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https://steamcommunity.com/sharedfiles/filedetails/?id=1178163844 Tylosaurus the underwater torpedo The tylosaurus will spawn at depths where plesiosaurs can spawn When aggravated they will chase to the surface They are smaller then Mosas but bigger then plesiosaurs there speed is the same as manta Taming They are tame by passive feeding there preferred food is simple kibble or by knocking it out using tranq darts and arrows Domesticated The tylosaurus would be fast and would be able to high out of the water With a bite that can be fatal be bleed and can grab, which would grab small creatures in it's mouth and a barrel roll that stuns medium creature The tylosaur is immune to Cnidaria and electophourus attacks By producing a special oil Saddle The saddle would be unlocked at level 42 Which would act like a booster with gasoline similar to the troponathus So add the tylosaurus to ark
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This creature has adapted to its surroundings perfectly, it has a natural camouflage so it is unseen by most other sea creatures, except for Tuso and Anglerfish, which can spot it swimming through the depths. It has an almost symbiotic relationship with the Anglerfish, meaning Anglerfish are partially aggressive to the Coralotel as it's after the Anglerfish's Angler Gel, which is a sort of catnip to the creature. On it's back lay a few rows of bright sea coral which help the Coralotel blend it even better to it's surroundings. Also along it's back are brightly coloured stripes which light up when fed Angler Gel. This puts it in glow mode, increasing it's HP, attack and stamina temporarily. When glow mode is activated, all creatures can see the (AXO) Coralotel. The gills of the (AXO) Coralotel produce oxygen so when saddled, act as a oxygen tank. To tame this creature, it needs to be lead far into land, as oxygen reaises it's torpor. Once knocked out it's fed Biotoxin as its kibble. The (AXO) Coralotel can be bred but cannot mature in captivity so stay small .however its young act as a shoulder pet whose special ability is to produce oxygen for it's wearer. The young can glow when feed Angler Gel which can be used as a light. Axolotls are known as the amphibian that never grows up Axolotls are friendly faced salamanders that stay in their 'tadpole' form forever
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NECTOCARIS PTERYX ( Best Partner in Ark) the exoskeleton octopus
Abaddon23 posted a suggestion in Creature submission archive
New bonus infos from me for this creature: It can be used as an exoskeleton in the water as well as on land, you can use several weapons or farming tools with it (like in the follow video at the end from the post). But not only that, you can also use it to climbe 90-degree walls or swing through gorges. But always check if it's wet!!! Back to farming with him, since you can farm and more ever before. Of course you can also carry more, because an exoskeleton helps you a lot to carry things!!! In the water as well as on land he can shoot ink. In the water he blinds all pursuers and they cannot see anything. On land. the opponents he sprays are glued to the ground for some time. I finde a old post from the Fjördur creature submission from MoGuZ and would post it here Wild: This creature comes from an Ark that at some point for unknown reasons exploded launching fragments in the form of comets into the different biomes in a kind of panspermia (the theory that very small organisms or chemicals that begin life can be found everywhere in the universe and that they made life on earth begin) from these remains evolved the Nectocaris Pteryx an extremely intelligent cephalopod that uses other less developed organisms to survive and be able to get out of the water using its most special ability "Elemental Symbiosis" normally lives in the deepest darkness of the ocean, it is lonely, extremely cunning and almost invisible thanks to its optical camouflage. How to tame? He is passive, if you can see him first, if he sees you he will use his camouflage and walk away leaving a small luminous trail that soon disappears, the problem is that he loves to call (pheromones) his older relatives (Tusoteuthis) to help him, eat Black pearl soup in large quantity so go well prepared. Tamed: As it completely needs its wearer to survive it will do whatever it takes to protect it, it will become an extension of its user and will grant it the same abilities that it took so long to evolve. It's a friendship for (Symbiosis) everyone wins. Abilities: Body Grip: They take their user by the back, arms and legs, turning their tentacles into an extension with up to 8 times more force than a human. Elemental Symbiosis: It feeds on the health, oxygen and water of the user to the point of leaving him unconscious. This is how Nectocaris survives. Elemental