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https://steamcommunity.com/sharedfiles/filedetails/?id=1178163844 Tylosaurus the underwater torpedo The tylosaurus will spawn at depths where plesiosaurs can spawn When aggravated they will chase to the surface They are smaller then Mosas but bigger then plesiosaurs there speed is the same as manta Taming They are tame by passive feeding there preferred food is simple kibble or by knocking it out using tranq darts and arrows Domesticated The tylosaurus would be fast and would be able to high out of the water With a bite that can be fatal be bleed and can grab, which would grab small creatures in it's mouth and a barrel roll that stuns medium creature The tylosaur is immune to Cnidaria and electophourus attacks By producing a special oil Saddle The saddle would be unlocked at level 42 Which would act like a booster with gasoline similar to the troponathus So add the tylosaurus to ark
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This creature has adapted to its surroundings perfectly, it has a natural camouflage so it is unseen by most other sea creatures, except for Tuso and Anglerfish, which can spot it swimming through the depths. It has an almost symbiotic relationship with the Anglerfish, meaning Anglerfish are partially aggressive to the Coralotel as it's after the Anglerfish's Angler Gel, which is a sort of catnip to the creature. On it's back lay a few rows of bright sea coral which help the Coralotel blend it even better to it's surroundings. Also along it's back are brightly coloured stripes which light up when fed Angler Gel. This puts it in glow mode, increasing it's HP, attack and stamina temporarily. When glow mode is activated, all creatures can see the (AXO) Coralotel. The gills of the (AXO) Coralotel produce oxygen so when saddled, act as a oxygen tank. To tame this creature, it needs to be lead far into land, as oxygen reaises it's torpor. Once knocked out it's fed Biotoxin as its kibble. The (AXO) Coralotel can be bred but cannot mature in captivity so stay small .however its young act as a shoulder pet whose special ability is to produce oxygen for it's wearer. The young can glow when feed Angler Gel which can be used as a light. Axolotls are known as the amphibian that never grows up Axolotls are friendly faced salamanders that stay in their 'tadpole' form forever
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NECTOCARIS PTERYX ( Best Partner in Ark) the exoskeleton octopus
Abaddon23 posted a suggestion in Creature submission archive
New bonus infos from me for this creature: It can be used as an exoskeleton in the water as well as on land, you can use several weapons or farming tools with it (like in the follow video at the end from the post). But not only that, you can also use it to climbe 90-degree walls or swing through gorges. But always check if it's wet!!! Back to farming with him, since you can farm and more ever before. Of course you can also carry more, because an exoskeleton helps you a lot to carry things!!! In the water as well as on land he can shoot ink. In the water he blinds all pursuers and they cannot see anything. On land. the opponents he sprays are glued to the ground for some time. I finde a old post from the Fjördur creature submission from MoGuZ and would post it here Wild: This creature comes from an Ark that at some point for unknown reasons exploded launching fragments in the form of comets into the different biomes in a kind of panspermia (the theory that very small organisms or chemicals that begin life can be found everywhere in the universe and that they made life on earth begin) from these remains evolved the Nectocaris Pteryx an extremely intelligent cephalopod that uses other less developed organisms to survive and be able to get out of the water using its most special ability "Elemental Symbiosis" normally lives in the deepest darkness of the ocean, it is lonely, extremely cunning and almost invisible thanks to its optical camouflage. How to tame? He is passive, if you can see him first, if he sees you he will use his camouflage and walk away leaving a small luminous trail that soon disappears, the problem is that he loves to call (pheromones) his older relatives (Tusoteuthis) to help him, eat Black pearl soup in large quantity so go well prepared. Tamed: As it completely needs its wearer to survive it will do whatever it takes to protect it, it will become an extension of its user and will grant it the same abilities that it took so long to evolve. It's a friendship for (Symbiosis) everyone wins. Abilities: Body Grip: They take their user by the back, arms and legs, turning their tentacles into an extension with up to 8 times more force than a human. Elemental Symbiosis: It feeds on the health, oxygen and water of the user to the point of leaving him unconscious. This is how Nectocaris survives. Elemental Camouflage: It uses the user's fluids and its own to generate a biscous substance that covers them completely, makes them invisible for short periods of time at a high cost of health and vital fluids, also considerably lowers the aggressiveness of nearby animals. Turbine Propulsion: It uses its 4 turbines to move underwater at high speeds, if it does not have more oxygen it consumes the diving tank or the air from the user's lungs. Bioluminescence: In the dark it glows with soft light in color of its pigmentation (it is only light, it does not work to remove nameless) Extra Lung: Oxygen can be stored inside the Nectocaris, but with the turbines off. Tools use : There is not much to say, he is very skilled, he can use almost anything to troubleshoot, scale, cut, launch, whip and much more. Reproduction: The NECTOCARIS are all hemaphrodites, so you only need water, love and care. Their young are first gelatinous eggs and then small cephalopods that are very fragile indeed.- 12 replies
