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Tarbosaurus: The Hunter of the Wasteland
LordSwampy682 posted a suggestion in Creature submission archive
General information: Tarbosaurus was a genus of tyrannosaurine dinosaur from Asia, specifically Mongolia and China. Living 70 million years ago, it was around 33ft long, 9.8ft tall at the hips, and weighed 4.5 to 5 metric tons. It was the top predator of its time, feeding on large hadrosaurs and sauropods. Ark information: Common Name: Tarbosaurus Species: Tarbosaurus vastatio (vastatio means “waste” in Latin so it’s name translates to “alarming lizard of the waste”) Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive, but somewhat lazy Wild: From a distance, one might mistake this predator for its larger cousin, the T.Rex. But on closer inspection (or only as close as you want to be) it’s clear that Tarbosaurus vastatio is a very different theropod. While still large, it’s not as big or stocky like it’s relative. Its slimmer build allows it to travel through these wastelands surprisingly fast for an animal of its size, although it does get exhausted very quickly. I frequently see packs of them stopping and napping after a hunt or after they travel long distances. Tarbosaurus have a very affective hunting strategy. Once the pack locks on a target, they will mob it and deliver powerful bites to they prey’s sides. The goal is to cripple the animal so that it can’t get away or put up much of a struggle. After the target is brought down, the pack will gorge themselves until they can’t stomach another bite. After a good meal Tarbosaurus become very sluggish and will straight up ignore anything that comes near them while they lounge around. But once they’re hungry again, I’d definitely stay away from them. Domesticated: Its lazy nature is actually the reason why survivors have come to tame these predators. Once a Tarbosaur lays down to take a nap, carefully throw any kind of concoction into its mouth to forcefully wake it up. Waking it up before its nap is over will bring it closer to completion exhaustion. By prolonging it’s much needed sleep long enough, the mighty theropod will eventually pass out. Surprisingly, tamed Tarbosaurus don’t seem to have the need to take naps unlike their wild counterparts. You can however give them the same items you used to keep them awake during the taming process to give them a boost of energy. Don’t overstimulate them though cause they might pass out if given too much. A tamed Tarbosaurus is an amazing animal to have at your side. These powerful predators are perfectly suited for fighting animals far larger than they are. It seems that the larger the opponent they face, the stronger they become. So it’s definitely better to use against the larger creatures that have been affected by the Element corruption than the smaller ones. Either way it is still a great beast to have fighting for you. Its crippling bite is probably its best attribute. Being able to immobilize an enemy for either an easy kill or a quick escape make’s Tarbosaurus vital in these extremely dangerous wastelands. Tabrosaurus would be a mid to late game carnivore mount similar to that of a Rex or Spino. Having a good amount of health, damage, and weight while also having high movement speed for a tame of its size. However, its high movement speed comes at a cost of having low stamina. Players would tame them by waiting for these dinosaurs to fall asleep and feeding them Energy Brews. After keeping it awake long enough eventually it will completely pass out and which point it can be fed Exceptional Kibble. While possessing a normal attack like other tamed of its size, Tarbosaurus has a vital ability that makes its stand out from others. A crippling bite. This crippling bite is an attack that does less damage than it’s regular attack, but stuns and immobilizes the target for a short time. This stun affect last for only 10 seconds and the crippling bite has a 20 second cooldown before it can be used again. This attack would not affect bosses or titans. Tamed Tarbosaurs can be force feed Energy Brews to give them a buff which decreases their stamina drain and increases their movement speed at the cost of raising their torpor dramatically. Use this boost sparingly, otherwise they will pass out. Its damage output is based on drag weight. The higher the drag weight of a target, the more damage a Tarbosaur will inflict on it. Images are not mine- 1 reply
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- carnivore
- boss fighter
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Megistotherium - A Rock Drake's Natural Enemy
ArkUser123 posted a suggestion in Creature submission archive
I actually made Megistotherium's concept recently and decided to make a dossier for it however you may want to read the text below since the dossier version is waaay shorter. Megistotherium is a creature I've loved for a very long time so I sort of have a special connection with in thus why out of the 3 creatures I'll be submitting this time around, this one is the one I want the most in game. It may not fit Aberration much own its own but the Arkified version that I made fits it perfectly if I do say so myself. Remember as always that everything is subject to change by the almighty Wildcard. Enjoy! Megistotherium Diet: Meat/carrion and Rock Drake feathers Rider Weaponry: Yes Temperament: Violent Wild Megistotherium is a violent, cruel, and ruthless killer of a beast. This creature not only has the agility, speed, and shape of a Thylacoleo but is almost as tall and bulky as a Rex. And yet I’d much rather encounter the latter than deal with a Megistotherium. These giant canines use their incredibly sharp teeth to rip chunks of meat out of their prey and cause profuse bleeding. They even have adapted to be able to leap great distances and even jump on and off of walls. While they’re too heavy to climb, they can still use their extremely powerful legs to wall jump back and forth to chase their airborne prey...Rock drakes. Megistotheriums will go absolutely ballistic when a Rock Drake