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Found 12 results

  1. First time posting something like this. These are just ideas that I think would be cool and help bring players back or welcome then into the game. Creatures...erhm, creature. In all honesty, there is only one new animal I'd want in the game simply because where I grew up I grew a soft spot for them. COWS! More specifically, Aurochs! These are the following traits of the Auroch: • Powerwise and speedwise, its essential a slightly worse wooly rhino. • There is gender differences. There are bulls and cows. There are also calves! • Aurochs drop the following new resources: Cowhide, raw beef (an alternative to mutton), and horns (bulls). • Cowhide is a different version of hide and is a substitute in crafting. Can be crafted into a floor rug (Direbears, wolves, Sabertooths, Tylcao, are also options for rugs). • Horns are for crafting Warhorns (along with Woolly rhino horns). On a trophy wall, they serve as decorative pieces. • Cows can be milked with a glass jar or canteen. Calves yield raw Raw Veil (a MUCH better mutton alternative but only available if you slaughter, not kill the calf. Cannot be harvested from wild calves.) • Auroch Milk can be harvested from tamed Auroch cows with a glass jar or canteen. Drinking it can fill food and water slowly (actual food and water is better). Its best purpose is to use for imprinting newborns (mammals and wyverns only). Wyvern milk is better but Auroch Milk is more abundant. Like real milk, it spoils quickly. Items: • Warhorn - Crafted with key material being Auroch bull horns or Wooly Rhino horns. Blowing this horn makes your tamed animals Aggressive and come to your aid from much further away. Basically it's a better "Whistle To Attack" with better range. • Chainsaw should no longer be locked to scorched earth dlc. Seriously it made no sense to lock a useful item that can be made with materials found on ALL MAPS. • Jackhammer - This is the chainsaw to the pickaxes. Roughly same materials as chainsaw, gasoline as fuel. Harvests crystal, obsidian and stone, flint, metal ore better. Downside is it's super heavy and uses gasoline for fuel/ammo. So ankylos still useful for metal runs. • Sand is an item on all maps. Serisouly. There are beaches on the Island. Just, goddamn Wildcard. • Taxidermy should be an any map item. But there should also be the ability to assemble skeletons of dinosaurs like museums. • Sand put into a refining forge or industrial forge makes Glass. Glass is an alternative to Crystal. 2 Glass equals 1 Crystal. It takes 10 Sand to make 1 Glass. Have fun picking stones on the beach. • Saddles. There are multiple classes. There are saddles for traveling, hauling more stuff and for combat. No every rideable creature will have a saddle for every class. Parasaurs for example have the default saddle, a hauling saddle but NO combat saddle. Saddles can be upgrade to carry more people depending on the creature. Let's be honest a raptoring Bronto should allow a more than one person at a time to hop versus a Diplo that is MUCH smaller but holds 10 people. • Wardrums act as a worse alternative to a Yuty. They're fairly early level to make so makes sense they do something...actually useful. • Knives. They can be made of bones, stone, metal. They function like in PPlus. • Dead animals (except invertebrates) drop bones. Axe collects more bones. Bones can be used to make knives, arrows, armor, jewelry or decorative. Bones plus " Alpha drops" and animal parts can be used to make decorated posable mounted skeletons of dinos. • "Iconic" dinosaurs can drop body parts. Like Trike horns, mammoth tusks, Rex teeth etc. Cool idea is that sabertooth or rex teeth and therizo claws can be used knives but break easier. • Dino claws and dino teeth can be made into jewelry. Lorewise is has been spoken that people wear trex teeth. Plus who doesn't want a Megalodon tooth necklace? • Grinders can grind certain items into materials. For example Wooly rhino horns can be grinded for decent amount of Keratin. Different leveled items yield their requirement for construction not what primitive items require (I have ascendant metal pickaxes I dont need 500 ramshackle picks so I should get at least 500 ramshackles worth) Environments • Bushes have different colored berries and yield only that type of berry and or its seeds. • Eating a massive amount of a berry type will eventually yield a bounty of seeds. • Long crop plots that can host 3 different types of crops. Plant Species should still require individual plots. Long plots are for veggies and berries. • Ichyosaurs can jump out the water and not instantly die. (A manta ray, a fish, can do this and take damage makes sense. A airbreathing mammal DOESN'T.) • A bit harder to do but I'd love to see custom animations for dinosaurs. I would love to a megalodon jump out to grab something like a real great white shark. Or even better: watch a Trex grab a galli via Jurassic Park. Shaking head and everything. Others: • Explorer notes are voice acted. • Ruins of fairly recent settlements in popular spots on the maps. They can yield valuable loot and materials and blueprints. • Blueprints can level up what you craft. For example you found a blue print to craft an Ramshackle level metal hatchet. You already know to make a Primitive version. You click on an icon that says "Learn Craft Level". Say yes and bam, you can now craft Ramshackled leveled axes. You can only learn more advanced levels if you have learned the required lower level. • MORE ACHIVEMENTS. TO BE PRECISE, DLC ACHIEVEMENTS. I WANT MOAR GOALS! Well, that's all I have today. What do you guys think? I know PVP has balancing issues but I hope someone agrees with some things.
