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Gorgonopsids, named after the Gorgon of Greek myth, were a group of predatory stem-mammals that lived before the dinosaurs during the Permian period. Related to Purlovia, they were the top predators of their time. Also, if you did not know. This is the ONLY creature ARK has confirmed to appear that never did. Back in ARK’s early days there was a list of all the creatures they planned to add on Steam. All of the creatures on that list were added eventually, with the exception of the Gorgonopsid. The gorgonopsid used to share this title of “Forgotten Creature” with the Giant Crab, but Karkinos has been added in Aberration. In-game Name: Gorgonopsid Dossier Statistics - Species: Inostrancevia ______________ Time: Late Permian Diet: Carnivore Temperament: Aggressive It is a mid-tier tame, being a decently powerful mount similar in scale to Thylacoleo. However, the gorgonopsid also has a very specific but incredibly useful ability. This gorgonopsid would have the strongest sense of smell on the ARK, able to use its nose for a variety of different uses. Ability 1: Tracking By holding the sniffing ability, a crosshair will appear on the rider’s screen. When released onto a creature in sight, regardless of what it is, where it is, or who it belongs to, the Gorgonopsid will be able to tell its general direction, allowing the rider to track this creature across the map, regardless of its location. This can act as a more organic form of the transponder, as you could give the gorgonopsid the scent of your flyer before you travel. In the event you die but your flyer lives and buzzed off somewhere unknown, you can take out your gorgonopsid to find it. This also has utility in PvP, since this ability can identify and track enemies from a far distance without their knowledge, for the most part. Players will be completely unaware of their tames being tracked, but players will be notified if a gorgonopsid is specifically tracking their character. Another counter is that gorgonopsids lose the scent if the creature they’re tracking is put into a cryopod. Gorgonopsids will remember their last scent if they themselves are put in cryopods, however. Ability 2: High-Level Tame Finding While there are creatures like the glow pets that have the ability to detect high level creatures in the area, gorgonopsids have a similar ability that is more direct. When using this ability, the gorgonopsid will show the direction of the highest level creature within a certain radius of itself, and is highlighted to the rider upon being viewed directly. This ability can be refreshed by using the ability again, and the target will change if a higher level creature has moved within range. Ability 3: Wounding Bite With a particularly powerful bite of its saber teeth, the Gorgonopsid leaves a wound upon the creature it attacked. This does not act like the bleed status, but it does give the gorgonopsid a much stronger scent to follow, allowing the rider to track the creature with much better accuracy than merely gaining the scent from afar. On top of this, since the Gorgonopsid has a much stronger scent from the wound, it allows the rider to see the stats of the wounded creature, akin to an organic and more widespread form of the HLN-A. This would be invaluable when looking to tame certain creatures or scouting for weaknesses in the mist of a battle. Bonus Ability Proposal: Sensory Support Acting as a companion to other tames, the gorgonopsid could greatly extend the range of nearby creatures with similar sensory abilities, like those of the Fjordhawk, Parasaur, Dire Wolves, Troodon, and others. Community Suggested Abilities: -Able to sniff out explosives and other hazards. -Able to sniff out explorer notes (A suggestion by the Myotragus creator. Shoutout to Myotragus!) -High Jump to aid in exploration and tracking across rough terrain -Armor Piercing or bleed due to its saber teeth -Senses and warns of creatures in ambush (Thylacoleo/Purlovia). -A stealth ability to sneak up on or sneak past creatures and tames. -Other ways of tracking: -Using the scent of eggs/tames/dermis to be able to track specific species of creatures in the wild -Using the scent of stolen items/creatures to track down their original owners -The wounding bite was a community suggestion that was so good that I had to make it one of the main requested abilities. Thank you all! If you guys have any other ideas based around the theming, please post it down below and I'll include it in this suggestion! I think it’d be a fun way to bring this forgotten creature back to ARK!
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The heckin chonker of the permian,Cotylohrynchus!
