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Found 17 results

  1. The Kosmoceratops has countless abilities that involve paint. For example, when you feed the Kosmoceratops paint it will a new ability to the dinosaur for a certain amount of time: 1: Red paint will boost your tamed creatures around you by 10% Lasts two minuets 2: Yellow paint will provide tamed creatures with a 20% defense against wild creatures Lasts two minuets 3: Blue paint will provide tamed creatures with a 25% gathering efficiency Lasts five minutes 4: Green paint will provide your Kosmoceratops with a poisonous bite which allows you to knock out wild creatures Lasts five minuets 5: Purple paint will provide your Kosmoceratops with a 10% crafting skill bonus to creatures and players around you. Lasts two minuets Taming To tame your very own Kosmoceratops you would have to make a certain amount of lazarus chowder depending on the level of the creature you find. 1. you would have to feed the creature 1 lazarus chowder for levels 1-20 2: you would have to feed the creature 5 lazarus chowder for levels 21-50 3: you would have to feed the creature 10 lazarus chowder for levels 51-100 4: you would have to feed the creature 15 lazarus chowder for levels 100 and up Once you have fed the creature the correct amount of lazarus chowder you will have to complete a minigame in order to fully tame it. To complete the minigame you have to collect from the correct bush that matches what the Kosmoceratops is craving. The way you know what bush to collect from, you will have to look above all the bushes in the area and the bush berries icon will show up. Special Abilities The Kosmoceratops can use its tail as cannon. Furthermore, if you put crystals in its inventory, you must press the attack button, trigger, etc. Moreover, it will shoot out a crystal cannon ball that can destroy structures up to the metal tier. Also, this attack can knock out karkinos and rock elementals (Each crystal cannon ball requires 100 crystals and 10 cementing paste to make). Also, the horns of a tamed Kosmoceratops can be used as a type of musical instrument which can be used to boost your herbivores defense and damage by 5%. However, if you use a wild Kosmoceratops horn, it will make the wild creatures around you become hostile towards you. (Horns break off over time and grow back) Common Name: Kosmoceratops Species: Kosmoceratops Richardsoni Time: Late Cretaceous Diet: Herbivore Temperament: Territorial
  2. Rodhocetus Kasrani Rodhocetus is a genius off early whales Wiki: https://en.wikipedia.org/wiki/Rodhocetus Name: Rodhocetus kasrani Group Mammal Time: Eocene Diet: Piscivore Temperament: Territorial/docile Rodhocteus is a amphibious whale who would be a fearsome foe on both land and sea. I feel ark`s oceans need a new BIG creature but actualy beeing abel to leave the ocean and stil be decent is preferd so I think this could be a fun creature to fit that role. It has alot off health and great damage, it`s quite fast and mobile in water but become more sluggish (while stil decent speed) while on land. Size will be simular to the astrocetus but maby a bit bigger. I feel the ocean in ark need a new BIG creature and I think it would be fun to have something that also can go on land and be decent. Dropp: Hide, meat, blubber (can be turned into oil in or used in cooking or consumed to stay warm/ regain stammina or heal carnivores), smal chance for silika pearls, black pearls and blueprint. Dossier: Rodhocteus is a name that strike fear into the heart of any seafaring surviver. This leviathan is feard and worshiped bye many often tried to catch and tamed buy multiple tribes but few even survive to tell the tail. It is a creature off duality not just because of it`s amphibious nature. I keep hearing tails off this blod thirsty monster that destroyes everything in it`s path, a creature abel to stop a ranging giga, but a few also describe it as a gentel giant who`s main food is simple fish. Even when I myself stod face to face with one it seemed more intrested in basking in the sun nothing like the stories I have heard so many told off it. And while few have succeeded a few have managed to get thees Behemoths on there side. Rodhocteus is a wounderfull sea mount as few creature dare to face it and it`s thick hide seem to protect it from the poision form the cnidaria. It has a remarkable abillity to fillter out the non edible part off it`s pray allowing it to farm large amount of chitin, hide, cementingpaste and silica and black pearls. Wild. Rodhocteus is mostly found in the centers`s oceans but can also be found basking on it`s beaches. It is mostly docile only attacking if provoked but it will turn aggresive against any raft or sea platform. It don`t agro on much else than coelacanth, megladons and leedsichthys and occasionally the nearby crustaceans. Domesticated: For those who can domesticate a rodhocetus these giants becomes wounderfull travel mounts for those who seek to explore the depths off the ocean, while as a mammal they do need oxygen rodhecetus can hold it`s breath for hours and seem to fear non off the other inhabitants off the deep. They can also serve as Cargo haulers even carring larger items and even herds of smaller creatures within it`s mouth. Rodhocetus seem to have adopted to store whater within it`s nasal cavity that it can eject at will. Some uses this ability to irrigate there crops, stop fire, relieve wounds and some just use it to cool down on a warm day. Take this with it`s majestic but intimidating bellow that seem to even intimidate the gigantosaurus rodhocetus can be great for defending and supporting your tribe and your homes. Abillities: 1 Left click Bite: A slow but powerful bite attack. 1.5 Mouth full: Hold down left click to swoop open rodhocetus`s mouth to pick up and store things in it`s mouth. It can pick up small herds off smaler creatures like wolfs. It can also scoop up parts off your base to relocate it, 2-4 foundations depending how much is on the foundations. Pressing left click again alows you to spit out creatures and survivors while holding let place down items and base parts. 2 Right click: leviathan`s Bellow Land: Rodhocetus emit a deep and powerfull bellow that disrupts all passive abillities and effects like: Ally: stops ally creatures from fear, bleeding and debuffs. Enemy: Stops passive boosts like dadedon healing, water buffs and giga and charcar rage. Water: While in water it works like ecolocation and finds wild and enemy creatures, explorer notes and reasurces like oil nodes. 3 Splash/body slam: While close to the water surface press space to luach yourself upp and slam down. this dismount enemy survivors and deals great damage to rafts and seaplatforms. the more momentum you have the greater the power. Passive: Thick blubber: Imune against torpor and cnidaria toxin. Bonus abillity: It stores water that it can blow out thru it`s blowhole to stop fire and give temporary healt regen to ally. While at the water surface blast out water thru it`s blowhole and make a rainbow like the basilosaur. Taming: To tame on for yourself you need to use rafts to wear it down. Rodhocetus will attack the raft (need multiple rafts for higher level, metal is more effective than wooden rafts) it will calm down allowing you to passive feed it. Saddle: I think a platform saddle could work well but I also se it just having a normal saddle. thank you for cheaking out my subbision hope you have a nice day.
