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Found 4 results

  1. Submission Updated : 7/13/2023 We've expanded upon some ideas to be more informative and give the creature a more unique take while remaining true to the original idea, please give our submisssion another read and tell us what you like and give us feedback on what you think might need changes, most new informatrion can be found in the extra information section Introduction Our Small Team has been lovingly working on this ever since it was announced each map would have a creature vote, after Months Working on and waiting to the Aberration Creature Vote to Start we are excited to present our Passion Project, Introducing The Chimerarachne Yingi Dossier Artwork Credit to Gemixyy Chimerarachne Yingi Dossier: When I first laid my eyes on Chimerarachne Yingi, I wanted to nope right out of its lair. It is an arachnophobe’s nightmare, with a long, coiling tail, eight legs, and fangs from hell. After studying it from a safe distance, I found that it is an ambush predator with a rather unique Hypnosis Ability that it uses to lure in its prey. It seems almost impossible for the prey to resist the strobing, bioluminescent glow. Once in its clutches, the Chimerarachne weakens the unfortunate creature with a potent venom that is produced from a gland in its tail, and the creature finally succumbs. Chimerarachne Yingi wasn't all that large in the fossil record, so seeing it monster-sized leads me to believe that there was Genetic Tampering, or perhaps rapid evolution from this Ark's highly irradiated depths. Domesticated: Despite its terrifying appearance and behavior, Chimerarachne Yingi is invaluable as a mount to get from point A to point B. With the ability to climb almost any surface and create a zipline-like web, it is a versatile companion. It can weave a net from its strong silk, using it to entrap and carry even much larger creatures. Use Chimerarachne’s impressive jump and clinging abilities to navigate tough terrain, or utilize its hypnosis ability to help get you out of a jam. This beast is not for the faint of heart. As it turns out, these arachnids make amazing mothers despite their terrifying looks. They take care of their young, producing a substance much like mammalian milk to nourish their spiderlings (or should they be called chimeralings?). Growing chimeralings crave this substance as they grow. Rich in nutrients like protein and fat, this spider milk can be fed to carnivores to induce a healing effect, much like veggie cakes in herbivores, making it a much-coveted material. So Why this Creature? Aberration is the definition of a strange alien world, its scary and unsettling, and to go with that we present you the Chimerarachne Yingi. Lurking in the blue depths of this alien world this creature would fit perfectly into this map. but looks arent everything this beast has an ability like no other, making it a great contender in our eyes for this map. honestly aberration needs another mobility mount that can climb walls as well since the rock drake which is a late game creature is the only aberration creature that can do so on the map, and the chimerarachne will fill in that void while also not out performing the The Rock Drake's Mobility. Image From Google, Source Link https://www.google.com/search?q=chimerarachne&rlz=1C1VDKB_enUS929US929&oq=chim&gs_lcrp=EgZjaHJvbWUqBggBEEUYOzIGCAAQRRg5MgYIARBFGDsyEwgCEC4YgwEYxwEYsQMY0QMYgAQyDQgDEC4YgwEYsQMYgAQyCggEEC4YsQMYgAQyCggFEAAYsQMYgAQyDQgGEAAYgwEYsQMYgAQyCggHEC4YsQMYgAQyDQgIEC4YxwEY0QMYgAQyCggJEC4YsQMYgATSAQ8xMjk4NjIxNTc1ajBqMTWoAgCwAgA&sourceid=chrome&ie=UTF-8#imgrc=wh4DjjJTvy5N7M&imgdii=y2p8m4lpRj95pM Abilities Tap Main Attack - basic attack (Bite animation) Hold Main Attack - Heavy attack that inflicts Heavy Damage (Tail Stinger Animation) Tap Secondary Attack - Toggles Climbing Hold Secondary Attack - Enters a Precision Web Shooter Mode with 3 different types - Tap Main attack while in mode to shoot - hit third attack while in web shooter mode to switch ammo type - Hold Main attack in mode while looking at netted creature to pick up creature in net - tap secondary attack to exit web shooter mode Third Attack - Hypnosis Attack Jump Button - Performs a small Jump Hold Jump Button - Performs a Powered Jump Females Produce Spider Milk used to raise Chimeralings and Heal Carnivores Can Harvest Black Pearls and Silica Pearls at a higher efficiency Saddle Doubles as Smithy, Unlocked at level 54 Chimerarachne has 60% weight reduction on Metal, Crystal, Obsidian, Black Pearls, Silica Pearls, Red/Blue/Green Gems, Oil and Stone Extra Information - Would like to Note all these are