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Found 7 results

  1. Introduction! Hey all, Welcome to my creature submission for Fjordur! You can read what I wrote below for the full Dossier text, along with some extra information, and a viewable Dossier that I myself along with two artists created! Credit largely goes to them Myotragus Dossier Text Wild On the surface, Myotragus sensorem looks like a regular mountain goat. Upon closer inspection however, this creature is a lucky thing to come across. In the wild, Myotragus sensorem is passive, though defensive when attacked. Myotragus are capable of scaling the steep slopes of the mountainous regions. This verticality, combined with their high fortitude when in the presence of certain resources, makes them a dangerous foe if they are attacked in areas containing high quantities of materials often useful to survivors. The sharpened horns of Myotragus allow them to pierce the flesh of creatures and survivors alike, causing them to bleed. Combined with this, Myotragus are about as large as an adult survivor. Thus, it is wise to avoid violent confrontation with Myotragus unless necessary. Domesticated Perhaps the most unique capability of Myotragus is its strange propensity to sensing various local resource deposits along with creatures in a given area. Tribes have found that upon showing Myotragus specific resources, it will point its human companion in the right direction. While Myotragus are not effective gatherers on their own, they have the unique ability of having an easier time carrying the resources which they can sense. This makes them efficient at helping survivors find resources to then carry back to their encampments with ease. The unique jump-height, verticality, and weight carrying capacity of Myotragus, combined with its ability to sense local resources, makes it an excellent companion to have in these harsh lands. Utility With the Dossier out of the way, let's get into the details of the Myotragus. This goat has the utility of 'sensing' resources, but also creatures in a given area. My pitch, is that the radius of this sensing ability can be extended via level-ups, or it could be tied to level in some way. Also, when a Myotragus spawns, it could work similar to the Gacha on Extinction, where it has special capabilities with a random set of resources. The gacha can create those resources, but the Myotragus can instead be able to sense them and carry them with weight reduction. A list of resources may include the following: Raw Metal Obsidian Crystal Gems Oil Sap Sulfur Silica Pearls Black Pearls Fungal Wood Raw Salt Then, the second utility ability of the Myotragus could be that it can similarly sense a random set of creatures, somewhat like the Parasaur but from a much greater distance, only sensing Wild creatures specifically. In my eyes, this can act like a vanilla replacement for mods like S+ that help you track down creatures by just typing their name in. The Myotragus instead can be a balanced approach to this. It would encourage taming lots of them if each one could have drastically different preferred creatures, perhaps 5-8. This way, if you wanted to find one creature or another, you would pick your tamed goat which is especially fond of that creature, and journey out into the lands of Fjordur. Third, I would suggest that the Myotragus can track down Explorer Notes, much like the Direwolf. Except instead, they could detect them from a much larger range. Perhaps tying into a level-up ability increasing the range? As a player who very much enjoys collecting notes for the satisfaction, having this creature on any other map would make it so much easier. Lastly, Myotragus could be a second source of Mutton, as currently the Ovis is the only creature which can be harvested for such meat. That said, I would suggest making the yield from mutton far lower than Ovis, so that it still has dominance in the field of harvesting mutton. Perhaps for every 10 Raw Mutton an ovis grants, the Myo only gets 1-2. The following resources could be obtained from harvesting Myotragus: Raw Mutton Hide Pelt Combat The Myotragus is perhaps most comparable to the male Megaloceros, except both male and female Myotragus have horns. Beyond the sensing ability of the horns, they are also sharp and can deliver serious bleed damage to opponents. In the wild, Myotragus act similar to Pachycephalosaurus, where they will not attack unless provoked. Overall, nothing immensely special, but the Myotragus can deliver enough damage to defend itself and fight off any would-be attackers. It could also be said that Myotragus get buffed when near the creatures that they have a fondness towards sensing / seeking, giving them an actual damage and resistance buff. Perhaps this could be applied for both wild and tamed creatures of the specific type that it likes. Travel Lastly, the goat can be great for traversal, and here's why! As shown in the Dossier, the suggested ability of Myotragus is to be able to walk up very steep surfaces. It does not have to be as extreme as the example shown on the left-hand side in verticality, but it could be comparable to the ability of the Tek Boots, allowing you to go up much steeper