  3. THE BIG DOG IS BACK Name - Amphicyon Monsthorax Period - Miocene Diet - Carnivore Temperament - Aggressive DOSSIER - WILD Found within the highest mountains and coldeat caverns of the ARK, Amphicyon Monsthorax is a colossal canine, a mix of Dire Bear and Dire Wolf with qualities both combining and separating itself from its close cousins. Its limbs are incredibly strong and thick, able to leap incredible distances and pin down its prey, only to rip them apart with its powerful jaws, having a particularly gruesome habit of coating its face with blood. This, subsequently sends it into an aggressive frenzy and scaring away anything smaller than it that would seek a fight. It's incapable of climbing due to its shortened claws, but it displays impressive ability in scaling walls with jumps, though young Amphicyon or unskilled riders may quickly find themselves scrambling for leverage if they move sloppily on steep mountain faces or walls. DOMESTICATED Taming Amphicyon is no small task. Their thick, shaggy fur makes tranquilizers pretty much unusable, but their aggression is far too high for a passive tame, especially in their Bloodlusted state. That is, unless the Amphicyon is hungry. Much like the ancient canines of our time, you must gain a starving Amphicyon's trust with feeding it meat, and ideally, said meat will be drugged to knock it unconscious, for a safe taming experience. When tamed, they make for a nigh unparalleled travel mount, capable of scaling any mountain with their powerful jumps. Their pelt simultaneously provides insulation from the harsh cold of the mountains, and is able to naturally protect it from projectiles, though explosives and fire are able to bypass this protection. Their thick forelimbs also allow them to pin down any unsuspecting prey, be it man or beast, before then being subject to being ripped apart by the Amphicyon or even shot at from a skilled rider, allowing them to become even more fierce for whatever battle comes next. MECHANICS - Standing at a size rivaling the Andrewsarchus, the Amphicyon is a colossal relative of the Direwolf, aptly nicknamed Bear-Wolf for its massive stature and thick claws and arms. They're found in the absolute coldest norths of The Center, in the Tundra, mountains and Edge of the World zones, feasting on Mammoths, Rhinos, and even other wolves. Living in such intense cold has allowed their fur to grow incredibly thick, stopping any tranquilizer from penetrating their flesh and reducing incoming damage from bullets, though explosives like rockets and grenades, as well as flamethrowers, flame arrows, and oil jars, are still able to cause significant damage. They're naturally aggressive, attacking pretty much anything in their area and boasting the ability to pin down creatures smaller than them, including Raptors, Carnos, and even small fliers like Pteranodon and Tapejara. This also allows them to dismount riders. When pinned, the Amphicyon will bite down on its prey, causing significant damage. Players are able to escape by attacking it with a firearm or net launcher, but any other melee attacks will do very little thanks to its thick fur. Creatures are unable to escape from a pin, however the pin will end after around 30 seconds, allowing the creature to escape so long as it has sufficient health. In the wild, Amphicyon have a natural hunger meter that is refilled by eating corpses. When an Amphicyon hasn't eaten in some time, it will enter a starving state, indicated by slobber coming from its mouth and a significant debuff to its speed. When starving, the Amphicyon is significantly more aggressive to mid-sized animals, but less aggressive to players and smaller creatures. In order to tame a wild Amphicyon, you have to insert a Narotic into a wild corpse, drugging the meat, before then dragging the corpse towards Amphicyon. It will slowly approach and eventually eat the corpse, and when consumed, it will then start to follow you. You then have to either kill a new creature and repeat the process, or feed it the next corpse you have. Eventually, the drugs will kick in and the Amphichyon will be knocked unconscious, allowing for the usual ko-and-feed tame. When tamed, the Amphicyon is a jack of all trades for solo players and nomadic tribes. Boasting impressive attack, a natural resistance to most incoming damage, and incredible mobility, it'll be a premier travel mount for the most dangerous areas in Ragnarok. It boasts natural insulation from cold, though not from heat, and a somewhat impressive weight stat for carrying items across long distances. Like its cousin, the Dire Bear, it has the ability to pick up speed over the course of a sprint, though it suffers the same drawback of being unable to retain said speed when turning. This is, however, made up for in its incredible jumping ability, able to scale impressive heights in one leap, or jumping from wall to wall to effortlessly scale even the tallest mountains. However, when jumping from wall to wall, you must be quick and keep your momentum, otherwise the Amphicyon will begin to rapidly descend due to its small claws' lack of grip. Thankfully, its habit of high jumps gives it significantly reduced fall damage even from particularly steep heights. It's a poor swimmer due to its weight, and should ideally never be put anywhere near water. While lacking in the Dire Wolf's ability to hunt in packs and gain buffs from its packmates, it instead is able to let out a confidence-boosting howl to increase the defense of its teammates, allowing it to also act as a durable support mount in large-scale battles. Lastly, the Amphicyon is able to use its massive forelimbs to pin down smaller animals. When it attacks a pinned creature, it will become coated in blood, and gain the Bloodlust effect. Bloodlust, similar to the Carcharodontosaurus's Bloodrage, is a buff that gives the Bear-Wolf increased damage, but the blood also causes nearby smaller creatures to be intimidated, reducing their damage, and ensuring that trying to outmaneuver or flank an Amphicyon may end poorly for the recipient. It can be refilled by pinning down and attacking another creature, and will gain extra time if eating a corpse. CONTROLS - Left Click/Primary Attack - A traditional bite attack. When standing still, this attack is quicker, able to string together powerful knockback-inducing paw slaps with bites. When running, it can only bite, but it gains the ability to lunge in the opposite direction similar to the Sarco if the player is facing the opposite direction, handy for gaining the upper hand on more mobile opponents or escaping a fight it may not be to win. Right Click/Secondary Attack - A large paw slam, which pins down any small creature in front of it. Creatures its size or larger will instead be knocked back, though creatures above a certain size threshold are instead immune to the knockback effects. When held down, it becomes a straightforward lunge, pinning down anything caught in its way. This will then allow the Amphicyon to bite down and gain the Bloodlust effect. C/Tertiary Attack - The Amphicyon howls, increasing its allies' vigor and boosting their defense for a set amount of time, which can be reset with each howl. While not as strong of a buff as a Yutyrannus, Shadowmane, or Carcharodontosaurus, it is able to move while howling, allowing for the howl to be provided to allies further away. Space/Jump - Like the Karkinos, Procoptodon, and Shadowmane, the Amphicyon is capable of long-distance jumps by holding down the jump button, and boasts the unique capabiltiy of wall-jumping, chaining jumps from one wall to another, allowing for scaling of particularly large and complex bases, or the large mountains it calls home. As well, when mid-air, it can also decide to divebomb onto a creature beneath it, allowing it to lead straight into a pin on smaller creatures, or doing impressive damage on creatures its size or larger. UTILITY - PvE - Amphicyon, while not as agile as something like a Dire Wolf or Raptor, is nevertheless an incredibly valuable travel mount. Between their power, speed, jump heights,, impressive weight stat, and ability to support teammates, it works as an invaluable member of any caravan or slow traveling party, so long as you keep them away from the water. PvP - It works equally as well as a proper war mount. While lacking a pack mechanic, they work excellently in picking off smaller and more agile mounts thanks to their Bloodlust mechanic, pin and overall bulk, as well as their ability to turn on the spot and jump out of any conflict that becomes too dangerous. As well, their supporting howl can be used in large armies in conjuction with a Yutyrannus to further boost a tribe's war mounts and boss fighters. WEAKNESSES - The main turn-off for most when taming an Amphicyon is simply its habitat. It lives in intense, harsh climates rife with predators, so you have to be truly dedicated and sure that you want it before making the trek, though particularly capable players are likely able to lure it into more temperate climates safely. As a tame, Amphicyon is a jack of all trades, but a master of none. It lacks the speed of a Dire Bear or Andrewsarchus due to its increased bulk, but also lacks both of their impressive weight-carrying abilities. It can't reach the same heights as a Procoptodon, and it isn't as capable of climbing sheer cliffs as a Thylacoleo or Megalania, but it nevertheless utilizes each of their abilities in its own unique way. It has many tools to punish greedy mobile mounts, but it struggles with quick turns and running from fights, meaning it's best to avoid contact with larger creatures like Rexes or Rhynios.
