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Found 19 results

  1. Most OP weapon/tool in ark

    What's your guys thoughts on the most useful/powerful weapon or tool? I'm gonna say spyglass Not only do you see levels and other info, it's also an indestructible blunt object to beat things down with! Smarter or more persistent players can even make one at lower levels when it's even more essential. Just wish I could use it to see levels through green house glass
  2. New Mod Organization Tool

    Hi everyone, I'd like to know if anyone would be interested in a new tool that allows the user to arrange, activate and deactivate installed mods? I wrote the tool for myself after having a few frustrating moments dealing with issues that cropped up when the mod order wasn't quite right and after a bit, I even forgot which mods were and weren't active. I just can't imagine going back to having to de-activate and re-activate mods to rearrange mod priority again. Originally this tool was one of several I expected to complete and package together (Features I feel WildCard missed which I would have included from the very start). The other phases of the project have not yet started and as this tool stands now, I have not included support for other languages and haven't tested it on the full range of what will ultimately be supported systems. However, if there is enough of a demand for it at this stage, I might be willing to put in the extra effort now before the next phases of development are finished to get this in the hands of those who would want to use it faster. In the case that there is insufficient immediate interest, I will begin work on the other phases of the overall project (mentioned below) and if that happens, it may be a while before I have time to dedicate to adding the finishing touches to this tool; distribution could end up being pushed back for up to a year or possibly even longer. P.S. I know there is a possibility of deprecation if WildCard changes the MOD UI for SP and this would indeed duplicate the functionality I have ready now. However, if you knew the full scope of my project, I'm sure you would undoubtedly see my dilema. To give you at least a general idea what would be set back, my completed project also encompases full support for SP character profiles as well as MP host profiles which will allow not only the option of selecting which character to play but also which world, config options and mods are in play for each profile independent of the others. In the end the full set of utilities will offer the ability to try different things out without screwing anything up; I guess I should also mention that I do have profile configuration sharing and a few other things planned as well. I expect the completed workbench to include tools for everyone (SP gamers, Server Hosts and Modders alike) to insure maximum compatibility and flexibility when it comes to those supporting and playing ARK. And once I have all of this trivial stuff out of the way, I'm going to be dedicating my time to the world of modding ARK (that is unless I have other ARK related projects underway first). If you like, you can leave a comment to let me know what you'd like to see happen. Thanks Everyone!
  3. ARK RCON tool ACCIon

    I have a while looking for a RCON tool which manages multiple servers at the same time. Unfortunately I have not found one. That is why I wrote one by myself. And in case someone have same problem, I want to share it. ARK RCON tool ACCIon have the following function ARK RCON tool ACCIon ACCIon is a RCON tool for the administration of gameserver with RCON support. It's been developed for ARK: Survival Evolved, but was testet with Dark and Light. Functions Add up to 15 different servers for administration Get all the chatlogs from the server including timestamps, Steam name and ingame name of players Filter for specific types or groups of the chat Send ingame message, either to specific player or global Set different color for each server, for better readability Divide your servers into groups (e.g. game specific, PvE vs PvP) Show online players Mark new (unseen) players for seven days Send commands to all servers, groups or specific servers Commands can be delayed and repeated Delayed commands are shown in a query Commands can be set to a specific execution via the "auto" function Can be repeated daily Warnings can be set for auto commands (via broadcast message) with custom text. #time is available as a placeholder for the time left until execution Logs(Chat) are saved to log directory Download the last version here: ACCIon Let me know what you are missing or how you like it.
