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Found 8 results

  1. I'm just posting it, the idea isn't mine. I just want to see this animal in ARK. Creator By NeddyTheNoodle Introducing The Myotragus Hi everyone! My name is NeddyTheNoodle and I'm submitting my idea for a resource-scouting companion called the Myotragus! Please support and upvote it if you'd like to see it in-game! Historical Background This mountain goat is based on a genus that actually went extinct around 4,500 years ago (according to Wikipedia). This goat unlike your average herbivore, had stereoscopic eyes pointed towards the front similar to primates and many carnivores. Myotragus Dossier Wild On the surface, Myotragus sensorem looks like a regular mountain goat. Upon closer inspection however, this creature is a lucky thing to come across. In the wild, Myotragus sensorem is passive, though defensive when attacked. Myotragus are capable of scaling the steep slopes of the mountainous regions. This verticality, combined with their high fortitude when in the presence of certain resources, makes them a dangerous foe if they are attacked in areas containing high quantities of materials often useful to survivors. The sharpened horns of Myotragus allow them to pierce the flesh of creatures and survivors alike, causing them to bleed. Combined with this, Myotragus are about as large as an adult survivor. Thus, it is wise to avoid violent confrontation with Myotragus unless necessary. Domesticated Perhaps the most unique capability of Myotragus is its strange propensity to sensing various local resource deposits along with creatures in a given area. Tribes have found that upon showing Myotragus specific resources, it will point its human companion in the right direction. While Myotragus are not effective gatherers on their own, they have the unique ability of having an easier time carrying the resources which they can sense. This makes them efficient at helping survivors find resources to then carry back to their encampments with ease. The unique jump-height, verticality, and weight carrying capacity of Myotragus, combined with its ability to sense local resources, makes it an excellent companion to have in these harsh lands. Utility -- Why Is This Important? 1. Lets get right into the details of the Myotragus. What makes it useful or unique, and why should you vote for it? Well my idea is this goat would have the utility of 'sensing' resources and or creatures in an area around it. This sensing ability could be strengthened through levelling, and each Myotragus could have a unique set of resources or creatures it can sense, similar to the Gacha. In addition, Myotragus could be fantastic weight-reducing travel mounts for carrying goods. Potential resources Myotragus could find may include: Raw Metal Obsidian Crystal Gems Oil Sap Sulfur Silica Pearls Black Pearls Fungal Wood Raw Salt 2. Beyond sensing resources, perhaps Myotragus could also sense creatures in a new way -- pointing survivors in a direction from much further away than for example a Parasaur. Maybe you are looking for a Thyla for example and can't find any, but your Myotragus is able to scout out Thylas in particular. So even half way across the map, it can sense a creature from afar -- perhaps with a general hint or direction and not an exact coordinate / position. 3. I would suggest Myotragus can track down Explorer Notes, similar to the Direwolf. Except Myotragus would be able to do it with ease, and scout out notes from much further away. Players have historically had a very difficult time tracking down the vast hundreds of explorer notes in the game, and an ability like this if done correctly would make collecting them much faster, easier, and more fun in my view. 4. Myotragus would be a secondary source of Mutton, though not as much as Ovis. The goat should not overrule the Ovis in the sheer density of harvestable mutton, but it should at least be an option available to survivors if need-be. Perhaps for every 10 raw mutton an Ovis grants, survivors collect 1-2 from the Myotragus. Combat The Myotragus is comparable to the male Megaloceros in the bleed damage it can dish out with its horns, however it is not a combat-heavy mount. This goat is focused on resources, creatures, and explorer notes! If you're someone who loves to roam around on the ARKs collecting new things, exploring, and doing it all safely and carefully, the Myotragus is a great guide that helps avoid combat instead of engaging with it. Travel As a fantastic creature for scaling vertical regions of any ARK, as shown in the dossier the Myotragus could scale nearly 90 degree angles with how effectively versatile it climbs. Acting similar to the TEK Boots, the Myotragus is careful and precise with its hooves allowing the creature to escape foes with ease, and gain a vertical advantage for spotting resources, explorer notes, and any creatures it has a particular interest in. Taming Taming Myotragus involves the resources it is such a great scout for. Not unlike taming Gachas, Myotragus are intrigued by survivors handing them strange new resources. Eventually if a survivor does this enough, and with a wide enough variety, the Myotragus can be tamed, and survivors can reap the benefits of having a resource, explorer notes, and perhaps creature scout, all in one self-contained mountain goat. How's that sound? Concluding... If you like my pitch, please upvote this post, and tell the community about the Myotragus! The dossier above was concepted by myself over a year ago, and it is pretty awesome to have the opportunity to bring it back for a second round and try and get it implemented. #VoteGoat today and let's make this happen! Thanks, survivors!