Kingkestrel373 posted a suggestion in Creature Submissions
Wild Cotylorhynchus is one of dumbest creatures I have yet encountered on the island. It spends all day shoving food into its gullet where it can be preserved for up to three months, yet this also makes it too lethargic to react to any dangers. Domesticated There are many uses for a tamed Cotylorhynchus. It can be a great beast of burden, a durable mount and its ability to somehow always produce food from its stomach can save many resourceful survivors from the brink of starvation. I have even heard tales of survivors finding extremely rare weapons and other resources coughed up by their fat synapsids! https://en.wikipedia.org/wiki/Cotylorhynchus -
Name: Megistotherium Diet: Carnivore Species: Osteothlastes Time: Early Miocene Temperament: Aggressive Wild: Megistotherium is a group Mammal (and similar to a Dinopithecus group they have babys in their groups). Megisthotheriums are Aggressive and have an interesting behavior. They hide Stuff wich they hunted. In their hidden stuff are consumables like egg variants and meat variants (including raw mutton meat and a new bone item wich you get from their hidden stuff) to be found if you find their hidden stuff.The hidden stuff will look like a hidden Purlovia if hidden under a surface.The higher the level of a Megistotherium is the better stuff you get. The hidden stuff will disappear in the wild like a loot drop after some time. Taming: Like a Carcharodontosaurus you need to give him a corpse or more to ride it. Then the taming will be like a Equus. Unlike a equus you must feed it meat. Tamed: If you managed to tame a Megistotherium it will be a strong mammal to ride and to hunt creatures. It will be good for raising Babys, to travel and hiding stuff wich does not disappear when the Megistotherium is tamed(unlike a wild Megistotherium). Abilities: -Has group buff (like dire wolf) -Players get Cold resistance -Can hide stuff -Has bone crusher effect With the bone crusher effect, a process occurs that can go up to 100%. It depends on how strong the prey is but when Megistotherium bites the prey then the bone crusher effect increases a little if it’s a strong prey or a lot if it’s a rather weaker prey. If the bone crusher effect is at 50% then the prey will be slowed to 35%. If the bone crusher effect is at 100% then the prey will be stopped and the prey cant attack for 8 Seconds. -The bone item the bone item you get from the hidden stuff of a wild Megistotherium is good when it comes to raising babys if you give this bone to a baby creature, it will get a buff. This buff will make the baby grow 20% faster, make the baby starve less and will give the baby 15% more imprint if imprinted. Another way to get the bone item is by building the bone with 5 raw prime meats in Megistotheriums inventory when Megistotherium has it’s saddle on(similar to the equus where you can build lassos with the equus having the saddle on). Since the bone is valuable it takes 30 minutes to build this item. PvP: This creature is good for Hiding some Stuff and defending bases. PvE: This creature is a great creature to use for traveling and hunting. It’s also good for raising babys.
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Edaphosaurus mimos - cave companion and bane of Purlovia
SmileShape posted a suggestion in Creature Submissions
ARK has many prehistoric creatures, but I think we could use some more that are not necessarily more large theropods or creatures that are better counterparts. We have many dinosaurs, other reptiles, mammals, some insects, fish, even a few birds, but I think synapsids are the group that's being slept on. That's why I thought they could use a member that could really prove useful in later parts of the game or maybe even PVP. Overview Edaphosaurus mimos would be a small creature, but since in ARK we don't really care about scientific sizes, I would put it somewhere between Phiomia and Ovis in these terms. This cousin of Dimetrodon, would also posses ability to mess with temperature, a bit differently, but more about that later. It would be an omnivore, that prefers honey over anything with taming method similar to that of a Gacha, where you just throw its taming food on the ground and wait for it to eat it. Domesticated specimens would also heal significantly more health after eating honey from their inventory, much like Rock Drakes do with Nameless venom. Since its too small and has the sail on its back, traditional saddle won't work, but maybe its sail could be strong enough to support two seats on the sides of Edaphosaurus. Edaphosaurus lives in swamps just like its cousin and just like its relative its not looking for trouble there. You'd normally find one or two strolling around despite all the crocs, snakes and Baryonyxes. They aren't aggressive nor territorial, but will defend themselves while attacked. Skills and abilities Edaphosaurus can manipulate temperature around it with its sail to create either extreme cold or heat. When set to specific one, they can send out an impulse of said temperature with cold slowing enemies, and heat setting them on fire. This can also be very useful in PVP as it also affects enemy players and giving them the effect of hypo/hyperthermia. Its worth noting that the impulses also have some other advantages to them. Flyers affected by cold impulse will be grounded for short time. That debuff reoccurs as long as the creature is in range of Edaphosaurus attacks. Fire impulse on the other hand, deals increased damage to insects. This abilities make Edaphosaurus great for caving since it can both ground bats with cold and make quick work of insects with heat. Both of these impulses can also make Purlovias jump out of the ground, they can't, however, throw off Edaphos rider for some time, while affected by this ability. Unlike Dimetrodon, this creature mastered the