  4. Hi everybody, Slow Internet person here. I got really tired of having to deal with a slow internet connection... which has made looking up dino and item commands a pain. So I sat down and compiled them into an excel spreadsheet.... Yeah, these commands are old news... and yes they absolutely came from the wiki.. (give credit!) so if you got awesome internet, just go there.. you can find every stitch of this same info right on the wiki... but if you are stuck playing offline at times like me, or you would just like a handy external reference guide.. well, here ya go! Enjoy... and I threw it together fast, so lay off me on any spelling errors. lol Post script... excel version 2013 JAB Ark_Master_Item_&_Command_List.xlsx
  5. [Tool] Clusterchat

    Unfortunately my original topic was moved to "Bug Reports & Support", and I can't seem to PM a mod to move it back, so I am recreating the topic here again. Since I am running my own cluster of 4 ark servers, I have been searching a while for a way to enable chatting across all 4 servers. Especially since my servers are rather low populated. After my search was unsuccessful for some time, I decided I should create something like this on my own. As it seems, it will not be possible to solve using mods, so I came up with an RCON-based solution. I wrote a little program which connects to a given number of servers using RCON, and reads the chat messages of each server. When a new message arrives, it is forwarded to all other servers, and sent as server message (yellow text). Source code as well as binary downloads for linux and macos are available on github: https://github.com/patrickjane/arkclusterchat If anyone wants to try it out, any feedback would be welcome
  6. Dears, As you know setting rank to structures and dinos can be a pain, so the suggestion is to create something similar to a paintbrush to "paint" the configured rank into a structure or dino. For example, you equip the tool and when you point to something it will pop up a configuration window for activation rank, inventory rank, whistle rank, dino inventory rank and dino mount rank. So once it set up, you can just point at things to set the rank. like painting ranks. For tribe admins this will be a HUGE tool.
  7. Clusterchat :)

    Since I am running my own cluster of 4 ark servers, I have been searching a while for a way to enable chatting across all 4 servers. Especially since my servers are rather low populated. After my search was unsuccessful for some time, I decided I should create something like this on my own. As it seems, it will not be possible to solve using mods, so I came up with an RCON-based solution. I wrote a little program which connects to a given number of servers using RCON, and reads the chat messages of each server. When a new message arrives, it is forwarded to all other servers, and sent as server message (yellow text). Source code as well as binary downloads for linux and macos are available on github: https://github.com/patrickjane/arkclusterchat If anyone wants to try it out, any feedback would be welcome
  8. Hey there fellow ARKthusiasts, I decided to make a webbapp from my scripts, to generate entries for the Game.ini configuration file, to share it with the community. I am a mostly selftaught developer and this is my first deployed project . I created this mostly for the learning experience, so I am open to constructive critizism and stuff! I hope this tool can help you configuring your server/singleplayer. It should make the procedure more clearly and user friendly, so give it a try. Available features: OverrideEngramEntries (set for each: required level, EP cost, hidden for players,prerequisists) HarvestResourceItemAmountMultipliers (set for each: multiplier, [eventually hide from supply crates]) RecipeMaker (create custom crafting rezipes) NEW: ConfigOverrideSupplyCrateItems Verfügbare Features: OverrideEngramEntries (ändere für jedes Engram: benötigtes Level, EP kosten, versteckt für Spieler, Engramabhängigkeiten deaktivieren) HarvestResourceItemAmountMultipliers (andere für jede Ressource: Multiplikator, [eventuell aus den Versorgungskisten ausschließen]) RecipeMaker (eigene Craftingrezepte erstellen) NEU: ConfigOverrideSupplyCrateItems Links The tool rests here(http) and here(https, selfsigned!) For support, critizism and suggestions visit the Steamdiscussion or my Discordserver /r/playark topic Further features for the future: DinoSpawnWeightMultipliers NPCReplacements PreventDinoTameClassNames DinoClassResistanceMultipliers / TamedDinoClassResistanceMultipliers DinoClassDamageMultipliers / TamedDinoClassDamageMultipliers ConfigAddNPCSpawnEntriesContainer OverridePlayerLevelEngramPoints LevelExperienceRampOverrides ConfigSubtractNPCSpawnEntriesContainer / ConfigOverrideNPCSpawnEntriesContainer ... Vote for the next feature here: strawpoll.me/13488891 also: downloadable config file Djangoproject goes OpenSource
  9. We wanted to make a custom "LevelExperienceRampOverrides" recently but it can take AGES. I mean... if I want lets say... make level 4000 cap. So we made a tool that generates the level ramp. Maybe, you just really hate MMO grinder - like playstyle? Well.. thats for you! Just adjust scaling to match your preferences . Player levels along with engrams and dino levels are all adjustable with multiple different styles and scaling options. WARNING! Newest version (v4) (as of 11.06.2017) may contain some bugs, that will be fixed as soon as you report them. Currently we know one issue that idk how to solve. It may affect very few, but still somebody. If you are having issues running the app and have ever installed QT framework on your computer, change name of QT directory if you have QT newer than 5.6.0 (for example from "C:\Qt\" to "C:\QtHidden\" features: -choose the number of levels you want to be created -set scaling (amount per level) -several styles including exponential, complex curve, static -in app tutorial/help -place for custom code -easy to follow UI DOWNLOAD http://dubba.pl/ark/ ------------------- current version change log: 4.6.101. iniial ------------------- version 4: -streamlined everything -maths re-worked -added real stock values and features like "real time preview table" -convenient wizard form! created by Dubba Thonny and myself. I have included a few screen shots.