Camouflage: It uses the user's fluids and its own to generate a biscous substance that covers them completely, makes them invisible for short periods of time at a high cost of health and vital fluids, also considerably lowers the aggressiveness of nearby animals. Turbine Propulsion: It uses its 4 turbines to move underwater at high speeds, if it does not have more oxygen it consumes the diving tank or the air from the user's lungs. Bioluminescence: In the dark it glows with soft light in color of its pigmentation (it is only light, it does not work to remove nameless) Extra Lung: Oxygen can be stored inside the Nectocaris, but with the turbines off. Tools use : There is not much to say, he is very skilled, he can use almost anything to troubleshoot, scale, cut, launch, whip and much more. Reproduction: The NECTOCARIS are all hemaphrodites, so you only need water, love and care. Their young are first gelatinous eggs and then small cephalopods that are very fragile indeed.- 12 replies
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I found a interestin old Fjördur Creature submission from JazHRate and would post it here Sculda Syriaca Common name: Sculda Time: Cretaceous Diet: Carnivore Temperament: Territorial Skills: 1.-Punch: Sculda Sculda releases a powerful punch capable of breaking structures , reaching to damage metal structures, also his powerful punch breaks any natural armor of creatures, such as the projectile strength of the stegosaurus, or any other type of defense, this effect of breaking armor will last 120 seconds, additionally his club-shaped arms are capable of causing much unconsciousness and less damage, special to knock out creatures. 2 .-Anti-Regenerant: Sculda produces a saliva that can launch as the dilophosaurus but at higher speed, which is able to prevent the regeneration of health, even if it tries to regenerate with some consumable or ability, this substance also affects the regeneration of energy, another quality is to achieve maintain the maintain unconsciousness, this helps the taming of wild creatures, but once asleep the effect will be canceled and the creature will lower unconsciousness normally, the duration of this effect is 165 seconds. 3.-Electroreseptor: Sculda is capable of producing a discharge, although somewhat mild powerful, this serves him to detect power generators, but this discharge although not capable of damage, is capable of affecting nerves, this mild discharge makes any creature of grip, desaferre his victim, from the legs of a argentavis, to the tentacles of a tuso, megalosaurus jaw and beam of a tek ship, this even activates automatically when it detects that its rider is dismounted, or that Sculda is trapped, this ability can be used to save allies as well as to save itself, the generators when using the ability are visible for a few moments. Mobility: Sculda naturally is a sea creature, it can come to the surface at times, its legs help it to walk on the sea floor as on land, but the time it is out of water is determined by its oxygen, this time can vary a strong wild Sculda is able to be out of water for more than 3 hours at a time out of water, its legs are fast in the water, it can swim freely throughout the sea, but can walk on sea floors, when walking it can climb underwater on sloping surfaces, but it can also do it on land, despite not having the best of speeds, it is able to match the Equus, and just like in the sea, it is able to climb on different surfaces. In-game role: After a difficult taming process Sculda will be of great help to us, it allows us to save allies and ourselves with an electric pulse, which is even able to detect generators makes survivors use it for attacks against other bases, even essential against metal bases, although its knockout fists are used for taming, even for the levels of unconsciousness it is able to induce, it is able to knock out enemy siege creatures, but for defenses also shines, it can break the natural defense of animals momentarily, moment where the impacts of bullets and bites will affect as any creature without defenseless, also its saliva is able to hinder the attack by preventing regeneration, but despite its virtues is important not to forget that it is a sea creature, so we will not have to forget to take it for a dip from time to time. Domestication: Sculda is found in funds glowing a bioluminescence when in the dark, while this in the background we will have to find a group of them, which must consist with minimum, a male and 3 females, although their groups are usually more numerous, when we locate a group we will have to incite their mating this is achieved by consuming rare flowers, when we consume a flower the battle will begin, because while these creatures are mating they are more vulnerable, besides attracting predators with the hormones they expel, at that moment we will have to defend the Rapax in waves