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The Kosmoceratops has countless abilities that involve paint. For example, when you feed the Kosmoceratops paint it will a new ability to the dinosaur for a certain amount of time: 1: Red paint will boost your tamed creatures around you by 10% Lasts two minuets 2: Yellow paint will provide tamed creatures with a 20% defense against wild creatures Lasts two minuets 3: Blue paint will provide tamed creatures with a 25% gathering efficiency Lasts five minutes 4: Green paint will provide your Kosmoceratops with a poisonous bite which allows you to knock out wild creatures Lasts five minuets 5: Purple paint will provide your Kosmoceratops with a 10% crafting skill bonus to creatures and players around you. Lasts two minuets Taming To tame your very own Kosmoceratops you would have to make a certain amount of lazarus chowder depending on the level of the creature you find. 1. you would have to feed the creature 1 lazarus chowder for levels 1-20 2: you would have to feed the creature 5 lazarus chowder for levels 21-50 3: you would have to feed the creature 10 lazarus chowder for levels 51-100 4: you would have to feed the creature 15 lazarus chowder for levels 100 and up Once you have fed the creature the correct amount of lazarus chowder you will have to complete a minigame in order to fully tame it. To complete the minigame you have to collect from the correct bush that matches what the Kosmoceratops is craving. The way you know what bush to collect from, you will have to look above all the bushes in the area and the bush berries icon will show up. Special Abilities The Kosmoceratops can use its tail as cannon. Furthermore, if you put crystals in its inventory, you must press the attack button, trigger, etc. Moreover, it will shoot out a crystal cannon ball that can destroy structures up to the metal tier. Also, this attack can knock out karkinos and rock elementals (Each crystal cannon ball requires 100 crystals and 10 cementing paste to make). Also, the horns of a tamed Kosmoceratops can be used as a type of musical instrument which can be used to boost your herbivores defense and damage by 5%. However, if you use a wild Kosmoceratops horn, it will make the wild creatures around you become hostile towards you. (Horns break off over time and grow back) Common Name: Kosmoceratops Species: Kosmoceratops Richardsoni Time: Late Cretaceous Diet: Herbivore Temperament: Territorial
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- rideable
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Rodhocetus Kasrani Rodhocetus is a genius off early whales Wiki: https://en.wikipedia.org/wiki/Rodhocetus Name: Rodhocetus kasrani Group Mammal Time: Eocene Diet: Piscivore Temperament: Territorial/docile Rodhocteus is a amphibious whale who would be a fearsome foe on both land and sea. I feel ark`s oceans need a new BIG creature but actualy beeing abel to leave the ocean and stil be decent is preferd so I think this could be a fun creature to fit that role. It has alot off health and great damage, it`s quite fast and mobile in water but become more sluggish (while stil decent speed) while on land. Size will be simular to the astrocetus but maby a bit bigger. I feel the ocean in ark need a new BIG creature and I think it would be fun to have something that also can go on land and be decent. Dropp: Hide, meat, blubber (can be turned into oil in or used in cooking or consumed to stay warm/ regain stammina or heal carnivores), smal chance for silika pearls, black pearls and blueprint. Dossier: Rodhocteus is a name that strike fear into the heart of any seafaring surviver. This leviathan is feard and worshiped bye many often tried to catch and tamed buy multiple tribes but few even survive to tell the