  2. Introducing the Bennu Heron! Wild - The most peculiar yet magnificent species of megafauna I’ve encountered, this Bennu Heron is shockingly larger than any other heron I have seen. Wading around the shorelines of the lake, it uses the calmness of the waters to scout out its next meal. However, this beautiful bird’s size is not its primary feature- what’s most striking about it is the variety of chameleon-like tongues this species can possess. Domesticated - While talking to some local tribes on the lakeside, I have learned that the way to befriend one of these wading wonders is fishing alongside it! Additionally, I have repeatedly watched the Bennu shape makeshift weapons out of minerals on the tip of its tongue to defend itself. It seems to get its minerals from a unique fish species native to this ark, but each Bennu I've seen only attracts a certain one. What a strange bird... Art done by @ByrnetheArtyrannus When making a creature for Valguero I had an idea to make something that took advantage of the giant lake rather than a specific biome, and what's a better Creature to be around a lake than big heron! - Fishing Sucks. While making Bennu I wanted to make the game better in some way, and I think fishing is one of the most Overlooked Mechanics in the game due to how Boring and Irritating it can be. I don't think anyone can deny that fishing in Ark is nothing but a chore, so I wanted to not only Make a Really Cool Creature but also give Fishing some Love it Absolutely Deserves. - What and Where. Bennu Heron will be a Mid to Late game Flyer/Underwater Travel Mount with Abilities to Aid you in Combat, make Fishing Much Easier, and Automatically Collects Resources. It can be found along the Giant Lake as well as Smaller Body's of Water dotted around the map. - Taming. To tame the Bennu you will need to Fish Alongside It, the bigger fish the better! Being able to Fish with a Friend is all this big bird needs to trust someone! - Abilities. The Bennu will be a solid mix between Travel Mount, Resource Gatherer, and a Solid Upgrade (if high level) to the fishing rod! LMB/RT - Basic Peck RMB/LT - Tongue Attack (Changes Based on Resource see below) C/Right Joystick - Fishing stance While in fishing stance LMB/RT - Throw Tongue, RMB/RT Retract Tongue Spacebar/A/X - Fly While flying - Looking down will do a semi dive mostly used for going into water Coming out of the water will start flight immediately as well as give a boost of speed - Passive Abilities. The Bennu will spawn with 1 of 4 Different Resources attached to their tongue, and depending on the resource will Change their Tongue Attack as well as what Resource it can Auto Gather. Auto Gather Mode - If next to a body of water the Heron can be toggled to start fishing on its own, and overtime will collect what resource it spawned with. Tongue Attack - The Bennu can use some of its specific resource in its inventory to create a makeshift weapon on its tongue. Each weapon has different uses and abilities. Crystal - The Tongue will be shaped like a Sword, having a fast slash that deals solid damage Obsidian - The Tongue will be shaped like a Heavy Mace, having a slow swing that deals heavy damage, knockback, and stuns smaller creatures Metal - The Tongue will be shaped like a Long Spear, having a long reach and armor piercing. Silica Pearls - The Tongue will be shaped like a Sling, having a long ranged Projectile. Fishing Stance - While in this stance you can attach bait (tree sap, leech blood, etc.) to the Bennu's tongue to fish like you were using a fishing rod. Depending on the level of the Bennu is how much loot you can get. Example, A level 225 tamed Bennu will have the same fishing level compared to an ascendant fishing rod. Not only that but the fishing minigame will have extended time as well as fewer button presses making fishing worth the time investment. - Final Thoughts. I'm such a big fan of this creature and I'm in love with how it turned out! Make sure to follow the absolute goat who made the art for the dossier and have a good rest of your day while your at it ❤️
  3. Velafrons titanathletes Velafrons is among the larger animals of the ark, on par with the likes of the spino and rex in a plant-eating package. A utility and combat focused hadrosaur, Velafrons likes to show off to others both in its species as well as those closely related. Mobility One of the main utilities of Velafrons is its use as a travel mount, despite the size, Velafrons is both capable of moving at decent speeds but also is a champion marathon sprinter, while on all fours its running stamina depletion is slow for such an animal. Like its smaller relative the Parasaur, Velafrons enjoys the water, perhaps even more so. Found in the wild wading or swimming in the rivers of Valguero, Velafrons is a proficient swimmer as well, when combined with its other movement options, Velafrons makes for a great travel companion. Its affinity for water leads to a rivalry with Spinos. Velafrons is also capable of doing something not seen in many herbivores on the ark, by slamming the sharpened “knuckles” on its forearms into the white cliffs, Velafrons once again