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Showing results for tags 'single player'.
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On regular ark the destroywilddinos command works great when I want event dinos to spawn and need to wipe the non event color dinos. On primitive plus however, when I used this command the dinos wiped and never ever have come back. which means something is broken between destroy and respawn in the code. is there a forcerespawndino command that works for console? My understanding is -forcerespawndinos is for PC and is part of a command line. which obvo isnt going to work on Playstation. Anyone know what that force respawn command might be? I have tried 1) clear ps cache 2) delete and reinstall game 3) destroywilddinos and waiting a very long time 4) deleting the saved map and starting with new character. NONE of my primitive plus maps now have ANY dinos. would like to add that prior to last event the turkey trial there were no dinos on the center on either version of single player, vanilla or primitive+ after turkey trial I went back to check and there were dinos. so I went ahead and did a dino wipe because I wanted to use turkey trial and please note I even tried not using any event...and now the dinos on that map are gone again and not returned after two days. if Im correct they will respawn then devs activate winter holiday. which of course I will not get on single player unless I enter the code and I wont get any colors unless I kill all dinos. and if I kill all dinos on single player on some maps never coming back. the center is supposed to be dead. so why do I have dinos there but not on the island and this is true of p+ and normal map. something when event is enacted by devs brings the dinos back. though not in colors. asking devs for a FORCE DINO SPAWN COMMAND FOR CONSOLE PLEASE?
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Hi guys, I'm new here on the ark community forums but not the game itself. I've been playing Valguero on Xbox One, single player. I've been experiencing some bugs with the dino spawns! The bee hives won't spawn the queen bee, there's no gigas to be found and I haven't been able to find the new carcharodontosaurus. I also might be having issues with quetzal spawns, but I haven't been checking their spawns so I'm not sure. Regardless, I've only ever seen one giga in my Valguero life and it despawned. Ever since then I haven't found one. I've done dino wipes, killed things in the area of their spawns, checked all spawns thoroughly, made sure no structures ruined spawning and I even used this one code (I forgot what it was called) that tells you if a giga is in the area or not. Since the new carcharo has the same spawns as gigas, you can probably assume I've had no luck with that either. With the bee hives, they keep resetting the damage I inflict, spawn a new hive right on top of the one I just destroyed... I've only found one queen bee awhile ago that I had to kill. I'm debating on taming a carcharo and giga on Fjordur and uploading them to Valguero, to which I need to find out a way to back up my files on Xbox One just in case things crash. Any of you guys know a solution? Or atleast how to back up files on Xbox One?
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- giganotosaurus
- xbox one
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events Keep Events Working For Unofficial/Single Players Like Fear Evolved
ArkInvaders posted a suggestion in Game Suggestions
Dear DEVS, in the event that this is the last Fear Evolved, can you please make it to where admins of unofficial can enable/disable the event with the actual event items/dinos appearing for the future instead of the Dododwyvern and the tombstone/pumpkin items disappearing once the event is off of official. This applies to events like Fear Evolved, Turkey Trials, and Christmas. It would be nice to be able to control that on single player/unofficial rented servers so that decoration items and special tames do not disappear from our games once it's removed from official. That way we can continue to add these at our own decorations as we keep our servers, even if no more events are coming from WC after this year. Please and thank you.- 8 replies
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- unofficial
- event
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I'm getting the error below and crash when my single player game finishes loading on The Center (not Lost Island). Hoping someone else has experienced and found a solution; I've sent 3 help tickets and all I've gotten is generic tech support that repeats all of the troubleshooting steps that I said I already tried in the help ticket. I was able to load into another single player map with the same mods and gus.ini settings, and servers are working fine, so this is an error with my single player save on The Center specifically, not my pc, mods, etc. Any help is much appreciated. What I've tried so far: - validated files - unsubscribed to all mods and maps, uninstalled the game, deleted any files the uninstall missed including the mods folder, reinstalled the game (and tried starting without mods after validating), reinstalled mods and validated files again - replaced save files with an older backup (pre-error) - checked for driver updates and optimized Ark in GeForce Experience - verified that there are no hardware, software, connection, etc. issues with my device ERROR: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\LostIsland\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 6 from an array of size 6 VERSION: 344.8 KERNELBASE.dll!UnknownFunction (0x00007ffcb3b54f69) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6218bfeb8) + 159 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() 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[f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff6219f5833) + 301 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff6219f5193) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SScrollBox::OnPaint() (0x00007ff621ae30b8) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:1218] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff621e4e319) + 162 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:199] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff621e4e319) + 162 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:199] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff6219f4b6d) + 181 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff621e4e4b4) + 67 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53] ShooterGame.exe!SWidget::Paint() (0x00007ff6219f5315) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff621e4e319) + 162 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:199] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff6219f502b) + 0 bytes 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