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karamuru vorax, golen tammer, wyvern slayer, and boss killer
GustavoColman posted a suggestion in Creature submission archive
hello guys, I come to introduce you to karamuru vorax, the allosaurus from scorched earth, not only that but much more for a better resolution image and more details of the creature, access this artstation link: https://www.artstation.com/artwork/Xgaxan wikipedia link about the creature: https://pt.wikipedia.org/wiki/Karamuru_vorax the karamuru vorax was a large predator from the triassic period, which lived in the territory of rio grande do sul, brazil, it was an archosaur that could reach 7 meters in length (23 feet) and run on fours legs what would be your role on scorched earth? I idealized the creature based on 3 others, the allosaurus, the kaprosucus, and the argentavis, the karamuru will be a multi-purpose dino, which can be used for pvp and pve. he will be a creature both for travel, as well as for raids and boss fights, his base stats will be similar to those of the allosaurus, with a weight and weight reduction of argentavis, not only that, but he will be a very tanky creature, already having , 40 points of defense without using a saddle, and can be ridden without the need for a saddle. in addition, it will have a special jump move, similar to kaprosucus, and can be used both to travel great distances and to attack your enemies by surprise, you will not want to be in front of this thing -"Right, and what do I do against the wild karamurus? this creature looks like it's going to be a lot of trouble jumping around like that" don't worry, the karamuru will be a moderately passive creature, it will have a behavior similar to that of the shadowmane or terezinosaurus, allowing a certain tolerance and safe approach, the karamuru will be a night hunter, during the day it will spend a lot of time taking naps like the shadowmane , and will only become hostile if attacked, or if you get too close, however, at night, you better hope you don't encounter one of these, it will be a solitary creature, so one surviving with a good mount or equipment, probably you will have no more difficulties than you would have dealing with a thylacoleo at level 70, your saddle will be unlocked, which has a rocket launcher facing backwards and additional plate armor, which at primitive level, adds 60 points of defense, the rocket launcher can be rotated 180 degrees, making it an excellent weapon for escapes, flanking attacks, imagine the possibilities -kill wyverns while fleeing with their eggs -tame golems while escaping their attacks, without need of a expensive structure, -flank enemies, or hit enemies on flying mounts chasing you, did your raid go wrong? as long as a second rider is with you, your enemies better not go after you his large teeth will inflict bleeding on the enemy, as its base stats will be similar to allosaurus, karamuru can be used on bosses, it can be breeded and genetically refined for boss fights in resume, it will be fast, strong, consume little stamina, have a good base weight and weight discount on important items, have bleed damage, carry two players even without a saddle, have base armor without a saddle,and finally, it will have a special saddle with a rocket launcher, which won't break like a common rocket launcher, can be used As a traveling creature, as a fighter, as a tamer, the karamuru is all you need to scorched earth- 7 replies
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Ichtyovenator, The Sand-Swimming Spinosaurid
BetterCallBalls posted a suggestion in Creature submission archive
Dossier Species: Ichtyovenator Laosensis Time: Early Cretaceous Diet: Carnivorous Temperament: Aggressive Wild: Ichtyovenator is a highly adapted predator that lives in the deserts of Scorched Earth. What sets it apart from other dinosaurs is its ability to swim through the sand like it can swim through water. It uses its powerful legs and tail to move quickly through the sand, making it a highly efficient hunter. Domesticated: Domestication of Ichtyovenator is not recommended due to its highly aggressive and territorial nature. Attempts to tame this beast have resulted in numerous injuries and fatalities. If you must engage with an Ichtyovenator, be sure to use extreme caution. Known Information: Ichtyovenator is an apex predator that will stop at nothing to catch its prey. It uses its keen sense of smell to detect prey from a distance and will pursue it relentlessly until it is caught. Its ability to swim through the sand makes it a highly efficient hunter and allows it to catch even the fastest prey. Unfortunately, Ichtyovenator is not invincible. It is vulnerable to larger predators and can also fall victim to diseases and parasites. As such, it must always be on the lookout for danger, even as it stalks its own prey. Description: The Ichtyovenator is a medium-to-large-sized Spinosaurid that lives near and in the Dunes of Scorched Earth. It can swim swiftly in both water and sand. It has a keen sense of smell that allows it to detect other creatures and players in an