tail. It is a creature off duality not just because of it`s amphibious nature. I keep hearing tails off this blod thirsty monster that destroyes everything in it`s path, a creature abel to stop a ranging giga, but a few also describe it as a gentel giant who`s main food is simple fish. Even when I myself stod face to face with one it seemed more intrested in basking in the sun nothing like the stories I have heard so many told off it. And while few have succeeded a few have managed to get thees Behemoths on there side. Rodhocteus is a wounderfull sea mount as few creature dare to face it and it`s thick hide seem to protect it from the poision form the cnidaria. It has a remarkable abillity to fillter out the non edible part off it`s pray allowing it to farm large amount of chitin, hide, cementingpaste and silica and black pearls. Wild. Rodhocteus is mostly found in the centers`s oceans but can also be found basking on it`s beaches. It is mostly docile only attacking if provoked but it will turn aggresive against any raft or sea platform. It don`t agro on much else than coelacanth, megladons and leedsichthys and occasionally the nearby crustaceans. Domesticated: For those who can domesticate a rodhocetus these giants becomes wounderfull travel mounts for those who seek to explore the depths off the ocean, while as a mammal they do need oxygen rodhecetus can hold it`s breath for hours and seem to fear non off the other inhabitants off the deep. They can also serve as Cargo haulers even carring larger items and even herds of smaller creatures within it`s mouth. Rodhocetus seem to have adopted to store whater within it`s nasal cavity that it can eject at will. Some uses this ability to irrigate there crops, stop fire, relieve wounds and some just use it to cool down on a warm day. Take this with it`s majestic but intimidating bellow that seem to even intimidate the gigantosaurus rodhocetus can be great for defending and supporting your tribe and your homes. Abillities: 1 Left click Bite: A slow but powerful bite attack. 1.5 Mouth full: Hold down left click to swoop open rodhocetus`s mouth to pick up and store things in it`s mouth. It can pick up small herds off smaler creatures like wolfs. It can also scoop up parts off your base to relocate it, 2-4 foundations depending how much is on the foundations. Pressing left click again alows you to spit out creatures and survivors while holding let place down items and base parts. 2 Right click: leviathan`s Bellow Land: Rodhocetus emit a deep and powerfull bellow that disrupts all passive abillities and effects like: Ally: stops ally creatures from fear, bleeding and debuffs. Enemy: Stops passive boosts like dadedon healing, water buffs and giga and charcar rage. Water: While in water it works like ecolocation and finds wild and enemy creatures, explorer notes and reasurces like oil nodes. 3 Splash/body slam: While close to the water surface press space to luach yourself upp and slam down. this dismount enemy survivors and deals great damage to rafts and seaplatforms. the more momentum you have the greater the power. Passive: Thick blubber: Imune against torpor and cnidaria toxin. Bonus abillity: It stores water that it can blow out thru it`s blowhole to stop fire and give temporary healt regen to ally. While at the water surface blast out water thru it`s blowhole and make a rainbow like the basilosaur. Taming: To tame on for yourself you need to use rafts to wear it down. Rodhocetus will attack the raft (need multiple rafts for higher level, metal is more effective than wooden rafts) it will calm down allowing you to passive feed it. Saddle: I think a platform saddle could work well but I also se it just having a normal saddle. thank you for cheaking out my subbision hope you have a nice day.
