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Found 12 results

  1. I'm trying to get my dossier to fit but It seems my files are too big to send how do I fix this.
  2. introducing.... Lambeosaurus Lambei Simple Description: Lambeosaurus would be one very few of the apexes of the herbivores, with strength that matches its size. Lambeosaurus' defining ability would be a drawn-out loud roar that stretches on for as long as you're holding the specific button down. It drains stamina and eventually oxygen (when stam runs out, don't use it for too long!) The ability would be like a turret with no bullets. It would also have a stomp attack, which would be its most powerful. It would have a bite/chomp attack too. Lambeosaurus heals faster when near its own species (wild + tamed) but heal slightly slower when near enemy carnivores. In the wild it attacks all carnivores on sight (maybe even gigas?!) and naturally herds towards other plant eaters. It would be slower than a rex when running, but a little faster than one when swimming. Common Name: Lambeosaurus Species: Lambeosaurus Lambei Time: Late Cretaceous Diet: Herbivore Temperament: Defensive Wild: Discovering Lambeosaurus Lambei was a truly beautiful and breath-taking sight; and one you can survive as long as you don't hurt it or get too close! This gigantic hadrosaur is even able to rival Tyrannosaurus with its devastating strength and abilities. One of Lambeosaurus' many defenses against carnivores is using its booming voice, letting out a lengthy and deadly battle-cry that is able to make even the steeliest of minds tremble. It can reach high frequencies that can permanently damage and even deafen the creatures around it, and it is heavily suggested that you wear ear protection near any sort of Lambeosaurus or simply stay far enough away from it. Lambeosaurus also is unique in regards to its behavior. The creature naturally gravitates towards other herbivores, either its fellow Lambeosaurus' or other plant eating species, and even heals faster when it is resting near its own kind. Observing Lambeosaurus behavior and interactions with carnivores is another story entirely. Lambeosaurus is quite the opposite with meat eating creatures, and attacks them on sight out of what I can only assume is to be pure unnecessary hatred. Domesticated Taming a Lambeosaurus is more a test of your patience if anything. After watching many failed attempts and a few from myself, I have concluded that you should never bring a carnivorous mount to the creature. It is best to relocate or erase carnivores nearby entirely. I have also discovered that tranquilizers and narcotics are ineffective on this beast during the taming process, perhaps from the adrenaline boost it gets when in battle. The use of Lambeosaurus has been entirely for battles to the death, able to stand against Tyrannosaurus and other large apex predators with mighty ease, and due to this Lambeosaurus is an incredibly worthy and fearless addition to have in your tribe. Attacks: Stomp: Right Click (PC), Right Toggle (Xbox) Booming Roar: C (PC), Right Button (Xbox) Bite: Left Click (PC), Left Toggle (Xbox) Abilities Analysis: Shattering Stomp: An attack that deals the largest amount of damage, it sends raptor-sized creatures flying, and gives rex-sized creatures slight knockback. It shatters the ground and creatures a large dust cloud, blinding creatures caught in it. Booming Roar: An attack that damages all creatures (excluding tamed creatures or humans wearing ear protection like ear muffs) in a large radius, acting as a turret. If exposed to this ability for too long, players will start experiencing muffled noises and a blurry screen. This ability uses up stamina, and afterwards drains oxygen once stamina is gone. The roar will noticeably shift and become more hoarse if oxygen is starting to be used. The booming roar ability also encourages its allies nearby, though not as well as a Yutyrannus. Draining Bite: An attack that deals the least amount of damage, being a simple chomp attack. It also inflicts a small amount of torpor. Stronger Together: A passive healing ability that initates when near other Lambeosaurus', both wild and tamed. Weary: A passive decrease in how fast the Lambeosaurus will heal. This happens when its near 3 or more enemy carnivores. Although this can be countered by the Stronger Together ability with another Lambeosaurus present. How To Tame: To tame a Lambeosaurus is a unique feat. You must encounter the Lambeosaurus on a herbivore only, as if will attack your carnivore mount if you try to tame it. The Lambeosaurus will let out a loud bellow, and it will initiate a brawl. You must last for as long as possible and get the Lambeosaurus down to 30% health. Once it reaches that point, the Lambeosaurus will bow, and get closer to its herd (if there are any other Lambeosaurus') and rest. Once asleep, you must defend the Lambeosaurus until it wakes. During this time, predators will be attracted to the Lambeosaurus and try to attack it. Defend it until it wakes, and you will have successfully tamed a Lambeosaurus! Stats Analysis: A Lambeosaurus would be incrediblg beefy in health and have decent stamina, although that is what you would want to upgrade the most. It has a poor amount of Oxygen. It does decent/pretty good damage. Utilities: PvP: For PvP, it would be a pure battle mount and or possible boss dino. Due to its booming roar ability, it would act as a sort of turret with a large radius. It would be a truly devastating force of nature to encounter on the battle field; enemies beware! PvE: For PvE, it would be more a defensive creature/possible travel mount. It can scale many rocks and cliffs with ease, and can get you to point A and point B in a guaranteed safe manner. It could also be used as a gatherer Gathering: It would be a decent berry gatherer, and can gather thatch in large quantities. With its shattering stomp, it could crush rocks and gather flint. Saddle: For the design, it was mostly inspired off of the Parasaurs saddle. It would also have a customizable flag for your tribe! Colors: Regions up until 2 would consist of darker, duller coloes, such as browns, grays, whites, blacks, etc. 3+ regions would be mucher brighter colors!
