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  1. While Ceratosaurus has been added to Ark Additions, rather than suggesting a concept on Ceratosaurus for its inclusion in Ark Survival Ascended on the Center map, my team and I have suggested the inclusion of a different yet once considered “controversial” species of Ceratosaurid from Argentina, known as Genyodectes. Common Name: Genyodectes Species: Genyodectes anoteros Time: Early Cretaceous Period Diet: Carnivore Temperament: Opportunistic Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No Taming Method: Passive & Knockout Preferred Kibble: Superior Preferred Food: Raw Mutton Equipment: “Genyodectes Saddle” (Level 54- Crafted at either a Smithy or on an Argentavis saddle) Rider Weaponry: Yes Humans Can Carry: No Genyodectes artistic depiction designed by Deviantart user kingrexy at https://www.deviantart.com/kingrexy/art/Genyodectes-815452228 Wild "Across the plains, marshes, estuaries and transition zones of open woodlands throughout the Center, these habitats are the ideal hunting grounds for Genyodectes anoteros. This solitary hunter of small to medium-sized prey, this Ceratosaurid theropod is an adaptable ecological specialist, able to alter its diet depending on environmental conditions and thrive in semi-aquatic habitats”. "With its niche radiation across the Center, it is no wonder that its endurance and brute force are unmatched. Being able to stalk prey in the shadows without making a sound, combined with its agile nature, a robust skull design that is enforced by specialised jaw muscles and serrated teeth. Any prey that tries to escape from its grasp will experience a terrible fate, teeth designed to dig deeper into the flesh with every struggle. Causing mass haemorrhaging, and acting like a natural bear trap”. Domesticated "A sight to behold with its quick, keen and adept capabilities, in order to catch one or probably sneak up on the ambush expert are difficulties that most survivors consider not worth the challenge. However, rather than depending on a social hierarchy, nocturnal behaviour or sheer force, this flexible, smart, semi-aquatic and opportunistic predator appears more than just a perceived savage forager. Rather, a widespread top-predator at the top of its domain”. - Helena Walker Anatomy https://en.wikipedia.org/wiki/Genyodectes#/media/File:Genyodectes_saurus_jaws.jpg Discovered in 1901 by English Palaeontologist Sir Arthur Smith Woodward from the Cerro Barcino Formation also known as the Gorro Frigio Formation in the Chubut Province of Argentina. The holotype uncovered that belonged to Genyodectes consisted of an incomplete snout with the premaxilla, contents from both maxillas of the skull, the right and left dentary or the lower jawbone, numerous long, curved teeth, a fragment of the left splenial and bones above the dentary (the supradentaries). These were the only skeletal pieces known of this organism which was the second non-avian dinosaur excavated from South America. https://www.deviantart.com/jorobania/art/Genyodectes-skull-reconstruction-934358036 Genyodectes was not originally designated as a Ceratosaurus and rather as a nomen dubium or an “unknown application” of theropod, which over a span of a hundred years of argumentation over fragmented evidence. Genyodectes would be designated its own genus containing one type species known as Genyodectes serus. Genyodectes (which originates from the words "jaw" and "bite" in Greek) became a major significant specimen of dinosauria uncovered from South America, being the most complete known South American theropod species until the 1970s. However, from 2000 to 2010, Genyodectes would be argued towards its ecological placement in the taxonomic order, with some arguing it was a megalosaurid, a tyrannosaurid, a “incertae sedis” and an abelisaurid (a senior synonym of Abelisaurus). In 2004, Oliver W. M. Rauhut concluded its taxonomic placement, primarily with reevaluation of the specimen. Genyodectes serus lacked important abelisaurid and tyrannosaurid synapomorphies that were shared by two or more taxa, primarily those with neoceratosaurian traits. This implied that Genyodectes was closer to and possibly descended from theropods related to the Late Jurassic Ceratosaurus than other derived abelisaurids. Rauhut specified “that the premaxillary teeth are arranged in an overlapping en echelon pattern with the longest maxillary teeth crowns no longer apicobasally than the minimal dorsoventral depth of the mandible. Differing from Ceratosaurus in the presence of four, as opposed to three, premaxillary teeth”, according to https://www.researchgate.net/publication/235907356_Provenance_and_anatomy_of_Genyodectes_serus_a_large-toothed_Ceratosaur_Dinosauria_Theropoda_from_Patagonia. https://ars.els-cdn.com/content/image/1-s2.0-S0895981116301341-gr1.jpg and https://www.sciencedirect.com/science/article/abs/pii/S0895981116301341 The paleoenvironment of Genyodectes from the Early to Late Cretaceous Cerro Barcino Formation within the Cerro Castaño stratigraphic member unit (the member is 113 to 100.5 million years old- Genyodectes is estimated to have existed from 112 million years ago) that contains evidence of humid flood-plain like conditions. This environment allowed for a wide array of fauna to thrive, including the Peirosaurid Barcinosuchus gradilis, the Gigantosaurin Carcharodontosaurid known as Tyrannotitan chubutensis, titanosaurids such as the lognkosaur Patagotitan mayorum (which existed 101.62 million years ago), Chubutisaurus insignis, abelisaurus remains, Lepidosaur reptiles like Kaikaifilusaurus minimus, and Testudinata turtles such as Chubutemys copelloi and Prochelidella cerrobarcinae. Design, Behaviour and AI The first way to make Genyodectes a unique dinosaur when compared to in-game and current therapods would be in both its wild and domesticated behaviour. This would make first encounters with Genyodectes unique and possibly memorable. The below concept art was created by myself (MonstersHunters) as a basic sketch on the suggested behaviours. A Genyodectes outmanoeuvring a Parasaurolophus - Illustrated by MonstersHunters The movement of Genyodectes should be different from other predators currently in Ark. Built for flat habitats such as estuaries, flood-meadows and marshes, a Genyodectes will lock onto prey and begin chasing it. However, it will bend and turn (serpentine) in a random ordeal to outmanoeuvre and confuse its prey, allowing it to ensnare or outpace its prey target given the environment (the Center has a large amount of cliffs, waterfalls and hillsides, which can be used as either ideal or avoidable recommendations for hunting depending on the individual Genyodectes). This behaviour I believe would work better than continuing with the simple biting and mauling its prey in a simple hitbox locked-on fashion like a majority of the creatures currently in Ark, while also making Genyodectes unique from other theropods in a single process. A Genyodectes grabbing and crushing a Pachycephalosaurus - Illustrated by MonstersHunters Similar to Kaprosuchus and Sarcosuchus, when Genyodectes grabs a prey item (ranging from a Compsognathus to a Human in size), both its teeth and specialised jaw muscles snap shut and lock the prey item in place. Immediately causing haemorrhaging and internal bleeding. Genyodectes would have fed on small ornithischians, mammals, possibly fish and fast-moving prey sources in its Early Cretaceous environment in the floodplains of South America. Using its robust head and jaw anatomy designed and specialised for biting and stopping prey in their tracks. The proximity based recognition of a Wild Genyodectes - Illustrated by MonstersHunters When wild Genyodectes are hunting or are preparing to ambush a target, its AI will lock onto the smallest, weakest or slowest target in a given range. To be realistic to an extent, Genyodectes like most therapods would probably take advantage of specific (slower, smaller, weaker or injured) prey sources (being opportunistic). In the above image, rather than targeting or locking onto an Iguanodon or a Gallimimus, a smaller prey item that can’t fight back or run away such as a Pegomastax would be a desired prey item. A Genyodectes scaring a pair of Utahraptors off a Stegosaurid Carcass - Illustrated by