proves itself as a champion athlete by climbing the cliffs with ease. Utility Though Velafrons isn’t the most utility focused herbivore, it can still gather plenty of resources, most uniquely its punches can shatter boulders allowing Velafrons to gather a variety of materials from rocks. Coupled with its powerful body allowing it to have a high carrying capacity, and Velafrons continues to shine in traversal of the ark. Combat Velafrons is designed primarily as a combat focused herbivore, capable of fighting opponents in boss arenas as well as in the wild. With a design inspired by boxers and two stances, Velafrons is intended to be fun and powerful. Quadruped Stance While on all fours, Velafrons gains the passive stamina buff called marathon sprinter in addition to being faster than when in tripod stance. Attack 1 in this stance is a headbutt, its powerful sail crest acting as a weapon Attack 2 is a shoulder check, slamming its body to the side While in quad stance, pressing the crouch key enters Cannon Mode Cannon Mode Cannon Mode makes the nasal sac flare up, a crosshair appearing on the player screen, allowing for better aim as Velafrons can launch sticky fluids at high velocity. Targets hit will be coated with the volatile fluids, dealing damage and slowing their speed slightly. If the fluids land on the ground, they create a puddle similar to that of the oil jar. Tripod Stance Standing on the powerful hind legs and planting its sturdy tail upon the ground, the Velafrons readies its fists and stands in a way similar to that of retro hadrosaur reconstructions. Attack 1 in tri stance is an alternating punch with its forearms, can be held down to hit repeatedly, starting slow but each punch slowly building up to max speed. The attack 2 key will make Velafrons wipe its nose with its fists, coating its fists with the volatile fluids while performing a motion that mimics the nose wipe taunt that many fighters do in media. Punch attacks while coated in this fluid cause the fluid to ignite, setting the fists alight, any puddles or enemies hit also burn. The crouch key in tri stance enters block mode, Velafrons can take reduced damage while blocking, but a timed block can allow Velafrons to escape a powerful attack with a dodge. Thrill and Showboating Thrill is the unique gimmick of Velafrons, while taking or giving damage, Velafrons builds up thrill. Thrill is gained faster when Velafrons is near another Velafrons, Parasaurs or other powerful herbivores due to its nature as a performer. When Thrill reaches high enough, Velafrons becomes more energetic, panting and when in tri stance even bouncing on its feet with more vigor, signalling the ability to discharge powerful attacks. Thrill boosted Cannon Mode attacks instantly explode on impact, greatly increasing damage, can be charged to launch faster and farther. Punching in Tri stance while boosted with Thrill allows the rider to hold down the key, instead of a flurry of punches, Velafrons charges a single powerful blow. While in Defense Mode in Tri stance, Thrill changes the block into a counter, the first hit to land on Velafrons is met with a single strike by Velafrons, slamming the opponent into the dirt with a downward slam, this is the single most powerful attack that Velafrons possesses.
  4. GNATHOSAURUS LATE JURASSIC PISCIVORE SKITTISH WILD Gnathosaurus Helenii spends the majority of its life gliding along thermals, only rarely swooping down to eat, and then escaping immediately after at incredible speeds. While their preferred mode of locomotion is flight, these creatures are just as capable at running and swimming. However, this speed is for a good reason. Whatever matters a Gnathosaurus attends to on the ground, it must do so quickly, for it can barely defend itself in any other way. Live fast, and try not to die young. TAMED A Gnathosaurus will only let those able to keep up with it to ride it. The problem is, nothing can keep up with it... unless it's taken by surprise. When minding their own business, wild Gnathosaurus will float lazily on the breeze, practically asking for a true daredevil to fall from above and grab onto them. I suggest a parachute. Once a survivor has managed to take the Gnathosaurus by surprise and hold on, the beast will thrash and dive wildly to try and throw them off. However, if the survivor manages to hold on for long enough to gain this coastal speedster's respect, then they have a new lifelong travel companion. Tamed Gnathosaurs have no equal when it comes to being able to traverse the world. They can swim underwater, dive, cling and crawl on surfaces, and even run VERY quickly on the ground, at a comparable speed to the gallimimus. This can be helpful in any giant caverns, as while Gnathosaurus cannot fly once it enters, it can certainly still run and jump. It's also perfect for egg heists- as long as you don't grab too much. They aren't able to carry much at all, nor can they withstand the heat if they're caught up to by angry dinosaurs while they're weighed down. Flight, not fight. I also suggest that you haven't truly lived until you've won a triathlon against your tribemates with these.