cliffs than most creatures, or than how you could as a Survivor on foot. Myotragus could have decent stamina, a fantastic and large jump-height (as seen in goats in the real world), and take far reduced, or perhaps no fall damage whatsoever. Taming Taming Myotragus is a somewhat difficult task, and requires a fairly wide variety of resources. First, survivors must drop a resource on the ground near Myotragus in order to test if their horns indicate that they are excited. After isolating which resource(s) do this, survivors can then drop the resource on the ground (much like with Gachas), which causes the Myotragus to get very excited, and pick up / carry the item, using its horns. After a certain amount of time, the Myotragus will feel like picking up more of its favorite resources, but if it is given the same one repeatedly, the taming effectiveness will go down. Conclusion I hope you like my pitch! Please upvote the Myotragus if this is a creature that appeals to you, and you want more unique mechanics! We don't quite have anything in the base game that can 'track down' specific resources or creatures like this, and so I'm really into this idea!
  2. Need something wrecked? The Armadillosuchus can certainly help you with that. With proper use of its ball form and grappling tongue, it can transform any battlefield into a demolition zone! Or, perhaps you just want to travel as a giant rolling ball... That's possible too. Diet: Insectivore (Eats bugs). Does eat Raw Meat when tamed. Temperament: Neutral (But aggressive against wild bugs) Rideable: Yes (saddle goes under its belly like a Gacha) What does it do?: It's big, deadly, and swinging right into your house - the Armadillosuchus is a burly monster who loves seeing structures go boom! By grappling onto a far-away object with its tongue, it turns into a wrecking ball and pivots its way forward, smashing down anything in its path with brutal force. What more could you ask for when you need a pesky wall knocked down? But there's more to the Armadillosuchus than just structure demolition. Its signature wrecking ball attacks works on creatures too. Knock foes away for serious damage! If a creature is big enough, you can even directly grapple and slam into them! (Has a cooldown, of course) Just want to travel? It can do that too! Simply roll and grapple across the map at high speeds. You can even skim across the surface of water if you pick up enough momentum, or slow down and sink to the ocean floor for some deep-sea exploration. Worried about getting stuck on trees or rocks? Well don't worry, as the Armadillosuchus will destroy them as it rolls through. Scared of being attacked off your Armadillosuchus? Well also don't worry, since the rider is completely concealed inside the ball... but there are counters to this. What is it weak to?: - Fire. An enflamed Armadillosuchus will stop rolling and begin panicking, leaving its rider suddenly exposed. - Plant Z or explosives can scare a rolling Armadillosuchus and force it out of its ball form. - Netguns. For obvious reasons. - Two Armadillosuchus crashing into each other will stun them both. How do you tame it?: The Armadillosuchus loves destroying walls, so why not befriend it by letting it do its favorite activity? Aggro a wild Armadillosuchus and let it crash and destroy your walls, and its taming percentage will slowly increase. Make sure you bring LOTS of walls. Additionally, higher tier walls grant more taming effectiveness - a TEK wall is like kibble for it! Note: A tamed Armadillosuchus deals less damage to structures than a wild one to accommodate PvP balance Won't this creature make the Roll Rat and Doed useless?: Nope. The Armadilloscuhus is a combat/travel mount - not a gatherer. It can't collect wood or stone, therefore it fulfills a different role than the two mentioned. Inspirations: - Bloodstalkers - Wrecking Ball from Overwatch - Volvidon from the Monster Hunter franchise
  3. So this is my entry for the official DLC for ARK survival evolved, Fjordur. This is the Anthropornis, a late Eocene Giant Penguin with elements of Emperor, Adele & Macaroni species. These giant penguins surpass the standard height of humans & can only be found in the coldest parts of Jotunheim or the Kairuku islands, found amongst Kairuku colonies as supersized neighbours. Hypothermic insulation Possessing a layer of thick blubber & specialised downy feathers, the Anthropornis are adapted to trapping heat in the extreme cold of Jotunheim. This also provides an external insulation towards the Survivor that rides it. Living toboggan Anthropornis have a plastron like layer on their stomachs, allowing them to slide across the ice & snow with ease. This is mainly used for fast paced travel as well as escaping from predators. Survivors would use this ability to travel in quick speed in the freezing cold. Snowball attacks Despite the bottom heavy build & flimsy nature of its flippers, the Anthropornis has the ability to roll up snowballs to the size of boulders. This attack increases in both speed, size & damage depending on the range & distance of deployment. Upon impact the snowball deals high damage as well as increase hypothermic status affliction to the Penguins target.