of marine carnivores, the waves depend on the members of the group of Sculdas, once finished the females will lay eggs that may not be fertilized, but in the best case they will be, but all attempts will be rewarded with a strong and fast creature, and once we have a couple of domesticated Sculdas, we will have to take them to deep sea where they can mate, the waves will have a random difficulty but tame eggs will always be fertile, Sculda offspring must be raised to full adulthood in the water, they will eat fish meat, as it is softer, but once adulthood can eat any meat. Domestication Tips: In order to get a Sculda without danger it is essential to bring a wetsuit, as well as a strong creature, it is recommended to go with several survivors, for the Sculda hatchlings to be strong only one high level male is needed, since the level of the hatchlings depends only on the male, in case there is more than one male in the group, In case there are more than one male in the group, we must eliminate the other male of lower level, the creatures of waves will not be tameable, the waves can have alpha creatures, and at the moment of taming it is important not to kill any of the Sculda by accident, for a better chance of having fertile Sculda eggs you can use the Liopleurodon's fortune effect. Information: Sculda is a creature which inhabits the seabed where if the light allows it makes it shine bioluminescent colors along its body, where large marine predators are also found, but occasionally they can be found on the shores alone, it is territorial in temperament, and like its living relative the mantis shrimp, any creature that approaches it, The development of the ability to perceive electric motors, derived from encounters with human settlements, which became one of its biggest rivals, developing detection to avoid confrontations, in addition to the defense against the grip of thusotheutis, its liquid shot is a fluid full of bacteria and viruses, which deteriorate the health and energy of the affected, as well as its ability to annul numbing toxins, this added to its ability to sleep, makes even domesticated creatures fall asleep, causing much unconsciousness and preventing them from being able to annul the dream, added to not being able to flee by the wear of energy, These abilities make Sculda an unusual and cruel hunter, since he eliminates his creatures while they are asleep, although the fossil record shows a creature not so different from the current one, we can see a great difference from the one existing in the ark, this shows us how hard the environment in the ark can be.
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ARK has a lot of awesome sea creatures but what about various sharks? Don't you think it's time for sharks to get more love? I'm here to (re)introduce you to Alopias Grandis, AKA, The Thresher Shark. But I'm talking about the ancient version, a lot bigger than today's version! Below, read the original description about this creature. I am open to new ideas and suggestions! Feel free to leave a comment of some suggestions or ideas! This creature is big, beautiful and even with it's large teeth and speed, it has a long tail that can whip away potential enemies! I hope you vote for this creature. Common Name: Thresher Species: Alopias grandis Time: Miocene Diet: Carnivore Temperament: Reclusive Wild: Alopias's most distinguishing feature is its massive caudal fin, which doubles its length from an already respectable size that would be similar to the Megalodon had Alopias had a more standard tail. Alopias uses this fin to great effect, arcing its tail over its head to use it as a whip to stun prey. This shark is a pelagic species, and favors water near the surface. Domesticated: Actually taming is simple enough: feeding it its preferred prey, fish, is enough to earn its trust. The real challenge comes from the process leading up to this point. You see, adults cannot be tamed, and a baby must be tamed instead. This species does not exhibit parental care, meaning that infant individuals are easy prey from the larger predators of the sea, and must be protected during this process. Should you tame one, and it reaches maturity, you are now in possession of one of the most useful predators of the water. The shock wave emitted by its tail spreads rapidly, able to stun entire schools of fish. However, the shock wave dissipates just as fast, meaning Alopias must get within its own body length for its stun to be at its best effect. Even mighty predators like Teusoteuthus and Mosasaurus are not entirely immune to this, and must not charge straight in. Alopias can even breach the surface to whip low flying flyers out of the sky! (Art by HodariNundu) (Credit to OG poster nmheath03) I am open to new ideas and suggestions! Feel free to leave a comment of some suggestions or ideas! Check out this awesome dossier by Shadlos!