  10. Me and my friends, we've been thinking suggestions and I will put them in order of preference. 1) That up to level 30 you would gain x0'5 of experience (what was gained at the beginning). From level 31 to 60 you would gain 0'75 experience (which would be a x1'5 from before) And from 61 to 100 you would gain x1 (which would be a x2 before) This we believe would give a better gaming experience to new players. Because with the current formula, players skip the stage of construction with wood, and the stage of weapons and tools of stone. 2) Put a slot for a backpack. There could be a small backpack that added 10 kg more to the character, another median that added 25kg more to the character and a bigger one that added 50 kg more to the character. 3) We would add more types of weapons. -Two-handed ax. -Spear of chitin and keratin. -Arrows stronger than Stone Arrow for crossbows and arrows stronger than Metal Arrows for compound bow. 4) More types of weapons materials. Weapons and tools better than metal tools and metal weapons. Maybe the new weapons and tools could cost metal, obsidian and crystal. These are our suggestions, thank you.
  11. Idea - New Paint Gun?

    Right so, today on some downtime while hatching some eggs in prep for a few planed boss fights. I started to fiddle a bit with the paintbrush and dyes. I made some coloring, a brush and a spray painter, and went about painting the base into all sorts of hues and rainbow collors cuz wy not Since our building is fairly tall, i cant get to 60% of the wall and what not simply cuz its out of reach. To combat this and get to these elusive walls, i grabbed the quetzal with the platform on it and started to use that as a mobile platform to reach these targets. Where upon I soon realized, its a pain in the ass and not really verry intuetive to have to mount the quetz each time you need to move, and then see the settings you had set on the spray painter reset each time you dismount to paint another 2-3 walls, before I had to move all over again and repeat the procces. I then thout of the idea, how about adding a kind of Paint Gun, i mean like a proper gun with the range of a soft gun or something, that shoots small pellets filled with dye. It wouldnt even be to hard to implement i would think. Keep the same config for it as you have allready with the Spray Painter. Balance it a bit by say...have it consume more dyes then a paint brush do, with the spray painter the best when it comes to efficensy, for a counter. As for a model, you could simply rework theallready in game flame thrower a bit. Scale it down a bit, remove the nozzle, shorten it and give it a darker hue, and volla...you got a brand new gun It is no more then a qualety of life item, but it would make some tedius in-game mechanics atm, a bit more "wanna pull my hair out" frindly ^^
  12. We have seen quite a few posts go around here about the how-to's of tracking players, what our system tracks, and more. I thought it might be a good idea to post this as a brief summary of what BattleMetrics is and what it does for any that are curious. What is BattleMetrics? https://www.battlemetrics.com/ is a server and player tracking service. Many of our tools are geared toward server admins, such as our RCON tool, but we do have features for players, namely our **Player Log**. How does one use BattleMetrics? The primary use for a player is going to focus around the player log. For any server that we list, we track every player that connects or disconnects from that server each time we query the server. Servers are queried anywhere between **once per minute** up to **once per thirty minutes**. Paid users who favorite servers are guaranteed to have those servers queried at least **once every five minutes**. The accuracy of our data depends heavily on the population of the server. Furthermore, we supplement our public pages with data supplied to us over an RCON connection, if one exists. For Official servers, this is simply impossible, as I do not believe Wildcard ever intends to use our RCON service (if RCON is even enabled on those servers). For those unofficial servers that do use RCON with us, the Player Log is extremely accurate, with updates streaming in as we receive them (typically in 15 second intervals). How does BattleMetrics track players? This is the single most common misconception we see spread around the internet. The short answer is **it depends**. For servers that we do not have an RCON connection with, we are limited to what info we get from the Query, which is **Steam Name Only**. For