  4. TLDR: carpet bombing, wall clinging, and leaping tank thats tamed with bugs INTRODUCTION: So I've always wanted a bomber type beast! And I had to find a creature that is real and could fill this niche so I searched far and wide and bam prehistoric pangolins (I was surprised they were a thing) it's cute tough and fits the carpet bombing if you use some imagination but anyway on to the beast. APPEARANCE: The ratayoskr is a large sluggish when walking brute slightly larger than a elephant covered in thick, heavy metal tough scales with a brown, bronze, or rust sheen. It has a bulky body and large hooked set of claws. It uses to climb and muscular back legs to leap onto cliffs and trees. Its back is lined with arrow shaped scales that it can shed on command. The beast can enter a "berserker" state if encountered by a predator, causing the gaps between its scales to glow red hot an it's scales to rattle as a warning before attacking BEHAVIOR: Eomanis uses its scales offensively as well as defensively during combat. It is capable of dislodging them at will from its body and quickly regrowing them due to the scales growing in layers with under layer being softer till exposed . Once dislodged, the scales that drop on the field will act as similarly to land mines and will explode when struck by anything. However, once Eomanis enters a berserker state when near predators, the scales will violently explode in a matter of seconds after the eomanis launches it's scales at the predator, causing substantial damage to all foes nearby. Eomanis is capable of releasing a short-range blast from its mouth by liking a surface leaving a reactive siliva, and will produce a explosive trap this way. Its sturdy, muscular stature allows it to tackle and batter other creatures into submission. Like most large beasts, Eomanis patrol's its territory with a vigilant eye. It will become hostile to any Survivor or predators that crosses its path in order to assert its dominance. Endlessly on the defensive, it will even actively seek out it's food in the most dangerous regions leading it to battle with creatures much stronger, and is generally assured victory when doing so due to its explosive personality. Eomanis will actively seek out any and all insects becoming extremely violent to eat them, usually recklessly leaping in immediately after a insect had been seen. It often starts fights with its bombing run attack, instead of slashing with it's hook claws or even pouncing. Eomanis has a major hatred toward draconis opting to attack them on sight. This can often end in a tragic death, though regardless of the winner it is incredibly dangerous to be in the middle of it's battle WILD: Eomanis gigantis seems to be a mush mash of different pangolin species but closestly resembles the traditional eomanis or dawn pangolin. Much like it's prehistoric smaller cousin. wild eomanis called Ratatoskr by the locals due to it walking all over the land just to deliver it's babies to the sulfor rich regions this beast could be found meandering along the ground, or perched high above the ground along cliffs or trees. This beast would dive bomb from the it's vantage points either crashing into the ground causing a shower of fragmented explosions causing knockback or if landing on anything the size of a raptor or smaller will do a (raptor like) pounce pinning it's target before discharging a small explosion. This helps them break the hard shells of most insects. If not dive-bombing they travel the World in search of it's favorite snack titanomyrma. if threatened It scatters explosive scales that explode on contact with anything based on how much sulfur and chitin it's eaten as ammunition it can spread scales over a wide area to escape most dangers and harming whatever gets caught in the blast (think carpet bombing) They will be easily found near sulfur deposits or bug rich areas due to this being the building blocks for how they use their bombing abilities. Destroying and harvesting it before taking to their journey again in search of food. TAMED This beast makes a great sturdy mount due to it's all terrain nature being able to climb walk and leap just don't expect it to swim very well, or it could be a fantastic beast of burden traders favor loading them up with goods and small camping amenities, such as crafting stations cargo bags and even tents. however some of the more violent tribes use eomanis gigantis as a living bomber climbing cliffs or trees to leap over a target and rain explosive scales onto them blanketing all in it's path the big ofe enjoying what ever it's tasked to do so long as you give it plenty of chitin and sulfur TAMING METHOD To tame this lovely on legs you will need to feed it live titanomyrma the amount depends on it's level by leading the titanomyrma to the eomanis this should be easy due to titanomyrma seemingly being attracted to the thing (increased spawn chance of titanomyrma near them) Brief history on our scaly boy: http://www.prehistoric-wildlife.com/species/e/eomanis.htm If y'all have any suggestions to change I'd love to hear I wanna see a BA mammal next and what's not to love about pangolins TWO TYPES OF SADDLE travel tent: a saddle that doubles as a small camp hosting a tent, bed, cooking pot crafting stations (smithy/morter),as well as plenty of storage Siege saddle: this saddle acts as a defensive cage that collects the Eomanis's scales to be dumped during a leap while protecting the rider from damage