MonstersHunters The next key behavioural factor present in both wild and domesticated Genyodectes, would be its ability to kick smaller therapods off of caracesses and carrion. Applying to all non-avian theropods in nature, Ceratosaurus and Genyodectes were not full-time scavengers like vultures. Though In a majority of recent pop culture and TV-show depictions of this theropod family, Ceratosaurus itself is portrayed as either a weaker and more “useless” theropod in its paleoenvironment or as scavenger (in reality, pterosaurs would have most likely have filled scavenger-related roles) of the carcasses from larger theropods such as Saurophaganax, Torvosaurus, Lourinhanosaurus or Allosaurus (or Tyrannotitan and abelisaurids in the case of Genyodectes). When given the opportunity, Genyodectes will threaten and force smaller scavengers ranging from compys to ravagers off of non-harvested caresses or injured prey items (applying a temporary debuff somewhat similar to the Yutyrannus Terror/Fear ability). A Genyodectes fishing for a Coelacanth - Illustrated by MonstersHunters The final key behavioural factor is a behavioural ability, applied to Ceratosaurids in general. Proposals in 2004 by Robert Baker and Gary Bir, and challenged in 2019 by Chan-gyn Yun, the body of Ceratosaurus was long, flexible and low to the ground, coupled with tall vertical neural spines and deep chevron bones on the underside of its tail. Ceratosaurus would have had a crocodile-like tail that convergently would have been used towards swimming in times of ecological changes. When desired prey sources such as sauropods or stegosaurids were no longer abundant/absent in a surrounding habitat, Ceratosaurus could switch its niche or diet plan towards hunting aquatic prey items like lungfish (Ceratosaurus teeth are abundant in excavation points where prehistoric lungfish specimens have been recovered in the Morrison Formation) depending on the surrounding changes in available prey sources, or the environment the Ceratosaurus adapted to. While this is present in Ceratosaurus, Genyodectes has been uncovered from the Cerro Barcino Formation in the Chubut Province of Argentina. This formation contains member layers from different geographical positions that provide time estimates from the Early Cretaceous, specifically in this case, the Cerro Castaño that contains evidence of humid flood-plain like conditions that could have seen Genyodectes perform niche partitioning by having a wide-ecological collection of prey items. This means that Genyodectes could have possibly been semi-aquatic. Also in the scenario that future evidence proves these theories wrong, it is a unique speculative concept that could be incorporated into a fictional species of Genyodectes for Ark. ---------------------------------------------------------------------------------------------------------------------------------------------------------- For the design, Genyodectes should have the above behavioural traits adapted into its final design, but should also appear slightly larger in size (about 2 to 3 feet taller), mainly due its niche diversity in the Center ecosystem that resulted in a larger size, as well as having to compete with other fictional species of predators: https://everythingdinosaurs.weebly.com/genyodectes.html Genyodectes could also features present in other Ceratosaurids like the Italian ceratosaurid Saltriovenator and Ceratosaurus in its design: A Great Artistic Recreation of Saltriovenator by Brennan Stokkermans at https://brennanstokkermans.artstation.com/projects/w82zxL. and A detailed 3d sculpt model of Ceratosaurus by 3D Artist Jonathan Harris at https://www.artstation.com/artwork/nQDPB4 Note that one key detail present in both illustrations or depictions of Ceratosaurid theropods is the inclusion of a layer of skin that covered the teeth, essentially a false “lip”. Another way to distinguish Genyodectes anoteros is through these small details. A large majority of Ark Survival Evolved’s current theropod dinosaurs either lack reptilian-like “lips” (not true lips like those in mammals) such as the Rex, Spinosaurus, Utahraptor, Giganotosaurus and Allosaurus, or are semi-lipped like the Megalosaurus, Carcharodontosaurus and Carnotaurus. To oversimplify, skin coverings would have been present on most theropods, birds (skin coverings are present in some birds like eagles, emus, rheas, secretary birds, crested caracara and puffins which do lack teeth, but have these forms of extra oral tissue) and reptiles (such as monitor lizards, tuatara, agamids, geckos and iguanas - excluding crocodilians) to protect the outer enamel and parts of the tooth from outside elements that could cause wear and tear or destroy the tooth. To constantly replace damaged teeth would be taxing on these dinosaurs, so after much debate in the paleontological community, skin coverings over the teeth have been speculated and specified to have existed in theropods ranging from Spinosaurids to Dromaeosaurids and Abelisaurids (including Ceratosaurids). Genyodectes anoteros males should have a unique or vibrant crest display as a form of sexual display. The tails in both males and females should also be muscular and large in relation to their adaptive radiation from a terrestrial to semi-aquatic swift/agility based lifestyle. Its legs and body plan should be designed or intended towards outrunning or outmanoeuvring prey, similar to its behavioural factors. This means a lower to the ground body posture with a long and flexible torso region coupled with proportionally yet muscular sized legs to carry its estimated 905 kilograms (1995.18 pounds) in weight (in 2016, Genyodectes serus was estimated to be 6.25 metres in length and 790 kilograms (1741.65 pounds/lb) in weight. Ceratosaurus’s weight was calculated at 980 kgs or 2160.53 lbs in maximum weight. The fictional species should be somewhere in between both estimates). A final detail would be that Genyodectes should have a randomly scattered osteoderm covered skin pattern/texture, similar to Abelisaurids like Carnotaurus. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Abilities and Advantages - Genyodectes anoteros is designed and built for agility and brute force. Unlike other theropods, Genyodectes has a 50% stamina reduction characteristic. - When running and sprinting, Genyodectes receives an ability known as “Serration”. When in combat with larger opponents, the amount of energy built up as momentum collides with the target and can deal an increased percentage of damage depending on the amount of time sprinting or the amount of energy behind the attack (such as running downhill - ranging on a scale from 5 to 10 times more damage output). This ability still applies in shallow, knee-deep water for the Genyo, but can be disabled if in a lake or deeper water body. - With enough energy and correct timing, both tamed and wild Genyodectes anoteros can apply an attack known as “Dissection” when confronting smaller targets. Ranging from a compsognathus or noglin in size to a human, this ability is an alternative to Serration. The Genyo can grip a target based on its jaw and skeletal adaptations that are intended towards snapping its jaws shut and tearing away flesh. This means that the longer a small prey item is held in its jaws, the teeth dig deeper into the muscle tissue and cause a bleeding debuff similar to the “gnashed” condition. This will continue until either enough damage is applied on the Genyo, a torpor effect is applied or the prey item dies. - With its behaviours, wild Genyodectes movements are based on calculating or measuring the movement of its prey target, which allows it to quickly out-manoeuvre its prey. When riding a tamed Genyodectes, twisting and turning allows it to maintain a majority of its momentum and can allow it to maintain its stamina in a controlled fashion. If you run into a tree, rock or charge your target by applying "Serration” on a larger target, its momentum will be slowed or be stopped completely. - The Genyodectes has the ability to dismount players off of tames, including Phiomias, Parasaurolophus, Iguanodons, Equus, Dire Wolves, Terror Birds, Megaloceros, Kaprosuchus, Sabertooth, Mantas, Pteranodon, Pelagornis, Gallimimus and Pachycephalosaurus (Lymantria, Ravagers, Thorny Dragons, Mantis, Andrewsarchus, Shadowmanes