just suggestions and I don't expect the devs to use them all The Design We know the design is very far off from the original look of the creature but that is intentional and here's why Aberration has that Alien, Scary, and Creepy Factor to the Map and this extends to it's unique Creatures, so when we chose the Design we went heavy on those 3 words to keep with aberrations theme, some of you may be bothered by this but we believe that the design fits perfectly into Aberration's aesthetic, but we also kept the general features of the real world creature, as for the two big eyes which I've been asked about on the rear of it's back those are the fake eyes used for the Hypnosis, and the dossier depicts the stance it uses when using the ability, now we're aware the devs will not use the the design we chose most likely anyways but Our Artist Gemixyy has said she'd be happy and OK with it if the devs did use the design Behavoir in the Wild Adult Males tend to hang around Adult Females until they're given a Male Egg to take care of Wild Adult Females will be very agressive to one another especially when males are present and will fight eachother for mating rights and will fight to the death, this behavior doesn't translate to tamed Females Wild Juvinille Chimeralings will attempt to pounce on smaller creatures and survivors for fun as a way to practice their Hunting Skills, you can counter this with glowsticks as it will send the babies scattering from the light, the actual pouncing doesn't damage you but could distract you long enough for an adult to sneak up on you, (Note: I know Arachnophobes are really gonna hate this particular behavior and I'm Kind of sorry, but it's only a suggestion) The Size In reality this guy was rather small only 5.5 millimeters in length, yeah not really a big creature, but that hasn't stop Ark from Scaling up creatures so Our Chimerarachne will be a little smaller the the Karkinos when not including the tail Expanded Abilities information We Carefully Chose Each Ability to be strong but not over powered, some abilities are unique some are not Bite Attack - Just your Basic Standard Attack Nothing Special Tail Stinger Attack - a Heavier Attack that also inflicts Venom Damage over a short time period of time, just to add a little salt to the wound Wall Climbing Ability - just the ability to scale walls and other climable surfaces, climbing is fairly quick but it ain't winning any races against the Rock Drake Web Shooter Modes - Poison Web Bombs, Netgun, and Zipline - Poison Web Bombs deal a decent amount of damage upon impact with target and small amounts of lingering poison damage afterwards for 5 seconds (This Web Shooter Mode is used when a Chimerarachne it set to turret mode) - The zipline is just like setup with a crossbow shoot once for starting point shoot again for end point, the web zipline will last 5 minutes before decaying - Netgun allows you to net creatures wild or tamed and survivors, and it will start a 60 second timer the net decays, however unlike the netgun from genesis the chimerarachne can use it's powerful tail to pick up a netted creature or survivor for transport which will pause the timer (Note: Timer does not pause and timer is halved for enemy tamed creatures and enemy survivors, survivors can also use a sharp tool to break free of net) Chimerarachne can net and pick up any creature that the Karkinos can pick up Hypnosis Ability - This can affect Survivors and Tames, Suvivors can break free through and on screen mini game, Smaller Tames will be drawn towards the Chimerarachne but you can shoot it to break the Spider's focus on your tame, Larger Creatures will just be stunned for a few seconds, (there is a cooldown before a survivor or tame can be affect by hypnosis again) Chimerarachne can jump far distances like the Karkinos and Reaper can, and can be use to jump from wall to wall when climbing Female Chimerarachne will convert Raw Meat into Spider Milk Male Chimerarchne act as egg incubators for Chimera Eggs (This could extend to all eggs if the devs are down for such a feature) Can collect Pearls and Black Pearls at a higher efficiency like the angler can (Warning: Chimerarachne isn't the best swimmer but cannot be dismounted or stunned by jellyfish and Eels but will still take damage from those attacks) 60% weight reduction - Due to Chimerarachne's Strength it's able to carry the following Metal, Crystal, Obsidian, Black Pearls, Silica Pearls, Red/Blue/Green Gems, Oil, and Stone at a reduced weight making it a great resource Hauler, can help carry even more resources on your double ankys and crab resource runs Chimerarachne's Saddle - Doubles