ability to control temperature of its own body to the extent where it can mask its presence from hostile creatures. In terms of stats it would have good weight and decent health for a creature of this size. It wouldn't be too fast (on par with Parasaur maybe), but running wouldn't consume stamina, just like on Iguanodon. Its would be a decent swimmer as well, with no oxygen stat, but its temperature impulses don't work underwater. Be wary that unlike its cousin, Edapho isn't good for hatching eggs. At least not all of them. Since it can cause either extreme heat or cold, it might see some use in hatching Wvyern, Rock Drake or Magmasaurus eggs, but all the others probably won't be able to withstand such crazy temperature. Cosmetics On cosmetic side, I think it would be nice to see some sexual dimorphism, with males having bigger sails, and sail patterns differing between genders. If by any chance we could get some different variants of this creature, I could definitely see an aberrant one in Bioluminescent/Blue Chamber of Aberration, or an X variant in the Bog biome on Genesis. Maybe we could go as far as an R variant in Rockwells Corrupted Gardens on Genesis part 2... Conclusion If you liked my idea for this creature, please leave an upvote and if you have any other ideas of how to improve this critter, feel free to comment. I'd really like to know what other people think of how Edaphosaurus could be implemented in the game. Thanks for your time survivor!-
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Anteosaurus: Adaptive ambusher with a crushing bite
Katanaguy44 posted a suggestion in Creature Submissions
Anteosaurus was a large stem mammal, and I believe ark should have more unique creatures. Attacks: Crushing bite(Described in abilities) Headbutt. (knock back.) Tail whip. (Hits things behind you) as for abilities: -Temperature regulation so that the player will always be cool in hot weather and warm in cold weather. This also makes it immune to amargasaurus elemental attacks. -Crushing bite, Anteosaurus main attack will cause bone break, heavily draining stamina and lowering movement speed and lowering resistance to attacks. -Charging bite, holding down the LMB allows Anteosaurus to open its jaws wide and deliver a powerful attack, this work especially well on larger creatures. -Speed up, much like the dire bear and rhino Anteosaurus will gradually get faster and faster. -Tough hide allows it to take less damage from physical attacks, this also scales with creature size. -Can sniff the air to find creatures low on health, like the direwolf. -Scare stance, this passive status scares away creature the same size or smaller, no matter what. -Ambush mode, this will make the Anteosaurus crouch, to initiate you have to target a specific creature for 15 seconds without scaring it away, if the Anteosaurus is detected, the creature will receive a 30 second debuff (called disgruntled) that lowers damage and speed. Button is x. -Good swimmer, but it has bad oxygen. taming method: Anteosaurus is of course hyper aggressive, so it’s taming method is unique, it requires you to fight it until it has earned your respect, after that it is a passive tame. spawns: Desert areas, volcano regions, swamps and bog. general stat distribution: Anteosaurus would be generally tanky with great power, but with poor stamina. downsides: -Poor turning radius. -weaker to lightning and poison attacks. Hope Y’all like this idea! Dossier by ZCI5250- 2 replies
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From the album: Dossiers
Common Name: Lystrosaurus Species: Lystrosaurus amicifidelis Time: Late Permian - Early Triassic Diet: Herbivore Temperament: Loyal Wild: Lystrosaurus aicifidelis is a small herbivore, common to much of the island. Only about two feet long, it is not high on the food chain, and eats small plant life. The poisonous insects of the island seem to have little effect on Lystrosaurus. Despite being among the Island's tinier herbivores, Lystrosaurus is an incredibly resilient survivor. It recovers its torpor and health much faster than most creatures, which makes rendering a Lystrosaurus unconscious a rather difficult affair. Domesticated: Not surprisingly, Lystrosaurus is an extremely loyal pet once tamed. It's a very fast learner, so it gains experience much more quickly than most other creatures. Additionally, its presence nearby appears to inspire allies, making them learn and gain experience more rapidly as well. Thusly, Lystrosaurus is an excellent addition to any tribe's hunting party.- 1 comment
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From the album: Dossiers
Common Name: Dimetrodon Species: Dimetrodon calorector Time: Early Permian Diet: Carnivore Temperament: Reactive Wild: Dimetrodon Calorector is a much calmer predator than most on the island. Because it lives off smaller prey than humans, it generally ignores anything much larger than a Coelacanth. Dimetrodon is one of the few carnivores on the island that could be classified as reasonably friendly in the wild. The sail on Dimetrodon's back is a fascinating thing. It can be angled to provide shade from the sun, and allows Dimetrodon to disperse heat more quickly. The inner workings of the sail can also restrict blood flow in the creature to hold in excessive heat. Together, these two traits allow Dimetrodon to comfortably survive in any climate, though they are most commonly found in the swamplands which are rich in prey. Domesticated: If Dimetrodon was a bit larger, or didn't have that massive sail, it would make a decent mount. However, its main use to survivors is to utilize the sail's insulating capabilities. Just being near a Dimetrodon gives excellent protection from the heat and the cold, which has saved my life through more than one ice blizzard in the frozen mountains!-
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