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Showing results for tags 'territorial'.
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I think we can all agree that the dinosaurs are the most attention-grabbing thing in the game, and I get it, they're cool. However, I believe that the mammals deserve to be loved too, and what better way to do it than by adding a new member to their ranks, and a pretty good one at that! I present to you... That's right! We're getting a hippo in the game, hopefully. Let's not get ahead of ourselves though, first we need to talk more about our chunky friend over here. As you've read, it can't be tamed by the ol' tranq and feed, instead I thought of something to make it stand out from the rest of the mammals. Much like the Wyverns and their many predecessors, it must be raised in orden to tame it, making it the first mammal to have the raise-only taming method. And I know what you're thinking, 'wouldn't it be dangerous to separate a future killing machine from its family of killing machines?' to which I answer 'Yes. A lot.', but don't fret, as in exchange for performing such a treacherous task successfully, you'll be rewarded with one beast of a creature! Be it for traveling across the land, gathering and transporting resources or turn the tides of a battle in your favor, Hippopotamus Gorgops won't dissapoint. Now, let's go into a little more detail about its abilities. 1. Mouse Left Click (Tap): This is your standard bite attack used by 90% of ARK's wildlife, still, you should never underestimate the power of a hippo's jaws. 2. Mouse Left Click (Hold): This is another bite attack, but not an ordinary one, mind you. The longer you hold the button, the more powerful the attack will be, culminating in a massive bite, capable of damaging up to stone structures. 3. Mouse Right Click: This allows it to carry any small to medium-sized creatures in its jaws. 4. Passive Hyperthermic Insulation: Similar to their modern relatives, Hippopotamus Gorgops have a special sweat that gives them resistance to UV rays, which they can share with their rider, protecting them both from high temperatures.
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- mammal
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Armadillosuchus - The Bouncy Ball Crusher
sebastianibarburu posted a suggestion in Creature Submissions
Found in deserts and swamps, these territorial bouncy balls are the size of direwolves. The Armadillosuchus may turn itself into a round ball like the Doedicurus, expect the Armadillosuchus may bounce onto creatures and damage them. The Armadillosuchus is a creature that is incredibly good at collecting silica pearls, and has a special for digging up it's choice of food, as well as being able to sometimes dig up rare items. This creature also has armor that on it's back that increase 2% each time it is feed oil.- 4 replies
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- bouncyball
- rideable
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My tribe and I are very into avatar, so I was wondering what looks like an Ikran/Banshee from the movie. There is nothing like it, I just thought of this while raising my reaper so I dont have any dossier or anything but I have ideas. Taming: You have to search for a mountain they are inhabiting and go on foot, then you have to prove your worth by either falling from a height or fight it hand to claw, the creature will target you, this is indicated by a red line connecting both of you. Once you tame it you can ride it without a saddle but you want to make a saddle. Riding with no saddle: This will be like flying a fast pteranodon, like really fast. Nothing special. Riding with saddle: This is where the specialties come in, with the saddle you can dive and swoop. With the saddle you will be more mobile than anything else in the game, you will be able to outrun anything in the game. Breeding and Raising: They will not be able to breed because they are supposed to be special and one at a time tames. Tamed Abilities: Like said in the riding section you will be super agile with a saddle but not that special without the saddle. Another ability it has is a roar that increases speed, this can only be used with a pack of them, with the roar it also makes others of this creature friendly to you and help you attack creatures, when this runs out you better fly fast. Wild Abilities: These creatures will make the sky dangerous, the sky in Ark has always been passive and never really dangerous. These will try to swoop down and pluck you from you mount and with target the player rather than the mount, but only if you are in their territory, once out of their territory they will be neutral and not attack you unless there. Eggs: When you are in their territory they will have nests, the eggs in these are very nutritious and can hatch baby versions of these creatures that can be used as sentries to protect your base, but be careful because as you get closer to the nest more will be aggressive. Sentry Mode: When you take an egg and successfully make it to base you can hatch it, when hatched they will need to grow like any other tame, then when they are fully grown they will act as guards for their assigned area. You can set a location for them to patrol or protect and they will attack any creature in that area.