as a Smithy considering there is no smithy saddle on Aberration Taming Method Taming Methods are different depending on the gender of the Chimerarachne Male Method - A Wild Chimerarachne Male will be carrying a Male Chimera egg with them if they have spent some time near a female Chimerarachne, the level of the Egg is decided by the level of the male carrying the egg, to get the egg from the Chimerarachne you have to get it to use it's Hypnosis Ability on you 5 times while using a new Item called a Mirror Shield which you will use to reflect the Hypnosis right back at the Male, after 5 times the Chimerarachne will have dropped it's egg where you can run over and grab it, then you need to return to base and hatch the egg Male Chimeralings do not require Spider Milk to reach adulthood and can live off just Meat but they will not be as powerful as they would be if they got the Spider Milk Female Chimerarchne - To Obtain a Female Chimera Egg which will show you the level of the egg when looking at it, you must find one in the wild seemingly sitting there for the taking, however it's not that simple as you'll find out the the egg is firmly attached to the ground by webbing, interacting with the egg will start a battle similar to how you start the OSDs on Extinction, but instead of Waves you are going up against a very angry Chimera Mother, which Chimera Mothers are their own special non tamable variant that only spawn during this fight and she is huge compared to average Chimerarachnes, before you even see her she'll let off a blood curdling scream of Rage that will cause almost any tame of yours to run out of range of the arena now surrounding the egg which will be indicated by a radius marker, bigger creatures like Rock Drakes, Spinos, Basilisks, and Reapers won't run in fear but the Chimera Mother will stun these creatures with her Hypnosis for the duration of the fight instead before appearing, then as she appears she'll do an somewhat Cinematic Animation dropping down from above, when she lands creatures still in the arena will be thrown out by an AOE Push, Survivors are not affected by the push but if a survivor is standing where she lands they will be killed immediately, you will find that your creatures cannot be ridden or commanded by whistles for the duration of the fight as they'll be stunned or too scared to come to your aid, there are three ways to end this fight, the 1st and easiest way is to run out of the arena border which will cause the chimera mother to run off but she'll be taking the egg with her losing your chance to obtain the egg, All participating Survivors Dying would be the 2nd Option this will cause the Chimera Mother to despawn and you'll have to start over, the 3rd option it to fight and Kill the Chimera Mother, which won't be all that easy even with high quality gear as she is a sort of mini boss with a lot of health, once the fight is over your tames will no longer be scared and can be ordered and ridden again, and you will have access to the Egg which you can take home with you, don't forget to loot the spider milk from the dead chimera mother as you'll need it to raise your new female, you will also need an Adult Chimerarachne Male to incubate the female egg (Note: Cryopods cannot be used during the fight so you can't cheese it) The Lore behind the Taming Methods - Chimerarachne is Female-dominant species, therefore male offspring/eggs are cast out by the mother to be raised by the father, While she spoils her female offspring and upon "sexual maturity" females must leave their mothers territory or end up fighting her Once you have a Breeding Pair Once you have a breeding pair you'll need to give the Female Raw Meat so she can convert it to spider milk for new Chimeralings Eggs produced by the your Female will only be incubated by a Male Chimerarachne which can hold up to 6 eggs at a time and will have a UI similar to the Egg Incubator for viewing stats, mutations, and colors New Female eggs are very rare to get, You will get male eggs for the most part Q&A - Ever since we uploaded the submission we've had a few common questions so we'd like to answer them Here Q: Is this Going to be another Overpowered Bug like the Rhyniognatha? A: Short Answer is No, while Chimerarachne is significantly scaled up like the Rhyniognatha was, it does not have Overpowered Abilities like the Rhyniognatha got, Chimerarachne is a Mobility/Utility Mount with Mid Tier Combat Capabilities, further more Chimerarachne Yingi isn't meant to out preform aberration's endgame creatures like the Rock Drake, Reaper, or Basilisk. Q: Where do Chimerarchne Spawn on the Map? A: You will find them