is nearby, since the drakes are their natural prey. You may be wondering why Megistotheriums prey on Rock Drakes rather than the more easy to get to prey. This is because of two things, Megistotheriums love to challenge themselves when it comes to fighting or hunting other creatures, so the bigger and stronger and higher on the food chain a creature is, the more likely it’ll be hunted by a Megistotherium. The second reason is because Megistotheriums have a symbiotic relationship with Reapers and Nameless. When a Megistotherium is born, they are a helpless little pup that can’t do much of anything other than try its best to fight back against whatever may be attacking it. But the fact is that even a decently strong bulbdog could kill a Megistotherium pup. That’s why Nameless protect baby Megistotheriums and if the Nameless aren’t enough, then Reapers will protect the pup as well. The Nameless and Reapers benefit from this because it means that they won’t get eaten by the pup’s parents. Domesticated Domesticating a Megistotherium is no easy task. It starts with having to find a wild pup since the adults are far too fierce for passive feeding and they're too agile to be hit by tranqs. In the wild, Megistotherium pups are still as aggressive as the adults, however they’re far less powerful and quick. But if you can manage to get past all the Nameless and Reapers, you may be able to imprint on the pup. However this doesn’t mean it completely trusts you and it will still attack you occasionally. Periodically throughout the time it takes for the pup to grow to an adult, it will desire Rock Drake feathers to be fed to it. Once fed it will gradually begin to trust you more, but be wary. Once fed with Rock Drake feathers a strange thing occurs. The Megistotherium will begin to grow small feathers of its own and its eyes will begin to glow bright yellow and it will suddenly go insane! It will viciously attack you, your tames, and your tribemates, and even go after your structures. This is because Megistotherium have a special ability that allows them to instantly adapt to the physical features of a Rock Drake when they consume their feathers. It’s unknown why exactly they do this, but nonetheless the result is a terrifying increase in speed, agility, and ferocity. It’s only after the pup has calmed down and grown to its adolescent stage that you find yourself with a fast, agile, and strong Rock Drake killing machine. Controls Left click: Bite: 70 base damage, inflicts "Flesh tear" which deals percentage damage that rises over time. It starts by draining 1% of the victim’s health and movement speed over 1 min. It stacks up to 5 times, each stack increases the amount of health and movement speed drained by 1% (capping at 5% movement speed decrease and health drain per sec for 1 min). After that 1 min the effect will either go away or come back and drain twice as much health and speed. What the effect does is determined by what the victim does because if the victim is moving for more than 30 sec while it has the debuff then the debuff will come back draining twice the health and speed, but if the victim stops moving by the 30 sec mark then the debuff will go away and not come back unless hit again. This debuff can be cured with a lesser antidote or medical brew (or any item that heals health which includes healing from a Daedon or a Snow Owl) Right click: Kick: 100 base damage, high knockback, can be aimed in any direction, 3 sec cooldown C - Roar: scares away any creature with a drag weight lower than 530 (except for alphas) X - Rock Drake mimic: costs 10 Rock Drake feathers to use, causes the Megistotherium to grow small feathers on its forelimbs and head that slow its falling speed and make it take even further reduced fall damage (Megisto naturally has Thyla levels of fall damage reduction, this buff makes it more like a Shadowmane without the charge jump), allows for even higher jumping (somewhat close to the height of a shadowmane jump), reduces stamina consumption by 25% and increases the distance of wall jumps, also increases the amount of time the Megisto can hang on the wall before falling (normally around 5 sec, buffed to 10 sec), increases movement speed and attack speed by 15%, mimic does not give climbing, invisibility, or gliding, lasts for 10 min, 5 min cooldown (after it wears off) Control: Frenzied Roar: 250 base damage per hit, hits 4 times, 5 min cooldown, only useable while Rock Drake mimic is active, disables Rock Drake mimic, automatically causes all nearby invisible creatures (Rock Drakes, Shadowmanes, Desmodus, and technically Pachyrhinosaurus) to go uninvisible, large damage radius (10 foundations) but will scare away creatures with a drag weight lower than 530 if they are slightly outside the damage radius Extra Info Megistotherium is immune to radiation and has knockback resistance. Megistotherium is capable of performing wall jumps by holding the jump button and leaping at a wall. Once attached to a wall, Megisto will slowly fall off so you have 5 sec to quickly jump to your next location. The fastest way is to jump across a canyon or cliff (the Rock Drake trench) and jump back and forth. While latched onto a wall, Megisto is unable to do anything other than bite, however it will still fall after 5 sec even if you’re attacking something. Jumping like this uses a large amount of stam (200 stam per jump, base stamina would be 400). Megistotherium can’t jump straight up, nor can it jump downwards at any angle. Tamed Megistotheriums grant a buff to all nearby allies called “Might of the Greatest Beast” which makes wild Reapers and Nameless not aggro. Megistotherium naturally won’t aggro Reapers and Nameless. Megistotherium’s saddle can be learned at level 105. Megistotherium is about the size of Ark’s Mammoth (a little shorter). Megistotherium can be told to sit to increase healing. Megistotherium spawns in the Hazard Zone, The Surface, and other areas where Rock Drakes, Nameless, or Reapers can be found on Aberration.-
- reaper ally
- rock drake hunter
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