  4. Platecarpus is a small Mosasaur that lived in the Late Cretaceous around 20 feet long. I have no pictures or real ideas for the animal except three, It would be the fastest aquatic and be a deinonychus of the sea and Thermal Vision as they are closely related to monitor lizards. Plus, a taming method where you have to passively feed it Ammonite Pheromones. And that is basically it. Any other Ideas to add on will be happily used and the person who gave it will be thanked it the replies. Please look at Wikipedia for references of this creature.
  5. Hello! I decided to submit Tanystropheus for Abberation since I thought we need a new transitional creature from the blue zone to the red zone. Tanystropheus would be the enemy of nameless and not only do increased damage to nameless and seekers but also harvest more nameless venom than any other creature. Not only that, but that Tanystropheus would have a saddle that allowed you to be immune to radiation and swim through the element rivers with safety. It would have the bulk and speed to run from reapers and rock drakes but only did significant damage to nameless and seekers. To tame a Tanystropheus, you would have to sneak up to it like a equus and ride it. You would be on it’s head and every time it thrashes it’s neck, you would have to feed it a tranquillizing item like a narcotic. Narcoberries give the Tany the least amount of torpor and Biotoxin gives it the most torpor. After you knock it out, you would feed it nameless venom or raw prime fish meat like a standard knockout tame. Left click is a standard bite, right click is a toggle to make it stand up, and c is a belly flop it can only do when standing on it’s hind legs. Holding left click will make it gram creatures as big as a ravenger, holding right click will make it thrash with it’s neck, and holding c will make it do a cosmetic roar. If you force feed the Tany Nameless Venom, it will activate a buff called intoxicated madness which increases it’s attack speed by 35% and it’s health regeneration by 45% for 45 seconds. It can get the hydration boost and spawns in the green, blue, and red zones by rivers and element rivers. It’s saddle can be learned at level 52 and can be made with 540 polymer, 320 metal ingots, 135 crystal, 20 red gems, 20 blue gems and 20 green gems and the saddle itself would look like a dome. It can also apply torpor to the creature it has grabbed and slowly apply torpor like a tuso. The trapped creature can only escape if you let it go and you could throw the creature away like a karkinos.
  6. Greetings, friends. The purpose of the Sinornitho submission is to add a unique creature into the game that shows the power of being in a group by featuring new attributes and abilities. The Sinornitho takes a unique Family aspect, important when it comes to breeding, taming and fighting. It combines that with a perfectly skilled traveler and venomous killer. Sinornithosaurus, when it existed, was a superior killing machine, bearing toxic poison as well as gliding feather. I believe Aberration is the perfect map for this fantastic little critter. It has the potential to bring a very unique experience to the game. Please remember that while Wildcard takes inspiration from the winning creature, they may change any of the features and abilities suggested here. Thanks you for your support and survive on, friends! Contents: 1 – Artwork & Dossier text 2 – Spawning (in the wild) 3 – Taming & Food 4 – Attacks/Abilities 5 – Potential Base Stats 6 – Appearance 7 – Families Artwork. This dossier was custom-made to give you an idea of a possible in-game dossier. SINORNITHO Species: Sinornithosaurus venenum Time: Late Jurassic Diet: Carnivorous Temperament: Aggressive (trusting) Wild: If you are wandering in the deep dark forests of this ARK, you may hear the rustle of feathers on the breeze. Then you feel an unbearable pain of fangs sinking into your shoulder and you take your last look up into the vicious jaws of the Sinornitho. These small raptors live exclusively in family groups. Each member of the group shares an unbreakable bond of friendship with other members. Domesticted: Survivors must be a bit mental to try and tame these squirrelly, toxic little critters. However, they can be quite trusting, you just need to spend some time to form a bond with a family. They like to stick together, so failing to bond with one equals a fail to bond with the entire family. Their flight feathers make Sinornitho an efficient glider. The venom of Sinornitho is a very pot killing machine. Even more so than the Titanboa's Thankfully, you’d only have a few minutes to feel the pain…. ☠ Spawning. Sinornitho spawns in every Biome except the Surface. They will sometime hang on large trees or vertical surfaces like a Thylacoleo or Rock Drake, leaving to attack victims. Sinornitho always spawn in groups of 4, with at least one male and female. Each that spawn together will be in a designated Family. A Family member will only aid a Sinornitho in the same pack in battle. See below for more on Families. Agrroing. Sinornitho only aggro onto the same creatures that a Dilophosaurus would. When attacking, they will in fact bite until their victim has maximum Venom stacks on it. Then they will follow the victim, staying a distance away and not attacking. They will retreat if needed to stay a distance away. When the victim dies from the Venom, they feed. This tactic is used onto by wild Sinornitho that aren’t being tamed. Taming & Food. When it comes to taming, you cannot just tame a single member, you must tame a Family, even if the Family has lost 1 or more members. Taming a Sinornitho Family is similar to Imprinting a baby dino, but you must “Imprint” an entire Family. First, you must locate a Family or a member. Do not attack them at any time during taming! If you do, they will become untamable until they lose aggro on you. It is highly suggested you tame these creatures on foot. When you locate 1 or more members of a Family, crouch. If you are in a crouch position, Sinornitho, instead of attacking immediately, will move directly up to and wait for 20 seconds before attacking. In this time, you must bond with it by pressing [E]. Once you do so, the entire Family will move to you, no matter how far away they are. If more than one Family member approaches you at the start, you only need to bond with one member to attract the others. The family will now follow you around and behave almost like a tame on attack target and low following distance (damage to a Sinornitho does not ruin the taming effectiveness… unless it’s you who attacks!). After the first member is bonded with, you must then complete 4 tasks. Each task is random out of 3 possibilities. Each success gives you 25% more taming progress, and progress can’t decrease (unless you ruin it). If you fail even one task, you fail the entire taming attempt, the Sinornitho attack, and you will probably die a terrible death. Unless you manage to escape render distance, return, crouch again, and start all over. But you will rarely escape without making your last wheezing breaths, so don’t fail. Once the first member is bonded with, the first task will automatically begin. You will get notifications about which task you must perform with the Family. There is a period of 2 minutes between each task completion and the next task. You have 10 minutes to complete each task, or you fail. The different tasks possible are: Hunt Small Prey: This requires you and the Family to find and kill 4 wild shoulder pets. For it to count as a kill, you and at least 1 Family member must damage and/or kill the shoulder pet. The Family attacks your target when you are taming them, so you just need to damage the shoulder pet, and the Family will finish it. Feed: This requires you to feed a random food to each Family member. The same food must be fed to each member by putting it in the last hot bar slot and pressing [E] to feed. The possible foods are Cooked Meat Jerky, Rare Mushroom, Cooked Meat, and Raw Meat. Bring some of each food just in case. Pet: By far the easiest task, this requires you to simply press [E] to pet each Family member. Once four tasks have been completed, the Family will be tamed. Another twist to the taming is that at any time during taming, a Family member has a chance of temporarily aggroing onto you. It will attempt to attack you for about 5 seconds before calming down and going back to normal. A tip to avoid getting killed by Venom, always stand on guard and be ready to dodge or block with a shield. Note that one Survivor can only be taming one Family at a time. If two or more Families happen to be in the same area (rarely happens), then you can determine which Sinornitho belongs to which Family by their colors (always the same for each Family). It is suggested that you either kill or KO the other family members. Remember that attacking one Family will not draw the aggro of another. If you happen to come across multiple Families with the same colors, then tough luck. That’s ARK for you. If you