  3. The Gilamonster (hilu mon stirr) is a venomous lizard that can be black with orange, yellow, red or peach swirls, spots and stripes. It is about the size of a human forearm and has a short stubby tail. It has a mildly venomous bite that although not very dangerous to humans, is still very painful. When biting a target, it will latch on and lock its mouth closed for about thirteen hours (13 minutes in game) or let go until evening. Gilamonsters have HIGHLY slow metabolisms, so they can go for three months without food (4 Dodo eggs a YEAR) so you dont have to worry about feeding it. Gilamonsters sometimes fight for dominance or to attract a mate, so you don't have to be surprised if you see them fighting each other. Abilities: Burrow. Gilamonsters can burrow underground. [Right mouse button] Bite. [Left mouse button] Latch on and inject venom. [Left mouse button and hold in] Tail whip. [C] Ridable. Can carry two humans. Climb. [Ctrl] Temperament: Docile to humans. Spawn locations: Deserts, Caves. Diet: Carnivore, Insectivore, Arachnivore, Piscivore. Drops when dead: Hide, Meat, Gilamonster venom (can use to make anti-venom), Gilamonster skull (trophy).
  4. Hallucigenia Sparsa: You can watch an in-depth video from me, covering this concept in greater detail here: (And yes, this is my Youtube Channel) Contents: 1: Real World Info 2: Dossier 3: Sexual Dimorphism 4: Abilities 5: Taming 6: Post Taming 7: Other Important Things Real World Info The Hallucigenia is an extinct creature that is very unique. Although it is hard to tell the closest relative of it is actually the Velvet Worm. (I won't include a picture incase of people who don’t like gross stuff, but I’d recommend to search it up as it is a very unique creature) It was originally believed to walk on the spikes on its back (first picture) but was later discovered that it actually walked on the things they thought were tentacles, legs now. (second picture) But I will be using both of these renditions for the full concept of my Hallucigenia. The difference between Female and Male Hallucigenia allow for both PvE Players as well as PvP players giving all sides of the game a new creature to use. This should hopefully help everyone get something they like. If there are any suggestions or question you have of my creature concept make sure to leave them down below, and I will try to add as many suggestions as I can to the concept. What Scientists originally thought the Hallucigenia looked like: What Scientists later discovered it actually looked like: Although the Hallucigenia Sparsa did only grow to about 1 inch long it would be much bigger for the sake of fitting into the fauna of the Arks. Females would be slightly larger than a Diplo, and Males would be slightly smaller than a Diplo. Dossier: I unfortunately do not have any Dossier Art or Art in General, but I do have a description of a potential Dossier (If anyone would like to make art showcasing this creature it would be awesome!): Common Name: Hallucigenia Species: Hallucigenia sparsa Time Period: Mid Cambrian Diet: Carnivore Temperament: Docile - Until Provoked Wild: The Hallucigenia sparsa, alongside another recently discovered specimen the Rhyniognatha, reassures my suspicion that the Ark’s have tampered with the genes of their habiting creatures, some more than others. It was incredibly small in reality, smaller than my thumb, but here it is a towering beast capable of handling even the toughest of marine life here. They adore deadly spikes layering across its back, proving to be useful for both display and defence. With some even evolving to walk using these spikes, it is fascinating the rate at which creatures on the Arks can evolve. Domesticated: Although tamed through a blood transfusion with a weak juvenile, once grown up there have been several sexual differences between males and females. The vibrant Males I’ve studied had solely walked with their spikes, but instead using their “legs” as a way to release spores that have harsh effects. While the Females have been quite the opposite, being dull in coloration, walking with their actual legs and using their spikes as defence. I’ve also witnessed the Females have a very abnormal weight tolerance, and is mainly used for transporting large hoards of items. These gentle giants, while not preferring combat, come equipped with a variety of tools. Males utilize their deadly spores and agility while Females can withstand a large amount of damage and use their piercing spikes in combat. With both offence and utility at its disposal, the Hallucigenia is definitely a creature worth having. Sexual Dimorphism: Males: Male Hallucigenia look very different from Females, being the older rendition of the creature. Males also come in a more vibrant colour than females as is mainly the case in the wild, as well as are smaller than Female Hallucigenia. Image of what it could look like: Females: Female Hallucigenia look much more like the modern rendition of the creature. Females are less vibrant in color than Males and are also a bit bigger than the Males as well. They are also much more tanky than Male Hallucigenia’s. Image of what it could look