and Velonasaurus for creatures outside of the Center Map). - The Genyo can switch its attacks from mauling and biting a target to clawing or slashing instead, both applying different melee-based damage amounts. Biting deals more damage to a single target, while slashing can deal around the same total approximation of damage, instead distributed in total (adding up to said total) across multiple targets in a swing cycle. - The Genyo has a weight/carrying reduction of 25% towards specific harvested items such as hide, keratin, fur, oil and chitin. - The Genyodectes prefers to hunt solitary and can receive a negative debuff when hunting alongside other pack members that are male or are outside of its specific mate (mateboosted) and/or its offspring. Ceratosaurids are speculated to have hunted less in packs, but rather in family units between mates and sub-adult offspring. This means that offspring can receive a boost in imprinting with hunting experience alongside their parents and a survivor. - Tamed and raised Genyodectes can be imprinted and taught to ambush targets if outside of a flat or plateau-based area, being able to walk in a crawl-like fashion that can be altered or is accessible via the behaviour panel. This gives off limited sound cues when hunting, primarily for enemy players. - The Genyo can escape net projectiles from a harpoon launcher and will after an encounter, a wild Genyodectes anoteros will try to outmanoeuvre a net. Weaknesses - The most major weakness to Genyodectes is long-ranged weaponry, primarily chain bolas and catapult turrets. While the net gun’s net can be torn apart by the Genyodectes, chain bolas can easily ensnare and stop a Genyodectes in its tracks, if a player recognises the direction it's running in. Another alternative is a chalicotherium, which can easily obstruct and kill a weak Genyo if it is not in flat terrain. - The Genyo can not dismount players off of tames including Triceratops, Stegosaurus, Argentavis, Procoptodon, Thylacoleo, large theropods taller than an Allosaurus and certain Aquatic mounts including Ichthyosaurus, megalodon, Basilosaurus, and Sarcosuchus (creatures on other maps include Griffins, Magmasaurus, Bloodstalkers and Astrocetus). - The last debuff to the Genyo is that at night when in combat with a Megalosaurus, the Genyo receives a 15% health regeneration debuff and a 10% movement speed decrease when in combat with both domesticated/tamed and wild Megalosaurus (making it a perfect counter in certain scenarios). - While the Genyo can swim and has a tail designed towards agility both on land and in the water, the Genyo can drown (has an oxygen metre) after an extended period of time. Taming Method: While a Genyo can be tamed with narcotics, kibble and raw mutton, the easiest method is to use a passive tame. Using Ghillie armour, a player can instead cooperate with a Genyodectes in a handful to a series of ambushes of a selected prey target. After participating in an ambush, a player can feed the Genyodectes its preferred food item (mutton or superior kibble which reduces the number of ambushes that have to be performed). Passive grants higher taming progression when compared to knockout taming. One key detail with Wid Genyodectes that can be critical in the taming process, comes down to trapping the animal. In open environments such as floodplains and the undergrowths of marshland, Genyodectes can easily out manoeuvre and overrun prey sources, though if someone was to trap it with a large bear trap or in a foundation-based cage with gates. The Genyo will have nowhere to run. A player can also use an Equus’s kicks to apply an increased amount of torpor on a Genyo. Spawning Locations: https://ark.wiki.gg/wiki/Resource_Map/The_Center With Genyodectes being specialised for various environments on the Center map. Genyodectes anoteros spawns in both the temperate regions in the Snowy Grasslands (Uncommon) and the Western Cliffs (Rare) on the Western Landmass of the Center, as well as the open woodlands and estuaries of the Southern Jungle (Rare), the Southern Tropical Island (Common), the Northern Tropical Island (Common), and the flat regions of the Bridge (Very Rare) Any suggestions and comments please reply below. These are my team's suggestions, so all credit and reference goes to them for the idea (s). Thanks. - MonstersHunters For those interested in Genyodectes outside of this suggestion, I would recommend checking out the Prehistoric Beasts mod for Ark on the Steam Workshop at https://steamcommunity.com/sharedfiles/filedetails/?id=2003934830 created by mod authour Crysta. References: https://en.wikipedia.org/wiki/Cerro_Barcino_Formation https://en.wikipedia.org/wiki/Genyodectes https://en.wikipedia.org/wiki/Ceratosaurus https://www.smithsonianmag.com/science-nature/what-is-genyodectes-144686459/ https://dinopedia.fandom.com/wiki/Genyodectes https://www.researchgate.net/publication/235907356_Provenance_and_anatomy_of_Genyodectes_serus_a_large-toothed_Ceratosaur_Dinosauria_Theropoda_from_Patagonia https://www.sciencedirect.com/science/article/abs/pii/S1342937X19302886 https://www.nhm.ac.uk/discover/news/2023/march/dinosaurs-may-have-had-scaly-lips-protect-teeth-from-damage.html https://www.science.org/content/article/t-rex-lips-new-study-suggests https://www.deseret.com/2023/4/4/23664529/t-rex-dinos-had-lips-not-exposed-teeth
  2. Notobatrachus is an extinct genus of frog from the Middle Jurassic Cañadon Asfalto Formation, Cañadón Asfalto Basin and La Matilde Formation, Deseado Massif of Patagonia, Argentina. N. degiustoi is the most completely known Jurassic frog and has been recorded in many outcrops of the La Matilde Formation of the Deseado Massif in southern Patagonia. In the game, Beelzebufo is a larger toad that lives near water. It is neutral and hostile to being attacked, but when in hostile state it takes the following actions. 1, bite attack Unlike Beelzebufo, it swallows its prey whole, so it has an extremely short tongue and attacks by biting. Its power is so strong that it causes bleeding effects. 2, jump attack When the enemy moves away from it to a certain distance, it jumps from itself, jumps on the enemy with its own weight, restrains it so that it cannot move, and deals damage with its body weight. 3, gastric juice attack This toad vomits gastric juices from a distance that immobilizes its enemies. Creatures or players affected by gastric juice are given the effects of "coma value increase, movement speed decrease, stamina decrease, defense power decrease, poor visibility, destruction of buildings and armor", especially for players wearing armor Therefore, it acts as a lysate in the same way as Arthropleura. This toad with these behaviors is extremely nasty, so if you don't tame it, be careful not to annoy it. In addition, it may put a "poisonous mucosa" on itself to protect itself, and when the player or other creatures touch an individual with the poisonous mucosa, it will be attacked by a "hallucination effect". In addition, the poisonous mucous membrane is only applied when it is used for water, so if you find an individual that is used for water, it is safer not to touch it. After that, you can jump and swim like Beelzebufo. However, unlike Beelzebufo, it cannot be tamed normally. Taming method The taming method is to steal the fertilized eggs. There is a small chance of a nest surrounded by grass near water, with a fertilized egg in the center of the nest. However, Notobatrachus is always watching the surroundings, and if it is taken, everyone will attack at once to retrieve the fertilized egg. Naturally, even if you get close to the nest, they will become hostile, and even if you're wearing Ghillie equipment, they'll sometimes find out, so you'll need to mount a flying creature to escape. And if you can get a fertilized egg well, you can raise it to an adult and then you will have an excessive amount of taming. After taming It can be ridden on a special saddle, and can jump and move, swim, vomit gastric juice that gives debuffs, jump and attack using its own weight, and perform normal bite attacks just like wild animals. . Note that this toad itself is immune to all types of poison, so it is impossible to put it into a coma. But I have no doubt that he will be a very good ally, at least in the future of ARK!