are in a Tribe, each member can tame a Family at the same time, but on their own. A Family you are taming does not pay attention to other creatures other than you, including Survivors and Tribemates – unless another creature attacks, they will then retaliate. They otherwise only respond to what you do. If you or an allied tame attacks a single Family Member while taming them, the taming will fail and they will aggro on you. You can escape aggro range, return, crouch, and start over. After being tamed, the Sinornitho will eat the same as any other carnivore. Attacks/Abilities. Left Click: The primary attack of the Sinornitho is a vicious bite/claw that deals 30 base damage as well as one stack of Sinornitho Venom (stacks up to 5, see info below). This attack has a 50% chance of inflicting a Bleed stack as well. Venom and Bleed work on Bosses. Sinornitho Venom. The poison of the Sinornitho is deadly. Like a Leech, victims lose health and stamina over time, for each stack of the venom. For each stack (up to 5), the victim loses a base of 0.5 health and 1 stamina every second. The damage and stamina loss increase when leveled in melee. The health loss is doubled if the victim has at least one Bleed stack on it. Wild Sinornitho contain 2 Sinornitho Venom in their inventory if killed. Via the option wheel you can also extract 1 Sinornitho venom from a tamed one. After extracting, for the next 12 hours in game the raptor is unable to use venom for extraction or inflicting. This item can be ingested to make you lose any venom stacks on you currently and immune to the venom for 24 hours in game. This item can be fed to tames or unconscious creatures as well. Sinornitho Venom stacks up to 10 and doesn't spoil. Antidotes also work on this Venom the same as normal and remove all stacks while in effect. One stack of Venom wears off in 2 minutes (real time). Most survivors would die before then, however. However, one at a time, each Venom stack will subside in 1 minute when injected onto a creature with 300 kilograms or more of drag weight. Space Bar: The Sinornitho can jump as far as a Deinonychus. If you hold down on the [Space Bar], you can Glide. A Sinornitho continues to glide until you release [Space Bar] or hit a vertical surface. If you hit a surface, the Sinornitho automatically latches onto the surface and can now Climb. To Climb while latched onto a surface, simply point a direction and press [Space Bar] once. The Sinornitho will lurch and shimmy in that direction just like with Climbing Picks. Pressing [C] will cause the Sinornitho to detach from the surface. Sinornitho take zero fall damage. [X]: Pressing [X] will cause the Sinornitho to make the Family screech. Each member belonging to a Family that the screeching Sinornitho also belongs to within range will get a 10% buff to damage, speed, and damage resistance for each other Sinornitho within range that belongs to one or more of its Families (that the screecher belongs to). Example: Sinornitho from family A and B screeches each Sinornitho belonging to A and/or B within range gets 10% buff for every other Sinornitho within range belonging to A and/or B. So if a Sinornitho from family A and B hears the call, and there is 2 A members, 2 B members, and 2 other A & B members, that Sinornitho gets a 60% buff. This buff lasts for 5 minutes and has a 24 hour cooldown before the screecher can screech again. Potential Base Stats. The suggested base stats of Sinornitho. Health: 180 Stamina: 180 Oxygen: 150 Food: 1200 Weight: 125 These stats make Sinornitho a little less tanky than Deinonychus, but faster and more endurant over long distances. Appearance. Sinornitho is similar in appearance to a Deinonychus but noticeable smaller. Also, it's snout is longer and narrower, and its sickle claw is less prominent. Its feathers are usually colored in reds, oranges, browns, grays and blacks. Note that in the wild Families spawn with each member featuring the same colors in the same color regions. Sinornitho eggs are dark grey colored, with green spots. Families. Every time Sinornitho spawns, they spawn in groups of 4 called Families. Each family spawns with exactly the same colors in the same color regions. Family members spawn with random levels as usual. When you find and tame a Family, instead of naming an individual member, you name the Family. Later you can change individual member's names as well as the member's Family name via option wheel. These families form close bonds and are important when it comes to breeding, which we'll get into now. Example. Sinornitho from Family X breeds with a Sinornitho from Family Y. The baby will belong to both Family X and Family Y. The new Sinornitho from Family X and Y breeds with a Sinornitho from Family Z. The offspring will belong to all three Families: X, Y, and Z. Each Sinornitho can belong to only 4 different Families. If you breed parents who's combines different Families total more than 4, the offspring will belong to a random 4 Families from its parents. Each individual Sinornitho can have up to 4 Families. New Families can be inherited from its parents. If you breed two Sinornitho who belong to different Families, the offspring will be part of each different Family that its parents had. Example. Sinornitho from Family X, Y, and Z breeds with Sinornitho from Family A and B. The offspring will belong to 4 random Families out of a selection of X, Y, Z, A, and B. For any Families other than the random select 4 will have no connection to the offspring. If two Sinornitho from the exact same Families breed then, if each parent has more than 1 Families, the offspring has a 50% chance of getting one or more mutation. Example. A Sinornitho belonging only to Family X breeds with another Sinornitho only from Family X. The mutation chance is not increased because each Sinornitho has only 1 Family. However, if two Sinornitho, each only from Families X and Y breed, then mutation chances in the offspring are put to 50%. This is because each parent belongs to 2 or more families, and they both belong to the exact same Families. Utilities. In conclusion of its abilities, here are some good uses for the Sinornitho. Hunter/Fighter: With group of Sinornitho you can use the screech to give huge buffs to damage, movement speed, and resistance. It is suggested you use a Sinornitho belonging to multiple families, that is if you have multiple families. Travel Mount: The Sinornitho takes zero fall damage and can glide as well as climb. This makes for a good Rock Drake alternative. Boss Fighter: With enough high level Sinornitho belonging to the same Family(s) you can use the screech to give tremendous buffs to allied Sinornitho. This is surprisingly effective against bosses. Also note that increased melee damage increases Venom effectiveness. And Venom works on bosses. Image from BBC's Planet Dinosaur
  7. Wild: Erlikosaurus is a remarkable creature found within the depths of aberration. It is known to be a neutral creature, attacking only those who attack it, except for, strangely Karkinos, of which it will attack regardless. It has been seen scaling cave walls and even ceilings to get to it's targets, meaning that it is quite difficult to escape when angered. Domesticated: Erlikosaurus is an amazing companion to have whilst exploring the caves of aberration, being able to climb walls and has an intimidation tactic where it dances and makes as much noise as it can to ward off smaller enemies. It's saddle has 2 versions- one version with 4 seats for light pets to keep away nameless that also doubles as a mobile smithy, and another with a charge lantern to destroy nameless. There is something quite peculiar you can do with it too- it wears parts of certain other creatures as trophies. For example when it kills and harvests Karkinos it can wear it's claws and pick up other creatures, or attach the spike on a basilisks tail to it's own and gain a tail swipe attack that does knockback. Things it can wear as trophies- Karkinos claws- to pick up small creatures Basilisk tail spikes- for tail swipe attack that does large damage Sauropod Vertebrae- tail swipe attack, but with less damage and more knockback and aoe Reaper top jaw- 3x damage on it's bite attack Rock drake feathers- can allow Erkilosaurus to camouflage Trike top jaw- makes a charge attack Special armour- made from carbonymys shell, arthro and anky plates, chitin, metal ingots and stego plates for a suit of armour that has 100 points extra protection (like a second saddle) Abilities summed up- Dynamic wall and ceiling climbing- can climb around freely on the walls and ceiling Carrier/ smithy saddle- can carry four light pets at a time to keep away nameless, periodically turns light pets on and off i.e. bulbdog runs out of charge, it turns on shinehorn, doubles as a mobile smithy Charge lantern saddle- normal saddle but has a charge lantern on the side of it's neck Trophy Buff- It can use trophies and creature parts and use them, ie karkinos claws to pick up creatures If you have any suggestions then please let me know!