  5. Tenontosaurus Tilletti is a mid-sized iguanodontian ornithopod that lived at the same time and area as Deinonychus (one of my reasons for submitting Tenontosaurus). I wanted to submit a creature that could be a jack of all trades, master of none type creature, good for travel, harvesting and battle. Feel free to leave suggestions, all are accepted Dossier: Temperament: Skittish Wild: Tenontosaurus Tilletti is a welcome sight to this ARK after seeing the number of carnivores that inhabit the White Cliffs and Boreal Forests this creature walks. Exclusively found in herds ranging from 3 to 5 members and always roaming from food source to food source. The specimens I've encountered are much larger than those in the fossil record and have a large amount of muscle in their hindquarters and tail, which I have observed being used to devastating effect against predators such as Deinonychus, a rivalry pulled across time and space. Tenontosaurus are generally skittish around creatures and humans, and will flee unless that human happens to look like a bush and smell of food. Tamed: Survivors that have tamed Tenontosaurus have told me that they can be attracted by the promise of food and will often come over to investigate. Tamed Tenontosaurus are excellent mounts, being able to carry huge quantities of resources across long distances, travel swiftly and across difficult terrain and are fiercely protective of their riders. Taming Method: wearing ghille and berries/veggies/superior kibble in last item slot. Walk slowly up to a Tenontosaurus and stand still once it performs a sniffing animation. It will Walk over and begin to sniff the 'bush', at this point feed it. It will eat and wander off to rejoin it's herd. Follow the herd around until they stop to feed again and repeat. Note: This can attract multiple to you, if they are not fed within a certain amount of time (long while) they will wander off and not be alerted. If taming an entire herd, tamed Tenontosaurus will not alert the wild ones. Abilities: Primary ability (LC/RT/R2): In quadrupedal stance; a directional attack, facing forward does a bite, facing back will cause a kick with knock back and facing the sides perform a hip-check. In bipedal stance; forelimb flail if facing forward or stomp of facing sideways/backwards. Secondary ability(RC/LT/L2): quadrupedal and bipedal stances; semi-directional tail attack, facing forwards or backwards will deal a tail slam and sideways will have the tail attack in that direction. All deal knock back. Tertiary ability (C/RS/RS): Stance change, quadrupedal moves faster and reduces knock back recieved, bipedal has access to a jump and better turn radius. (Spacebar/A/X): Bipedal stance; jump. Quadrupedal stance; flail. If something, eg Deinonychus, is pounced onto the Tenonto or is next to the Tenonto, it will take damage to them and some recoil to the Tenonto and pounced enemies have their stamina drain increased. Passive Abilities: Will not send wild Tenontosaurus fleeing, even if ridden. Reduces weight of fibre, wood, thatch and berries by 10%. Takes half bleed damage Tenontosaurus is designed to be able to fill multiple roles in ARK, battle mount, material transporter and travel mount, through two saddles, a war saddle and basket saddle, and its stance changes and abilities. The war saddle is a plate metal saddle that covers the face, sides and legs of the Tenonto, with a series of metal spikes along the tail. It would have a higher armour stat (standard is 25 so 50 maybe) and deal extra damage and bleed with its tail attacks. Unlocked between level 50 and 60 The basket saddle is a simpler saddle that sports many baskets along the length of the back and tail. The basket saddle would reduce the weight of all materials inside the inventory by 50%, allowing you to carry more materials across Valguero. Unlocked at level 35 Post will not allow me to add more images as the total file size is capped at 400kB. If anyone knows how to increase this cap or knows a way around it, please tell me.
