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We'll Be Back for Genesis Part 2 as our Final Run with Chimerarachne Yingi Updated Submission 9/4/2023 We've Decided to update the Chimerarachne Yingi's Extinction Submission, Notably you'll find the dossier text to be a little different, Abilities have undergone some changes/improvements while some have been removed due to too many abilities, and the Extra Info section has also been overhauled The Hypnotic Nightmare is Back for it's Second Go this Time For Extinction I would encourage everyone to read our entire submission before making Assumptions and judging the creature, My team and I put a lot of time and work on bringing The Chimerarachne Yingi Submission to Extinction Especially our Artist (It was honestly a race to the finish), the least you can do is hear us out, we also have heard the Broken Record Comments "It doesn't Fit on this Map", "The Design isn't Accurate to the Original Creature", "It's Rhyniognatha all over again", "Just TLC the Araneo instead" ETC. trust me we've heard it all before and we're at the point of not caring and having to repeat our defense over and over, so save your breath and speak with your vote and not your comments, if you have something actually constructive to say, criticism or not then go ahead ALSO BY POPULAR DEMAND CHIMERARACHNE CAN WEAR A HAT, YOU'RE WELCOME GUYS I am aware that not everyone likes the Alien Looking Design of the Yingi but again there is nothing in the rules about making creature designs accurate, honestly if we went with an accurate design it would be rather boring, so while it's based off the real world creature we stand by making it a more fantastical design especially since the maps are more geared towards fantasy as they progress, the short version is we don't care about paleo accuracy in a video game that doesn't have a lot of it in the 1st place Read Dossier Text Below the Picture as the Dossier Art has not been updated Yet! Artwork Credit to Gemixxy Read Dossier Text Below as the Dossier Art as not been updated Yet! Dossier: Common Name: Chimerarachne Yingi Species: Chimerarachne Time: Cretaceous Period Temperament: Tricky Wild: While Chimerarachne Yingi (Chimera or Yingi for short) was much smaller than this spider with a tail, that is exactly what I’m looking at. I suspect that the species has been around for a very long time and has had the chance to adapt to the hostile environment that Earth is now. It looks like the species has evolved exponentially due to the growing hostile environment, going from the 2.5 millimeter itsy bitsy spider to something much bigger, and much more equipped to survive such an environment. The few survivors who managed to escape their hypnotic grasp say they make their nests in the forbidden zone, a fitting place for such a beast. While they're extremely fast and can easily chase down any prey, they prefer to use a pair hypnotic fake eyes on their back to lure prey, making them excellent ambush hunters. Yingi is well adapted to be the survive the corrupted monsters that plague the planet with it's Hypnotic Abilities seeming to have a greater affect on their minds than Normal Creatures. Yingi also utilizes a Hypnotic Illusion ability that allows it to camoflauge itself as another species making it even more deadly to an ususpecting Victim. Domesticated: Taming a Chimerarachne Yingi by normal means is impossible, you're better off obtaining an egg which is a difficult task in itself. Yingi is a devoted and protective parent, but once you have a Yingi of your own, you'll find a versatile mount capable of helping to Control the flow of a battle or help with the taming of other creatures with it's Webs and Hypnottic Abilities. Their Fast Speeds and Ability to Scale Walls and Cielings make an excellent Choice to Traverse the Harsh Enviroment, and they are a formidable combatant capable of holding it's own against even the largest of creatures. In adittion, Females produce “spider milk” used in nurturing their young. Full of proteins and fats, this natural resource can be used to heal carnivores, just as veggie cakes heal herbivores. Rumor has it that giving the milk to a Snow Owl or Daeodon makes their healing abilities more effective, making the milk a highly coveted resource amongst tribes. Abilties DISCLAIMER! Be Aware we don't expect all Abilities to make it in, as that is ultimately up to the Devs but here is how we envision our Abilities Bite – Tap Left Click, RT, R2 A standard bite attack that is on par with the bite attack of a Rex, also deals small amounts of Torpor Damage. Stinger – Hold Left Click, RT, R2 A Stinger attack that applies a venom that Rapidly Drains Stamina and Inflicts a Large Amount of Torpor, Attack has a 20s cooldown after use Hypnosis (Lure) – Hold Right Click, LT, L2 (Tap Left Click, RT, R2 to Unleash a Stunning Hypnotic Flare) Hypnosis