area. It is very fast and agile. It can turn a full 180⁰ in just about a second and can drift like the Andrewsarchus. In the wild, they'll usually be in the sand, but sometimes they'll be wandering. Taming Method: The Ichtyovenator has a unique taming method that uses 2 of its abilities- its sand swimming and its pounce. To do this, you have to lure the Ichtyovenator you want to tame near a wall (must be Adobe or better) and then make it pounce at the wall. If successful, it will hit its head and be damaged and inflicted with torpor. (Adobe inflicts the least torpor but deals no damage, and will eventually break, Stone inflicts medium amount of torpor but does a medium amount of damage, steel inflicts alot of torpor but also deals a lot of damage) After it is knocked out, just feed it like any other knock-out tame. Its preferred food is Superior Kibble. Special abilities: While standing on sand, it can go into it by pressing X While in sand, jump to get out of it While in sand, press X to pounce in a certain direction (the pounce deals damage and stuns dinos smaller than a rex) https://pt.m.wikipedia.org/wiki/Ichthyovenator-
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Common name: Scorch Gecko Species: Hoplodactylus Delcourti age: Holocene Diet: omnivore temperament: Skittish/ agressive *wild i never in my life thought i could see a giant gecko! the ark never ceases to amaze me, this little fellow with the huge eyes was one of many creatures that managed to adapt to the ark and live, and boy did he do it... unlike the original the scorch gecko managed to grow in size enormously, plus physical characteristics of other geckos to help him live in this hostile land, which i find fascinating! i love the evolutionary convergence. these reptiles are usually solitary, you can find them in sand dunes, caves, rocky areas and wyvern cave, they feed mainly on insects, they love especially the high level mantis! but they can also eat the variety of berries that there are. this little friend is a bit strange, normally they are aggressive with insects and if they see a bigger predator they run away, but when they meet humans they are usually very curious reptiles, (something rare for their nature) with their beautiful eyes they will stop a few meters away from you and analyze you to see if they consider you a prey or not, depending on how he sees you equipped he will either flee the place or attack you to turn you into his dinner (try to have in your inventory chitin) release a full stack and this will distract him so you will have enough time to flee if necessary, otherwise if you like that beautiful gecko, get ready to tame him!. *Tame: As I said, scorch geckos have 2 moods, the cowardly or brave. The cowardly geckos: when they don't see you as a prey they decide to run away from the place because they consider you a threat, these little friends are extremely fast, I could say the fastest reptile in the ark! it's impossible to stun them with volleys, you must use the net gun! when you reach him enough you shoot him and you will see how he will fall to the ground trapped, but don't sing victory survivor because these guys have super sharp claws with which they break the net! when you do this they will immediately dig and bury themselves in the ground. nothing can get him out! (of course only explosives but you don't want to kill him, do you? ) so you must have at hand a lot of honey bee, for them it is their favorite junk food, drop it around where it hid and just wait, the gecko when it comes out of the ground will proceed to eat what you dropped, it will activate a red smoke where it will get friendly and will be in front of you waiting for you to give it leech blood or chitin, you will think it is already yours but unexpectedly the very traitor will attack you trapping you with its mouth! but I know you are too smart survivor and you expected that attack (I hope you have a good armor) the gecko will try to swallow you when he has you in his mouth and that's where you must put food in his mouth! for a quick taming use prime meat, honey bee, vegetable cake or extraordinary kibble when you taste the last bite of these delicacies he will release you and he will be yours! (you will end up dirty with slime but it was worth it). Brave gecko: when it analyzes you it will attack you, its bites are very hard, have you seen a gecko biting your finger and it doesn't let go? imagine that strength increased in proportion to its size. I hope you also have a good armor because the specialty of the brave gecko is not its bite, but its ability to hypnotize anyone with the wagging of its tail, similar to being stunned, for this you must be in a close range to be affected, if not you can attack with your good weaponry! when you lower a good amount of life it will release a yellow smoke and that's where you will attack with all your narcotics you have, the net gun is useless here or at least it will give you some time to keep shooting arrows or tranquilizer darts but be careful that at this point it must have little life! throw a good vegetable cake on the ground and he will