  6. Introducing Hallucigenia toxicon, the Spikey Vaporizer! Tags: invertebrate, Cambrian, pve, pvp, toxic vapor, flip over, swap locomotion method, eerie spikes, color-changing, toxic vapor, cannon saddle, raiding, cave mount, travel mount, pearl collector, charge with pearls, taming helper “Welcome, survivor. You see before you the pinnacle of…” wait no, wrong line. Welcome, survivor, to our Community Creature Submission; the Bristling Toxic Thorn, also known as Hallucigenia toxicon! This submission is a collaboration between me and Interstellarpool176. What is this creature? Hallucigenia is a genus of invertebrate from rock strata dating back to the Cambrian Explosion. It isn’t technically an Arthropod, but it is closely related enough to justify calling it a “bug”. Since its discovery in 1900, Hallucigenia has received a lot of controversy on how it may have looked and behaved. Many of the abilities and features in this concept are inspired by outdated misconceptions from studies of Hallucigenia. *NOTICE* Before you look through this page, I would like to thank you for the time you took to support out passion project. I encourage you to look through this submission fully, so your final vote will be the best you can make. If you glance at the illustration and vote off that, you aren’t giving it your best thought and best decision. I would also encourage you to do the same to other submissions, so the final vote can be fair and well decided. Thank you and without further ado, I present to you the Hallucigenia toxicon. Enjoy! Dossier. Common name: HALLUCI Species: Hallucigenia toxicon Time: Early Cambrian Diet: Carnivore Temperament: Aggressive Wild: No other creature in all the ARKs is quite like the Hallucigenia toxicon. The only organism I’ve discovered so far from pre-Ordovician strata, Halluci displays some very unusual traits. The strange spikes that line this invertebrate’s body seem to be made from a silicone-like material. They glow in bizarre colors and can emit toxic vapors onto enemies. It would be most wise to keep your distance while observing Hallucis. Domesticated: Hallucis love silica pearls and eat them to “charge” their toxic spikes. Getting close enough to hand-feed one is the dangerous part, and the only possible method is to flip the Halluci over onto its spikes. The Halluci is an incredible animal as a companion. Its silica spikes allow it to release choking fumed onto your enemies. However, emitting the vapor burns up silicone rapidly, so the Halluci must be heavily fueled. Hallucis are also coveted for the valuable material that makes their spikes. In the Wild. The Halluci is an aggressive animal that always spawns solo. They can be found around and in the Lake that makes up the center of Valguero. Rarely, they can even be found in the Abyss, spawning at high levels there. Hallucis will attack many of the animals in its environment, such as fish, survivors, and any creatures a Dilo would attack. Harvesting them gives Chitin, Meat, Silica Pearls, and occasionally Black Pearls. Taming. Halluci is a creature that must be fed to tame. However, unlike normal passive feeders, Halluci required must be calmed first. When attempting to tame Halluci, you must keep your distance, as Halluci can use White Vapor (see below) when fighting in the wild. There are a few main steps to taming the Halluci. 1. If it is in the water, you must lure the Halluci onto land. They are aggressive so this isn’t too difficult. Be careful of Vapor though and using SCUBA Gear or a semi-aquatic mount it best. 2. Lure it into a trap of Spiked Walls (metal or wood). The Hallucigenia must be completely surrounded by Spiked Walls (they don’t take damage from spiked walls). 3. Through a Poison Grenade into the trap with the Halluci. Since it has no Torpor, it won’t fall unconscious. But, if it is surrounded by Spikes walls and affected by a Poison Grenade, it will temporarily calm. 4. Pick up or jump a Spiked Wall after the Poison disperses (you don’t want to be knocked out). You must then passively feed the Halluci Pearls while it is calmed. Silica Pearls or Black Pearls work, with the latter being far more effective. 5. As soon as it eats, it will lose calmness, and attack. Escape the trap and wait until it is hungry again, then throw a Poison Grenade and repeat the process. Actions. Stab: (, , ) - The primary attack of Halluci is a turn-and-stab with its spikes. This attack has a decent AOE and inflicts 30 base damage. Targeting Oysters will allow Halluci to harvest large amounts of Silica Pearls. Beaver Dams can be damaged with this attack on any game type and receiver 10x damage. If a Beaver Dam is destroyed with this stab, the Hallucigenia automatically receives everything inside the Beaver Dam other than wood. If a creature is hit by this attack, they are slowed and (in the case of a survivor) hallucinate. Bristle: (, , ) - This is the secondary attack of the Hallucigenia. The Halluci uses all of its spikes to stab targets in an area completely surrounding it. This attack inflicts 20 base damage, but damages targets on all sides. Unlike the primary attack, this secondary attack cannot harvest Pearls or destroy and gather from Beaver Dams. Vapors: Only one Vapor can be active at a time. If the Halluci does not have the required Pearls in its inventory, the Vapor deactivates and cannot