Lure concentrates on a single target and lures it to Yingi, Applies new Headache Status Effect to Players/Creatures, Using the Hypnotic Flare Stuns the Target for 5s, Survivors/smaller creatures than Yingi get knocked back Hypnosis (Illusion) – Tap Right Click, LT, L2 Hypnosis Illusion makes Yingi dissappear and replaces it with the illusion of a targeted survivor/creature, players/creatures in render distance will see this illusion Hypnosis Abilities Side Notes - Players affected by the lure must try to look away from with dramatically reduce looking sensitivity - Lure causes a status effect called “Headache” this makes the target slower and doubles any source of torpor damage the target receives, status effect lasts 10s after lure ends - “Willpower Stat” (Speed Stat Replacer) Determines by drag weight how a creature is affected by Hypnosis Abilities, 100% = 200 Drag Weight, 200 or less = affected, 201 or more = resistant, a point put into stat = 10+ Drag Weight, Stat is Mutatable, better willpower = bigger creatures that can be lured/illusioned - Mounted Players cannot be Target by Lure Directly, but the mounts they ride can be - Mechanical Creatures/Players using Tek Helmets are Immune to both Hypnosis Abilities While Corrupted Creatures are more Susceptible allowing for Multiple Targets - Dealing Damage to a Yingi using Hypnosis breaks their concentration, freeing the target survivor/creature - After a survivor/creature breaks free of lure, they get a 30s cooldown before they can be affected again - Yingi uses Stamina at a slow rate when using Hypnosis Abilities Web Shooters – Press C or Gamepad Right Sticks to Enter/Exit – Right Click, LT, L2, to Change Web Shooter Type - Left Click, RT, R2 to Fire 1. Web Net – Shoots a Net that Traps a Target, Narcotics in the Inventory adds a Torpor Effect to The Net, Fire/Sharp Weapon destroys net, Net lasts 60s, 60s cooldown Web Net Side Note - Yingi can pick up netted creatures/survivors by Holding C or Gamepad Right Sticks when looking at Net (This will Exit Web Shooter Mode Tap C/Gamepad Right Sticks again to Drop Net), Picking up Pauses timers for Allied/Wild Creatures but timer is Halved for Enemies Survivors/Tames 2. Web Zipline – Shoot Twice to create a Zipline that yingi/zipline capable creatures can cross, last 5m, Apply Fiber to Zipline to make it permanent 3. Web Barricade – Spins a Web that can slow down creatures/survivors, corrupted nodules in inventory adds a toxic effect to web that deals damage, lasts 2m, fire destroys web Web Barricade Side Note – Survivors/Creatures can still passthrough Barricade Wall Climbing – Tap Space, A, X to Toggle ON/OFF Allows Chimerarachne Yingi to Climb Any Surface, aiming at a wall/ceiling while wall climbing is toggled on and pressing Left Click/RT/L2 will shoot a web and slingshot yourself at the wall Females Produce Spider Milk Spider Milk is Needed for Rasing Chimeralings, also acts as a Carnivore Equivalent of Veggie Cakes and when Fed a Snow Owl or Daeodon will increase their healing effectiveness for 5m, has the same stack size as Veggie Cakes Males Incubate Chimera Eggs (Only Chimera Eggs) Males can Incubate Up to 6 Chimera Eggs at a time, this will show the stats and mutations of the Chimera Eggs, Eggs will Incubate 20% Faster than an Air Conditioner or Egg Incubator Extra Info: Chimera Queen Info - Chimera Queen is twice the Size of a Normal Yingi - Hypnosis Abilities are replaced by a Screech for Chimera Queens - Web Shooters are replace by a Grab Attack - Chimera Queen is not Tamable - Chimera Queen is like a Mini World Boss - Chimera Queen has 50k Health - Chimera Queens are Sluggish making their attacks and movement speed slow allowing players to get out of the way of her dealdly melee attacks Spawn Locations - Wild Chimerarachne Yingi will Spawn on the Notrthern part of the Map all around the Forbidden Zone and Wastelands sourrounding the sunken forest - Female Eggs Spawns will be suspended from Cliffs and Over Hangs Across the Northern Part of the Map, there will only be 5-6 Eggs Spawned Randomly on the Map at any given time and will have a 30 minute respawn timer to respawn at a new random location Wild Chimerarachne Yingi Behaviors - Yingi Females are agressive to eachother and will fight for mating rights, even to the death (This Behavior doesn't happen to Tamed Females) - Yingi will stalk their prey using their illusion when hunting rather than charging in, they will play mind games with their target before using their Hypnosis Lure - Yingi Males with eggs are more defensive in nature and would rather avoid larger creatures unlike those without - Chimera Queens do not Spawn Naturally, they will only spawn specifically for the fight over the Female Chimera Egg Taming Method - There are Two Methods for the Males and Females, both are Egg Stealing but with a Twist (Both Genders Need Spider Milk to raise) Male