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THE BIG DOG IS BACK Name - Amphicyon Monsthorax Period - Miocene Diet - Carnivore Temperament - Aggressive DOSSIER - WILD Found within the highest mountains and coldeat caverns of the ARK, Amphicyon Monsthorax is a colossal canine, a mix of Dire Bear and Dire Wolf with qualities both combining and separating itself from its close cousins. Its limbs are incredibly strong and thick, able to leap incredible distances and pin down its prey, only to rip them apart with its powerful jaws, having a particularly gruesome habit of coating its face with blood. This, subsequently sends it into an aggressive frenzy and scaring away anything smaller than it that would seek a fight. It's incapable of climbing due to its shortened claws, but it displays impressive ability in scaling walls with jumps, though young Amphicyon or unskilled riders may quickly find themselves scrambling for leverage if they move sloppily on steep mountain faces or walls. DOMESTICATED Taming Amphicyon is no small task. Their thick, shaggy fur makes tranquilizers pretty much unusable, but their aggression is far too high for a passive tame, especially in their Bloodlusted state. That is, unless the Amphicyon is hungry. Much like the ancient canines of our time, you must gain a starving Amphicyon's trust with feeding it meat, and ideally, said meat will be drugged to knock it unconscious, for a safe taming experience. When tamed, they make for a nigh unparalleled travel mount, capable of scaling any mountain with their powerful jumps. Their pelt simultaneously provides insulation from the harsh cold of the mountains, and is able to naturally protect it from projectiles, though explosives and fire are able to bypass this protection. Their thick forelimbs also allow them to pin down any unsuspecting prey, be it man or beast, before then being subject to being ripped apart by the Amphicyon or even shot at from a skilled rider, allowing them to become even more fierce for whatever battle comes next. MECHANICS - Standing at a size rivaling the Andrewsarchus, the Amphicyon is a colossal relative of the Direwolf, aptly nicknamed Bear-Wolf for its massive stature and thick claws and arms. They're found in the absolute coldest norths of The Center, in the Tundra, mountains and Edge of the World zones, feasting on Mammoths, Rhinos, and even other wolves. Living in such intense cold has allowed their fur to grow incredibly thick, stopping any tranquilizer from penetrating their flesh and reducing incoming damage from bullets, though explosives like rockets and grenades, as well as flamethrowers, flame arrows, and oil jars, are still able to cause significant damage. They're naturally aggressive, attacking pretty much anything in their area and boasting the ability to pin down creatures smaller than them, including Raptors, Carnos, and even small fliers like Pteranodon and Tapejara. This also allows them to dismount riders. When pinned, the Amphicyon will bite down on its prey, causing significant damage. Players are able to escape by attacking it with a firearm or net launcher, but any other melee attacks will do very little thanks to its thick fur. Creatures are unable to escape from a pin, however the pin will end after around 30 seconds, allowing the creature to escape so long as it has sufficient health. In the wild, Amphicyon have a natural hunger meter that is refilled by eating corpses. When an Amphicyon hasn't eaten in some time, it will enter a starving state, indicated by slobber coming from its mouth and a significant debuff to its speed. When starving, the Amphicyon is significantly more aggressive to mid-sized animals, but less aggressive to players and smaller creatures. In order to tame a wild Amphicyon, you have to insert a Narotic into a wild corpse, drugging the meat, before then dragging the corpse towards Amphicyon. It will slowly approach and eventually eat the corpse, and when consumed, it will then start to follow you. You then have to either kill a new creature and repeat the process, or feed it the next corpse you have. Eventually, the drugs will kick in and the Amphichyon will be knocked unconscious, allowing for the usual ko-and-feed tame. When tamed, the Amphicyon is a jack of all trades for solo players and nomadic tribes. Boasting impressive attack, a natural resistance to most incoming damage, and incredible mobility, it'll be a premier travel mount for the most dangerous areas in Ragnarok. It boasts natural insulation from cold, though not from heat, and a somewhat impressive weight stat for carrying items across long distances. Like its cousin, the Dire Bear, it has the ability to pick up speed over the course of a sprint, though it suffers the same drawback of being unable to retain said speed when turning. This is, however, made up for in its incredible jumping ability, able to scale impressive heights in one leap, or jumping from wall to wall to effortlessly scale even the tallest mountains. However, when jumping from wall to wall, you must be quick and keep your momentum, otherwise the Amphicyon will begin to rapidly descend due to its small claws' lack of grip. Thankfully, its habit of high jumps gives it