be used, but there is otherwise no cooldown to the Vapor. Flipping over onto its spikes will also automatically deactivate the Vapor, until it is flipped onto its legs and the controls are used again. You can use a Gas Mask or Tek Helmet to block either Vapor, or a Scuba Tank to block the Health drain of Tahitian Vapor, but those item will slowly lose durability while in the Vapor. White Vapor: ([C], , ) - Using this action will automatically turn on or off the White Vapor. The Halluci’s spikes stop changing color and turn white, and a cloud of white vapor appears in a 5-foundation radius around the Halluci. Every 10 seconds while the Vapor is active, 5 Silica Pearls are automatically consumed in the Halluci’s inventory. Enemy creatures in the radius are affected with the White Vapor condition. This condition lasts for 1 minute and will keep refreshing as long as the creature is in the Vapor. The Vapor clouds the lungs of victims and attacks their nerves, draining their strength rapidly. While under effect from this condition, victims: move at half speed (can still jump) inflict half melee damage rapidly lose Stamina (at the same rate as Titanboa venom raises Torpor) White Vapor is used by wild and unmounted Hallucis when near a creature they are aggroed onto. Tamed Hallucis will still require the Silica Pearls, but wild ones do not. You can also activate or deactivate White Vapor manually on a tamed Halluci via control wheel. Hallucinogenic (Black) Vapor: ([Left Ctrl], , ) - Using this action will automatically turn on or off the Hallucinogenic Vapor. The Halluci’s spikes stop changing color and turn black, and a cloud of black vapor appears in a 5-foundation radius around the Halluci, spreading even through structures. Every 15 seconds while the vapor is active, 1 Black Pearl is automatically consumed in the Halluci’s inventory. Enemy creatures in the radius are affected with the Hallucinogenic Vapor condition. This condition lasts for 30 seconds and will keep refreshing as long as the creature is in the Vapor. The Vapor clouds the heart of victims and attacks their life, draining it rapidly. While under effect from this condition, victims: are slowed to quarter speed (can jump) inflict half melee damage are affected by a condition similar to the Hallucinogenic Spores, but your vision is darker and suffocation is slower – you lose 1% of max health every second while affected writhe in pain and constantly turn in random directions, making aiming difficult Hallucinogenic Vapor is not used by wild Hallucis or unmounted ones. Flip Sides: ([Space], , ) - Instead of jumping, the Halluci will flip over from its legs and onto its back spikes, or vice versa. While on its spikes, the Halluci can run or swim faster and gains a 25% damage resistance but is unable to use Vapor or attack. Dismounting will not cause the Halluci to flip; it will stay on whatever side it was on when dismounted. Also, hitting the spikes doesn’t deal damage to the Halluci, so while flipped over smaller creatures may not be able to reach it and do any damage at all. Features. Size. So how big is this creature? The Halluci is a small-medium mount. It can fit in most places a Thylacoleo could. They can be picked up by Argys and up. Bolas do NOT work on Hallucigenia. Eerie Spike Colors. The spikes of wild and tamed Hallucis constantly switch color, and glow brightly. The only exception is when Vapor is used, in which case the spikes turn black or white. The default color patterns of the spikes are always red, green, and blue. All three colors alternate with each other, changing the spikes’ color every few seconds. Example: All spikes are blue. They all turn red. They all turn green. They all turn red again. This color swapping is similar to the Eerie creatures in mobile version of ARK. The three colors of the spikes are all color regions and can be mutated to change the colors the Halluci swaps between. Pearls. Using its primary attack, Halluci can harvest Silica Pearls quite efficiently. Also, if the Halluci finishes (harvests) a corpse, it has a 2% chance of recovering a Black Pearl from the corpse’s innards. Hallucigenia has a 75% weight reduction on Silica Pearls and Black Pearls. Eating. Although Halluci requires pearls to tame, it can eat meat or fish meat as normal once tamed. It does NOT eat Pearls when tamed, in fact, yet it does consume them when emitting one of its Vapors (see above). Feces. The Hallucigenia does not generate feces like other animals. Instead, for about 5 seconds, it releases a small cloud of vapor that works the same as White Vapor, but only affecting any creatures directly behind and next to it. Vapor Immunity. Wild and tamed Hallucis, as well as their riders, are immune to the Vapor of other Hallucis, as well as negative effects from toxins like mushroom spores and the Swamp Cave. Saddle. The Hallucigenia requires a saddle to ride. The saddle is unlocked at level 50 and requires 100 Hide, 150 Silica Pearls, and 85 Fiber to craft. Cannon Saddle. The Hallucigenia Cannon Saddle can be unlocked at level 71 and must be crafted in a Fabricator. It requires 70 Polymer, 150 Silica Pearls, 5 Black pearls, 150 Hide, and 110 Fiber to craft. Once equipped, it works much like a normal Halluci saddle, but attached two guns to the front spikes, one on each side. The left gun is bright silver, and