Method – You Must Locate an Adult Male holding a Chimera Male Egg (which are Cyan Colored), once you get it's Attention wait for it to rear up it's back to use it's Lure on you, when this Happens you need to Hold up a Metal Shield to Reflect the Hypnosis Back at the Yingi, this will frustrate the Adult Male into using it's Hypnotic Flare which will cause it to Stun itself allowing you to Run up and use a Sword to Cut the Egg Free from it's Tail, then be prepared to fight cause it will chase you down wanting it's Egg Back Female Method – Female Eggs (which are Purple Colored) are located throughout the Forbidden Zone Hanging off cliffs and overhangs, interacting with the egg causes a Chimera Queen to Spawn to defend the Egg. She will let out a ear peircing screech if any tamed/wild creatures are present inside of the arena, this will force them to run out of the marked boundry, you will find you find that no creature will dare reenter the arena so it'll be just you and the Chimera Queen. To end the fight either kill her or all survivors must leave the arena boundaries, killing her allows you to cut the egg down with a sharp weapon, you can also loot her for 50 spider milk, Leaving the Arena will make the Chimera Queen to Disappear but interacting with the egg again will make her respawn with full health Female Method Side Notes - Ending the fight will allow you to command and ride your tames again - Creatures cannot enter the arena during the fight - You cannot damage the Chimera Queen while outside the arena - Cryopods are disabled inside the arena - Players must be present inside the arena at the Start of the fight to be a participant , if a participant leaves the arena they are no longer a participant even if they reenter the arena, if all participants die or leave the arena the fight ends, player that enter mid fight aren't counted as participants either Both Methods Side Note - You're going to need to steal spider milk from a female to raise a chimeraling, Yingi cannot be knocked out but much like in the male taming Method you can use a Metal shield to reflect a Female's Lure/Flare Attack to stun it long enough to take Spider Milk from it, You will Recieve 5 Spider Milk Breeding and Raising - Chimeralings will require Spider Milk to make it to Adulthood - Males Incubate Chimera Eggs Faster than Air Conditioners or Egg Incubators - Females will Convert Raw Meat into Spider Milk over time - Chimeralings might ask for a Dodo or Lystrosaurus Body as one of their Imprints Roadmap for Yingi if it doesn't make it into Extinction After long and careful diliberation with the team We've decided Genesis Part 2 will Be our Last and Only Vote we'll enter with Yingi after Extinction, we'll be placing it in the Rockwell's Innards or all over Rockwell's Garden Ring areas of the Map, we barely got the Extinction Submission out the door and a few days later we had to rewrite it because we just didn't have the time to carefully think about how to present the Extinction Yingi, so by skipping Valguero and Genesis Part 1 that we originally planned to enter we'll have plenty of time to rethink and smooth everything out to Make Yingi the best we can make it, if it doesn't make it into Genesis Part 2 then we'll be looking Towards Modding the Yingi for everyone to Use Real World Information and Source https://en.wikipedia.org/wiki/Chimerarachne Chimerarachne is a genus of extinct arachnids, containing a single species Chimerarachne yingi. Fossils of Chimerarachne were discovered in Burmese amber from Myanmar which dates to the mid-Cretaceous, about 100 million years ago. It is thought to be closely related to spiders, but outside any living spider clade.[1] The earliest spider fossils are from the Carboniferous, requiring at least a 170 myr ghost lineage with no fossil record. The size of the animal is quite small, being only 2.5 millimetres (0.098 in) in body length, with the tail being about 3 millimetres (0.12 in) in length. These fossils resemble spiders in having two of their key defining features: spinnerets for spinning silk, and a modified male organ on the pedipalp for transferring sperm. At the same time they retain a whip-like tail, rather like that of a whip scorpion and uraraneids. Chimerarachne is not ancestral to spiders, being much younger than the oldest spiders which are known from the Carboniferous, but it appears to be a late survivor of an extinct group which was probably very close to the origins of spiders. It suggests that there used to be spider-like animals with tails which lived alongside true spiders for at least 200 million years. Shoutouts and Fanart Reddit User BlackendFacade for suggesting something Similiar to the Web Barricade Ability Fanart Made by Ranzhan Fanart Made By Drawolf Old Aberration Dossier