like: Abilities: For Both Genders: Lightweight - Both Male and Female Hallucigenia can press 2 keys to go up or down in the water. This allows for changeable water depth very quickly. This also allows them to be at any water depth in the Center’s ocean. Adaptability - Both Male and Female Hallucigenia have the ability to be on both land and water. For Males Only: Climbing - Male Hallucigenia have the ability to scale up walls and any other surface similar to a Megalania due to their sharp spikes moving them around. This would act just like Megalania but would also be able to move left and right as well. Spore Burst - Male Hallucigenia have the ability to spray a large cloud of all Hallucigenia Spore’s (Hallucigenia Spores disorient, suffocate, slow and tranquillize targets (similar to all the mushrooms on Ab) that affect anyone or creature that goes through it. This ability then goes on cooldown. Spore Beam - Male Hallucigenia have the ability to concentrate a beam of a selected spore type towards an enemy which will both deal the intended effect as well as some damage towards them as well. Spore Types: Tranquillize - Will increase the Torpor of the target rapidly. Damage - Will damage the target rapidly. Suffocation - Will decrease the Oxygen of the target rapidly. Slow - Will decrease the movement speed of the target rapidly. Disorientation - Will disorient the target rapidly. (similar to the death mushrooms on Ab) For Females Only: Carrier - Female Hallucigenia have the ability to carry a large amount of weight and even have a weight decrease for a majority of items. Making the Hallucigenia a great creature for storing and moving items. The Hallucigenia will also still be able to move when it is overburdened but instead can’t have anything else on it. Spiky Back - Whenever a Female Hallucigenia is attacked by another creature it will take a large portion of the damage it dealt back to it. This makes the Hallucigenia a good creature for defending bases. Nudge - Press C to slowly charge on the side you are facing. This will deal significant damage to a creature and give them the impaled status affect for a short duration. This is good for getting creatures off of you that are attacking you from the sides. This attack will also do a good amount of knockback. Last Escape - Hold down a button (X) for 4 seconds to initiate this ability. You will shake rapidly knocking all creatures near you back. The Hallucigenia will then launch all of its spikes out in every direction dealing large chunks of damage to any creature hit by it and gives any hit creature the impaled status affect. If underwater the Hallucigenia will float rapidly towards the surface. Once all this has been completed the Hallucigenia will lose 80% of its health and will gain a temporary speed boost to make a grand escape. It will take a long duration for the spikes to grow back and be used again in abilities that use it. I feel that this ability helps to get your creatures to escape instead of them dying. As I know many people would rather not use a creature for a bit and let them heal rather than losing them forever. Toggleable Ability: Lay Down - Hold for the Toggle Wheel and select Lay. The Female Hallucigenia will then lay down on the ground or on the bed of the sea and act basically as a primitive spiked wall but it is much bigger. This will also heal the creature much more quickly and regain a large amount of Stamina. Taming: In order to tame a Hallucigenia you must first find a wandering baby in the wild. You would then give it a certain amount of Bio-Toxin (20 per level, so if I was trying to tame a lvl 150 Hallucigenia I would have to give it 3000 Bio-Toxin). Once it has calmed down after you have given it the Bio-Toxin it will latch onto your back beginning to drain your health. In order for it to tame it will drain health (or if you have blood packs in your inventory, it will drain those instead) in order to be tamed. Throughout this process the baby Hallucigenia can go out of water, but if it takes any damage it will hop off and ruin the taming. After Taming: Once you have successfully tamed yourself a Juvenile Hallucigenia it is not over yet… Once they are tamed they still need to be nurtured and fed, so once tamed they will have to stay mounted to your back until they reach 25% growth. Once they reach 25% growth they will hop off your back and demand blood to eat, just like wyverns require meat and wyvern milk. (This stage of getting a Hallucigenia also applies when you have bred one, it must mount you and drain your blood until 25% growth) Other Important Things: Basic Hallucigenia saddle unlock at Lvl 72 (will be used for both Male and Female Hallucigenia). Platform Saddle (For Males Only) will unlock at Lvl 83. Baby Hallucigenia take a large portion of time to grow, (roughly the same amount of time to grow as a Rex) After mating Hallucigenia will lay eggs just like many other species in Ark. Hallucigenia must be underwater to begin Mating. And that it is for this concept! I hope you enjoyed and it would be much appreciated if you could upvote this creature as I feel it would make a great addition to Ark’s Oceans!