  2. Which Dino is Your Favorite in Ark So guys, there is so many dinosaurs in Ark and my personal favorite is the Tapejara just for the reason that they look cool, are building gods, can fly in any direction, and are flyers. So what is your favorite animal?
  3. Okay Guys so these are my favorite animals to tame in Ark based on UTILITY Hey guys, Since I dont have anything to do right now i just thought it would be a cool idea to share the top 10 animals that I PERSONALLY THINK are the best when it comes to utility. And yes they're in order. These animals are based from the map Ragnarok. So here you go..... 1. Argentavis - This bird is amazing when it comes to transportation of materials because they have extremely good weight and have good stamina so you can fly for a good period of time before stopping. They are also pretty good when it comes to defending itself because it can do pretty decent melee. They can also carry a great variety amount of animals making them good for taming and transporting animals. The only drawback with these majestic bird is that they are slow so I wouldn't suggest this guy when it comes to scouting or escaping if your base is getting raided. 2. Ankylosaurus - We all know, or at least should, that metal is a really important resource in Ark. And the best way to harvest it is the Ankylosaurus. They specifically gather tons of metal per hit and now the only thing you have to do is transport and smelt it. And they are decent at gathering berries too. Their drawback would be that they get encumbered rather quickly and are painfully slow. So you'll most likely want to have a spare argy or quetzal so you can move it around and back to base when you're done harvesting. 3. Doedicurus - Besides the Rock Elemental, this guy is a stone harvesting god. And im putting this guy before the Rock Elemental for the reason that you get the saddle at a low level (level 34) and they have pretty decent weight. That is really good especially when youre an early to mid player and really need resources for your stone base. They also have a really fun roll thing that makes him go faster but does drain stamina. 4. Mammoth/Beaver - The kings at wood gathering. I tied this 2 because of the reason that they both are amazing at gathering wood but their only difference is size. If you don't have much space or like to keep a low profile on a PvP world than the beaver is the duder for you. But if you have a large space and don't mind spending a really long time taming something just for wood than the mammoth fits you. The thing with the beaver is that they take quite a few narcotics to tame so if you come unprepared than don't expect a beaver on your team. Also mammoths have far way more weight but are slower. 5. Rock Elemental - This guy is especially good in pvp for high level tribes because they are extremely good soakers against turrets and they easily demolish stone! Theyre basically war mounts and thats all id really use them for. But they are pretty good at it. They are also pretty good at harvesting stone and a few other stuff and extremely good weight and obviously a lot of health. They are pretty vulnerable to fall damage though so i wouldn't suggest running of cliffs or anything like that. 6. Pteranodon - This early game mount is included in the list just because of the fact that they are really fast and have a barrel attack that deals tons of damage and makes them go even faster. You can use this guy to fly across the map in a short amount of time and are pretty good to use as scouting mounts because of their speed and stealth. And because of the fact that they're so easy to tame and they're saddle isn't hard to make people use them to gather wyvern eggs. They're only drawback is that they're weight kinda sucks so you'll have to level that up quite a bit. 7. Quetzal - This guy are hard and can be a pain in the ass when it comes to taming them if you don't have the right flying mounts (griffin, tapejara with someone on passenger seat) or are a solo player. But if you finally get it then you'll see that your hard work payed off. They got extremely good weight, health, and pretty decent stamina. They are also capable of grabbing large animals such as mammoths making this guy one of the best at transporting animals. You can also get a platform saddle for him and make a mobile base or a war base with a bunch of turrets. The drawback with this guys is that they are painfully slow and don't really have high melee. 