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Showing results for tags 'synapsid'.
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Short: A brick wall using temporary dirt structures for utility and battlefield control. I've been working on this for a while, with feedback from Discord friends, but got a little bit overwhelmed by how fast the new suggestions went up. I hope you'll still enjoy it! Core Abilities: Tunnel While the Placerias can burrow, it does so differently from all existing creatures. While it can burrow up walls and through bodies of water, it does so very slowly and at great Oxygen cost, forcing it to surface after a short distance. But if you surface at a valid point (above water, either on flat ground or on a wall with a floor in front) it creates temporary "burrow" structures that work as a shortcut from now on - similar to an s+ tek elevator, if you're familiar, but with a much more limited range. Burrowing on top of an existing burrow uses it as the entrance, allowing you to link several to form larger networks. Excellent for shortcuts, ambushes, secret exits, and much more. Simply walk on top of it with your Placerias and it will highlight all connected tunnel exits, look at one while holding spacebar, and you and nearby small-medium tames following it will be teleported there. After a small digging animation, of course. The burrows decay if not used regularly, as to not fill the world too much. As temporary structures, they do not block spawns. They are invisible to enemies unless they stand almost on top of them, and if discovered, they can be blown up or have a Purlovia burrowed on top as a nasty surprise to anyone attempting to travel through. Dirt Wall With a great effort of stamina and a cooldown, Placeras can throw up a wide dirt wall. The higher its weight stat, the wider the wall. Excellent for blocking up chokepoints. The wall is very resistant to all but the stringest damage, but decays in less than a minute or when leaving render, and leaves behind debris that prevents you from building one in the same place. Any creatures swarming it will also be thrown behind the wall on creation. Including a 'turret mode' of sorts where it creates one when damaged or approached. Resistance to Damage over Time To complement their wasteland nature and allowing them to stay in combat for longer, their thick hide makes them highly resistant to bleed, fire, posion and lava, and completely immune to all other sources of environmental damage, such as sulfur pools, radiation, molten element or freezing water. Implacable While walking, they can push all but the largest of creatures around. Good for not getting stuck, pushing wilds into traps, or disloging Enraged creatures from Supply Drops. Clay Specialist While it can harvest wood and mineral resources, it only excels at gathering clay, collecting it whenever it would normally gather sand. Making it an interesting choice for builders. Temporary Ramps and Bridges In addition to the Wall, there are smaller temporary structures to choose from. Notably piling up dirt to form a ramp, each use making it a bit taller, or using gathered wood to form a bridge. (UI similar to a zipline. I imagine an animation where a tree appears out of nowhere in front of its snout which it then topples.) "Thick Skin" buffs I'm not 100% on this, as it migth be a bit hard to balance. Each time you are attacked you gain a small, stacking defensive buff. The more you have, the faster they decay. Would be great to increase survivability while swarmed. Using your regular Melee attack drains all Thick Skin points, but gives a short speed and damage buff, to help out your allies in tough spots. The more stacks you had, the greater the buff. Stats I'm no game balance expert, so these will be more suggestions than raw numbers. Health: High to Very High Stamina: Below Average Oxygen: Very High Food: High Weight: High Melee Damage: Low to Below Average Movement Speed: Low when walking, Average when sprinting, but at great Stam cost. Controls Main attack (left click): a bite/tusk slashwhen looking forwards, a kick when looking back. Mediocre damage, harvests bushes, rocks and trees. Secondary attack (right click): Create Wall. Crouch (C): Create Misc. Structure. Jump (Spacebar): Tap to create new Burrow. Hold to travel through existing burrows. Circle Menu (Hold R): Choose Misc. Structure type. Saddle (Art incoming!) Outfitted with rollover bars, spotlights and an erectable canvas canopy to keep the dirt out, this is a true living bulldozer. I imagine the player would lie on their stomach rather than sit, to lower the profile for tunneling. Taming To complement their digging nature, they are knocked out through a game of Whack-a-Mole. When damaged below half health, wilds will burrow until they regenerated. Players can then interact with the burrow to coax them out, starting the taming process. They poke out their head, and in this state, any damage dealt to them will deal torpor instead. After a few seconds, they burrow again and move unseen to a different spot and poke out again, repeated until they are knocked out. Letting them reburrow without taking damage removes a bit of torpor, and letting it do this too often will reset taming and heal it back to full. Additional Ideas Stuff I cam up with during brainstorming. May not be the most balanced things, and not vital to the playstyle. These are not serious suggestions, more records. Using resource nodes as weapons. A special attack that throws rock nodes, topples trees, explodes lamp posts, etc. Might be fun, but very niche. Mud Puddle temporary structure Kicking its back legs repeatedly, the ground and creatures behind the Placerias are covered in mud. Greatly slows attackers, but also gives them some damage resistance. Wooden Spike temporary structure created using wood from your inventory. When stepped on, it deals high damage (like 250 + 10% of max health), but is destroyed in the process. Megaphone Saddle A megaphone mounted on the saddle provides increased Whistle range. As this is already a creature you want to be mounted on for its full potential, this would help out singleplayer and smaller tribes greatly. I hope you enjoyed my suggestion, despite the rather scuffed and temporary art. I'll see if I can get some proper animations to you over the weekend. (Just need to remesh my sculpt into a workaple model, do the UV unwrap, slap some textures on, do the rigging, and take some Ark screenshots to photoshop it into. Maybe even rip some models from the files so it has someone to interact with.)