go after that dessert, he will eat it recovering his life, when he does that there will be a moment where he will ask you to jump on top of his head and that is where you will put in his mouth a lot of narcotics and force him to eat them until he falls asleep, congratulations survivor! finally just make sure to take care of him, he will not need more narcotics he will only accept prime meat, honey, vegetable cake or extraordinary kibble. * Tamed: once it's already yours, I should talk to you in depth about its abilities and passives. basic attack: combination of bites jump: you can jump from end to end. grab: with the mouth you can grab smaller creatures or survivors. this same ability will have a puzzle, if you win your gecko will be able to swallow its prey killing it automatically. not to mention that this special grab with its ossic can hold on to bigger dinos, anyone! tasty bait: the gecko's tail is considered the tastiest dish for the other carnivores in the ark, a huge, fat, tasty, meaty tail full of fat reserves, culinary delight for the other creatures. your gecko will have a heart that indicates his level of fear or stress, automatically he can release it but if you are mounted on top of him you can do it manually, think very well when to use it! because when you release the tail it will cause an effect similar to the fear of the yutirannus roar where wild dinos, tame dinos and also rider dinos will lose control and go after that tail wherever your gecko releases it (a medium close range, it doesn't matter if many dinos bite it, it won't disappear) for 15 seconds, it could save your life or you could use it to your advantage in a pvp strategy. your gecko's tail will grow back at a slow rate, but as long as he doesn't have it he will have a 20% more penalty on damage received. faithful companion: if you raise a gecko and it has your imprint you will have a special bond with it, being a creature of travel and exploration you never know what creatures will attack you, if you receive damage that will increase your unconsciousness and you fall asleep the faithful companion mode will be activated, your gecko will run towards you, your gecko will grab you with its jaws and you will have remote control of your gecko to escape wherever they are (be careful, for it to work you must be mounted or a very close range, in this mode you only have access to run while holding yourself, release on purpose and the mode will be canceled). committed runner: your gecko will have 3 speed modes; walk, jog (the standard speed of the ark reptiles) and when you fill an adrenaline bar you unlock the 3rd skill where you will see the fastest reptile in the ark running. I must emphasize that the cowardly and brave geckos have 1 ability of their own, in their info will come an icon of their own, you can cross them and the offspring born from this will be random. cowardly gecko: it will have an ability to bury itself, its evolutionary adaptation gave it good claws that open a way in the sand. by burying you will get thermal insulation, if storms fall it will be a relief for you. remember that, if you get shot with the net gun, you can easily get rid of it with this movement, besides you can move under the ground and get out of it with a movie jump. brave gecko: with a targeting format with a mid-range range, aim at any creature and your gecko will give a wag with its mesmerizing tail that will stun a large list of creatures, use it wisely or to escape! passive: walk anywhere: walk on any surface. adrenaline mode: when the stamina bar rises, it consumes less than half the energy it would consume plus 15% speed. skin shedding: your gecko has been brutally wounded, let it rest in a safe place, make sure its food bar is full, remember that it is extremely large due to its tail reserves, your gecko will turn dull and there will be a quick animation where it eats its skin and its life will be fully restored, but with the cost that its tail will be thin unlike its normal aesthetics. bug eater: you will get life healing by eating insects and arachnids. cowardly gecko: special passive. - immune to narcotics. brave gecko: special passive. - special buff of 100% damage increase. saddle: ready for the cherry on the cake? first of all I will tell you that you will be able to shoot mounted on your gecko without any problem, the saddle of the gecko is one in which I worked a lot, search and think the best options to survive in this hellish world, it will be designed from your fabricator, so this creature of travel and exploration will have in its saddle the best to travel, an hammock that will function as a special movable bed, adventure to the most difficult trips with few resources. combine this comfort burying you with your cowardly gecko guaranteeing you to sleep peacefully in areas where you never thought you could rest at ease, the saddle is designed to provide oxygen to rest buried, besides never worry about losing your gecko, because with the help of another bed you can make a quick trip with him, the hammock is located on the right side of the saddle, if you see it differently, your gecko can carry 2 passengers, change your way of living in the ark. every day there will be different updates with more illustrations and new ideas. list of things coming up this week - helena's illustration finished dossier - breeding - colorful regions - more illustrations - scorch gecko tek https://es.wikipedia.org/wiki/Hoplodactylus_delcourti