  5. Wild Arizonasaurus hydrospinax is a creature that is specially adapted to live in swamp environments. They are even capable of surviving quite well in the sarco infested waters of Vanaheim. I find it interesting that this creature is capable of rivaling the mighty Spinosaurus despite its smaller size. It goes as far as being ignored by them. These creatures have the ability to change their body temperature by angling the sails on their backs. They can make their body temperature rise which allows them to attack and run faster at the cost of more stamina. They can also angle their sails sideways which causes their body temperature to decrease, which allows them to take reduced damage and recover more stamina and health at the cost of slower movement speed and reduced damage dealt and attack speed. If only they were that simple to tame.... Domestication In order to tame these river beasts, you have to damage them until they heat up their body and enrage. Then they will be a big threat, but if you're prepared (and lucky) you'll be able to out last the enraged state of the Arizonasaurus, then you have to damage it even more so that it will go into its cooled down defensive state. At this point you won't be able to immobilize it but it will move slowly, you then have to run behind it to feed it narcotic. Because its in its defensive sate, it moves very slowly and has a very large turning radius, meaning that you have to run around to the opposite side of the head and feed the narcotic from there. When the Arizonasaurus gets to about half torpor, it will leave its defensive state, which will allow you to immobilize it. The last part of this complex taming method is that you have to use a bear trap to immobilize the Arizonasaurus (which only counts for taming if its at half torpor and it only takes torpor from narcotic feeding in defensive stance) then feed it more narcotic and it will be knocked out (if you don't knock it out within the bear trap timer you'll just have to go back to it being in defensive state, as in it will go into defensive state after the bear trap is over if it isn't knocked out). Then its a simple task of feeding it exceptional kibble. Then you'll have tamed yourself an exceptional animal! (Sorry for the bad joke) Once tamed Arizonasaurus is capable of swimming and running quickly, they can also do a relatively small jump. Arizonasaurus can be used to increase or decrease the temperature of players, creatures, and even eggs that are close to it, by changing the direction of it's sail. They can also deal medium amounts of torpor with their bites. They also make Arizonasaurus toxin which is essentially bio toxin that doesn't spoil and weighs barely anything (Arizonasaurus toxin doesn't weigh anything in the inventory of an Arizonasaurus) the toxin can be used to craft the same stuff that usually needs narcotics. Arizonasaurus also has a two seater saddle where one player sits on the neck and controls the Arizonasaurus, and the other player sits just behind the sail facing backwards and can obviously use weapons, tools, etc. Attacks Left click - Bite; deals about half of the damage dealt as torpor damage (100 damage = 50 torpor) Right click - Tail Swipe; deals less damage than the bite but hits twice behind the Arizonasaurus and has high knockback C - Temperature change; switches to cold temperature defensive stance meaning decrease speed and damage dealt but increased damage resistance and stamina/health regen (while in defensive stance left click changes to a simple knockback shoving attack) X - Roar; no damage, scares away smaller creatures Spacebar - Jump Extra Info When in its defensive stance, if it takes enough damage quickly it will suddenly heat up and will have glowing veins throughout its body. And have increased attack damage, attack speed, health regen, and movement speed. However it does then have increased stamina/food consumption. Arizonasaurus are ignored by wild Sarcos, Piranhas, and Barys. It also take reduced damage from Spinos and deal increased damage to them. Arizonasaurus live in Vanaheim.