  8. Art: https://www.deviantart.com/baron-engel/art/Golden-Orb-Weaver-study-01-852002051 by Baron Engel Wild: Mongolarachne can easily traverse the caverns she calls home, being able to climb every wall with ease, even travelling over natural and artificial Ziplines. She can even weave her own by creating thick silk strings that can be climbed both horizontally and vertically. the females grow much large than the males. Males mainly wander the ground scavenging for food while the females build nests on the ceilings Living in the Luminous marshlands of Abberation, Mongolarachne jurassica has developed a Bioluminescent silk which she uses to weave gigantic glowing nets. these nets consist of about a dozen strings hanging from the ceiling similar to the nets of the Arachnocampa luminosa. These Nets attract a lot of creatures because of their Rythmic glow. If anything comes in contact with its strings it will immediately be stuck and the Nephila will rapidly pull the string up to devour her prey. Domesticated If a tribe manages to tame one of these spiders,they will find themselves with the most versatile mount inside the caverns of Abberation. Using her ability to shoot silk ziplines and climbing walls makes them a perfect travel mount. I’ve seen some survivors experimenting with the females venom, using it to brew some sorts of medication. This medication allegedly accelerates bloodflow, increasing ones stamina and letting wounds heal faster. Breeding Nephilas would be a difficult task, seeing as even tamed females still practice cannibalsim if they are too hungry. Beceause the female lays multiple eggs at once she gets exhausted quick, causing her to consume her mate if not kept saturated enough. Based off and realted to the Golden Orb Weaver The Nephila would have a very strong and special net (in this case instead of being golden it would glow) and has adapted to living in the glowing depths of abberation. Like in Real Life the females would be a lot larger than the males. the males would be arround araneo size while the females should be the same size as rockdrakes. https://en.wikipedia.org/wiki/Mongolarachne https://de.wikipedia.org/wiki/Arachnocampa_luminosa Glowworm net as an inspiration for the glowing nets the nephila would produce
  9. Krolk is a giant crocodilian that wonders in blue and red zone it can jump cliff to cliff threw abb it's attacks are jump smash it grab medium creatures with its tail and throw them it can do a regular smash when it's in radiation it will glow threw its tail back and fist getting a damage and resistance it has armor like a shadow mane so u won't need a saddle it's a good dino to explore and pvp with careful when u ride it when it's in its radiation mode u will take radiation damage if your not wearing a hazard suit. Krolk is a evolved form of carnufex carolinensis that once lived on abb
  10. WILD:Dinornis, known affectionately as Moa, is a giant flightless bird found predominantly around the Island's mountains and forests, grazing on low-lying flora found within these habitats.A Moa stands tall at about 3 meters at the hip. Their impressive size keeps them safe from the Island's smaller predators. For those brave enough to attempt to hunt one, they lash out with furious kicks and pecks. Their long, nimble legs push the Moa to reach impressive speeds when fleeing from large predators.DOMESTICATED:There are two fundamental reasons to tame a Moa. Their incredible speed for exploration and their greater survivability compared to similarly-sized mounts.The broody nature of the Moa allows them to excel at caring for and incubating a tribe's eggs. When presented with an egg, a tamed Moa will immediately sit on it. It does come with risks as an incubating Moa parent will ignore threats, making them vulnerable.The feathers of a Moa are hydrophobic and retain heat efficiently, allowing the riders of the Moa to keep warm even when traveling through the coldest regions.