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"monkeydactyl" the terrible thumbed flyer
SadTown posted a suggestion in Creature submission archive
The "monkeydactyl" formally known as the Kunpengopterus antipollicatus is an arboreal pterosaur species that was recently discovered, it is thought to be the earliest animal with opposable thumbs. The idea I had for this creature was that it would have the ability to hold two separate things at a time like the karkinos, but also use weapons like the mantis including ranged weapons! Guns, tranq bows, you name it this thing can use it! It would be a relatively small flyer about the size of a pteranodon but longer. it's taming method would be similar to the Andrewsarchus where you must lure it in with honey and then proceed to ride it to gain taming effectiveness, however it would be a two stage tame where you would have to ride it to gain taming effectiveness and then feed it while it's unaware to gain taming percentage. As expected from creatures with thumbs, these things would be quite grabby and if noticed when trying to feed, will take all your taming food and eat it, without giving any taming at all! Another use these creatures would have is the weight reduction on ammo and cannon balls that it would be able to actively use with it's desired weapons. In the wild these creatures would also swoop in and grab armor and weapons from unsuspecting survivors, all whilst teasing them with their stolen items. It's saddle would be able to be a portable mortar and pestle able to craft gunpowder and extra ammo for it's rider! It's flying speed would presumably be similar to a pteranodon but it would have the ability to land and latch on any surface like desmodus and regain stamina while doing so, it would also be quite nice for it to have a divebomb similar the snow owl in speed so it can get around faster Overall this would be a utility tame mostly used for taming on pve and/or used for raiding on pvp. P.S the actual size of this creature was that of a sino or dimorph but preferably would be upscaled in game to a rideable size so it can be utilized as suggested, and of course make sure to upvote and leave suggestions so we can get this thing in game!- 3 replies
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Tarchia - The mobile Bunker/Panic Room!
LynxCanadensis posted a suggestion in Creature submission archive
Tarchia, The mobile Bunker! Tarchia Kielanae Time: Late Cretaceous Diet: Herbivore Temperament: Docile Wild In its natural habitat, Tarchia contends with many predators, ranging from wolves to rexes. To combat this, Tarchia has armor beaten only by a golems and the unique ability to root itself into the ground. This leaves only the heavily armored dorsal surface showing, with explosive levels of force required for a forced removal. Tamed Although Tarchia is not the fastest or most mobile of the ARK's life, it is surprisingly a relatively common travel animal, if only for its ability to carry lots of weight without breaking a sweat. For individual survivors, however, they use it as a travel- size panic room, as the saddles they often fit to their Tarchia can take the same beatings, allowing them to root into the ground and wait until the danger passes. Stats Damage Reduction (Surfaced): 40% Damage Reduction (Burrowed): 80% Tameable: Yes Breedable: Yes Rideable: Yes Rider Weaponry: Yes Drag Weight: 250 Carryable by: Wyvern (All save for Crystals), Karkinos, Quetzal, Tusoteuthis Can damage: All tiers up to stone Tame method: Passive, prefers Honey (Note: These stats are not final and are subject to change) (Edit: Skeletal from the Wikipedia page (Tarchia - Wikipedia) has been added for reference) -
Centrosaurus Diet: berries , vegetables Temperment: agressive The Centrosaurus was one of the largest herbivores of its time, in the game it would be larger than the Triceratops and Pachyrino. Unlike the Triceratops, the Centrosaurus had only one large horn, which could pierce the skin of even a Rex or Bronto. to tame the centrosaurus we have to immobilize it with a trap or chain bola and then give it a rhino horn. A tamed Centrosaurus would be a great mount - its saddle can accommodate up to 3 people, and sitting on it, other dinosaurs cannot throw us off and we are resistant to temperatures. With its huge horn, the Centrosaurus can collect a lot of wood and leather. Skills: 1-hit with the horn, collects leather, wood and inflicts bleeding on other creatures 2- tail strike, breaks the bones of opponents 3- carnivore repelling roar 4- Passengers sitting in the saddle can shoot firearms 5- sitting in his saddle we cannot be thrown down
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Orcinus Citoniensis - The Ancient Killer Whale