8. Mantis - I put this guys all the way to number 7 because of the way u need to tame, which is passive. And when taming I think they'll only take kibble and deathworm horns. And since praying mantis are so vicious youll either need to trap it or wear bug repellent and a ghillie suit. But when you get it it can be super useful because of the reason that you can equip weapons on its hands (pincers? Arms?) and gather anything. If you want wood just equip it with a hatchet. If you want flint or metal just equip it with a pickaxe. 9. Tyrannosaurus Rex - Theres no other better dinosaur than the T-rex when it comes to battling in boss fights. They also got pretty high melee damage and you can easily defend your base against other players and their tames if you have a high level pack of these guys. They are also pretty good at harvesting meat. 10. Therizinosaur - Some of you guys might get mad that i put this guy all the way to tenth place. But personally, it think he belongs here for the reason that he is incredibly time consuming to tame and that he's weight SUCKS. They are awesome wood, berry gatherers but they get encumbered so quickly and its annoying. The fact that they can break through stone makes them great at raiding though. And i guess you could take it to boss fights although i don't find that very convenient as there's the T-rex which is easier to tame and has more melee. So there you have it guys. Please don't hate on me, like i said this is my PERSONAL list. I'll be happy to see what your order is though and wether you approve of mine or wether you would tweak some things. But yeah, have a wonderful day and have fun playing Ark! =D
  4. Hi LoadedCrysis here, Who remembers the days of early access? When we would get New Dinosaurs on the PC and Console every single month? Well I have thought of a really awesome idea that would defiantly be one step to growing Ark even more and bringing fresh content constantly to the game. So I believe there is already a lot of Dinosaurs in Ark survival evolved, which is great, but i think there are a lot of dinos that are not used that much anymore or are just a bit boring, especially if your someone like me who has played the game for over 3 years. It would be fantastic to see some new Dinos, but If its not possible just to keep adding new dinos on top of the old ones (maybe due to memory issues or something) then why not vault some of the less popular ones and bring in fresh new dinosaurs to take there place, similar to how fortnite vaults old guns and bring in new ones. I just feel like the game needs something new every month or so and something that gets us survivors excited because change can always great. On top of this us survivors can always look forward to other bigger projects you guys work on, such as new maps, DLC's or new fun game modes but enjoy the smaller changes in the meantime. If New Dinos couldn't work, then maybe a TLC until all the Dinosaurs are fully up to date? Let me know what you guys think, Thanks for the chance to let us share our suggestions, LoadedCrysis
  5. So I have been thinking on this topic for a while while I even played on official PvP. Anyways to the topic I have been wanting to have breedable scorpions in the game as I love the little guys and would love to see babies of them. I not only have that as a thought but have thought of maybe splitting the attacks of the scorpion as the first is the claws for damage and the second is the stinger which would do some damage but mainly torpor. As a related issue maybe add in breeding for the other insects of the game such as the mantis.
  6. return the option to speed up the Flying Dinos because the argentavis and the pteranodon are two useless I do not know why they removed that
  7. TLC for creatures that really need it. Dont get me wrong i LOVE the Tlc we have gotten so far but i believe i have a list of creatures that would benefit greatly from a tlc my list goes from least needed to most needed in my opinion. stego,mammoth,megaloceros,dimorphodon,phiomia,dimetrodon,carno,paraceratherium i would like dimorphodon to get a tlc above all of the others but i do believe there are others who deserve it more. paraceratherium,phiomia,and megaloceros are all mammilian creatures that were in the game before decent fur was added so all of the tails are gross clumps of meat it it looks bad to be honest. These creatures i listed are not the only one in need of a little tender love and care but id say its a GREAT start.