  11. It me I back, time for a big dog Can't draw rn so this is the best I got Name - Amphicyon Monsthorax Period - Miocene Diet - Carnivore Temperament - Aggressive DOSSIER - WILD Found within the highest mountains and slopes of the ARK, Amphicyon Monsthorax is a colossal canine, a mix of Dire Bear and Dire Wolf with qualities both combining and separating itself from its close cousins. Its limbs are incredibly strong and thick, able to leap incredible distances and pin down its prey, only to rip them apart with its powerful jaws, having a particularly gruesome habit of coating its face with blood. This, subsequently sends it into an aggressive frenzy and scaring away anything smaller than it that would seek a fight. It's incapable of climbing due to its shortened claws, but it displays impressive ability in scaling walls with jumps, though young Amphicyon or unskilled riders may quickly find themselves scrambling for leverage if they move sloppily on steep mountain faces or walls. DOMESTICATED Taming Amphicyon is no small task. Their thick, shaggy fur makes tranquilizers pretty much unusable, but their aggression is far too high for a passive tame, especially in their Bloodlusted state. That is, unless the Amphicyon is hungry. Much like the ancient canines of our time, you must gain a starving Amphicyon's trust with feeding it meat, and ideally, said meat will be drugged to knock it unconscious, for a safe taming experience. When tamed, they make for a nigh unparalleled travel mount, capable of scaling any mountain with their powerful jumps. Their pelt simultaneously provides insulation from the harsh cold of the mountains, and is able to naturally protect it from projectiles, though explosives and fire are able to bypass this protection. Their thick forelimbs also allow them to pin down any unsuspecting prey, be it man or beast, before then being subject to being ripped apart by the Amphicyon or even shot at from a skilled rider, allowing them to become even more fierce for whatever battle comes next. MECHANICS - Standing at a size rivaling the Andrewsarchus, the Amphicyon is a colossal relative of the Direwolf, aptly nicknamed Bear-Wolf for its massive stature and thick claws and arms. They're found in the absolute coldest norths of Ragnarok, particularly in the MurderSnow zones, feasting on Mammoths, Rhinos, and even other wolves. Living in such intense cold has allowed their fur to grow incredibly thick, stopping any tranquilizer from penetrating their flesh and reducing incoming damage from bullets, though explosives like rockets and grenades, as well as flamethrowers, flame arrows, and oil jars, are still able to cause significant damage. They're naturally aggressive, attacking pretty much anything in their area and boasting the ability to pin down creatures smaller than them, including Raptors, Carnos, and even small fliers like Pteranodon and Tapejara. This also allows them to dismount riders. When pinned, the Amphicyon will bite down on its prey, causing significant damage. Players are able to escape by attacking it with a firearm or net launcher, but any other melee attacks will do very little thanks to its thick fur. Creatures are unable to escape from a pin, however the pin will end after around 30 seconds, allowing the creature to escape so long as it has sufficient health. In the wild, Amphicyon have a natural hunger meter that is refilled by eating corpses. When an Amphicyon hasn't eaten in some time, it will enter a starving state, indicated by slobber coming from its mouth and a significant debuff to its speed. When starving, the Amphicyon is significantly more aggressive to mid-sized animals, but less aggressive to players and smaller creatures. In order to tame a wild Amphicyon, you have to insert a Narotic into a wild corpse, drugging the meat, before then dragging the corpse towards Amphicyon. It will slowly approach and eventually eat the corpse, and when consumed, it will then start to follow you. You then have to either kill a new creature and repeat the process, or feed it the next corpse you have. Eventually, the drugs will kick in and the Amphichyon will be knocked unconscious, allowing for the usual ko-and-feed tame. When tamed, the Amphicyon is a jack of all trades for solo players and nomadic tribes. Boasting impressive attack, a natural resistance to most incoming damage, and incredible mobility, it'll be a premier travel mount for the most dangerous areas in Ragnarok. It boasts natural insulation from cold, though not from heat, and a somewhat impressive weight stat for carrying items across long distances. Like its cousin, the Dire Bear, it has the ability to pick up speed over the course of a sprint, though it suffers the same drawback of being unable to retain said speed when turning. This is, however, made up for in its incredible jumping ability, able to scale impressive heights in one leap, or jumping from wall to wall to effortlessly scale even the tallest mountains. However, when jumping from wall to wall, you must be quick and keep your momentum, otherwise the Amphicyon will begin to rapidly descend due to its small claws' lack of grip. Thankfully, its habit of high jumps gives it significantly reduced fall damage even from particularly steep heights. It's a poor swimmer due to its weight, and should ideally never be put anywhere near water. While lacking in the Dire Wolf's ability to hunt in packs and gain buffs from its packmates, it instead is able to let out a confidence-boosting howl to increase the defense of its teammates, allowing it to also act as a durable support mount in large-scale battles. Lastly, the Amphicyon is able to use its massive forelimbs to pin down smaller animals. When it attacks a pinned creature, it will become coated in blood, and gain the Bloodlust effect. Bloodlust, similar to the Carcharodontosaurus's Bloodrage, is a buff that gives the Bear-Wolf increased damage, but the blood also causes nearby smaller creatures to be intimidated, reducing their damage, and ensuring that trying to outmaneuver or flank an Amphicyon may end poorly for the recipient. It can be refilled by pinning down and attacking another creature, and will gain extra time if eating a corpse. CONTROLS - Left Click/Primary Attack - A traditional bite attack. When standing still, this attack is quicker, able to string together powerful knockback-inducing paw slaps with bites. When running, it can only bite, but it gains the ability to lunge in the opposite direction similar to the Sarco if the player is facing the opposite direction, handy for gaining the upper hand on more mobile opponents or escaping a fight it may not be to win. Right Click/Secondary Attack - A large paw slam, which pins down any small creature in front of it. Creatures its size or larger will instead be knocked back, though creatures above a certain size threshold are instead immune to the knockback effects. When held down, it becomes a straightforward lunge, pinning down anything caught in its way. This will then allow the Amphicyon to bite down and gain the Bloodlust effect. C/Tertiary Attack - The Amphicyon howls, increasing its allies' vigor and boosting their defense for a set amount of time, which can be reset with each howl. While not as strong of a buff as a Yutyrannus, Shadowmane, or Carcharodontosaurus, it is able to move while howling, allowing for the howl to be provided to allies further away. Space/Jump - Like the Karkinos, Procoptodon, and Shadowmane, the Amphicyon is capable of long-distance jumps by holding down the jump button, and boasts the unique capabiltiy of wall-jumping, chaining jumps from one wall to another, allowing for scaling of particularly large and complex bases, or the large mountains it calls home. As well, when mid-air, it can also decide to divebomb onto a creature beneath it, allowing it to lead straight into a pin on smaller creatures, or doing impressive damage on creatures its size or larger. WEAKNESSES - The main turn-off for most when taming an Amphicyon is simply its habitat. It lives in intense, harsh climates rife with predators, so you have to be truly dedicated and sure that you want it before making the trek, though particularly capable players are likely able to lure it into more temperate climates safely. As a tame, Amphicyon is a jack of all trades, but a master of none. It lacks the speed of a Dire Bear or Andrewsarchus due to its increased bulk, but also lacks both of their impressive weight-carrying abilities. It can't reach the same heights as a Procoptodon, and it isn't as capable of climbing sheer cliffs as a Thylacoleo or Megalania, but it nevertheless utilizes each of their abilities in its own unique way. It has many tools to punish greedy mobile mounts, but it struggles with quick turns and running from fights, meaning it's best to avoid contact with larger creatures like Rexes or Rhynios.