DodoNation posted a suggestion in Creature submission archive
Description: The orcinus citoniensis was an early ancestor of the modern-day orca, that lived between 5.3 - 2.6 millions years ago. It's fossils were first discovered in the surrounding oceans near Tuscany, Italy sometime in 1883. Although it was smaller than the orca we know today (having an average length of 4 meters) it had 8 more teeth in its mouth, bearing greater resemblance to the common dolphin. Much like the dolphin and orca, the orcinus citoniensis most likely hunted in packs, and feasted mainly on fish and squids. Possible Abilities: *Although Wildcard will do whatever they want in terms of the orcinus's abilities, I have come up with a few suggestions regarding what it might do.* - The orcinus should be a fast, fully aquatic mount with decent damage and smooth controls - It could be a pack dino, and thus could do a bleed when they are with at least 2 others of its kind - Much like the basilosaurus, it could insulate the ridder in cold, underwater areas - The orcinus should have a wide range of movements, such as an above-water jump and an underwater barrel roll - Similar the the direwolf and fjordhawk, tamed orcinus could possess an ability that allows them to detect wounded creatures from afar - The orcinus could have an echolocation ability which allows them to emit a high-pitched screech, which will enable the rider to see the levels and stats of nearby creatures - It could also emit a similar sound that could temporarily "tame" any wild orcinus for a short period of time, and issue special commands to both tamed AND wild orcinus once they are on your side - FInally, it would also be cool if you could attach a fish basket onto the its saddle, which will allow you to instantly capture the first fish the orcinus attacks, making them a must-have in preparation for shadowmane taming Taming Method: *Although this point is just mere speculation, as wildcard has complete control over how the orcinus will be tamed, I have come up with a possible method just for the fun of it.* 1) When you spot an orcinus you wish to tame, you must first kill off the rest of its pack members. 2) After you have done that, and the orcinus calms down, you must approach it yourself (bringing a mount will only anger it) with either fish meat (cooked < cooked prime < raw < raw prime) or its preferred kibble (best). 3) Once you let it approach you, you will be forced into a memory minigame. The orcinus will make three different sounds, each associated with a key/button on your keyboard/controller. You must repeat the exact sequence after it had finished all three sounds. If you complete three different sequences correctly, the orcinus will slowly approach and eat a piece of food from your inventory. 4) After each feed, the orcinus's taming effectiveness will increase, but its affinity will stay at zero. Once the orcinus has reached 100% effectiveness (or not if you're lazy), feed the orcinus one more time and mount its back while it's busy eating. You will then enter an equus-like minigame where you must preform tricks such as backflips and barrel-rolls to gain taming affinity at a faster rate. After a set amount of time, the orcinus will gently dismount you and swim away. Repeat the process of the memory game, feeding, and riding to eventually tame your very own killer whale! Spawn Maps: *Speculation* - The Island - The Center - Ragnarok - Genesis: Part 1 - Crystal Isles - Genesis: Part 2 - Lost Island - Fjordur - *Possible Next Map* *Despite being most common in arctic oceans, the modern-day orca can also be found in tropical and sub-tropical oceans, though are less common in these areas. The orcinus could also follow this same trait in ark, being more common in the oceans near the many arctic biomes, but still spawning in most oceans, just in lesser quantities.* Why should you vote for the Orcinus Citoniensis? In many of my ark play-throughs, I have found that I always feel a sense of dread whenever I need to explore the ocean. Not only is it because most fully-aquatic areas in the game are usually nothing but bland, empty expanses with annoying enemies everywhere, but because most of the creatures you can take to these areas are simply not fun to ride. A lot of these fully-aquatic creatures have been in the game for YEARS without receiving any major update or tlc. Therefore, they are usually very slow, and have awful turning radiuses and AOE, making them a pain to ride, even if they are strong in combat. Although there are still plenty of semi-aquatic dinos that are still good for ocean exploration, they all seem to lack in either speed, manoeuvrability, or damage. That way, even if wildcard decide not to include many of the abilities above, I am at least still hoping the orcinus becomes the go-to underwater mount with its excellence at the three elements listed (speed, manoeuvrability, damage). The orcinus will be a great mount for a variety of underwater tasks: such as caves, missions, resource collection and just general exploration. I believe players will have a lot of fun speeding through the ocean on their very own orca, exploring the depths and conquering the sea! Do you have what it takes to domesticate such a clever, yet bloodthirsty demon of the ocean? VOTE THE ORCINUS CITONIENSIS NOW!- 4 replies