  5. Species: Chaoyangsaurus🦎 Time: Late Jurassic🌤️ Diet: Herbivore🌿 Temperament: Passive defender🕶️ 💚Wild🦎 Chaoyangsaurus in the wild is a lively, social creature often traveling together with other passive creatures. They are friendly enough to come right up to you and look you over before venturing off to explore its surroundings. Enjoying warmer temperatures and lower climates with lush fauna or shrubs. Being no stranger to the aquatic life you can also find them in the swamplands. The Chaoyangsaurus is also fiercely loyal, and while it won't outwardly attack you, it will always rush to the defense of the passive creatures around it that are under attack, so be careful when hunting where these quick loyal defenders roam with other creatures. 💚Domesticate🦎 Chaoyangsaurus is a very curious and friendly creature that loves visual stimulation If you can lead one to your home it will often times settle right in with you. While not large enough to ride, the Domesticated Chaoyangsaurus makes for an excellent companion retaining their fierce loyalty and helping you in your day to day activities. Once a harness is crafted for them they are more than happy to hold your food and narcotics for you, and will even help you feed your tames in surrounding area! 💚Behavior🦎 The Chaoyangsaurus is a passive, friendly animal that is full of curiosity, often running up to new creatures that come into its path. Though they will never strike first once they or a fellow creature is in danger they will rush to the defense of others. 💚Passive Tame🦎 Chaoyangsaurus enjoys visual stimulation above all. Feed it it's favorite treat of a rare flower and it will follow you for a time. Leading it through your base, or other structures you have built will slowly tame it, the more advanced your build is, the faster it will tame, and the more different things for it to examine will raise it's efficiency. 💚Combat🦎 The Chaoyangsaurus is far from a fighter, but better than nothing. They will attempt a sweeping tale attack to knock back smaller creatures. While this attack is indeed weak it will not effect taming effectiveness of an unconscious creature. 💚Utility🦎 The Chaoyangsaurus is a early to mid game companion creature. Larger than your shoulder friends, but smaller than a raptor these fast creatures strive to be your best friend! If you fall unconscious they will try to wake you with gentle nudges. Once you build the harness for the Chaoyangsaurus They have a high carrying capacity for Berries🍇, meats🥩 and narcotics🐍. They can also be strapped onto other tames that have saddles, although they will need your help to detach from them. They will work as feeding troughs for your tames, automatically feeding them the most beneficial food and narcotics to nearby unconscious creatures, but will have no effect on passive tames. The harness can also be used as a mobile mortar and pestle. 💚Extras🦎 Chaoyang is not only a curious and intelligent creature but an obedient one, able to learn commands such as sit, or laydown, or play dead.🦎
  6. 💋RED-LIPPED BATFISH (Ogcocephalus darwini)💋 “Imagine this creature running after you in the dark” Taxonomy Kingdom: Animalia Phylum: Chordata Class: Actinopterygii Order: Lophiiformes Family: Ogcocephalidae Genus: Ogcocephalus Species: O. darwini Time: Anthropocene Diet: Carnivorous In nature: The Ogcocephalus darwini or batfish was a fish of no more than 40 cm with piscivorous habits that lived in the depths of the Galapagos, however its passage through the corrupted ark of aberration changed that... Living up to its name, the batfish "adapted" to its new environment. Its size increased considerably, its breathing became less demanding... and its diet became carnivorous. At nearly three meters tall and four meters long, the batfish is capable of hiding in the mud near bodies of water. It stalks its prey and lures it in with its massive head bulge and striking red lips. When its prey gets close enough, the batfish uses its prominent red lips to powerfully suck in its prey, killing it instantly. In addition, with the help of its powerful fins, it is able to "walk" on solid ground to chase its victims if the surprise attack does not work. His movement is clumsy, but he makes up for it with his ability to launch rocks as large as cannonballs from his mouth. It is capable of emitting a terrifying sound that seems to be taken from a horror movie... You don't need to see the red-lipped batfish to know that a horrible death awaits you. Domestication: Getting close to a red-lipped batfish is a death sentence, which is why it's best to keep your distance. A good option to gain the trust of these creatures is to feed it by throwing dodos directly into its mouth (otters and other small animals are also useful). Skills: -General skills: It is a fish, so it needs water to breathe, but it is capable of holding its breath to surface for considerable