in the Blue Zone of the Map, sometimes wandering into the edges of the red and green zones. Q: Is Chimerarachne Radiation Immune? A: Yes, but there is a downside to them being exposed to Radiation, they get a debuff on damage resistance and damage output, this is mainly to make it so getting a rock Drake Egg with a Chimerarachne is still a High Risk High Reward challenge despite their wall climbing ability which is a little bit of a slower speed than the Rock Drake's wall climbing speed, we didn't want to ruin the challenge of getting your 1st drake egg completely with the addition of this creature. Q: Why should I vote for this over the other submissions? A: I can't force you to vote for My Submission and you're free to vote for the other submissions, all I can do is try to sell you on the Idea with my presentation. Q: How does the Hypnosis Ability Work? A: Basically the Hypnosis causes your screen to have an affect and you lose control of your character as the Chimerarachne draws you closer into striking distance, you can break free of the affect with an on screen mini game, when your smaller tames are affected they'll also be drawn in but you can shoot the Chimerarachne to break it's focus on your tame, your larger tames will be stunned for a few seconds, for balancing reasons there will be a cooldown before a survivor or tame can be affected by the hypnosis again. Q: Is there any Creature that is Immune to the Hypnosis? A: While nothing is Immune to the Non Tamable Chimera Mother Variant's Hypnosis, Yes Reapers, Basilisks, Gigas, Carchas, Brontos, Titanosaurs, Alphas, Bosses, and Any Water Tame is Immune are Immune to normal wild and tamed variants of the Chimerarachne Real World Information and Source https://en.wikipedia.org/wiki/Chimerarachne Chimerarachne is a genus of extinct arachnids, containing a single species Chimerarachne yingi. Fossils of Chimerarachne were discovered in Burmese amber from Myanmar which dates to the mid-Cretaceous, about 100 million years ago. It is thought to be closely related to spiders, but outside any living spider clade.[1] The earliest spider fossils are from the Carboniferous, requiring at least a 170 myr ghost lineage with no fossil record. The size of the animal is quite small, being only 2.5 millimetres (0.098 in) in body length, with the tail being about 3 millimetres (0.12 in) in length. These fossils resemble spiders in having two of their key defining features: spinnerets for spinning silk, and a modified male organ on the pedipalp for transferring sperm. At the same time they retain a whip-like tail, rather like that of a whip scorpion and uraraneids. Chimerarachne is not ancestral to spiders, being much younger than the oldest spiders which are known from the Carboniferous, but it appears to be a late survivor of an extinct group which was probably very close to the origins of spiders. It suggests that there used to be spider-like animals with tails which lived alongside true spiders for at least 200 million years. Fossil Image Pulled off Google Source Image https://www.google.com/search?rlz=1C1VDKB_enUS929US929&sxsrf=APwXEdcysCLaC0cwaHbmtABeO6o6uoY0HQ:1688162662697&q=chimerarachne&tbm=isch&sa=X&ved=2ahUKEwiL3NT-_-v_AhV4FVkFHUXBDmIQ0pQJegQIChAB&biw=960&bih=903&dpr=2#imgrc=yysVI33bAK6ifM Outro The Team and I had a lot of fun and put some serious dedication into the idea of this creature and we hope you guys like it too, would love to see this come to life in Aberration
  2. Thylacosmilus Common name: Thylacosmilus Species: Thylacosmilus magnidon Time period: Pliocene Temperament: Lazy Diet: Carnivore General gameplay concept: Thylacosmilus are medium-sized, saber-toothed marsupials*, roughly between the Ravager and Thylacoleo in size. As marsupials* Thylaocsmilus have a pouch on their bellies, and like the Procoptodon both males and females have one. Light pets can be stored in this pouch, and as this will orient the light pet towards the ground, Seekers will have a smaller aggro radius on you while retaining full effectiveness at repelling Nameless. Thylacosmilus has two attacks, a standard bite and an aimed lunge. The lunge pierces most forms of damage reduction but has a slight cooldown between uses. This lunge can be angled upwards to also act as a charged jump, though its range pales in comparison to those of Karkinos and Reapers. Thylacosimilus’ saber-teeth are always growing and are extremely durable and sharp. So much so, that resourceful survivors can actually hone their tools on a Thylacosmilus’ sabers for some temporary benefits. By equipping any melee/close range tool (ex: not guns or bows, but chainsaws and climbing picks