RCON-enabled servers, we track at the Steam64ID level, meaning that every player profile for that server is a unique person, whether you can see it on the profile or not. What can I use BattleMetrics for? The single most common use for our Player Log service is to determine who raided you and when or to plan a raid of your own depending on when someone is going to be on or offline. For those of you seeking revenge, our system is one of the only tools available that can help you track players *across* servers. There are numerous use cases for the log, and with some clever detective work, you can find out a lot about the people you are playing with. Are there any more features coming for players? Yes. In the not-too-distant-future, we hope to have a fully searchable player database, as we do for servers, so that you can search for any individual player without needing to know what server they are on that moment. Additionally, we hope to increase the accuracy of our tracking, if at all possible, by exploring ways to report the Steam64IDs of individuals connected to any given server. We still do not know if the latter feature is possible, but we do know it is not possible with the information currently offered over the public query protocol. If you have any questions, feel free to post them in this thread, or join our discord at: https://discord.gg/mXrtpbw Best, Hordicus BattleMetrics Team
  13. Ark Creature Manager ( ACM ) is a little application that lets you add new creatures to your map. New creatures are taken from all your installed mods. Now you can mix Annunaki Genesis/Extinction Core/Monsters Ark/PG God Dragons and PG Indominus Rex Nemesis creatures!! More info here. http://steamcommunity.com/groups/ArkCreatureManager
  14. Fellow ark players! Updated till patch : V255.5 (last checked 14 March 2017) Current features - MySQL based database to contain your creatures in. - Secure Login system to keep your account safe! (Dont use password that u dont want to compromise, passwords are hashed but I cannot garantuee 100% safety) - All latest creatures till the patch version on top of this thread. - Pictures of each creature (thanks to dododex for allowing me to use them) - Dododex inspired Stat calculator to see if the desired stats are achieved or not. - dododex inspired chart to visualize the stats provided. - Bug report Form, Please use this if encountering any pesky bugs!, OR just leave me some general feedback Now, what does it do exactly? Its simple, U register yourself, then u can proceed to fill in your tamed or bred animal stats. with a little side note that most of you should note, it only works with the Vanilla base bred stats AKA the stats that u see PRE-TAME, so when your dinosaur is unconcious before the tame is complete, except ofcourse when u bred the animal, in that case the calculator doubles simply as a form to write the bred stats down. I also included a calcutator heavily inspired by the dododex stat calculator. With that I mean i pretty much tried to implement the same features, but with my own future-proof JS code to keep it more versatile. I hope I didnt break any copyright lawsuits in the proces. Anyway, this calculator will show u whether or not the stats are any good for your particular specimen. After u filled in the form, U just press save form and in the "my dinosaur" tab u can recall your animal, and optionally delete it. PS: no commercials, ads, or any form of monetising. I want to keep it as slick as possible. here is the link: http://www.arkmanager.tk That is all! I would very much appriciate any constructive criticism and bug reports, opinions, extra features. etc. I will be monitoring anything very frequently and try to improve on whatever is needed. Please keep the following things in mind when using the online tool. First of all, THIS IS VERY IMPORTANT! remember your password. I made it secure, but cannot restore any passwords, nor see it. Its all hashed and salted, there is no "forgot password" function either! I have one in the makings, but really, just write your password down just in case. if you really need a new password u will have to contact me through this thread. Never trust it completetly, I did some heavy testing but it uses experimental features, I also admit i am not a professional and do this merely as a hobby. I do plan on making it better and improving it! So with this in mind there a backup function, please use it. I cannot assure that all your dino's will be safe until proper testing is done. I will do however everything to keep your dino's