periods of time. Its powerful fins allow it to move on firm ground as if they were legs. *NOTE: When you run out of oxygen your health will begin to decrease until death. If you are knocked unconscious on the ground your oxygen will continue to decrease. Its skin on the back is thick as rock, which makes it very resistant to any attack, making it a walking tank. Some might take advantage of the clumsy movement of the batfish and attack it from below in the soft area of its body, but he has the solution... he simply drops on the poor fools. His scream from beyond the grave is used to terrify animals of all kinds, on land and sea (there is no sound underwater, but believe me, seeing his expression when emitting it is not pleasant.) *Controls (Xbox) : >To Crush >Hold To Hide >RS Cry from beyond the grave -Shooting mode: With its large lips it is capable of sucking oil veins, rocks or any small object on the ground (this includes small animals, packages, etc.) Its huge mouth allows it to suck, store and shoot rocks like cannonballs (can be created in the fish's inventory), no matter if it's on land or sea. It can also throw water and oil (Check the saddle section for more details) *Controls(Xbox): >Out of ammo, RT to suck >Out of ammo, LT spits water >With ammo, RT to shoot cannon >With LT ammo to shoot oil -Hunter mode: He is able to hide in the ground to go unnoticed. Its powerful lips will have great suction power, but its bite is just as deadly. In addition, with a fast and strong movement of its tail, it can render its enemies unconscious (Humans, small and medium-sized animals). *Controls: >RT Bite >LT Tail Strike Saddle This saddle specially designed for the red-lipped batfish is one of a kind, an engineering marvel made possible by the versatility of the gems (red, green and blue). To start we have two glass and polymer tubes that connect directly to the gills located just below its "nose", these pipes transport water stored in two large capacity containers on the sides of the animal, this to maximize the time that the batfish can stay out of water. *NOTE: it automatically refills when entering the water or with rain. This mechanism allows him to use water whenever he wants and in this way launch jets of water from his mouth that, although they do not do damage, are capable of keeping his enemies away. Also attached to the sides of his "nose" are two metal nozzles connected to a container and are ready to shoot oil directly at his enemies, perfect for keeping them away or encircling them in flames when ignited with an incendiary arrow. *NOTE: Refills by sucking oil veins or manually by placing oil in inventory. Finally, the leather-made saddle has room for three players. The first drives in the central area, while the others are located on the sides armed with their favorite firearms. Farming Fish meat: ⭐⭐⭐⭐⭐ Meat: ⭐⭐ Hide:⭐ Oil: ⭐⭐⭐⭐⭐ **PERSONAL COMMENTS FROM THE AUTHOR: The red lipped batfish is a fish of the genus Ogcocephalus that inhabits the depths of the Galapagos today. Although this article details a beast, the reality is that the fish does not have amazing abilities beyond its appearance. That is why I take inspiration from fictional creatures from popular culture, such as the Gooper Blooper (Mario Sunshine), Blastoise (Pokemon) and the Dwarf Bulbear (Pikmin). Also i was thinking in a kind of lantern, to fit in aberration, but not sure how to add it or for what. Below I put links with information about the red lipped batfish and my inspirations. Reality: https://es.m.wikipedia.org/wiki/Ogcocephalus_darwini https://www.galapatours.com/es/animals/red-lipped-batfish https://www.alamy.es/imagenes/red-lipped-batfish.html?sortBy=relevant Inspirations: https://www.pikminwiki.com/Dwarf_Bulbear https://www.mariowiki.com/Gooper_Blooper https://pokemon.fandom.com/wiki/Blastoise I hope you can see my vision of the creature. Thanks for read this submission and see you arking survivors!
  7. Common name: Muilti-headed beast Species: Cerberus Time: Diet: Carnivore Temperament: Aggressive Mans best friend, a full support creature. Has lots of health and weight compacity. Can drag ANY unconscious creature. Once tethered the Cerberus will take the damage for the unconscious creature. The backpack is a mobile trough, feed and administers narcotics to unconscious creatures. The pack bonus is with you and your tribe, not any dinos but all tribe members 'bonded' with the creature will get bonuses for being around it. I suppose this was a waste of my time because its a mythical creature, But I wanted to see your thought. There is so many dog types with kinda the same thing going, so I wanted to break the mold. Can: Tether and Drag unconscious bodies and creatures. Feed other creature. (with backpack) Feed unconscious and administers narcotics (with backpack) Glows provided some light Be fed treats by tribe Have different names for each head Buff 'Bonded' Tribe members Imprinted gives extra buffs on top of the 'bonded' buff Sit/sleep/stand Barks and protects base Can't Be ridded (They're friend not mount) fly/swim good Feel free to drop Ideas