work) and then sharpening it VIA the tame’s radial menu, that tool will gain a buff that increases its damage by 25% and will not use any durability for 5 minutes. This sharpening ability is extra effective on climbing picks, as the effect lasts twice as long on them. Be sure to wait for the right moment to sharpen your tools however, as this ability has a base cooldown of 30 minutes. Thylacosmilus saddles also function as a smithy and automatically unlocks three unique engrams that are only craftable in its saddle, ala the Equus’ lasso. These three are additional armor pieces made from metal, various common to uncommon resources like hide and crystal, and one of the varieties of colored gems. These are applied to the saddle in a similar fashion to a costume, and each gives your Thylacosmilus some additional abilities: - Green gem armor suits Thylacosmilus to a gathering role, giving it 30% weight reduction for any and all items placed in its inventory, increases the spoiler timer of applicable resources in its inventory by a x7.5 multiplier in total (halfway between the preservation of a normal dino’s inventory and that of the preserving bin), and halves the cooldown on the tool-sharpening ability (15 minutes down from the base 30). - Blue gem armor is useful for travel, as it makes sprinting take no stamina ala the Iguanodon’s quadrupedal movement, increases base movement speed by 20%, and causes most predators to have a harder time detecting you similar to the effect of a ghillie suit. - Red gem armor is all about combat, granting an additional 15% damage resistance, 20% more damage, dismount immunity, and grants the lunge attack the ability to inflict the Gnashed effect. Red gem armor also allows the Thylacosmilus to benefit from and contribute to the pack bonuses of any applicable tamed creatures nearby, which can stack if they are in a mixed pack (say, Ravagers and Raptors). Not only that, but they can roar to momentarily give all allied, pack oriented tames the same shared boost. In addition to their specialized roles, all three armor skins provide the Thylacosmilus immunity to most negative status effects, such as bleeds, stuns, and slows. However, green and blue armor don’t prevent dismounts and none of them prevent the Thylacosmils from being grabbed by dinos capable of doing so. Taming Ideas and Wild state: Wild Thylacosmilus are found in all three zones of the ARK, being rarest in the Red zone while being equally common in both the Green and Blue zones. They can be found both wandering about and sleeping at regular intervals. Sleeping individuals are easy to sneak up upon and take significantly increased torpor gain from the first hit that they take, but be warned that Thylacosmilus understandably don’t respond well to being woken up this way and will attack you with much greater ferocity than normal. In this state, wild Thylacosmilus gain the blue gem speed buff AND the red gem’s gnash-inducing lunge. Thylacosmilus are somewhat traditional knockout tames, but with a slight twist. They receive only a quarter of the torpor from tranq arrows and darts, but in turn are especially susceptible to other forms of torpor delivery. Clubs, electric prods, scorpion stings, Equus kicks, and more are the way to go when knocking Thylacosmilus out. Stats, Attacks, and Misc. Size: A little smaller than their redwood-loving relatives, the Thylacoleo Health: Moderate to high, maybe around 600 with an average gain per level Speed: Moderately quick, very fast when under the effect of blue gem armor. Maybe balanced so it is a little slower than a Megalosaur without the armor but just faster than one with it. Weight: 450 with a slightly lower per stat gain than a Ravager Primary, LMB attack: Simple claw swipe, OK damage but nothing fancy. Gathers chitin, keratin, and organic polymer at an increased rate. Secondary, RMB attack: Thylacosmilus lunges a few dozen feet in whichever direction you are looking at, dealing heavy damage to anything you hit along the way. This attack pierces through most forms of damage reduction and gains the Gnashed effect with red gem armor equipped. Tertiary C ability: Roar for aesthetics normally, shares pack buff when equipped with red gen armor. Jump: Roughly equivalent height to a Ravager Wikipedia article: https://en.wikipedia.org/wiki/Thylacosmilus *Technically they aren’t really, but this is ARK TLDR: Mammalian predator with a saddle smithy, craftable armor based on the colored gems that give different abilities when equipped. Can sharpen melee tools and weapons to boost damage and halt durability temporarily. Tamed by knockout, but highly resistant to arrows and darts.