  12. Hailing from the deepest oceans and creepiest caverns comes Paleocoma! Paleocoma is a great single target lockdown assassin able to cling to creatures dealing constant damage with its massive teeth. during this Paleocoma takes reduced damage and heals for a portion of the damage dealt. Depending on the size of the creature, Paleocoma either slows or completely immobilizes the creature. Paleocoma also has a variety of movement options and is able to clamber up walls as well as leap off the ground or walls with a charged jump (jumps farther and faster underwater) Dossier is a work in progress! art by me currently cant get the draft of the dossier to upload but its around allo size in length
  13. hello guys, I come to introduce you to karamuru vorax, the allosaurus from scorched earth, not only that but much more for a better resolution image and more details of the creature, access this artstation link: https://www.artstation.com/artwork/Xgaxan wikipedia link about the creature: https://pt.wikipedia.org/wiki/Karamuru_vorax the karamuru vorax was a large predator from the triassic period, which lived in the territory of rio grande do sul, brazil, it was an archosaur that could reach 7 meters in length (23 feet) and run on fours legs what would be your role on scorched earth? I idealized the creature based on 3 others, the allosaurus, the kaprosucus, and the argentavis, the karamuru will be a multi-purpose dino, which can be used for pvp and pve. he will be a creature both for travel, as well as for raids and boss fights, his base stats will be similar to those of the allosaurus, with a weight and weight reduction of argentavis, not only that, but he will be a very tanky creature, already having , 40 points of defense without using a saddle, and can be ridden without the need for a saddle. in addition, it will have a special jump move, similar to kaprosucus, and can be used both to travel great distances and to attack your enemies by surprise, you will not want to be in front of this thing -"Right, and what do I do against the wild karamurus? this creature looks like it's going to be a lot of trouble jumping around like that" don't worry, the karamuru will be a moderately passive creature, it will have a behavior similar to that of the shadowmane or terezinosaurus, allowing a certain tolerance and safe approach, the karamuru will be a night hunter, during the day it will spend a lot of time taking naps like the shadowmane , and will only become hostile if attacked, or if you get too close, however, at night, you better hope you don't encounter one of these, it will be a solitary creature, so one surviving with a good mount or equipment, probably you will have no more difficulties than you would have dealing with a thylacoleo at level 70, your saddle will be unlocked, which has a rocket launcher facing backwards and additional plate armor, which at primitive level, adds 60 points of defense, the rocket launcher can be rotated 180 degrees, making it an excellent weapon for escapes, flanking attacks, imagine the possibilities -kill wyverns while fleeing with their eggs -tame golems while escaping their attacks, without need of a expensive structure, -flank enemies, or hit enemies on flying mounts chasing you, did your raid go wrong? as long as a second rider is with you, your enemies better not go after you his large teeth will inflict bleeding on the enemy, as its base stats will be similar to allosaurus, karamuru can be used on bosses, it can be breeded and genetically refined for boss fights in resume, it will be fast, strong, consume little stamina, have a good base weight and weight discount on important items, have bleed damage, carry two players even without a saddle, have base armor without a saddle,and finally, it will have a special saddle with a rocket launcher, which won't break like a common rocket launcher, can be used As a traveling creature, as a fighter, as a tamer, the karamuru is all you need to scorched earth
  14. Dossier Species: Ichtyovenator Laosensis Time: Early Cretaceous Diet: Carnivorous Temperament: Aggressive Wild: Ichtyovenator is a highly adapted predator that lives in the deserts of Scorched Earth. What sets it apart from other dinosaurs is its ability to swim through the sand like it can swim through water. It uses its powerful legs and tail to move quickly through the sand, making it a highly efficient hunter. Domesticated: Domestication of Ichtyovenator is not recommended due to its highly aggressive and territorial nature. Attempts to tame this beast have resulted in numerous injuries and fatalities. If you must engage with an Ichtyovenator, be sure to use extreme caution. Known Information: Ichtyovenator is an apex predator that will stop at nothing to catch its prey. It uses its keen sense of smell to detect prey from a distance and will pursue it relentlessly until it is caught. Its ability to swim through the sand makes it a highly efficient hunter and allows it to catch even the fastest prey. Unfortunately, Ichtyovenator is not invincible. It is vulnerable to larger predators and can also fall victim to diseases and parasites. As such, it must always be on the lookout for danger, even as it stalks its own prey. Description: The Ichtyovenator is a medium-to-large-sized Spinosaurid that lives near and in the Dunes of Scorched Earth. It can swim swiftly in both water and sand. It has a keen sense of smell that allows it to detect other creatures and players in an area. It is very fast and agile. It can turn a full 180⁰ in just about a second and can drift like the Andrewsarchus. In the wild, they'll usually be in the sand, but sometimes they'll be wandering. Taming Method: The Ichtyovenator has a unique taming method that uses 2 of its abilities- its sand swimming and its pounce. To do this, you have to lure the Ichtyovenator you want to tame near a wall (must be Adobe or better) and then make it pounce at the wall. If successful, it will hit its head and be damaged and inflicted with torpor. (Adobe inflicts the least torpor but deals no damage, and will eventually break, Stone inflicts medium amount of torpor but does a medium amount of damage, steel inflicts alot of torpor but also deals a lot of damage) After it is knocked out, just feed it like any other knock-out tame. Its preferred food is Superior Kibble. Special abilities: While standing on sand, it can go into it by pressing X While in sand, jump to get out of it While in sand, press X to pounce in a certain direction (the pounce deals damage and stuns dinos smaller than a rex) https://pt.m.wikipedia.org/wiki/Ichthyovenator
  15. Common name: Scorch Gecko Species: Hoplodactylus Delcourti age: Holocene Diet: omnivore temperament: Skittish/ agressive *wild i never in my life thought i could see a giant gecko! the ark never ceases to amaze me, this little fellow with the huge eyes was one of many creatures that managed to adapt to the ark and live, and boy did he do it... unlike the original the scorch gecko managed to grow in size enormously, plus physical characteristics of other geckos to help him live in this hostile land, which i find fascinating! i love the evolutionary convergence. these reptiles are usually solitary, you can find them in sand dunes, caves, rocky areas and wyvern cave, they feed mainly on insects, they love especially the high level mantis! but they can also eat the variety of berries that there are. this little friend is a bit strange, normally they are aggressive with insects and if they see a bigger predator they run away, but when they meet humans they are usually very curious reptiles, (something rare for their nature) with their beautiful eyes they will stop a few meters away from you and analyze you to see if they consider you a prey or not, depending on how he sees you equipped he will either flee the place or attack you to turn you into his dinner (try to have in your inventory chitin) release a full stack and this will distract him so you will have enough time to flee if necessary, otherwise if you like that beautiful gecko, get ready to tame him!. *Tame: As I said, scorch geckos have 2 moods, the cowardly or brave. The cowardly geckos: when they don't see you as a prey they decide to run away from the place because they consider you a threat, these little friends are extremely fast, I could say the fastest reptile in the ark! it's impossible to stun them with volleys, you must use the net gun! when you reach him enough you shoot him and you will see how he will fall to the ground trapped, but don't sing victory survivor because these guys have super sharp claws with which they break the net! when you do this they will immediately dig and bury themselves in the ground. nothing can get him out! (of course only explosives but you don't want to kill him, do you? ) so you must have at hand a lot of honey bee, for them it is their favorite junk food, drop it around where it hid and just wait, the gecko when it comes out of the ground will proceed to eat what you dropped, it will activate a red smoke where it will get friendly and will be in front of you waiting for you to give it leech blood or chitin, you will think it is already yours but unexpectedly the very traitor will attack you trapping you with its mouth! but I know you are too smart survivor and you expected that attack (I hope you have a good armor) the gecko will try to swallow you when he has you in his mouth and that's where you must put food in his mouth! for a quick taming use prime meat, honey bee, vegetable cake or extraordinary kibble when you taste the last bite of these delicacies he will release you and he will be yours! (you will end up dirty with slime but it was worth it). Brave gecko: when it