  3. Chororapithecus is an extinct great ape from the Afar region of Ethiopia roughly 8 million years ago during the Late Miocene, comprising one species, C. abyssinicus. It is known from 9 isolated teeth discovered in a 2005–2007 survey of the Chorora Formation. In the game, it appears as an ancient gorilla about the size of a Tyrannosaurus, acting in a pack of five. They always act in packs, and the one with the highest level becomes the leader, and always receives pack buffs. In addition, the leader can "drum" the chest like a drum, giving the entire pack a buff with the same effect as Yutyrannus. This gorilla is neutral and normally docile, but when attacked by a player or other creature, with the pack buff applied, after the leader "drums" the entire pack buffs, The whole group will fight back at once. Also, you can carry rocks that are generated in ARKs, and you can throw them to attack. This rock-throwing attack has the same offensive power as Giganotosaurus, and if hit, it has a stun effect that stuns even large creatures such as Brontosaurus, and at the same time, it immediately puts large creatures such as Brontosaurus into a coma. I can. Well, if you're a player, you'll definitely die instantly. Taming method In fact, there is a child Chororapithecus in the herd, and the child must be given the Sweet Vegetable Cake by hand. However, if you try to get close to the child, the adult Chororapithecus in the surrounding group will attack all at once, so you need to kill all but the child. If it's just kids, hand them Sweet Vegetable Cake and then tame them. After being tamed, they are still in a child's state, so they need to be raised by an adult. Luckily, they are omnivores, so they eat anything from berries to meat. After taming Can be ridden without a saddle, forms a herd with two or more animals, generates a herd buff, and a higher-level individual becomes the leader, and the leader performs "drumming", beating its chest like a drum. By doing so, you can give the entire herd a buff with the same effect as Yutyrannus. Also, just like in the wild, you can carry rocks that are generated, and you can throw them to attack. As for rocks, you can move them to a different location in addition to throwing rocks, so you can carry rocks to a safe location. By the way, you can also take it to boss battles.
  4. Morohasaurus is an extinct genus of cf. monstersaurian squamates know from a single left dentary from the Early Cretaceous (?Albian) Ohyamashimo Formation of the Sasayama Group in Tamba City, Hyogo Prefecture, Japan. The type and only species is Morohasaurus kamitakiensis. As of 2021, Ikeda et al. place this taxon a conferatur within Monstersauria based on general synapomorphies but without performing a phylogenetic analysis. The unique characters described in the paper to distinguish Morohasaurus kamitakiensis as a valid species include "the sinuous posteroventral rim of the dentary with a large U-shaped upper notch and small V-shaped lower notch, posteroventral corner of intramandibular septum with a weakly pointed eminence projecting posteriorly, and unicuspid, curved trenchant teeth with distinct blade-like carinae on their mesial and distal sides without grooves or serrations." If its presumed affinities are correct, Morohasaurus represents the oldest known monstersaurian to date. In-game, it appears as a giant venomous lizard about the size of a rock drake, with a similar design to the Helodermatidae. This lizard is normally neutral, but becomes hostile when attacked by the player or other creatures. Naturally, it has a strong poison and gives the following poison effects to the player and other creatures. Increased coma, decreased movement speed, reduced stamina, loss of fighting spirit, poor visibility, and bleeding are all effects of the lizard's poison. Of course, even if you manage to escape, there is always a risk of death from this poison, and even Reapers and Giganotosaurus die from it. All creatures, including the Reaper, are afraid of the lizard's venom, so no one bothers to attack the Morohasaurus. It is recommended that you take Nameless Venom immediately after receiving this poison. By the way, they have a very good sense of smell, so they can recognize players wearing Ghillie gear. Taming method There is a small chance that a "Morohasaurus Nest" will spawn, with several fertilized eggs in the center. The player must steal the fertilized egg from its nest. However, there are Morohasaurus roaming around, and if you try to approach the nest, they will attack you. Even if you approach the nest with Ghillie equipment, they will be detected by their sense of smell, and once they have taken the fertilized eggs, they will all attack at once. Therefore, if you steal a fertilized egg, you can either run away quickly with something like a rock drake or kill them all. Fertilized eggs do not hatch unless they are in a very cold environment, so it is necessary to lower the temperature with an air conditioner. And once they hatch, they just grow into adults. Luckily, meat is enough. After taming It can be ridden with its own saddle, it can attack with powerful poison just like a wild one, and even a Reaper that is almost invincible when not exposed to charge light can use this poison's effect to kill a Reaper. Can be defeated without charge light. It has Radiation Resistance, Electricity Resistance, Coma Resistance, and Poison Resistance that nullifies all living creatures' poisons. Also, by putting Narcoberry, Ascerbic Mushroom, Narcotic, and Bio Toxin in Morohasaurus' inventory, "Morohasaurus Venom" is automatically created, and by putting it in a water bottle, you get "Morohasaurus Poison Bomb". And this Morohasaurus Poison Bomb can be thrown to act as a Poison Bomb. Even powerful creatures that cannot be defeated, such as Reapers or Giganotosaurus, can take a lot of damage from this poison bomb, and in some cases, it can be used effectively for taming by increasing the coma value at once. However, you can't climb walls like in Megalania.