  8. -SUMMARY: Common Name: Cave Frog Inspiration: Blue Milk Frog with convergent evolutionary aspects of Poison Dart Frogs & Gliding Leaf Frogs. Species: Trachycephalus ton asterión (Rough-head of the stars) Time: Post-Holocene Diet: Carnivorous Temperament: Languorous Map Relation: Native to Bioluminescent Biome Main Diet: Glowbugs, Shine Pets, Lamprey & Nameless Natural Predators and Only Counters Completely Immune to their Torpor Damage: Reapers, Rock Drakes, Basilisks, Karkinos Colors: Black, Grays, Purples. Blues -WILD: Passive unless attacked. They rarely can be seen clinging to the branches and ceilings of the bioluminescent biome. Cave Frogs are usually spotted occasionally when they hop and glide across caverns to snatch a Glowbug that flies up too high. They also descend onto the Nameless when they rise out of the ground. Even more rare are seeing groups glide down to the water pools under the glowing trees. Where after they give a brief light show, the female will drop eggs into the water before they all retreat back up together. The eggs then hatching into wild Tadpoles, that when mature, will make their way up to join the rest of the other adults. The only things that attack fully grown Cave Frogs, are Reapers, Rock Drakes & Basilisks. While Karkinos will eat Tadpoles they come across, as well as try to grab a Cave Frog when they get the rare opportunity to. These four creatures are the only things immune to the Cave Frog’s defensive and offensive Torpor Damage, and are their true counters. When attacked by one of their 4 natural predators, the Cave Frog will use their Shine Burst to stun them and try to retreat back to a safe elevation. However anything smaller that is foolish enough to attack one will quickly turn the Cave Frog aggressive. Making it lash out while most certainly trying to eat the smaller threat. -DOMESTICATED: The true champions of this 3D Environment. Cave Frogs can cling to any surface, jump great distances, as well as move at deceptively fast speeds on land and in water. Being able to also glide slightly with their large toe pads. This allows them to direct their decent when falling. This mobility makes them unquestionably the best way to get around the Aberrant Caverns of this ARK. As well as being able to fire weapons from their saddles, and a constant supply of Bio-Toxin produced in their inventory, They are invaluable partners when Taming. Being able to turn aspects of their diets into defensive, or offensive capabilities doesn’t hurt their utility much either. From gaining effects from Rockwell recipes to being able to fire a cannonball from their mouths. Cave Frogs can be the Swiss Army Knife of Amphibious, or in some cases, Aerial Assault. Tamed Passively with: Set-up Charge Lamp (or Glow Pet) Preferred Food: Leech Blood Cave Frogs are tamed passively through a little trickery. You set up a charge lamp within range of the where the Cave Frog is hanging around and back away. The Cave Frog will become curious and dive down to it to investigate if it is food. At this point you can sneak up beside it and offer it Leech Blood Passively. A New Model for a Charge Lamp laying on its side on the ground would be needed, but an animation of the Cave Frog trying to swallow, and then spitting out the Charge Lamp would be great if it is not fed quickly enough. Then it would make a confused look before climbing back up to where it came from. If fed quickly enough it will just hang around and let you continue feeding it. But if it is left hungry for more than 5-10 seconds, it will become uninterested and climb back up to where it came from. A Charge-Light Pet on wander can also be used instead of the Charge Lamp to lure the Cave Frog down. However if the Cave Frog is not fed Leech Blood quickly enough. It will eat the Charge-Light Pet. Although cruel, this can benefit you. Giving a huge boost to the initial taming process similar to a Sanguine Elixir. As long as Leech Blood is offered within 5-10 seconds of the Cave Frog becoming hungry afterwards it should stick around and continue the taming process as usual. Weakness: Entering Deserts & Very Hot Volcanic Temperatures dries out the Cave Frog’s skin and begins to drain its health. This is cancelled out while submerging in water or going into an underground area. Entering Freezing Temperatures makes Cave Frogs move progressively slower until Lethargic and unmoving. Needing to be left or put into a cryopod to continue. Although harsh penalties, these obstacles can be worked around with certain consumables. -BASIC ABILITIES: (Super-Mobile Taming-Unit/Cave Explorer) -Tamable, Breedable, Mountable -Can Fire Weapons While Mounted on their Saddle -Matures from a