significantly reduced fall damage even from particularly steep heights. It's a poor swimmer due to its weight, and should ideally never be put anywhere near water. While lacking in the Dire Wolf's ability to hunt in packs and gain buffs from its packmates, it instead is able to let out a confidence-boosting howl to increase the defense of its teammates, allowing it to also act as a durable support mount in large-scale battles. Lastly, the Amphicyon is able to use its massive forelimbs to pin down smaller animals. When it attacks a pinned creature, it will become coated in blood, and gain the Bloodlust effect. Bloodlust, similar to the Carcharodontosaurus's Bloodrage, is a buff that gives the Bear-Wolf increased damage, but the blood also causes nearby smaller creatures to be intimidated, reducing their damage, and ensuring that trying to outmaneuver or flank an Amphicyon may end poorly for the recipient. It can be refilled by pinning down and attacking another creature, and will gain extra time if eating a corpse. CONTROLS - Left Click/Primary Attack - A traditional bite attack. When standing still, this attack is quicker, able to string together powerful knockback-inducing paw slaps with bites. When running, it can only bite, but it gains the ability to lunge in the opposite direction similar to the Sarco if the player is facing the opposite direction, handy for gaining the upper hand on more mobile opponents or escaping a fight it may not be to win. Right Click/Secondary Attack - A large paw slam, which pins down any small creature in front of it. Creatures its size or larger will instead be knocked back, though creatures above a certain size threshold are instead immune to the knockback effects. When held down, it becomes a straightforward lunge, pinning down anything caught in its way. This will then allow the Amphicyon to bite down and gain the Bloodlust effect. C/Tertiary Attack - The Amphicyon howls, increasing its allies' vigor and boosting their defense for a set amount of time, which can be reset with each howl. While not as strong of a buff as a Yutyrannus, Shadowmane, or Carcharodontosaurus, it is able to move while howling, allowing for the howl to be provided to allies further away. Space/Jump - Like the Karkinos, Procoptodon, and Shadowmane, the Amphicyon is capable of long-distance jumps by holding down the jump button, and boasts the unique capabiltiy of wall-jumping, chaining jumps from one wall to another, allowing for scaling of particularly large and complex bases, or the large mountains it calls home. As well, when mid-air, it can also decide to divebomb onto a creature beneath it, allowing it to lead straight into a pin on smaller creatures, or doing impressive damage on creatures its size or larger. UTILITY - PvE - Amphicyon, while not as agile as something like a Dire Wolf or Raptor, is nevertheless an incredibly valuable travel mount. Between their power, speed, jump heights,, impressive weight stat, and ability to support teammates, it works as an invaluable member of any caravan or slow traveling party, so long as you keep them away from the water. PvP - It works equally as well as a proper war mount. While lacking a pack mechanic, they work excellently in picking off smaller and more agile mounts thanks to their Bloodlust mechanic, pin and overall bulk, as well as their ability to turn on the spot and jump out of any conflict that becomes too dangerous. As well, their supporting howl can be used in large armies in conjuction with a Yutyrannus to further boost a tribe's war mounts and boss fighters. WEAKNESSES - The main turn-off for most when taming an Amphicyon is simply its habitat. It lives in intense, harsh climates rife with predators, so you have to be truly dedicated and sure that you want it before making the trek, though particularly capable players are likely able to lure it into more temperate climates safely. As a tame, Amphicyon is a jack of all trades, but a master of none. It lacks the speed of a Dire Bear or Andrewsarchus due to its increased bulk, but also lacks both of their impressive weight-carrying abilities. It can't reach the same heights as a Procoptodon, and it isn't as capable of climbing sheer cliffs as a Thylacoleo or Megalania, but it nevertheless utilizes each of their abilities in its own unique way. It has many tools to punish greedy mobile mounts, but it struggles with quick turns and running from fights, meaning it's best to avoid contact with larger creatures like Rexes or Rhynios.
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Platecarpus: Speed Demon of the Sea and Bleeder
OverRannus posted a suggestion in Creature submission archive
Platecarpus is a small Mosasaur that lived in the Late Cretaceous around 20 feet long. I have no pictures or real ideas for the animal except three, It would be the fastest aquatic and be a deinonychus of the sea and Thermal Vision as they are closely related to monitor lizards. Plus, a taming method where you have to passively feed it Ammonite Pheromones. And that is basically it. Any other Ideas to add on will be happily used and the person who gave it will be thanked it the replies. Please look at Wikipedia for references of this creature.