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From the album: Dossiers
Common Name: Direbear Species: Arctodus Dirus Time: Mid Pleistocene / Early Holocene Diet: Omnivore Temperament: Territorial Wild: Found primarily among the Island’s mountain and tundra regions, Arctodus Dirus is an imposing creature. Like most of the creatures, that inhabit this island’s colder areas, it is a mammal, and this particular mammal is either at or near the top of that region’s food chain. Many on the island have started calling it Direbear, a name which appropriate both due to it’s enormity and it’s territorial nature. The Direbear ignores most non-hostile creatures while going about its daily routine of scavenging for meat and edible plantlife... That is, until intruders enter the territory it considers its own, at which point it viciously attacks. Most often, it is smartest to just run from an angry Direbear. Domesticated: Once tamed, the Direbear is a strong and reliable mount. it can carry vast quantities of goods, and can sprint for extremely long, nearly infinite periods. It is not the fastest creature from a hard stop, but after building up momentum, its sustained overland speed builds to among the best on the island. Of course, being able to feed a Direbear both meat and plantlife makes keeping one fairly convenient regardless of the environment. -
From the album: Dossiers
Common Name: Gigantopithecus Species: Gigantopithecus fibrarator Time: Pleistocene Diet: Herbivore Temperament: Territorial Wild: Gigantopithecus fibrarator is a strange creature. It is usually quite passive, but it has a very short temper when it comes to its personal space. Once another creature gets close, this gentle giant quickly becomes a rampaging beast. Best to give them a wide berth. Gigantopithecus seems most happy to lazily lay about, picking berries from plants. Many Gigantopithecus spend much of their day in one small area unless they are provoked. Domesticated: In addition to being at home picking berries a tamed Gigantopithecus can be taught to harvest the fibers found on many island plants as well. It appears to be entirely content to pick at plants all day, eat the berries, and hold the fibers for its tribe. Playful once tamed, Gigantopithecus seems to enjoy throwing its shoulder-mounted rider into the air. It probably feels this is a game, but clever brigands can use this "game" to vault over walls and small cliffs.-
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From the album: Dossiers
Common Name: Spino Species: Spinosaurus aquareliga Time: Early-Late Cretaceous Diet: Carnivore Temperament: Territorial Wild: Among the carnivores on the Island that can match Tyrannosaurus in size, Spinosaurus aquareliga does not quite match its ferocity. Spinosaurus four legs and large sail make it fairly swift on land, and incredibly fast in water. The one comforting fact about Spinosaurus is that it seems more at home near water than away from it. While the creature is insatiable while near water, it tends to become more docile as it gets further away from it. On one occasion, I only escaped a Spinosaurus by getting far enough from its lake home to make it simply lose interest. Domesticated: Spinosaurus is an incredibly well-rounded apex carnivore. Faster than a Tyrannosaurus in water, able to travel on land unlike a Megalodon, and larger than a Carnotaurus, its all-terrain versatility may be unrivaled. For hunters who wish to have a well-rounded mount, Spinosaurus may be the ideal choice—If they can acquire one.-
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From the album: Dossiers
Common Name: Titanomyrma Species: Titanomyrma parvagigan Time: Paleogene Diet: Herbivore Temperament: Territorial Wild: Titanomyrma is one of the smaller creatures on the island; A frightening thought, when you realize it is the size of a dog. A hive-minded herbivore, Titanomyrma usually goes about it's business unless provoked. When attacked or threatened, it releases a chemical which alerts all Titanomyrma in a large range to help fight the aggressor. I've seen two varieties of Titanomyrma: Drones and soldiers. Drones are smaller, faster and land-bound, and they harvest for the hive. Soldiers are larger, slower and have wings; They defend the hive. If Titanomyrma is akin to other hive-insects, there must be Queens too, but I've yet to encounter such a variant. Domesticated: Because of its hive mentality, I've not seen any successfully tamed Titanomyrma on the island yet. Fortunately for lone survivors, separated Titanomyrma can be easily picked off for a small supply of Chitin among other valuable natural resources.-
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- ant
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