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An Introduction to Himalayasaurus Ragnarok has an absolutely wonderful ocean, with diverse and beautiful sub-biomes and underwater terrain such as the tuso trench and the shallows in the southeast. So, I present a new creature for the ocean, the giant ichthyosaur himalayasaurus. The real world's himalayasaurus was a primitive large ichthyosaur that lived during the triassic period. There is little fossil material attributed to the species, but enough for some unique traits to be recognized. First off, the teeth of himalayasaurus had unique edges designed to cut through skin and flesh with extreme efficiency. In addition, himalyasaurus had a very sturdy skeleton to survive the pressure of the deep ocean and large, developed eyes for optimal vision in low light environments. My concept for himalayasaurus in Ark focuses on being less powerful stat-wise compared to mosasaurus or tusoteuthis but having unique traits enhancing its matchups against certain creatures based on the traits found on the real-world species. Visual Reference source: https://www.deviantart.com/giantchoy/art/Himalayasaurus-820899912 My Concept Ark's himalayasaurus would spawn rarely in the deep oceans of Ragnarok, ideally in similar locations to mosasaurus. Himalayasaurus, being a carnivore, would also attack wild creatures around it with a large aggro range. Although it spawns in the deep ocean, himalayasaurus would not have a depth cap like that of mosasaurus and plesiosaurus, meaning if chasing a player, it can chase them all the way to the surface or even to the shore. The base stats of himalayasaurus would be as follows: Health: 3000 Stamina: 400 Food: 7000 Weight: 1000 Melee damage: 100%(wild)/175%(tamed) (this is the standard base stat for most ark creatures) Movement speed: around 0.7x as fast as plesiosaurus, not too fast but not sluggish by any means. Torpor: 7000 Torpor drain: very fast Breeding: Himalayasaurus would be breedable, with similar gestation/maturation times to plesios. Taming Himalyasaurus would be a knockout tame, as I feel that would be sufficiently difficult with the environment of the deep ocean and himalayasaurus's high torpor stat and fast torpor drain. Himalayasaurus would require similar food to mosasaurus to tame, preferring exceptional kibble. Attacks & Passive Abilities Attacks: Left click is a bite, dealing 85 base damage with a medium attack speed. Right click is a tail swipe. Himalayasaurus swings its tail back and forth to deter enemies behind it. This deals two hits of 40 base damage. C is the Riptide Ravaging attack, a powerful bite with a cooldown. This attack deals 100 base damage and inflicts the Gnashed! effect. This attack has 20 seconds of cooldown after use. X is the Hadal Onslaught attack, a powerful long distance charge. Himalayasaurus puts on a burst of speed and charges forward. During this charge, the ability to turn is massively reduced, similar to while using the pheonix's spacebar ability. Upon impacting a creature, the charge ends and himalyasaurus bites down on the victim with heavy momentum, dealing 115 base damage and inflicting a 50% slowdown effect for 10 seconds. If himalayasaurus was below the mosa/plesio depth cap when the charge began, it is coated in a shield of high pressure water, giving it 50% damage resistance for the duration of the charge. If himalyasaurus impacts a creature above the depth cap with this shield, the shield shatters, creating a shockwave due to the sudden pressure change. This stuns the victim of the charge for 10 seconds (no dismount) and the bite at the end of the charge deals 30% extra damage. This attack can destroy stone and metal structures. Passive abilities: Keen eyesight: Himalayasaurs's keen eyesight give it immunity to any sight obscuring effects, such as tusoteuthis ink. In addition, himalyasaurus's aggression ignores any invisibility effects. For example, if you hit a wild himalayasaurus with a shadowmane and then went invisible, the himalyasaurus would not un-aggro, and would pursue and attack you as normal. Cutting-edge teeth: Himalyasaurus's specialized teeth allow it to cut through most protective armor. Himalyasaurus's attacks completely ignore any natural resistance. This includes things like the natural armor of shadowmanes and innate resistances of dunkleosteus or reapers. its attacks also ignore 50% of any saddle armor. Himalayasaurus is immune to being stunned by cnidaria, but is still slowed, similar to tusoteuthis. That is all for my concept of himalyasaurus in Ark. I do apologize for the lack of visuals, as I am horrible at drawing and there are very few reconstructions of himalyasaurus due to the fragmentary remains. However, I believe that himalayasaurus would be a unique creature to add to Ark and a good fit for Ragnarok's oceans. If you agree, please add your vote to this submission and feel free to make any suggestions in the replies. Thanks for reading!