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(customizable shell) Introducing Palaeopagurus, the Giant Hermit Crab Tags: crustacean, PvP, PvE, crafting, usable babies, health regen, climbing, better blueprints, resource farming, structure repair, taming assistant Common Name: Giant Hermit Crab Species: Palaeopagurus artis Time: Late Cretaceous Diet: Carrion-Feeder Temperament: Opportunistic Wild: “Palaeopagurus artis is a curious crustacean to say the least. Many people call them “Giant Hermit Crabs”, which is true… for the most part. They vary in sizes based on age, ranging from the height of a Dodo to that of a Tyrannosaurus. They never stop growing, a trait which forces them out of their shells when they get too large for them. They display intelligence I have never seen in crustaceans before, crafting shells out of various parts left over from dead animals and other materials in their environment. This is likely in part due to their nature as obligate scavengers, combing coastlines for any carcasses that may have washed up from the sea.” Domesticated: “Palaeopagurus appears to be too stubborn for a conventional tranq-and-feed method, so survivors need to get creative. Considering how much they enjoy crafting their shells, one may be able to gain the trust of a shellless individual by lending them the desired materials they wish to use. Once tamed, the hermit crab becomes the perfect engineer. Its knack for creating things is a characteristic tribes can use to gain improved equipment from blueprints that they collect. Blueprints themselves can also be improved by the crustacean, though there is a chance it may end up being a failure. It should also be noted that their saliva has the consistency of industrial glue, which is used to make their shells. Some survivors are aware of this, using it as an alternative to cementing paste or to repair damaged buildings.” Introduction: Greetings, survivors! I introduce to you the Palaeopagurus, otherwise known as the Giant Hermit Crab! Art by Nix Illustration The foundational ideas and selling points for this crustacean include: Changing roles from shoulder pet to mount based on age (never stops growing) Fully Customizable Saddle for different playstyles The ability to craft better equipment from blueprints The ability to improve the quality of blueprints Glue-like spit that can be used as a substitute for cementing paste or repair buildings Currently, the only crustacean in the game right now is the Karkinos. This is such an interesting group of invertebrate animals that are sorely lacking major representation in ARK. Palaeopagurus here is set to fix that issue with its inclusion on The Center, the closest thing we have to an official ocean map. Its swath of unique abilities also sets it apart from much of the existing roster, and will become a must have tame because of them. Tamed: Growth Mechanic: Unlike any other creature in the game, the Palaeopagurus doesn’t have defined life stages, rather being one life stage as soon as it is born. From here, it will never stop growing. This means it is usable as a shoulder pet while it's little and can be ridden when large enough, their stats increasing as well. However, its rate of growth will slow after a certain period of time, preventing it from reaching ridiculous sizes within unreasonable time. Shoulder Pet Actions: Thrown: When thrown off the shoulder, the crab deals damage and inflicts torpor on a target. Imagine chucking it like a dodgeball. Mount Actions: Primary Attack (, , ): The Giant Hermit Crab snips with its pincers as a basic attack. It harvests resources off of live targets. Secondary Attack (, , ): The Palaeopagurus performs a shoulder bash with high knockback, damage, and even torpor. Grab (C, , ): The Giant Hermit Crab can grab unconscious creatures and drag them, allowing for the taming process to be easier for certain creatures. The larger the crab, the larger the creatures it is able to grab. Climb / Guard (Space, , ): Tap: When near a vertical surface, the Giant Hermit Crab is able to scale them with ease. However, this drains stamina, and the larger the crab, the faster stamina drains. Hold: The Palaeopagurus retreats into its shell, entering a fortified state, which heavily reduces all incoming damage and reduces the duration of status effects. Passive Abilities: (All Phases) Harvesting: Giant Hermit Crabs can mine minerals with their bare claws, also getting 50% weight reduction on stone, metal, obsidian, & crystal. Crafting Effectiveness Stat: Like the Gacha, these hermit crabs have an upgradeable Crafting Effectiveness stat that takes the place of the Movement Speed stat. Rapid Regeneration: This crustacean gets the Argentavis’ Rapid Regeneration buff from eating corpses. Advanced Crafting: The Palaeopagurus’ inventory somewhat functions like a smithy, though instead of having learned engrams available, it requires blueprints. Said blueprints, when crafted in its inventory, cost less