the right gun is black silver. While the Cannon Saddle is equipped, the keys to activate the Halluci’s Vapor can be held down (one Vapor at a time). While the key is being held down, a crosshair appears, showing where it is aiming. After 5 seconds, the cannon is charged and the appropriate Vapor fires out of the corresponding-colored cannon. Each shot consumes the appropriate pearls (5 Silica Pearls for each White Vapor Shot, 1 Black Pearl for each Hallucinogenic Vapor shot). The shot will continue until it hits a solid surface or creature, after which it will explode into a cloud of the Vapor. These Vapor clouds last for 20 seconds, and have the exact same effects as normal, except they are centered on the shot and not the Halluci. Like with normal attacks, you cannot shoot Vapor with a Cannon Saddle if the Halluci is upside-down. Stats & Breeding. Health: 195 Stamina: 280 Oxygen: X Food: 900 Weight: 150 Movement Speed: On Legs: similar speed and turn radius to Parasaur (on land or water) / On Spikes: similar speed to Gallimimus (on land) or Ichthyosaur (in water), but with better turn radius Torpidity: X Breeding. Hallucigenia do not lay unfertilized eggs. When breeding, they will lay fertilized eggs to hatch offspring. Hatching the egg requires it to be inside of White Vapor from an adult Halluci. You will need to stand by and make sure the adult Halluci keeps spraying Vapor. Young Hallucigenia do not harvest pearls, emit Vapor, or emit gas/feces (see above). Young Hallucis can eat meat just like any other young carnivore. The Hallucigenia has 6 Color Regions, which can be changed. 3 of these Color Regions are its three spike colors, the colors it will alternate between like an Eerie dino from ARK Mobile. The default colors are blue, red, and green (the 3 ARK colors). Utility. And now, here are the overall utilities the Halluci could serve with its features. The Halluci is designed to fit any style of gameplay, from PvP to PvE, and be more than just a better version/replacement of an existing creature. Pearl Collector. This is the most obvious utility of Hallucigenia. It can use its spikes to harvest Silica Pearls efficiently from Oysters or Beaver Dams. It can also collect Black Pearls from corpses, but extremely rarely. Using its weight reduction, it can gather and hold massive amounts of these resources. Raiding. The Halluci’s toxic vapor can be extremely useful when raiding enemies to potentially immediately knock a player out of the fight. However, the Halluci’s moderate speed and low health could become a disadvantage. One idea would be to activate one of the Halluci’s vapors and then carry it on an Argentavis to the preferred target. Once the Cannon Saddle is unlocked, the Halluci can be used to attack with Vapor from a distance. Cave Mount. The Hallucigenia is small enough to fit into most caves and makes for an efficient caving mount. Its powerful attacks and vapor can easily subdue enemy creatures. Travel Mount. Using the Hallucigenia’s spike side, you can move extremely fast and traverse rocky terrain. Despite being unable to attack or excrete Vapor while on its spikes, the Halluci can move at about the speed of a Gallimimus (but with a better turn radius) on land, as well as scale moderately sized obstacles like a Titanboa. In the water, Halluci can swim at about the speed of an Ichthyosaurus while its spikes face downward. Taming Helper. Using its Vapor, the Halluci can aid you while taming a creature, passively or KO. When the creature is knocked out, “White” Vapor can be used to gain slight protection from wild dinosaurs who want to ruin Taming Effectiveness. Also, using Vapor to slow down escaping creatures will help with certain tames. Using “Black” Vapor is unwise, as the creature you are taming will suffocate. Some reference images to give you an idea of this creature's composition. Why this creature? - Hallucigenia would be a wonderful addition to the game we love. While much of the focus is on dinosaurs and other Mesozoic giants, we mustn’t forget the spectacular miraculous critters of the worlds beyond the dinosaurs. Hallucigenia would be a quite useful creature in ARK, whether for battling enemies in PvP or caving and breeding in PvE. I’m sure plenty of players would have a grand time mutating Halluci’s glowing spikes, choking enemies to death in vapor, flipping over, over and over again (don’t you lie, you would do it), and overall, just shining with our spikey friend. This creature is probably the most popular of all the bizarre Cambrian invertebrates (alongside Anomalocaris). If it made it into ARK, Hallucigenia would be the oldest animal taxon in the entire game. ARK, like any good game, is meant to be fun. And Hallucigenia could offer a great new experience unique from the big battle reptiles we’ve recently received (they are decent, don’t get me wrong). It is powerful and fun, but balanced. Please consider supporting our mighty friend. Every player counts. And if you have any ideas to make it even more fun, share your thoughts! Enjoy! Credits. Thanks to Interstellarpool176 for helping with the Halluci’s model. I would also like to thank those who aided me with some ideas, material, and inspiration for this design: Ashgcy, DILONG, John Zhenyualong, Arkenor, and Interstellarpool176. And thanks to you, dear reader, for supporting our spikey critter.