safe. This is not a mobile friendly app, making it so costs me a bit more time due to the extra coding, please use your browser for now, I coded it based on Chromium, Internet explorer en firefox should work but I dont think all screensizes are supported, if u cant see some stuff try zooming in/out. Please try to break it, this allows me to fix any bugs. But dont forget to report whatever bug u find. I tried to make the tool as secure as possible, but I would like to call on your goodwill to not try to hack it, or tampering with it so it stops working, Really, just please dont DDOS it. Lastly, I have yet to find out how the database will perform under heavy load, the website may become unstable at some point. Since all your dinosaurs will be written in one giant table, and filtered out with some intelligent algorithms. If this proves to be slow or buggy il be switching over to one table per member. EDIT; after several months of testing I havent come across Issues yet, but I am monitoring it closely. performance-wise its top notch so far but am kinda limited in multi account functionality Huge thanks for dododex for being my inspiration! Please excuse my english as well, Im not a native speaker or writer.
  15. TL;DR: https://www.battlemetrics.com/rcon/about A web-based RCON tool that allows you to maintain a persistent connection to your server. Tracks players and admins so you can watch your community and staff. Many features to come. Hello everyone, Most RCON tools available for ARK are free desktop clients that give you some ability to run/monitor your server, but are often limited in what they can do and where you can take them. BattleMetrics is here to solve that problem. Our system maintains a constant RCON connection to your server, saving player information, chat logs, and administration logs so that you don't have to go scrounging when you want to find out what happened on your server while you were away. Currently we support BOTH getchat and -servergamelog as RCON options. Note, however, that -servergamelog can cause instability in servers. (Note: with getchat, only one RCON connection can be active at a time if you want to avoid chat constantly resetting. With our system, this is no problem. All of your admins will share the same connection through our server. You'll never lose chat logs again.) Here are a few of our key features: Triggers We allow you to automate routine tasks such as autobanning players with VAC Bans/VPNs, filtering and tagging player messages, send messages to new players, etc. We offer you an unprecedented amount of control in determining who you let in your server. Some interesting examples of user-created triggers: Reserving a player name for the Admin Sending an email to yourself whenever someone says "!<your name>" in chat. Kicking anyone with a player name that violates community rules via a regex filter Creating a de facto whitelist by kicking anyone who doesn't match the criteria (SteamIDs, for example) There are simply too many benefits to our trigger system to list. What creative uses can you come up with to make your job easier? Ban Lists Create and share ban lists with other communities to reduce the number of problem players joining your servers. Limit the permissions of those you invite to your ban lists: you have full control over what other communities do with your list. Opt-out and create exemptions for bans on a list so that you don't have to be bound by every decision on a shared ban list. Quickly ban players with pre-populated ban templates. Scheduler Send messages to the server on a customizable schedule. Automate your broadcasts by the minute, hour, day, or month (both by date and day of week). Pick the type of schedule that works for you. We provide three templates: Simple, Warning, and Advanced. VAC Ban Detection We automatically detect and flag users with VAC, economy, and community bans so that you can see who is more likely to be a problem. Staff Permissions & Security There's no need to hand out passwords to your staff anymore. In addition, you can limit what they can do. New staff member that you don't quite trust? Give them permission to issue bans up to 3 days long or however long you want. We've made permissions and staff roles fully customizable. Because we only use one RCON connection to your server, you won't have competing RCON clients erasing chat logs anymore. You can have as many users connected through our system as you like without disruption. Player Logs We track players based on name, Steam ID, IP, and GUID. We cross-reference