  5. There are currently only 4 to 5 (including the Managarmr) synapsids or stem-mammals and stem-reptiles present in Ark Survival Evolved, though. While gorgonopsid has been featured in around 5 creature submissions so far, of the creatures requested for addition to Aberration in Ark Survival Ascended. One unique addition to Ark recommended by myself and my team, would be a fictional species of the popular Diictodon. A small therapsid that lived in Africa and Asia in the Late Permian and was one of the most widespread Permian species found to date. This idea is based on my team’s suggestions, though shares similar concepts present in artwork from DracoSerpentor77 at https://survivetheark.com/index.php?/forums/topic/966-introducing-the-burrowing-messenger-diictodon, and RyuouShenron with the Bulbasaurus at https://survivetheark.com/index.php?/forums/topic/687803-bulbasaurusa-slightly-larger-dinosaur-resembling-lystrosaurus. They deserve credit and reference for similar yet great ideas and I would definitely recommend checking their ideas out. Common Name: Diictodon Species: Diictodon aberratios Time: Late Permian Diet: Herbivorous Temperament: Colonial Tameable: Yes Rideable: No Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: Regular Preferred Food: Savoroot Equipment: “Diictodon Burrowing-Satchel” (Level 40 - Crafted at either a Smithy, by hand in a Player’s inventory or on an Argentavis saddle) Rider Weaponry: No Humans Can Carry: Yes https://nixillustration.com/science-illustration/2020/diictodon/ Wild "On guard, a Diictodon aberratios scout watches from a mound, monitoring in awareness of its surroundings. About 1.6 ft in height, these small subterranean specialists are abundant in their tunnel systems throughout the bioluminescent marshes and element falls throughout the Aberration. Colonial animals, Diictodon are endurant and able to survive the harshest conditions, mainly through their social networks and behaviours, thriving off the roots, water-filled tubers and aquatic plants that line the riverbanks, floodplains and hills. Their unique muscle anatomy and tusks in males are designed for a fossoriality lifestyle, allowing them to avoid predation and fill the niche as perfect subterranean herbivores' '. Domesticated "Being quite social and only becoming aggressive if disturbed or threatening their offspring, Diictodon are curious animals, and can be easily domesticated. They are very loyal and tend to bond easier and faster in the presence of other Diictodon. Their complex social bonds create hierarchical and role-based occupations within these communities designated to each Diictodon member. This behaviour can be used by a survivor to access materials from underground and expand their territory. Anatomy Discovered originally and named in 1876 by Richard Owen, Diictodon or “two-weasel toothed” is an extinct genus of pylaecephalid dicynodont synapsid or stem-mammals that originate from the Late Permian on the supercontinent of Pangaea. More than 6 species have been considered under this genus, including D. galeops, D. feliceps, D. grimbeeki, D. ictidops, D. palustris, D. parrington, and D. psittacops, mainly from digsites in Zambia (the Madumabisa Mudstone of the Luangwa Basin), South Africa (the Tropidostoma Assemblage Zone of the Teekloof Formation, the Tapinocephalus Assemblage of the Abrahamskraal Formation, the Dicynodon Assemblage Zone of the Balfour Formation, and the Cistecephalus Assemblage Zone of the Middleton Formation), and China (Guodikeng Formation). Diictodon was one of the most successful and widespread species of synapsids to have lived in the Late Permian, with approximately half of all South African Permian fossil specimens belonging to the genus. Their elaborate tunnelling and digging behaviours allowed them to fill a vacant niche and resulted in a widespread range, primarily present in floodplains and the arid scrublands that dotted the supercontinent. Diictodon is one of the most popular “stem-mammals' ' or therapsids, sharing many features prominent in mammals, and convergently in subterranean species. Diictodon had disproportionately large heads with a horny beak, short, round/cylindrical body, stubby yet highly developed muscular legs and 5 sharp claws on each wide hand. Males bear erupted and downward facing tusks (and being larger - sexual dimorphism) from the upper lip, while the females were tuskless. Their jaws were quite simplified with some bones dedicated to hearing, and their humerus/humerual bone shows no signs of growth marks, suggesting further digging adaptations. Their beaks and skull anatomy were designed for uprooting water-rich tubers and underground root systems. The tunnels of Diictodon were quite large and would spiral down in a corkscrew (convergently similar to the rodent Paleocastor) into the ground (at depths of a maximum of 1 ½ metres, though most were on average 0.5 metres or 1.6 feet in depth), eventually reaching a terminal chamber where the young were nurtured. Most Diictodon burrows also belonged to other species, usually being abandoned. Diictodon lived more gopher-like lifestyles when compared to other subterranean organisms (including the fictional species), living in deep solitary burrows that were not connected to other Diictodon tunnels. Their burrows played a crucial role in surviving the Permian’s drastic and arid climate with the intense thermal heat present in the deserts and scrublands of Pangaea. https://en.wikipedia.org/wiki/Diictodon#/media/File:Iziko_Diictodon_Corkscrew.JPG Of the habitats that Diictodon has been uncovered, one paleoenvironment of focus would be the Balfour Formation. The Balfour Formation contains a wide variety of Late Permian fauna, primarily burnetiamorph biarmosuchians, rubidgeine gorgonopsians, therapsids like Inostrancevia, therocephalians like Moschorhinus kitchingi, the primitive species Charassognathus gracilis, parareptilia, captorhinidae reptiles, younginiformes such as Youngina capensis, fish and temnospondyl amphibians. Flora such as the genus Glossopteris were also abundant at the site. The site is sandstone-rich and contains the remains of meandering rivers and foreland basins. Design The design of Diictodon should be similar to the original species, containing the same basic anatomy: https://www.pbs.org/video/how-dinosaurs-coupled-up-knepg5/ The species of synapsid should also contain features that correlate with the map Aberration, that being a small bioluminescent organ on the top of the snout, similar to Bulbasaurus: https://thecreaturecodex.tumblr.com/post/174445236519/bulbasaurus Its colour palette should consist of more vibrant blues, greens and sometimes dark purples to blend in and camouflage with the terrain and ground of the habitats it thrives in. Abilities - Diictodon and their Dicynodontid relatives are social organisms, living in communities similar to meerkats or ground squirrels. Diictodon aberratios are known to settle in communities, usually with tunnel systems and burrows that connect to different hubs or nests. This behaviour grants tamed Diictodon an imprinting and “social boost” on specific states such as health, stamina and movement speed. - Within these communities, females do not nurture their young. In fact infant Diictodon specimens preserved in discovered brood chambers suggest that males might have raised the infants and provided parental care within this genus. This is due to males being tusked and being able to dig burrows and protect said burrow, unlike female Diictodon specimens that are tuskless. - Using humeral exertion in rotation thrusting and the strength of their tusks, Diictodon are able to burrow. Unlike a Purlovia, Diictodon will burrow and move underground in a given direction similar to rollrats. Diictodon can be given specific items that they will search for, either on the surface or underground, including blue, red and green gems, metal, stone or (2.5% chance) element ore. Any materials found in a specified area will be returned back to its delivery points (which is located outside and away from a burrow). Their movements can be tracked using a Transponder Tracker paired with a Diictodon Burrowing-Stachel, this