analyzes you it will attack you, its bites are very hard, have you seen a gecko biting your finger and it doesn't let go? imagine that strength increased in proportion to its size. I hope you also have a good armor because the specialty of the brave gecko is not its bite, but its ability to hypnotize anyone with the wagging of its tail, similar to being stunned, for this you must be in a close range to be affected, if not you can attack with your good weaponry! when you lower a good amount of life it will release a yellow smoke and that's where you will attack with all your narcotics you have, the net gun is useless here or at least it will give you some time to keep shooting arrows or tranquilizer darts but be careful that at this point it must have little life! throw a good vegetable cake on the ground and he will go after that dessert, he will eat it recovering his life, when he does that there will be a moment where he will ask you to jump on top of his head and that is where you will put in his mouth a lot of narcotics and force him to eat them until he falls asleep, congratulations survivor! finally just make sure to take care of him, he will not need more narcotics he will only accept prime meat, honey, vegetable cake or extraordinary kibble. * Tamed: once it's already yours, I should talk to you in depth about its abilities and passives. basic attack: combination of bites jump: you can jump from end to end. grab: with the mouth you can grab smaller creatures or survivors. this same ability will have a puzzle, if you win your gecko will be able to swallow its prey killing it automatically. not to mention that this special grab with its ossic can hold on to bigger dinos, anyone! tasty bait: the gecko's tail is considered the tastiest dish for the other carnivores in the ark, a huge, fat, tasty, meaty tail full of fat reserves, culinary delight for the other creatures. your gecko will have a heart that indicates his level of fear or stress, automatically he can release it but if you are mounted on top of him you can do it manually, think very well when to use it! because when you release the tail it will cause an effect similar to the fear of the yutirannus roar where wild dinos, tame dinos and also rider dinos will lose control and go after that tail wherever your gecko releases it (a medium close range, it doesn't matter if many dinos bite it, it won't disappear) for 15 seconds, it could save your life or you could use it to your advantage in a pvp strategy. your gecko's tail will grow back at a slow rate, but as long as he doesn't have it he will have a 20% more penalty on damage received. faithful companion: if you raise a gecko and it has your imprint you will have a special bond with it, being a creature of travel and exploration you never know what creatures will attack you, if you receive damage that will increase your unconsciousness and you fall asleep the faithful companion mode will be activated, your gecko will run towards you, your gecko will grab you with its jaws and you will have remote control of your gecko to escape wherever they are (be careful, for it to work you must be mounted or a very close range, in this mode you only have access to run while holding yourself, release on purpose and the mode will be canceled). committed runner: your gecko will have 3 speed modes; walk, jog (the standard speed of the ark reptiles) and when you fill an adrenaline bar you unlock the 3rd skill where you will see the fastest reptile in the ark running. I must emphasize that the cowardly and brave geckos have 1 ability of their own, in their info will come an icon of their own, you can cross them and the offspring born from this will be random. cowardly gecko: it will have an ability to bury itself, its evolutionary adaptation gave it good claws that open a way in the sand. by burying you will get thermal insulation, if storms fall it will be a relief for you. remember that, if you get shot with the net gun, you can easily get rid of it with this movement, besides you can move under the ground and get out of it with a movie jump. brave gecko: with a targeting format with a mid-range range, aim at any creature and your gecko will give a wag with its mesmerizing tail that will stun a large list of creatures, use it wisely or to escape! passive: walk anywhere: walk on any surface. adrenaline mode: when the stamina bar rises, it consumes less than half the energy it would consume plus 15% speed. skin shedding: your gecko has been brutally wounded, let it rest in a safe place, make sure its food bar is full, remember that it is extremely large due to its tail reserves, your gecko will turn dull and there will be a quick animation where it eats its skin and its life will be fully restored, but with the cost that its tail will be thin unlike its normal aesthetics. bug eater: you will get life healing by eating insects and arachnids. cowardly gecko: special passive. - immune to narcotics. brave gecko: special passive. - special buff of 100% damage increase. saddle: ready for the cherry on the cake? first of all I will tell you that you will be able to shoot mounted on your gecko without any problem, the saddle of the gecko is one in which I worked a lot, search and think the best options to survive in this hellish world, it will be designed from your fabricator, so this creature of travel and exploration will have in its saddle the best to travel, an hammock that will function as a special movable bed, adventure to the most difficult trips with few resources. combine this comfort burying you with your cowardly gecko guaranteeing you to sleep peacefully in areas where you never thought you could rest at ease, the saddle is designed to provide oxygen to rest buried, besides never worry about losing your gecko, because with the help of another bed you can make a quick trip with him, the hammock is located on the right side of the saddle, if you see it differently, your gecko can carry 2 passengers, change your way of living in the ark. every day there will be different updates with more illustrations and new ideas. list of things coming up this week - helena's illustration finished dossier - breeding - colorful regions - more illustrations - scorch gecko tek https://es.wikipedia.org/wiki/Hoplodactylus_delcourti
  16. The "monkeydactyl" formally known as the Kunpengopterus antipollicatus is an arboreal pterosaur species that was recently discovered, it is thought to be the earliest animal with opposable thumbs. The idea I had for this creature was that it would have the ability to hold two separate things at a time like the karkinos, but also use weapons like the mantis including ranged weapons! Guns, tranq bows, you name it this thing can use it! It would be a relatively small flyer about the size of a pteranodon but longer. it's taming method would be similar to the Andrewsarchus where you must lure it in with honey and then proceed to ride it to gain taming effectiveness, however it would be a two stage tame where you would have to ride it to gain taming effectiveness and then feed it while it's unaware to gain taming percentage. As expected from creatures with thumbs, these things would be quite grabby and if noticed when trying to feed, will take all your taming food and eat it, without giving any taming at all! Another use these creatures would have is the weight reduction on ammo and cannon balls that it would be able to actively use with it's desired weapons. In the wild these creatures would also swoop in and grab armor and weapons from unsuspecting survivors, all whilst teasing them with their stolen items. It's saddle would be able to be a portable mortar and pestle able to craft gunpowder and extra ammo for it's rider! It's flying speed would presumably be similar to a pteranodon but it would have the ability to land and latch on any surface like desmodus and regain stamina while doing so, it would also be quite nice for it to have a divebomb similar the snow owl in speed so it can get around faster Overall this would be a utility tame mostly used for taming on pve and/or used for raiding on pvp. P.S the actual size of this creature was that of a sino or dimorph but preferably would be upscaled in game to a rideable size so it can be utilized as suggested, and of course make sure to upvote and leave suggestions so we can get this thing in game!
  17. Tarchia, The mobile Bunker! Tarchia Kielanae Time: Late Cretaceous Diet: Herbivore Temperament: Docile Wild In its natural habitat, Tarchia contends with many predators, ranging from wolves to rexes. To combat this, Tarchia has armor beaten only by a golems and the unique ability to root itself into the ground. This leaves only the heavily armored dorsal surface showing, with explosive levels of force required for a forced removal. Tamed Although Tarchia is not the fastest or most mobile of the ARK's life, it is surprisingly a relatively common travel animal, if only for its ability to carry lots of weight without breaking a sweat. For individual survivors, however, they use it as a travel- size panic room, as the saddles they often fit to their Tarchia can take the same beatings, allowing them to root into the ground and wait until the danger passes. Stats Damage Reduction (Surfaced): 40% Damage Reduction (Burrowed): 80% Tameable: Yes Breedable: Yes Rideable: Yes Rider Weaponry: Yes Drag Weight: 250 Carryable by: Wyvern (All save for Crystals), Karkinos, Quetzal, Tusoteuthis Can damage: All tiers up to stone Tame method: Passive, prefers Honey (Note: These stats are not final and are subject to change) (Edit: Skeletal from the Wikipedia page (Tarchia - Wikipedia) has been added for reference)
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