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I found a interestin old Fjördur Creature submission from JazHRate and would post it here Sculda Syriaca Common name: Sculda Time: Cretaceous Diet: Carnivore Temperament: Territorial Skills: 1.-Punch: Sculda Sculda releases a powerful punch capable of breaking structures , reaching to damage metal structures, also his powerful punch breaks any natural armor of creatures, such as the projectile strength of the stegosaurus, or any other type of defense, this effect of breaking armor will last 120 seconds, additionally his club-shaped arms are capable of causing much unconsciousness and less damage, special to knock out creatures. 2 .-Anti-Regenerant: Sculda produces a saliva that can launch as the dilophosaurus but at higher speed, which is able to prevent the regeneration of health, even if it tries to regenerate with some consumable or ability, this substance also affects the regeneration of energy, another quality is to achieve maintain the maintain unconsciousness, this helps the taming of wild creatures, but once asleep the effect will be canceled and the creature will lower unconsciousness normally, the duration of this effect is 165 seconds. 3.-Electroreseptor: Sculda is capable of producing a discharge, although somewhat mild powerful, this serves him to detect power generators, but this discharge although not capable of damage, is capable of affecting nerves, this mild discharge makes any creature of grip, desaferre his victim, from the legs of a argentavis, to the tentacles of a tuso, megalosaurus jaw and beam of a tek ship, this even activates automatically when it detects that its rider is dismounted, or that Sculda is trapped, this ability can be used to save allies as well as to save itself, the generators when using the ability are visible for a few moments. Mobility: Sculda naturally is a sea creature, it can come to the surface at times, its legs help it to walk on the sea floor as on land, but the time it is out of water is determined by its oxygen, this time can vary a strong wild Sculda is able to be out of water for more than 3 hours at a time out of water, its legs are fast in the water, it can swim freely throughout the sea, but can walk on sea floors, when walking it can climb underwater on sloping surfaces, but it can also do it on land, despite not having the best of speeds, it is able to match the Equus, and just like in the sea, it is able to climb on different surfaces. In-game role: After a difficult taming process Sculda will be of great help to us, it allows us to save allies and ourselves with an electric pulse, which is even able to detect generators makes survivors use it for attacks against other bases, even essential against metal bases, although its knockout fists are used for taming, even for the levels of unconsciousness it is able to induce, it is able to knock out enemy siege creatures, but for defenses also shines, it can break the natural defense of animals momentarily, moment where the impacts of bullets and bites will affect as any creature without defenseless, also its saliva is able to hinder the attack by preventing regeneration, but despite its virtues is important not to forget that it is a sea creature, so we will not have to forget to take it for a dip from time to time. Domestication: Sculda is found in funds glowing a bioluminescence when in the dark, while this in the background we will have to find a group of them, which must consist with minimum, a male and 3 females, although their groups are usually more numerous, when we locate a group we will have to incite their mating this is achieved by consuming rare flowers, when we consume a flower the battle will begin, because while these creatures are mating they are more vulnerable, besides attracting predators with the hormones they expel, at that moment we will have to defend the Rapax in waves of marine carnivores, the waves depend on the members of the group of Sculdas, once finished the females will lay eggs that may not be fertilized, but in the best case they will be, but all attempts will be rewarded with a strong and fast creature, and once we have a couple of domesticated Sculdas, we will have to take them to deep sea where they can mate, the waves will have a random difficulty but tame eggs will always be fertile, Sculda offspring must be raised to full adulthood in the water, they will eat fish meat, as it is softer, but once adulthood can eat any meat. Domestication Tips: In order to get a Sculda without danger it is essential to bring a wetsuit, as well as a strong creature, it is recommended to go with several survivors, for the Sculda hatchlings