can allow a player to approximate the location of Diictodon underground and increase carrying capacity by 50%. - Diictodon has an imprinting level system. - Diictodon can be taught (in their behaviour menu) to scout based on imprint levels. The higher imprint and social boost from other tamed Diictodon members grants certain Diictodon the ability to scout. By creating small holes in the Ark’s surface, Diictodon scouts will stay on high alert and send calls to the rest of the community. These messages are then transferred to the nesting points, which in the case of an attack on a Diictodon colony. Diictodon will retreat back into their burrows, or send calls that can be heard and relayed by either another Diictodon or a tamed Parasaurolophus. - Certain males based on imprinting levels can be designated to work as caretakers, protecting the young and tending to their food. Food in their inventory works as a miniature trough in times of hunger, when offspring are starving. - At max imprinting, a set of Diictodon can be relocated out of a colony as a mob (a traditional colony) or form at random a separate mound system known as “soil plugs”, a behaviour (which can be cancelled by the player) present in gophers and large burrowing rodentia (as well as the actual genus Diictodon). This form of colony is more individualistic, with certain Diictodon living in mating pairs within a single burrow. This enhances a mating boost by 10% (influencing mutations and dedication in raising offspring - nurturing), but does not increase social bonding amongst other Diictodon. - In the scenario that offspring are fatally vulnerable, male and female Diictodon will fight back predators given the chance. A colony of Diictodon can easily overwhelm and scare off smaller predators, mainly through the use of sharp shear-like teeth (once a predator is injured, Diictodon will not chase the predator and rather regroup in their tunnels). - If paired with a wild roll rat, Diictodon can burrow underground and follow roll rats as they search for food, picking up any scraps or drops unrooted by the emerge of a roll rat. Weakness - To balance out the abilities of the Diictodon, these animals are quite small and can be picked off by larger carnivores if they are outside of their burrows (ranging from Raptors to Sarcosuchus). - Aberrant and normal Purlovia are specialised in uprooting tunnelling Diictodon. If a Purlovia stumbles across a Diictodon while it is underground, it can dig the small dicynodont out and quickly ensnare and kill the animal. This still applies if the Diictodon tries to dig itself underground, being applied a slowness and cancellation ability for burrowing. - In the settling of colonies, Diictodon located too close to certain river bodies are both at risk from sarcosuchus, kaprosuchus, baryonyx and spinos. Diictodon can also drown if trying to swim across certain water bodies, and in a 5% chance. Colonies built on riverways can flood, causing a debuff that can destroy nesting sites and kill offspring within the nests. Specimens of Diictodon have been uncovered in and around Permian floodplains, with some being suggested to have drowned from water flowing into the nests during the wet season with river bursts. Stats Attributes Wild - Level Increase Additive Multiplicative Health 70 +14 +6.4% 0.07% Stamina 80 +8 +10% Oxygen 100 +10 +10% Food 300 +30 +10% Weight 40 +2 +4% Melee Damage +0.4 +1.7% 7% 17.6% Movement Speed 100% +1% 300% Torpidity 50 +4 class = “grey” 0.5 Spawning Locations Diictodon aberratios primarily lives within two specific layers of Aberration, this consisting of the bio-luminescent layer and the molten element layer: https://ark.fandom.com/wiki/Luminous_Marshlands_(Aberration) and https://ark.fandom.com/wiki/Aberration Any suggestions and comments please reply below. These are mainly my team's suggestions, though concepts are similar to DracoSerpentor77's at https://survivetheark.com/index.php?/forums/topic/966-introducing-the-burrowing-messenger-diictodon, and RyuouShenron's with the Bulbasaurus at https://survivetheark.com/index.php?/forums/topic/687803-bulbasaurusa-slightly-larger-dinosaur-resembling-lystrosaurus/ for their similar ideas and concepts. Thanks. - MonstersHunters References: https://en.wikipedia.org/wiki/Balfour_Formation https://en.wikipedia.org/wiki/Diictodon https://www.prehistoric-wildlife.com/species/d/diictodon.html https://fossil.fandom.com/wiki/Diictodon https://en.wikipedia.org/wiki/Meerkat https://en.wikipedia.org/wiki/Gopher
  6. Notobatrachus is an extinct genus of frog from the Lower Jurassic (Toarcian) Cañadon Asfalto Formation, Cañadón Asfalto Basin and Middle Jurassic La Matilde Formation, Deseado Massif of Patagonia, Argentina. N. degiustoi is the most completely known Jurassic frog and has been recorded in many outcrops of the La Matilde Formation of the Deseado Massif in southern Patagonia. Most of the specimens of N. degiustoi are postmetamorphic individuals, snout-vent length between 90 and 150 millimetres (3.5 and 5.9 in). CPBA-V-14003 consists of disarticulated cranial and postcranial elements, and may correspond either to a late metamorphosing tadpole or an early postmetamorphic individual. In the game, it looks like a larger toad than Beelzebufo, and is characterized by frog-like colors such as green, brown, and black. The image below shows the size and appearance of the design. There are times when the player sees them as prey and attacks them, but unlike Beelzebufo, whose attacks increase coma values, they attack while poisoning them, which reduces their stamina. However, they are neutral to creatures larger than themselves, but may fight back if attacked. Like Beelzebufo, it can swim and move on land, and can jump high. However, this ancient frog has radiation resistance, coma resistance, and electric shock resistance, and when it comes into contact with water, it will be given a buff that increases defense power called "Water Barrier". In addition, it is possible to spit out "luminous gastric juice" from its mouth, and creatures that are caught in gastric juice will appear to be temporarily illuminated, and it can be tracked based on that. In addition, this "luminous gastric juice" has the same effect as Charge Light, so it can weaken Reaper and Nameless. It can emit mucus, and when it emits mucus, it will be displayed in white, and if the opponent touches it, it will receive poison that reduces stamina. Taming method You can't normally tame them, but in fact, ``Notobatrachus Nests'' can be generated near the water, and there are ``Notobatrachus Fertilized Eggs'' in them. There are Notobatrachus roaming around to guard the nest, and when the player takes the fertilized egg, the surrounding Notobatrachus may attack to retrieve the fertilized egg. Therefore, you need to be escorted by tamed creatures, and you need to kill them all or escape with a faster creature. And the fertilized eggs you get will hatch by putting them in water, just like Beelzebufo. When the fertilized egg hatches, a fairly large tadpole is born, so we will raise it from the tadpole, but since it is an omnivore, any food is fine. You can then raise them from tadpoles to become adult Notobatrachus and officially tame them. After taming It will be similar to what was written earlier. Like the wild, they can swim and move on land, and can jump high. And it has radiation resistance, coma resistance, and electric shock resistance, and by touching water, a buff that increases defense power called "water barrier" is given, and it is possible to spit out "luminous gastric juice" from the mouth, gastric juice. Afflicted creatures will appear to glow briefly and can be tracked from it, and can weaken Reapers and Nameless as they have the same effect as Charged Light. And like the wild, it can emit mucus, and when it emits mucus, it is displayed in white, and if the opponent touches it, it will receive poison that reduces stamina, so use it to create a "water barrier". Combined with a poison that reduces stamina, you'll definitely be invincible. By the way, if you kill reptiles, small creatures, or Nameless, you have a low chance of getting "cement", "polymer", and "oil".
