce. For unofficial rates with a max dino level of 180. The average stat is 180/7 = 25.7. The following data is for UNTAMED level 180 dinos: 38 or higher = 0.82% 37 or higher = 1.37% 36 or higher = 2.21% 35 or higher = 3.46% 34 or higher = 5.26% 33 or higher = 7.76% 32 or higher = 11.10% 31 or higher = 15.39% 30 or higher = 20.73% 29 or higher = 27.09% 28 or higher = 34.38% 27 or higher = 42.39% 26 = average for 180 wild dino stat 25 or lower is not something you want to tame if kibble is scarce. Hopefully, this pre-tame information is useful to you. Happy hunting!