to be strong only one high level male is needed, since the level of the hatchlings depends only on the male, in case there is more than one male in the group, In case there are more than one male in the group, we must eliminate the other male of lower level, the creatures of waves will not be tameable, the waves can have alpha creatures, and at the moment of taming it is important not to kill any of the Sculda by accident, for a better chance of having fertile Sculda eggs you can use the Liopleurodon's fortune effect. Information: Sculda is a creature which inhabits the seabed where if the light allows it makes it shine bioluminescent colors along its body, where large marine predators are also found, but occasionally they can be found on the shores alone, it is territorial in temperament, and like its living relative the mantis shrimp, any creature that approaches it, The development of the ability to perceive electric motors, derived from encounters with human settlements, which became one of its biggest rivals, developing detection to avoid confrontations, in addition to the defense against the grip of thusotheutis, its liquid shot is a fluid full of bacteria and viruses, which deteriorate the health and energy of the affected, as well as its ability to annul numbing toxins, this added to its ability to sleep, makes even domesticated creatures fall asleep, causing much unconsciousness and preventing them from being able to annul the dream, added to not being able to flee by the wear of energy, These abilities make Sculda an unusual and cruel hunter, since he eliminates his creatures while they are asleep, although the fossil record shows a creature not so different from the current one, we can see a great difference from the one existing in the ark, this shows us how hard the environment in the ark can be.
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NECTOCARIS PTERYX ( Best Partner in Ark)
Abaddon23 posted a suggestion in Creature submission archive
I finde a old post from the Fjördur creature submission from MoGuZ and would post it here Wild: This creature comes from an Ark that at some point for unknown reasons exploded launching fragments in the form of comets into the different biomes in a kind of panspermia (the theory that very small organisms or chemicals that begin life can be found everywhere in the universe and that they made life on earth begin) from these remains evolved the Nectocaris Pteryx an extremely intelligent cephalopod that uses other less developed organisms to survive and be able to get out of the water using its most special ability "Elemental Symbiosis" normally lives in the deepest darkness of the ocean, it is lonely, extremely cunning and almost invisible thanks to its optical camouflage. How to tame? He is passive, if you can see him first, if he sees you he will use his camouflage and walk away leaving a small luminous trail that soon disappears, the problem is that he loves to call (pheromones) his older relatives (Tusoteuthis) to help him, eat Black pearl soup in large quantity so go well prepared. Tamed: As it completely needs its wearer to survive it will do whatever it takes to protect it, it will become an extension of its user and will grant it the same abilities that it took so long to evolve. It's a friendship for (Symbiosis) everyone wins. Abilities: Body Grip: They take their user by the back, arms and legs, turning their tentacles into an extension with up to 8 times more force than a human. Elemental Symbiosis: It feeds on the health, oxygen and water of the user to the point of leaving him unconscious. This is how Nectocaris survives. Elemental Camouflage: It uses the user's fluids and its own to generate a biscous substance that covers them completely, makes them invisible for short periods of time at a high cost of health and vital fluids, also considerably lowers the aggressiveness of nearby animals. Turbine Propulsion: It uses its 4 turbines to move underwater at high speeds, if it does not have more oxygen it consumes the diving tank or the air from the user's lungs. Bioluminescence: In the dark it glows with soft light in color of its pigmentation (it is only light, it does not work to remove nameless) Extra Lung: Oxygen can be stored inside the Nectocaris, but with the turbines off. Tools use : There is not much to say, he is very skilled, he can use almost anything to troubleshoot, scale, cut, launch, whip and much more. Reproduction: The NECTOCARIS are all hemaphrodites, so you only need water, love and care. Their young are first gelatinous eggs and then small cephalopods that are very fragile indeed.-
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