to make, are made faster, and are higher quality. All of this is affected by the previously mentioned Crafting Effectiveness stat. Blueprint Enhancement: Blueprints in the Palaeopagurus’ inventory can be converted into a higher quality form in a process akin to the ARK Additions Helicoprion, where the Crafting Effectiveness determines the success of the enhancement. This process requires the resources used to craft the item in its current state, just being redirected to upgrading instead. Failing the upgrade just means not receiving the product since you’ve already invested resources. You can also only upgrade a blueprint a certain amount of times based on the item quality. Primitive: 3 times Ramshackle: 3 times Apprentice: 3 times Journeyman: 2 times Mastercraft: 2 times Ascendant: 1 time Hermit Crab Glue: The crab’s sticky saliva, called Hermit Crab Glue, is passively produced in its inventory. It can be used as a substitute for Cementing Paste or can repair damaged structures, more being required for the level of damage. It is a mandatory ingredient for crafting the shell. Craftable Shell: Palaeopagurus don’t have saddles. Instead, they have a shell that can be crafted in their inventory. The cost of the shell scales with the age & size of the crab, the more resources the larger it gets. The shell’s armor stat scales with both level and Crafting Effectiveness. The best part about all of this is that it is completely customizable! 4 resource types are required for the shell, and which resource types you choose to mix & match are completely up to you. Thatch: 🠝Movement Speed, Fire Weakness Wood: 🠝Insulation, Fire Weakness Keratin: 🠝Physical Resistance, 🠟Insulation Chitin: 🠝Physical Resistance, 🠟Electricity & Element Resistance Flint: 🠝Movement Speed, 🠟Melee Damage Stone: 🠝Melee Damage, 🠟Movement Speed Metal: 🠝Electricity & Element Resistance, 🠟Movement Speed Obsidian: 🠝Insulation, 🠟Melee Damage Crystal: 🠝Electricity & Element Resistance, 🠟Insulation Element: 🠝Melee Damage, 🠟Physical Resistance Should also be noted that the shells have limited durability like a Roll Rat’s saddle, so be careful. Shell Concept inspired by: Utility & Scenarios: PvE: The Giant Hermit Crab is great for getting the best loot crafted from blueprints. With its Crafting Effectiveness stat, it will improve the quality of said blueprints before making the best out of the resources they have for the item. They are also generally good at harvesting and transporting resources, with weight reduction on minerals and the ability to climb. When out taming for creatures, the ability to drag unconscious bodies away from places of danger can be a real lifesaver. PvP: A wide range of attacks grants Palaeopagurus utility on the battlefield. A shoulder bash provides a way to provide distance between the crab’s tribe and the enemy. The ability to hunker down and hide in its shell for damage reduction makes it an excellent soaker to raid bases. If defending a base, the Hermit Crab Glue can be used to repair damaged structures and increase the longevity of the facility. The fully customizable shell also allows for experimentation and unique builds, allowing for the hermit crabs to adapt to any playstyle their masters desire. However, outside of these few things, the crab isn’t the best in terms of actually fighting and defending itself head on, more so acting in the support role to assist its allies. A limited lifetime on a crab’s shell also poses its own problems. Wild: Palaeopagurus spawn in the wild with a wide range of sizes depending on their age. They like to inhabit coastlines and shallow waters, especially in The Center’s central floating island and the underworld. They also spawn with different shells made of different materials, which is completely dependent on the environment. They are strict scavengers that search for carcasses in the surrounding area. Depending on their size, they may either hide away or fight other creatures that approach the carcass they’re eating from, including survivors. Taming Process: The Giant Hermit Crab loves to craft things with its claws since it makes its own shells, so lending it the resources to do so will allow you to tame it. Either find a crab that doesn’t possess a shell or destroy the shell of one that does by attacking it. From there, the crab will desire certain materials that go on rotation akin to a Moschops, and survivors must provide them with such. Once they’ve fully completed their shell, they’ll be tamed! Conclusion: In the end, Palaeopagurus is a creature that would bring a lot to ARK and fits well within the realm of The Center. A relatively balanced out crustacean with abilities leaning into the side of PvE, but still having a clear role with the PvP metagame. Hope you all enjoy it! Have fun, survivors! References (Accurate & Inaccurate):
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