  6. Common name: Macrauchenia Species: Macrauchenia Patachonica Time: Pleistocene Diet: Herbivore Temperament: Elusive "Wild:Macrauchenia Patachonica is a mammal that inhabited South America thousands of years ago, with a peculiar body similar to that of a camelid and a trunk like an elephant. It lives in herds, to protect themselves when they graze around the map. Even with those, they are preyed upon by many carnivores such as Utahraptors, Sabretooth, Direwolfs, Terror Birds, and even the fearsome Andrewsharchus. Faced with these threats, when they are attacked, they emit a herd roar that scares predators, and then, they take the opportunity to run away. To calm a wild Macrauchenia, just give it some sap cactus" "Domesticated: Macrauchenia Patachonica can be a good ally when traveling, its weight capacity allows it to carry a good amount of resources and tools. May not defend well, but being in a group or with other creatures, it can serve as support or defend itself verte well. It saddle, strange as it sounds, can serve as a makeshift smithy for making and repairing tools and weapons.When a Macrauchenia gets hurt or scared, it can calm down or heal itself with a little sap cactus, so have some of his favorite snack to calm him down " To tame a Macrauchenia, you have to passively give it sap cactus, and ride it when the tame is at 60% Its saddle unlocks at level 26 Skills that the macrauchenia could have: -Herd roar (when the Macrauchenia roars, all dinos allies, whether of the same species or not, will roar alongside the Macrauchenia)In addition to an increase in 5% damage, 3% stamina, and 15% speed 15% speed increase if it lose 50% of it health Secondary roar capable of detecting dinos allies, in a range of 200 meters 40% reduction in total weight in materials such as wood, stone, straw, fiber and crystal A passenger seat in it saddle, in addition to serving as a smithy Recolect berries, wood, straw and cactus sap
  7. WILD:Dinornis, known affectionately as Moa, is a giant flightless bird found predominantly around the Island's mountains and forests, grazing on low-lying flora found within these habitats.A Moa stands tall at about 3 meters at the hip. Their impressive size keeps them safe from the Island's smaller predators. For those brave enough to attempt to hunt one, they lash out with furious kicks and pecks. Their long, nimble legs push the Moa to reach impressive speeds when fleeing from large predators. DOMESTICATED:There are two fundamental reasons to tame a Moa. Their incredible speed for exploration and their greater survivability compared to similarly-sized mounts.The broody nature of the Moa allows them to excel at caring for and incubating a tribe's eggs. When presented with an egg, a tamed Moa will immediately sit on it. It does come with risks as an incubating Moa parent will ignore threats, making them vulnerable.The feathers of a Moa are hydrophobic and retain heat efficiently, allowing the riders of the Moa to keep warm even when traveling through the coldest regions.
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