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Austroraptor - a traveler's worthiest companion
maposuar posted a suggestion in Creature submission archive
Dossier: Wild: These creatures are surprisingly friendly for a carnivore, I believe the only carnivore in this... place that doesn't attack me as soon as it sees me. They are incredibly protective of packmates. I tried to knock one out and tame it, long story short, the pack chased me for a forest and a half. They live in forests, hunting parasaurs and phiomias and sometimes even attacking their close cousins, the velociraptor. They are one of the only dinosaurs that can catch up to gallimimus making it a prey item. I believe they may be able to be tamed using the traditional knock-out method, but it is much easier to passive tame. Tamed: They are some of the most well rounded mounts dealing mid to high dmg and being as fast as the galli , the alpha also has the strange strength boost like other pack hunting creatures. They are also smart enough to make marks on the ground and scratch the mark shape into the map for you and they can even hold some items. -
Tought we have the purlovia wich is inspired by racoon well look more like ancestor of raccons the giant racoon is bigger and stronger at the difference that he don't go into the ground. So, I propose to make a racoons but maybe instead of a little one like the image above make a giant that will be rideable this would be the only thing I would change about it. The giant racoon will be very good to travel trought the world fast or to transport stuff due to is high weight, but you can also use it for combat. So here is the ability: Creatue: Giant Racoon (I take suggestion for other name) Species: Procyon Lotor Time: unknown Diet: omnivore (prefer berry) Temperament: passive Passive abilities: Steal (when on the Racoon you can open the hive and beaver dam to take the thing in it without been seen) Stealth (when you are on the dino and the dino himself has the same ability has the guillie suit to hide from other dinos) Carrier (Weight is reduce by 25% in is inventory) Ability 1: night vision (since racoon can see in the dark you can activate a night vision that will allow you to see 40% brighter than usual, only at night) Ability 2: Climbing (You can activate the climbing mode wigh allow him to climb tree and wall as the same as thylacoleo) Rideable: Yes (need saddle) My idea for the saddle is that it can have two bag with 10 emplacement one on both side that will not count on the weight off the racoon Breadable: Yes Taming: You give him food in is inventory in is inventory nd he will go to the nearby water source to clean is food like racoon does in reel life sometime I take suggestions if you have idea, thank you all.
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So just a furry North American Camel that lived in the mid-Pliocene period. It would spawn fairly commonly in herds in the mountains and snow Abilitiy ideas you could shear it for its hair like the ovis. can seat 2 people keeps you warm like a dire bear or otter can produce milk (will have like regen buff to player and creatures if drank) bite attack kick attack great thatch collector slightly slower than an equus good carry weight spit ability tamable by passive feeding like fria currys or something like that Level 20-30 saddle unlock (saddle not needed for 1 but needed for 2 riders) Good travel mount and pack mule with some cool benefits.
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- herbivore
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Chelydra Goliath is a snapping turtle that resides in the swamp regions of the ARKs. Wild : Chelydra Goliath is highly aggressive towards anyone that crosses its path. The sheer size of it and the powerful bite rivals many carnivores leaving its targets to bleed and then running away in the murky waters. They are active only during the night and are aggressive towards anyone that does not shine a light in their eyes, slowly backing away from the source while still facing it. In daylight, if anyone is unfortunate enough to get close to it, it will run suddenly extremely fast and proceed to bite them, leaving them to bleed. Domesticated : Chelydra Goliath can increase quality of items similarly how the crafting skill does by eating them. The item having a change of being destroyed in the process. The items can be retrieved once it spits it out. While in water it has a buff that increases speed and damage resistance. While on land / water, you can charge its bite to deal a huge amount of damage at the cost of slowed speed / bite wind-up after. While on land you can speed up while charging its bite to activate the bleed effect that lasts 30 seconds. Any other idea is greatly appreciated in the comment section below.
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- turtle
- sea creature
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