  7. A Large canine living around mountain ranges. They often travel in packs of 3. They go after large prey and are most effective in taking down creatures larger than them. Xenocyon can be tamed at level 50, they are rideable, but has no saddle, however a collar can be crafted at level 55 for extra armor. Xenocyon is a great mount for traveling around fast, as well as a decent boss killer. They are also great for harvesting keratin/chitin. Attacks: Bite: Standard attack. Tear: Stronger attack that causes Bleed. Abilities: Bloodhound: Never lose track of your target again, when Xenocyon bites a creature or player, it automatically tracks it. Max Level detection: Will notify player of max level creatures within certain radius. They have no pack boost, instead, the larger the target, the more damage Xenocyon does. Xenocyon are agile and fast, and can jump from great heights with minimal fall damage. They can also turn in place, making it easier to move around. Xenocyon can alert your tribe when theres enemy creatures or players nearby. Taming: When Xenocyon are in packs, they will attack players. Get rid or every single other Xenocyon except for the one you're taming, the Xenocyon will not attack players when it's alone. The Xenocyon will eat Apex Drops like Rex arms, Spino Sails, Giga hearts etc. The Xenocyon will ask for a random apex drop that you feed to it whenever it approaches you.
  8. Elaphrosaurus Diet: Fish/meat and carrion Rider Weaponry: Yes (without tek saddle activated) Temperament: Aggressive Wild Elaphrosaurus is a very slim built agile predator. They have sharp pointy teeth and long necks that allow them to grab fish from rivers by using their neck as a fishing rod. They have long powerful tails that help them balance when running which can also be used to whip away attackers. They are not very strong and are quite frail but what they lack in strength they make up for in speed. Elaphrosaurus are incredibly fast, capable of catching up with and even outspeeding a Gallimimus which would usually be the fastest land creature on the arks but not when Elaphrosaurus is around. Domesticated These speedy creatures are actually quite easy to domesticate. It will require you to kill a fish and feed it to the Elaphro and then it will ask for fish in different ways such as feeding it raw fish meat or raw prime fish meat, dragging a fish to it to feed, or wven letting it eat the fish directly from your fishing rod. Once tamed they are very good at transportation due to their incredible speed and agility. They can even swim quite fast and jump high out of the water. The Elaphrosaurus saddle has two seats so you can bring along a tribemate. I’ve also seen advanced survivors use a special tek saddle that further increases Elaphro’s speed even further with specialized booster jets fueled by element that make it run so fast that it can even run on water! This saddle also allows it to swim at higher speeds as well as better maneuverability underwater. And on top of all that, Elaphros grow faster in groups called fleets, which is what their name means, “Fleet Lizard”. Overall they are a great addition to any tribe that requires speedy transportation. Controls Left click: Bite: 30 base damage, drains stamina from victims Right click: Tail whip: 70 base damage, high knockback, hits behind, 7 sec cooldown C - Claw swipe: 50 ase damage, inflicts a 10% slow to victims, 10 sec cooldown X - Directional tail sweep: 100 base damage, high knockback, turns and does a tail sweep in the direction you’re looking, 15 sec cooldown Control: Activate tek saddle: allows boosted speed by sprinting while the saddle is activated as well as improved underwater maneuverability, and allows on water running until you stop or run out of element O: Roar: when in a group (called a fleet) will cause the whole fleet to roar afterwards, applies “Fleet Rally” buff to the entire fleet Extra Info Elaphrosaurus is immune to stuns, knockback, and electrocution but only while its tek saddle is activated. While the tek saddle is activated the rider is completely protected and receives hyperthermic and hypothermic insulation. When the tek saddle is activated Elaphro can run at speeds that can surpass the tek leggings. Once activated you just have to sprint and then your speed will build up rapidly (which can be seen on a speed meter on the right side of the screen as well as the actual speed of the creature). Once the speed meter gets above halfway the Elaphro will be able to run on water. Letting go of sprint while running on water will stop the water running and make the Elaphro go underwater. While underwater with the tek saddle activated you can press A, S, or D to move in a certain direction (left, backwards, and right). The Elaphro will also swim faster with the tek saddle activated. The fleet rally buff increases stam regen by 15%, attack speed by 30%, and movement speed by 20% for 25 sec. This buff only affects allied Elaphros and has a 1 min cooldown. Elaphrosaurus gets a fleet bonus that increases attack and speed by 2% per member of the fleet. This stacks up to how many fleet members there are. A fleet can consist of up to 5 members meaning the buff can go up to +4 (because the buff doesn’t count the Elaphro itself only other Elaphros). The Elaphrosaurus saddle can be learned at level 50. The Elaphrosaurus tek saddle can be learned after defeating the Megapithecus on Alpha. Elaphrosaurus spawns near rivers. Elaphro is about the size of ark’s carnotaurus (skinnier and taller).
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