  8. Can anyone name the dinosaurs in the loading screen??
  9. put the option to give points to the speed of the Flying Dinos and that some official servers pve are x4 the tame
  10. I had a cool idea for a new ARK. It would need to be huge and the main draw would be free roaming bosses. Each of the current bosses would have a territory and be ranked from beginner to endgame. Each free roaming boss would be its respective basic forms, gamma i believe, terminals deep in their territories would be used to accept trophies to increase their difficulty level for a limited time. we would have to LITERALLY hunt the bosses to get tek and progress, this would also mean PVE would have to build proper defenses for their bases in and near territory zones. also the ocean and lakes would have a boss as well. also a poisoning effect for sea creatures in river and lake habitats and vice versa, to being in a unhospital habitat. some map specific creatures would be needed too" ORCAs would have a rush ability that would stun a creature when it run in to it and deal additional damage to Sharks (Orcas hunt sharks this way literally just for fun. killerWhale is not a joke name). Another smaller shark, maybe TIGER SHARKs, Rodhocetus, Desmatosuchus, maybe few mythical creatures like HIPPO-CAMPI and THUNDERBIRDs, some ideas for boss territories would be: Volcanic Mountains - DRAGON with weak fire/lightning wyvern minions Dence Rainforest Ruins - MEGAPITHECUS with its usual Gigantopithecus horde Under ground Cave ruins - BROODMOTHER LYSRIX with Arano and Titanomyrma Frozen Northern Plains - new boss idea SAVAGE GIGANOTOSAURUS, solo, (BIGGER, THORNIER, ANGRIER) Abyssal Oceanic Crags - KRAKEN (lest face it we need this) with Ammonite, Eurypterid, Ichthyosaurus and Angler Deep Lake tunnels - LAVIATHAN (Massive Fanged Whale) with sabertooth salmon, Kaprosuchus and leeches Desert/Oasis - MANTICORE with Weak poison Wyvern minions Central Skies - SOLAR PHOENIX solo or with griffons, this one would be HIGH in the skies and usually not be able to seen from the ground its terminal will be the same terminal in the center of the map used to access the OVERSEER end fight. Jet streams will crisscross the Solar Phoenixes area being inside one will keep parachuters hovering, gliders and fliers will recover stamina and gain altitude anyways thats my idea, all the inbetween area would be normal zones but obviously the stronger more powerful dinos would exist in the boss territories
  11. SikuEmu

    New Dinos

    I feel like we could use more aquatic dinos. Here's my list that also include the dino usage. Anomalocaris- Ridable? No, but when tamed, you will be able to use it to gather chitin, oil, black pearls, and silica pearls. Once the feature is enabled, the Anomalo will go hunt trilobites, or gather the resources. Dakosaurus- Ridable? Yes, saddle must be crafted in smithy and it works as a portable smithy. They are passive tames and will only attack you if you attack them. They are also very fast Archelon- Ridable? Yes, and can carry a platform saddle. While not too fast, they have a whole bunch of health and stamina. It can also carry a lot of weight and don't have an oxygen stat. Much like the basilosaurus, the archelon can't go too deep. They are also immune to the paralyzing electric shock of the cnidaria and electric eels. They are passive tames and eat raw and prime fish meat and mejoberries. If wild Archelons are on the beach, they most likely are laying eggs. They won't attack if you steal them. Pakicetus- Ridable? No, but are great at catching fish. While not fully aquatic, they do swim really great. They are knockout tames and only eat raw fish meat, cooked fish meat, and raw prime fish meat. (In the Ark version I imagine them smaller so they can be shoulder pets) They are carryable and don't have an oxygen stat.
  12. Dinosaurs being born or sitting idle sometimes are shot through foundations or ground meshing. To resolve this, store local p placement of dinosaurs and or parents on mobile. On load triggers, have dinosaurs p.z ++ when being rendered or created (baby) then resend after a second or two to drop on ground. This should also fix any other issues with falling through the world.
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