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I found a interestin old Fjördur Creature submission from JazHRate and would post it here Sculda Syriaca Common name: Sculda Time: Cretaceous Diet: Carnivore Temperament: Territorial Skills: 1.-Punch: Sculda Sculda releases a powerful punch capable of breaking structures , reaching to damage metal structures, also his powerful punch breaks any natural armor of creatures, such as the projectile strength of the stegosaurus, or any other type of defense, this effect of breaking armor will last 120 seconds, additionally his club-shaped arms are capable of causing much unconsciousness and less damage, special to knock out creatures. 2 .-Anti-Regenerant: Sculda produces a saliva that can launch as the dilophosaurus but at higher speed, which is able to prevent the regeneration of health, even if it tries to regenerate with some consumable or ability, this substance also affects the regeneration of energy, another quality is to achieve maintain the maintain unconsciousness, this helps the taming of wild creatures, but once asleep the effect will be canceled and the creature will lower unconsciousness normally, the duration of this effect is 165 seconds. 3.-Electroreseptor: Sculda is capable of producing a discharge, although somewhat mild powerful, this serves him to detect power generators, but this discharge although not capable of damage, is capable of affecting nerves, this mild discharge makes any creature of grip, desaferre his victim, from the legs of a argentavis, to the tentacles of a tuso, megalosaurus jaw and beam of a tek ship, this even activates automatically when it detects that its rider is dismounted, or that Sculda is trapped, this ability can be used to save allies as well as to save itself, the generators when using the ability are visible for a few moments. Mobility: Sculda naturally is a sea creature, it can come to the surface at times, its legs help it to walk on the sea floor as on land, but the time it is out of water is determined by its oxygen, this time can vary a strong wild Sculda is able to be out of water for more than 3 hours at a time out of water, its legs are fast in the water, it can swim freely throughout the sea, but can walk on sea floors, when walking it can climb underwater on sloping surfaces, but it can also do it on land, despite not having the best of speeds, it is able to match the Equus, and just like in the sea, it is able to climb on different surfaces. In-game role: After a difficult taming process Sculda will be of great help to us, it allows us to save allies and ourselves with an electric pulse, which is even able to detect generators makes survivors use it for attacks against other bases, even essential against metal bases, although its knockout fists are used for taming, even for the levels of unconsciousness it is able to induce, it is able to knock out enemy siege creatures, but for defenses also shines, it can break the natural defense of animals momentarily, moment where the impacts of bullets and bites will affect as any creature without defenseless, also its saliva is able to hinder the attack by preventing regeneration, but despite its virtues is important not to forget that it is a sea creature, so we will not have to forget to take it for a dip from time to time. Domestication: Sculda is found in funds glowing a bioluminescence when in the dark, while this in the background we will have to find a group of them, which must consist with minimum, a male and 3 females, although their groups are usually more numerous, when we locate a group we will have to incite their mating this is achieved by consuming rare flowers, when we consume a flower the battle will begin, because while these creatures are mating they are more vulnerable, besides attracting predators with the hormones they expel, at that moment we will have to defend the Rapax in waves of marine carnivores, the waves depend on the members of the group of Sculdas, once finished the females will lay eggs that may not be fertilized, but in the best case they will be, but all attempts will be rewarded with a strong and fast creature, and once we have a couple of domesticated Sculdas, we will have to take them to deep sea where they can mate, the waves will have a random difficulty but tame eggs will always be fertile, Sculda offspring must be raised to full adulthood in the water, they will eat fish meat, as it is softer, but once adulthood can eat any meat. Domestication Tips: In order to get a Sculda without danger it is essential to bring a wetsuit, as well as a strong creature, it is recommended to go with several survivors, for the Sculda hatchlings to be strong only one high level male is needed, since the level of the hatchlings depends only on the male, in case there is more than one male in the group, In case there are more than one male in the group, we must eliminate the other male of lower level, the creatures of waves will not be tameable, the waves can have alpha creatures, and at the moment of taming it is important not to kill any of the Sculda by accident, for a better chance of having fertile Sculda eggs you can use the Liopleurodon's fortune effect. Information: Sculda is a creature which inhabits the seabed where if the light allows it makes it shine bioluminescent colors along its body, where large marine predators are also found, but occasionally they can be found on the shores alone, it is territorial in temperament, and like its living relative the mantis shrimp, any creature that approaches it, The development of the ability to perceive electric motors, derived from encounters with human settlements, which became one of its biggest rivals, developing detection to avoid confrontations, in addition to the defense against the grip of thusotheutis, its liquid shot is a fluid full of bacteria and viruses, which deteriorate the health and energy of the affected, as well as its ability to annul numbing toxins, this added to its ability to sleep, makes even domesticated creatures fall asleep, causing much unconsciousness and preventing them from being able to annul the dream, added to not being able to flee by the wear of energy, These abilities make Sculda an unusual and cruel hunter, since he eliminates his creatures while they are asleep, although the fossil record shows a creature not so different from the current one, we can see a great difference from the one existing in the ark, this shows us how hard the environment in the ark can be.
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