these identifiers against other players in our database. When you go to view a player profile, you can see if they've joined under a different name, IP, etc. You'll also get to see what other servers we've seen that player on before. On the server information screen, we flag first-time players with a star next to their name. The player profile will also show if that player has ever been kicked or banned from the server before, easily allowing you to keep up with repeat offenders. Ban Synchronization We allow you to group your servers into organizations and then issue organization-wide bans. The bans are in our system so you can easily see and keep track of your ban list. You can store more information, detailed notes, and prevent a player from joining any of your servers at the click of a button. We also support exporting ban lists so that you can have backups if need be. Administration Log See a detailed history of what your staff has been up to. It has never been easier to see if your staff are using their powers responsibly. Mobile Since this is a web-based RCON tool, you can access and administer your server from anywhere. Dashboard- View Multiple Servers At Once We allow you to view all of your RCON-connected servers at once from our dashboard. You can issue most server commands and send messages to all your servers at once. You'll no longer need to keep multiple windows open to keep track of your server network. Our Bans May Cause a Banned Player's Game to Freeze Our system kicks banned players so quickly that they may never fully load into the server. Due to a bug or a feature with ARK, the player has to manually exit the program in order to attempt another connection. Steam ID to GUID Conversion For those of you with ArmA servers, you'll be able to tell who has been on both your ARK and ArmA servers. Let us know what you think about this tool in the thread below, or send us an email at [email protected] I hope you all find this tool helpful and good luck with your servers! Hordicus BattleMetrics Team https://www.battlemetrics.com/ TL;DR: https://www.battlemetrics.com/rcon/about A web-based RCON tool that allows you to maintain a persistent connection to your server. Tracks players and admins so you can watch your community and staff. Many features to come.
  16. Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  17. Dino Manager

    Hi all, My Dino breeding spreadsheet started to get a bit over-full and hard to navigate, so I decided to build a website that held the same function - but also available for others to use for their own breeding/tracking purposes. It's still being worked on, and I would be happy to hear any feedback, or ideas that would make it more useful for you. Find it at https://dinomanager.com - edit: for some reason link is not clickable after submitting, probably due to my low post count, so here is a few screenshots of the site. Filtered to only show Pteras: I'll be writing up some help texts in the coming days. It should be fairly self explanatory to use, but in summary it's a site to store the base stats of your dinos as you hatch/tame them. The highest value will be highlighted, so when you filter down to the species you want, you can easily see which dinos would be good breeding candidates. The goal is to have an entire row be highlighted. Eventually I'd like to add a tool to help calculate the base stats from a dino that has been leveled, but that can be a bit more tricky. The points that are displayed when entering a dino are calculated based on some testing I've done, but since the tamed dino nerf I'm not 100% sure those values are correct - the giganot is most certainly wrong. Use them as a rough guide - excluding the giganot, the values should be within 1-2 points of what is displayed. Planned updates, priority ordered: (order represents importance to devs, not necessarily how soon it will be done) Mobile friendly! Option of storing points or actual values Option of updating a dino with post-tame stat increases (XP based stats) while still retaining base stats for breeding referencing CSV input/output (or some other mass in/out) Fertilized eggs - a placeholder for a baby dino that remembers parents, but not stats Store dinosaur colours Family tree tracking, a baby should link to it's parents if the parent exists Having a 'notes' area for each account (handy for tribes sharing an account, or just leaving yourself some notes like 'breed baby x with baby y once mature' Images to store with the dinos Taming calculator similar to crumplecorn, with the ability to add to your dino's once completed Updates: All tameable dinos added Added some form validation to make it a bit easier to see what is needed Added the ability to hide individiual rows (handy if you have many dinos of a certain species you want to hand pick from)