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Estemmenosuchus Ultimadentaris, The Bane of Synapsids
DodexX posted a suggestion in Creature submission archive
Hi and welcome to the Estemmenosuchus Ultimadentaris vote page! Here we will persuade you into voting for Estemmenosuchus Ultimadentaris, first off with how Estemmenosuchus would work! Estemmenosuchus would be a mid-late game tame, with it’s saddle being achieved at level 40 or 45, Estemmenosuchus would get a hydration buff when in contact with water, and when deep underwater it will enter an “Manic Frenzy” state, where it will have increased speed, bite force and bite speed, however, Estemmenosuchus will have counters to it such as being unridable if it gains big levels of torpor and/or not being fed. Now, onto the Dossier! Common name: Estemmeno Species name: Estemmenosuchus Ultimadentaris Time: Mid Permian Diet: Carnivore Temperament: Aggressive Wild Few words other than terrifying can describe Estemmenosuchus Ultimadentaris, I've had various nightmares about being torn to shreds by these monsters. I can't stress enough just how dangerous an encounter with Estemmenosuchus Ultimadentaris is, they aren't like any other Estemmenosuchus specimen, they are far different, they're aggressive, strictly carnivorous, and lay eggs, almost as if most of their genetics have been modified heavily. Estemmenosuchus Ultimadentaris seems to hold a grudge against other therapsids, as in will specifically target them if they're in the same vacinity as the creature, now, I don't know if this is a silly rumor, but I've heard that Estemmenosuchus seem to go insane underwater and begin to bite like crazy! Might just be a myth, but better safe than sorry. Domesticated I don't know of anyone who has been brave enough (and/or dumb enough) to try and attempt taming an Estemmenosuchus Ultimadentaris specimen, in fact, I don't think anyone has tamed one as of yet, however, I know of many survivors who show an interest in taming Estemmenosuchus, which checks out, their amazing hunting capabilities as well as their increased speed when under pressure can make a formidable tame. Perhaps the way to tame them is to lure them towards a creature it can kill or hates like Moschops or Dimetrodon, and aiding the Estemmenosuchus to kill it, maybe gaining it's trust? I view killing a creature as versatile as moschops may look like a waste for some survivors, but for a creature like Estemmenosuchus? Seems like a fair trade. Images and more coming soon, stay tuned! Passive Ability - "Fear the unknown" If Estemmenosuchus encounters you at night, rather than attacking you it will stare at you, if you are (dumb enough) to near it after this stare, it will trigger a chase sequence, where Estemmenosuchus will follow you rapidly and will only stop if you're outside it's aggro range, or Estemmeno is killed. Attack 1 - Left Mouse hold. If you click simply with left mouse, then Estemmenosuchus will just bite the foe, however, if you hold it, you'll see a meter charge up, as Estemmenosuchus holds up it's mouth and then clamps down it's jaws on the prey, holding them in place while attatched to it. Here we can see an example of it, an Estemmenosuchus infinetly clamping the force of 1000 suns down on a pegomastax, who f'd around and found out- 3 replies
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- late game tame
- tameable
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From the album: Dossiers
Common Name: Lystrosaurus Species: Lystrosaurus amicifidelis Time: Late Permian - Early Triassic Diet: Herbivore Temperament: Loyal Wild: Lystrosaurus aicifidelis is a small herbivore, common to much of the island. Only about two feet long, it is not high on the food chain, and eats small plant life. The poisonous insects of the island seem to have little effect on Lystrosaurus. Despite being among the Island's tinier herbivores, Lystrosaurus is an incredibly resilient survivor. It recovers its torpor and health much faster than most creatures, which makes rendering a Lystrosaurus unconscious a rather difficult affair. Domesticated: Not surprisingly, Lystrosaurus is an extremely loyal pet once tamed. It's a very fast learner, so it gains experience much more quickly than most other creatures. Additionally, its presence nearby appears to inspire allies, making them learn and gain experience more rapidly as well. Thusly, Lystrosaurus is an excellent addition to any tribe's hunting party.- 1 comment
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- lystrosaurus
- synapsid
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From the album: Dossiers
Common Name: Dimetrodon Species: Dimetrodon calorector Time: Early Permian Diet: Carnivore Temperament: Reactive Wild: Dimetrodon Calorector is a much calmer predator than most on the island. Because it lives off smaller prey than humans, it generally ignores anything much larger than a Coelacanth. Dimetrodon is one of the few carnivores on the island that could be classified as reasonably friendly in the wild. The sail on Dimetrodon's back is a fascinating thing. It can be angled to provide shade from the sun, and allows Dimetrodon to disperse heat more quickly. The inner workings of the sail can also restrict blood flow in the creature to hold in excessive heat. Together, these two traits allow Dimetrodon to comfortably survive in any climate, though they are most commonly found in the swamplands which are rich in prey. Domesticated: If Dimetrodon was a bit larger, or didn't have that massive sail, it would make a decent mount. However, its main use to survivors is to utilize the sail's insulating capabilities. Just being near a Dimetrodon gives excellent protection from the heat and the cold, which has saved my life through more than one ice blizzard in the frozen mountains!-
- dimetrodon
- tameable
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