Tadpole -Much Larger than Beelzebufo -Good Carry Weight -No Fall Damage -Very Quick Hop/Movement Speed -Can Jump Ridiculously Far, along with Aimed-Jump Option -Seamlessly Sticks to any Surface it Lands On -Can Stick and Climb on Any Surface -Slight Descending-Glide using Toe-Pads -Same Turning Mobility as the Beelzebufo, even when Climbing -Creates Cementing Paste from Insects like the Beelzebufo -Acquires Charge-Light Reserves from Eating Glowbugs, Lampreys & Shine Pets -Can Emit Charge Light like a Shine Pet while Reserves Last -Can Emit a Shine Burst that Temporarily Stuns Attackers but depletes All Reserves -Colorful Pulsing that indicates when invisible Rock Drakes or a Buried Reapers are Nearby -Produces Bio-Toxin (like Jellyfish’s) but Passively in their Inventory -Can Inflict Major Torpor Damage from Tongue Attack -Can Inflict Minor Torpor Damage every time it is Attacked due to its Poisonous Skin -Will Repel Non-Immune, Aberrant Creatures a Small Distance, Protecting Tames-in-Progress -Will Emit a Warning Charge Burst when attacked that will Stun the Predator Shortly -Can be set to Warn of an Earthquake with a Croaking Noise beforehand -ATTACKS: -Tongue attacks: Regular-Tongue attack & Snatch/Swallow-Tongue attack - Can snatch and swallow survivors with tongue right off of mounts and flyers +Can spit-ball swallowed survivors like Cannonballs or just be dropped on the ground +Survivors die inside Cave Frog’s mouth when oxygen runs out - -Regular Spitwad Projectile Attack +adding Rocks & Grenades to spitwads Regular spitwads do minor damage but stagger medium to smaller targets +adding Rocks do increased damage and stagger while Grenades explode on impact - -Intimidation Croak Large booming croak (with light display when charged) that repels medium to smaller threats - Slippery skin makes it immune to Rhyniognatha resin effects -CONSUMABLE ABILITIES: Kirby-like Powers: (+swallow animation) Light Pets: can use Charge Light until reserves run dry - Nameless: Temporarily Produces Toxins on skin that cause Torpor Damage when hit Rock Drake Egg = Temporarily can use the Rock-Drake Cloaking Ability Wyvern Egg = Temporarily has Elemental Breath invulnerability matching the Egg eaten - Ferox = Temporary Frenzy with Attack & Speed buff - Spiders & Scorpions = Temporary Torpor Damage inflicting Tongue attacks & spitwads Lystrosaurus = Temporary EXP Buff for surrounding tames Oviraptor = Temporary Egg Laying Buff for surrounding tames Jellyfish = non-stackable Temporary x3 increase in passive Bio-Toxin Generation - Fish = Replenishes some of the Cave Frog’s Oxygen while Underwater - Swallowed from Inventory: Nameless Venom: Temporarily Produces Toxins on skin that causes Torpor Damage when hit Narcotic = Can stack for multiple Torpor Damage inflicting Tongue attacks or spitwads Stimulant = Temporary minor Speed Boost Rare Flower = non-stackable Croak that Attracts Herbivores Rare Mushroom = non-stackable Croak that Attracts Carnivores Bug Repellent = non-stackable Croak that Attracts Insects (For Cementing Paste) Sap = Consuming adds up to stack of 5 Sticky-immobilizing spitwad Oil = Consuming adds up to stack of 5 Sticky-flammable spitwad Propellant = Consuming adds up to stack of 5 Flaming-spitball Attack Wyvern milk = Temporary x2 Imprint buff to all surrounding babies Element = non-stackable Croak that emits a TEK EMP-Blast Cannonball = Consuming adds non-stackable Cannon Shot, or Anti-Aircraft Shot to drop flyers Chainbola = Consuming adds non-stackable Chain-Bola-Capture-Shot Medical Brew = Temporarily Heals Cave Frog over time Mindwipe = Can Respec Cave Frog’s Stats Shadowsteak = Cloaking Ability with Hot/Cold Temperature Protection and Weight Buff Tartar = Attack, Defense & Speed Buff Broth = EXP Buff for surrounding tames, survivors, and the Cave Frog Calien Soup = Temporarily Protects Cave Frog from health drain in Deserts & Volcanos Enduro Stew = Stamina & Weight Buff Focal Chili = Temporary Homing spitwads (even +Rocks & Grenades) Fria Curry = Temporarily Prevents from Slowing down and freezing in the Cold Lazarus Chowder = Temporarily provide Infinite Oxygen for Frog/Rider +Frog Swim Speed Buff Cactus Broth = Temporarily Cancels out health drain in Deserts Mushroom Brew = Temporary Radiation Immunity (for much longer than survivors) Soap = Croak that makes Bubbles that float around. Just for fun Dye = Marking/Tracking Paintball spitwad that covers target in bright paint the color of the dye *Any other ideas for unique abilities or attributes gained from possible foods/resources, feel free to leave in the comments. I just felt like you couldn’t beat a Giant Tree Frog for Aberration. I don’t think this creature will fit with any other map so anyone who votes and helps get this Frog to the top 10, I truly appreciate you. This is my dream creature for Aberration and I hope the community likes it too. Thank you for your time.