  7. The cave bear (Ursus spelaeus) was a species of bear that lived in Europe during the Pleistocene and became extinct at the beginning of the Last Glacial Maximum about 24,000 years ago. Both the name cave and the scientific name spelaeus derive from the fact that fossils of this species were mostly found in caves, indicating that this species spent more time in caves than the brown bear, which only uses caves for hibernation. Consequently, in the course of time, whole layers of bones, almost entirely those of skeletons, were found in many caves. The specific name "cave" (Latin spelaeus) was given to Cave Bears because many of its bones are found in caves. The body length of the bear reached 2.7-3.5 meters, which is 30% larger than the modern The front part of the body was more developed than the back legs which were short and strong; it also had a massive head. The skull of Cave Bears differ from the brown bear, having a much steeper forehead and lacking front teeth. It was most likely vegetarian with the main diet consisting of herbaceous plants and honey. However, in winter, in the cold season, the bear could hunt for prey and other animals. Cave Bears are found only in Eurasia, which formed in several geographical races The cause of extinction was probably the climate in the late Warm glacial period, when the forest cover has declined sharply, depriving the Cave Bears food sources. of ancient people. In the game, the Dire Bear is larger than the Dire Bear and appears as a very ferocious bear. This creature has a range of action called "Territory", and if the player or other creatures enter, it will be considered an intruder and will attack. They attack any creature as an intruder, whether it's a Reaper or a Nameless. It is especially dangerous when you have children with you, and will actively attack players and other creatures to protect them. However, it is useless to think that it is okay to leave the territory. Because if they are seen as intruders, they will chase them forever, unless they either die or get themselves killed. So how do you keep out of the loop? The answer is simple, find a rock with claw marks on it and assume that the area around it is cave bear territory. From there, use your telescope to see if there is a Cave bear. If you are there with children, you must escape quickly to avoid being noticed. However, if you become an ally, you can rely on it. Taming method It is impossible to tame a normal cave bear itself, but it can kidnap children. What to say, first you need to defeat the parent cave bear. Even if Karkinos grabs the child and takes it away, the parent's cave bear will continue to chase him to retrieve the child, so it is essential to defeat the parent. And after defeating it, you can tame it by handing it a baby cave bear with honey. And once the taming is complete, the rest is to raise it until it becomes an adult. Luckily, both children and adults are omnivorous, so you can add meat, mushrooms, etc. After taming It can be ridden with its own saddle. It has overwhelmingly excellent attack power, speed, and defense power that can be taken to boss battles. In addition, when attacking, it gives the effect of "Defensive Power Cut" to the enemy, and can be easily defeated. In other words, you can easily defeat the Reaper. Also, like the Dire Bear, it's also good at gathering, gathering a lot of fiber, organic polymers, fungal wood, etc., and all of those material items have a 95% weight cut, so you can't use heavy items such as metal. You can carry things without any problem. Also, as an ability that can only be used after taming, "Bear howl" is a buff that increases attack power, speed, and defense power for allies, and a debuff that gives loss of fighting spirit, slow movement speed, and fear to enemies. can give They are also resistant to lightning, radiation, coma, stun, and knockback, even in the wild. In addition, you can make claw marks on buildings and rocks, etc., which will be set as "territory". When set as a territory, Cave bears will automatically attack creatures that enter the territory, so you can have them protect your base, and you can also play an active role in PVP.
  8. Agriarctos is an extinct genus of panda from the Middle to Late Miocene, approximately 8-18 million years ago. This genus and its type species A. gaali was established based on fossils from Hatvan, Hungary, and A. vighi based on fossils from Rózsaszentmárton Miklós Kretzoi proposed Agriarctos was closely related with Agriotherium. Previously published, Ursavus depereti was assigned to Agriarctos by Kretzoi, but now proved to be polyphyletic. Agriarctos beatrix was published in 2011 as a new species of Agriarctos. It was later erected as a new genus Kretzoiarctos, which was named after Kretzoi. In the game, it appears as a bear that is slightly smaller than Dire Bear. They are neutral and will fight back when attacked by other creatures. Also, if there are hostile creatures nearby, they will howl and threaten them, giving them a debuff that causes them to lose their fighting spirit. This also applies to the player, who likewise howls and threatens to inflict a demoralization debuff when he sees a player with a weapon drawn. When we think of pandas, we think of herbivores, but this ancient panda is an omnivore, eating anything from meat to mushrooms to berries. Taming method It will be a normal coma tame, but will only eat Sweet Vegetable Cake. So you have to prepare the Sweet Vegetable Cake and put it in a coma before taming it. After taming Can be ridden without a saddle, granting the player immunity to radiation and coma while mounted. Also, you can use howl menacing to apply a debuff of morale just like in the wild. Foraging is also better, allowing you to get more fiber and marbled meat, and 80% weight cuts on items such as metal, so you can carry more items. Also, Agriarctos itself has radiation resistance, and it will glow when exposed to radiation. This luminescence has the same effect as Charge Light, allowing it to weaken Reaper and Nameless.