  3. Alright so while this is a little out there of a concept, I felt that its a disservice that there have been basically no aquatic creatures to be voted into the game, and that Liopleurodon being a temporary tame may leave some with a desire for a pliosaur tame. That being said, this Kronosaurus had adapted to the ark by becoming a sand-swimming mob. This allows for locomotion similar to that of the manta, but diving in and out of the sand instead of the water. It can be leap out of the ground and land on things like stones or platforms, but will move very slowly, akin to a sea turtle. It should primarily be half sunk into the earth at all times as if in water. Dossier Common Name: Kronosaurus Species: Kronosaurus gaeas Time: Early Cretaceous Diet: Carnivore Temperament: Aggressive Wild: The Arks never cease to amaze me, imagine my surprise when I saw the historically aquatic Kronosaurus diving in and out of the desert's dunes. They have adapted to the sands, swimming just as easily through the earth as the few shallow oases scattered across the ark. It's not uncommon to see them leap from the sands to snap up smaller prey. Although exceedingly rare in the desert, it rapidly heals when fed fish meat. Domesticated: Once tamed, Kronosaurus become the premiere desert mount. Their unparalleled resistance to the desert's elements gives their rider resistance to the effects of sandstorms and heatwaves. As they navigate the desert by sensing vibrations in the sand, the Kronosaurus can locate other creatures in a wide area around it using the sensitive barbels on their lower jaw. Once found, they can cause devastating wounds through their vicious leaping bite Abilities A brief rundown of the Kronosaurus' abilities. First and foremost I want this mount to be fun, either by building momentum like the direbear, or by drifting by taking sharp turns like andrewsarchus. The ability for it to leap is important, as at the height of it's jump it can inflict bleed. The Kronosaur should feel like a fast paced sand skiff with teeth. Secondly and maybe the forefront of the Kronosaurus' perks is its resistances to the various weather affects that plague the Scorched Earth. Its proficiency at navigating through the sand and how it absorbs heat protects the rider from sandstorms and heatstroke. Dealing with these can be a pain and a mount that helps to mitigate the need to place down a tent could be very helpful. As the Kronosaurus needs to be able to navigate the sands, I thought that it should have a sense ability like a parasaur or direwolf, this could also aid in vision while mounted during a sandstorm. As a bonus the Kronosaurus should still be able to swim in the few pools around the map, and get boosted healing from fish meat. Not important for this map but if taken to other arks it can be used as a regular aquatic mount. Spawning & Taming: Although it can carve through basically any ground surface like water, it should only spawn at the perimeter of the map in the open dunes, to keep it consistent with the theme of the "sea of dunes." Taming should be a simple knockout, it prefers fish meat to other meats, and honey over all else. To couple with the Kronosaur's traits I thought that it could have two types of saddles. For those who want to use it as a utility burden mount for weathering sandstorms it could act as a built-in smithy. For those who value the Kronosaurs' speed it can have a separate saddle with a sail affixed to the back, this makes it more like a sand skiff and grants the Kronosaur a slight speed boost and/or a tighter turning radius. Whatever is more balanced. Closing Out: I won't pretend to know anything about game balance when it comes to spawnrates or stats, so I'll let that be sorted out. But I do think this could be a wholly unique mount that fills out a niche in the game we don't really have. Especially since aquatic mounts aren't really voted for, and we're severly lacking in pliosaur content. Anyway, thank you for taking the time to read through this, if you like, VOTE!
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