  9. Deltadromeus agilis Temperament: Territorial Diet: Carnivore Rideable?:Yes Breedable?:Yes Tameable:Yes Deltadromeus would be a swamp/forest-dwelling carnivore. It's preferred food would be Cooked Mutton, and it's preferred kibble would be Extraordinary. It can be immobilized by a Bola or Bear Trap, or you can stun it for a few seconds if you hit it in the head with a slingshot. Once tamed, however, hitting it in the head with a slingshot wont stun it. It is a KO tame. In the wild, Deltadromeus can be a deadly encounter. With its stealth capability, once it sees you, you won't be able to hear its footsteps. Though, you can sense it by its surroundings with a GPS, the location will be scrambling up, so if you see it scrambling, run. The long arms of Deltadromeus can pick you up, and it will bite 25% of your health off if you get picked up. It can also be lured by small dinos (dodo sized), and will do the sneak effect on that. When tamed, Deltadromeus is a fast carnivore, being a tiny bit faster than the Galilmimus! These creatures get a Pack Boost if you have multiple following you. These creatures are exceptional at harvesting hide, but be careful not to weigh it down too much, as it will knock you off if it gets encumbered. You are able to use the stealth on Deltradromeus on demand, with a 3 minute cooldown. You can pick up smaller dinos, around the size of your human. Taming Method: The easiest way would be, of course, to bola it, but Deltadromeus breaks bolas faster, so it would be easier to get up on a high surface, and rain tranqs on it. When harvested, Deltadromeus will drop Hide, Meat, Raw Prime Meat, and a special "Deltradrom Tongue", which you would need to summon bosses with. They will poop Large Animal Feces. Their egg size would be Medium, with a rare chance for it to be Special. They are rideable, and a portable Mortar and Pestle. The saddle will need 10 Metal (not ingot), 50 fiber, 300 hide, and 1 crystal
  10. Introduction: ARK: Survival Evolved is a popular open-world survival game that allows players to explore a vast prehistoric landscape filled with a variety of fascinating creatures. The game offers players an immersive experience, presenting them with the opportunity to interact with and tame a diverse range of animals. However, one notable absence from the current roster of creatures is the Sheepshead fish. In this essay, we will discuss why the Sheepshead fish deserves a place in ARK: Survival Evolved and how its inclusion would enhance the game's overall experience. Ecological Diversity: ARK: Survival Evolved prides itself on showcasing a rich ecosystem that mirrors the prehistoric world. Introducing the Sheepshead fish to the game would contribute to this goal by increasing the diversity of marine life. The Sheepshead fish, also known as Archosargus probatocephalus, is a saltwater species found along the coastlines of North America. Its unique appearance and distinct behavior would provide players with a fresh and engaging underwater experience. Realism and Educational Value: Adding the Sheepshead fish to ARK: Survival Evolved aligns with the game's commitment to realism. The inclusion of this species would help educate players about the marine life that existed during prehistoric times. By accurately modeling its appearance, behavior, and habitat, players would have the opportunity to learn more about this fascinating creature. This educational aspect adds depth to the game and can spark curiosity and interest in real-world biology and paleontology. Gameplay Mechanics: The Sheepshead fish possesses several attributes that would make it an interesting addition to the gameplay mechanics of ARK: Survival Evolved. For instance: 3.1. Unique Feeding Mechanism: The Sheepshead fish is known for its distinctive set of teeth, which resemble human molars. These teeth are specifically adapted to crush and grind shellfish, crustaceans, and other hard-bodied prey. Implementing this feeding behavior could introduce a new mechanic to the game, where players would need to find and consume shellfish in order to satisfy the dietary needs of tamed Sheepshead fish. 3.2. Underwater Interaction: ARK: Survival Evolved already offers a diverse range of aquatic creatures, and the Sheepshead fish would further enhance the underwater gameplay. Players could swim alongside these fish, feed them, and even ride them, opening up new possibilities for exploration and transportation in the game's vast oceanic environments. Aesthetics and Customization: The Sheepshead fish possesses a unique appearance that would add visual appeal and aesthetic variety to the game. Its silver-gray body, prominent black stripes, and distinct facial features would make it a visually stunning addition to the existing roster of creatures. Additionally, the game could incorporate a range of color variations, allowing players to customize their tamed Sheepshead fish to suit their preferences. Cultural Significance: The Sheepshead fish holds cultural significance in various coastal communities. It is a popular game fish sought after by anglers, and its inclusion in ARK: Survival Evolved would resonate with players who have a personal connection to this species. Such cultural representation can foster a sense of inclusivity and appeal to a wider audience. Conclusion: The addition of the Sheepshead fish to ARK: Survival Evolved would enhance the game's ecological diversity, provide educational value, introduce new gameplay mechanics, and offer aesthetic customization options. Furthermore, it would contribute to the game's commitment to realism and align with its goal of recreating a prehistoric world filled with diverse and fascinating creatures. By acknowledging the importance of the Sheepshead fish and including it in the game, ARK: Survival Evolved would create a more immersive and engaging experience for players worldwide.
  11. I spend a loot of time making this creature i hope u guys love it
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