  18. Hi everyone, i have made a A-Calc taming calculator and companion app for Android devices, iOS devices and Windows Apps (Windows UWP / Windows Mobil). The Dino Taming Stats from last Ark Dev Kit are included. I hope that Tool can help you. Check it out Zähmung Rechner und Begleiter App Funktionen: - immer das neuste ARK Dev Kit und persönliche Testdaten - Kompatibel mit PC, Xbox One und PS4 Version von ARK: Survival Evolved - Zähmung Rechner Zeit für verschiedene Futterarten und Futter Anzahl - Schläfrigkeit Details und Berechnungen: benötigte Narkotikum, Narkobeeren und Bio Toxin - Knockout Technik Details für jeden Dinosaurier - Extra Zähmung Details, Effektivität Bonus Level, Max Level Info und XP für Dinos töten - Ressourcen Farmen Top3 für jeden Dinosaurier oder Kreatur - Narkose Timer und Aushungern Zähmung Rechner Timer mit Alarm - Rezepte und Farben - Skillbaum: zur Zeit nur Englisch verfügbar & Admin Befehle - Trockenfutter Kibble Rezepte Übersicht und Info direkt bei Dinoauswahl - Sattel Rezepte und Info - Angepasste ARK Karten: The Island, The Center, Scorched Earth und Ragnarok von A-Calc - offizieller ARK Wiki Link für jeden Dino oder Kreatur - Zucht Zeiten: Berechnungen mit Multiplikatoren - Wilde Dino Stats: Berechnungen und Übersichten - Tragbar durch: Übersicht und direkt bei Dino Auswahl - Patchnotes Sektion für PC, Xbox One und PS4 - Zähmung Geschwindigkeit und Futterrate Multiplikatoren für individuelle ARK: Survival Evolved Server - z.B. "0.5" / "2" / "5" / "0.25" - Einstellungen werden automatisch gespeichert (Multiplikatoren, Level, Waffenschaden, Nahkampfschaden, Sprachen Umschalter usw.) - Multi Sprachen Interface: schalte zwischen Deutsch, Englisch, Russisch, Spanisch, Italienisch, Französisch und Polnisch hin und her - benutzerdefiniertes einzigartiges Neuberechnen: hinzufügen und entfernen von Futter via touch Interaktion oder manuelle Eingabe Taming calculator and companion app current features: - always newest ARK Dev Kit and personal testing data - compatible with PC, Xbox One and PS4 Version from ARK: Survival Evolved - taming calculated time for different types of food and food quantity - Torpor details and calculations: required narcotics, narcoberries and Bio Toxin - Knockout details for each dinosaur - extra taming details, effectiveness bonus level, max level info and XP for Killing - resources gathering Top 3 for each dino or creature - Torpor timer & starve taming calculated timer with alarm - Recipes and dyes - Engram calculations & Admin Commands - Kibble recipes overview and info directly by dino selection - Saddle recipes and info - Custom ARK map: The Island, The Center, Scorched Earth and Ragnarok by A-Calc - Official ARK Wiki link for each dinosaur - Breeding times: Calculator and multipliers - Wild dino stats: Calculator and overview - Carryable by: Overview and directly by dino selection - Patchnotes section for PC, Xbox One and PS4 - taming and foodrate multipliers for unofficial ARK: Survival Evolved Server - e.g. "0.5" / "2" / "5" / "0.25" - settings are saved automatically (multipliers, level, weapon damage, melee damage, language switch etc.) - Multi language GUI - more languages will come: you can switch manually between english, german, russian, spanish, italian, french and polish - custom calculator and unique return calculations: add and remove food via touch interaction or manually input Showcase & Changelog http://www.a-calc.de/showcase.html Downloads: www.a-calc.de Google Play Store Apple Store Fröhliches Zähmen alle
  19. A program for builders tired of typing commands into the console. ARK Commander holds an up to date list of entities, dinos and mods that you can spawn with a simple 'double-click' plus many other useful functions. Commander Usage Double Left-Click to give 1 item Double Right-Click to give a stack limited by the Amount slider First time users, please go into Config first and setup your preferences. * The default key for displaying and hiding Overlay mode is "ALT" Running as Administrator may be required. CustomCommands.xlsx and MapBookmarks.xlsx are the only tables you can edit. The other xlsx tables in your "My Documents" are overwritten by the updater service. DOWNLOAD http://sparcmx.com/ Version 1.0.65.1 https://discord.gg/3EXA2MU Version 1.0.7. beta4 public