  9. ※This idea is almost the same as before, but there are some differences. Chororapithecus abyssinicus was an ape that lived about 10-10.5 million years ago during the Miocene Epoch. It is believed to be the earliest known species of gorilla. Its existence indicates that the last common ancestor between the human/chimpanzee lineage and gorillas may have lived greater than 10 to 11 million years ago, which is at least 2 million years earlier than the previously thought date of divergence of about 8 million years ago. The only evidence found of this extinct ape is currently nine Fossilized teeth of at least three individuals, recovered from the Chorora Formation which runs along the southern Afar Depression of Ethiopia (the same place where the remains of Lucy were discovered in 1974). Analysis of eight molars (two of them fragmented) and a canine tooth show that their structure is partly similar to modern gorillas. The researchers compared the make up of the teeth to other current and fossil apes, and concluded that the new ape fossils possibly were a species of gorilla which ate mostly high-fiber plants, and that the fossil species is likely a 'direct ancestor' of the gorillas that currently live in Africa. Previous efforts to find fossils of great ape ancestors in Africa from between 12 and 8 million years ago had been largely unsuccessful. This absence led some to hypothesize that apes were absent from Africa during this time, and had recolonized Africa from areas in Asia where fossils from this time period are more plentiful. Molecular estimates that humans and gorillas diverged after 8 million years ago were consistent with this idea, in which an adaptive radiation might have occurred after a single species entered Africa and began to adapt to different environments. Current fossils and research prior to this finding indicated that the evolutionary split between gorillas and humans occurred around 8 million years ago. The new fossils indicate that the split may have happened as long as 10.5 million years ago. It is thought that humans shared a common ancestor with chimpanzees as recently as 4 to 7 million years ago. The image looks like this ↓ In-game, it is a neutral primate that is the same size as Tyrannosaurus and larger than Gigantopithecus. Lead a pack of 5, with the higher level being the leader of the pack. The leader has a special action "Drumming", which gives buffs that increase the attack power, defense power, and speed of the entire group, and threatens the attacking enemy with drumming, giving the enemy the will to fight. Applies a fear debuff that makes you run away after losing . Naturally, since they act in packs, it is possible to attack with the entire pack and easily defeat Tyrannosaurus and Spinosaurus. It mainly uses a boxing-like punch attack, a double sledgehammer that increases the coma value, a knockback tackle that has the power to blow away large carnivorous dinosaurs, and a huge rock drop attack that has a stun effect. Normally, the attack power is set to be quite high, but due to the buff given by the leader's drumming, it becomes the strongest level, and naturally these attacks will also instantly kill the player. Taming method To tame this Chororapithecus, you must develop a bond or trust with the pack. In other words, hand-deliver the Sweet Vegetable Cake to the leader animal first, then start interacting with the group. And when you start interacting, you need to move as a member of the herd first. That is, by responding to requests from the herd, and by submitting the items (such as honey or fiber) requested by each request from the herd's Chororapithecus to the requesting individual, the reliability will increase. And when the reliability reaches 50%, it will become a temporary taming and will follow the player. However, even if he acts as a temporary tame with the player, a defensive battle to increase reliability will suddenly begin, and there will be attacks from hostile creatures such as Titanoboa, Sabertooth, Raptor, and Carnotaurus. The player must fight together with the Chororapithecus acting together as a temporary tame. Of course, this is possible even if the player is with a tamed creature. However, if someone in the herd is killed, you lose trust, and if you accidentally attack Chororapithecus, you lose a lot of trust, and if you lose trust completely, you have to start over. there is. (This is also true if the player or other hostile creature attacked you before 50% confidence.) And that, if the player dies, it will start over from the beginning. Therefore, the entire herd and the player himself must survive safely. And if everyone survived safely and the reliability was raised to 85% when the defense battle was over, only one child will automatically appear, and the player will take care of the child. is asked to After raising the child and growing into an adult Chororapithecus, the reliability will reach 100% and the taming will be completed. In other words, you need to increase the trust of the herd, raise the child, and complete the taming only when the child becomes an adult. After taming It can be ridden without a saddle, and if there are 5 Chororapithecus, it will form a group, and the higher level individual will be the leader of the group. And just like the wild, a punch attack like boxing, a double sledgehammer that increases the coma value, a knockback tackle that has the power to blow away large carnivorous dinosaurs, a huge rock drop attack that has a stun effect, and only the leader It is possible to perform "drumming" that gives to the entire herd. As for how high the coma value by double sledgehammer is, it is the power that can easily coma the player and medium-sized creatures such as Raptor and Carnotaurus. Tackle can also knock large carnivorous dinosaurs, such as Tyrannosaurus, into the air, and can easily destroy wooden walls. The drumming that only this leader has gives a buff that raises the attack power, defense power, and speed of the entire group. Gives a debuff. Also, like wild animals, they actually have the highest defensive power of any creature, are completely resistant to coma attacks, and are immune to electric shocks and immune to stuns, making them almost invincible. Although it is strong in battle, it also has excellent gathering ability, and it is possible to gather berries, fibers, straw, wood, stones, etc., and all items are 95% weight cut, so even if you gather a large amount No problem. Regarding stones in particular, 100 stones can only be crafted into one "giant stone", which is used to throw a giant boulder with a stun effect. In a huge rock drop attack, However, unfortunately, flint and metal are not available, and you can only get stone like Doedicurus. However, it is difficult to operate as much as it is excellent, and there are certain conditions. Here is how it works. 1, punch attack (same as normal attack, can be used for attack and can also be used for harvesting.) 2, double sledgehammer (right click for PC version) 3, tackle (normal attack while running) 4, Drop attack of a huge rock with stun effect (C key for PC version) 5, drumming (If it's the PC version, it's C key, but it's premised that there is no "giant stone" used for the giant rock drop attack, and the condition is that the leader is a high-level individual leading a group of 5 Chororapithecus. ) 6. Grab and carry building items such as safes and ammo boxes (In the PC version, it's C key, but it is premised that there is no "giant stone" used for throwing giant rocks, and it is a condition that it is a non-leader individual Choororapithecusn.) By the way, I'm an omnivore, so I'll eat anything. Moreover, it is possible to take it to the boss battle. As an aside, this ancient gorilla is the only one that can now deal decent damage to Reapers without a charge light and is resistant to Reaper attacks.
  10. With its massive head and large teeth, there is no question that Daspletosaurus was an apex predator and was one of the largest tryannosaurs. It got its name because of its apparent ferociousness; its name means "frightful lizard." Daspletosaurus was a carnivorous dinosaur that lived in the Cretaceous Period. It is devolved from (meaning it evolved into) Tyrannosaurus rex and other tyrannosaurids. Similar to other members, it had a powerful jaw and short arms. It had a huge body balanced upon two powerful back legs. The three-toed taloned feet (much like those of a modern bird) probably held the prey down while it ate. Like all tyrannosaurids, the front limbs were short and had only two fingers each. An attack from a Daspletosaurus or its relative Albertosaurus would have been a nasty way to go, due to their brute strength, robust teeth and jaws powerful enough to puncture through bone. In-game, it replaces the Tyrannosaurus that doesn't live in Aberration. This dinosaur is as big as a Tyrannosaurus, but it's radiation resistant, lightning resistant, poison resistant, coma resistant, and can easily kill a Reaper without a charge light. In addition, this dinosaur's vision is very good, and even in the pitch-black world of Aberration, it has the effect of night vision, which makes it look the same as in the daytime, and it keeps an eye out. Moreover, just like the Carcharodontosaurus, it has an excellent sense of smell, and just by smelling it, it can reveal the location of the Rock Drake, which is always transparent, and figure out where Reaper, Nameless, Basilisk, and Purlovia are lurking. I can. In addition, like Yutyrannus, it is possible to buff allies and debuff enemies by roaring. By the way, it has the same speed as Reaper, the attack power is the same as Giganotosaurus, and eating the corpse of a creature can restore your physical strength and stamina like Argentavis. Taming method It will be a taming method called "sacrifice taming". What this means is that if a tamed creature is eaten alive by a Daspletosaurini, the taming gauge will increase. Moreover, it is assumed that Daspletosaurini and the tamed creatures are fighting each other, so even if the tamed creature is set to "non-resistance" and the tamed creature is eaten as it is, the taming gauge will not rise, so first of all, it will be "neutral" or "aggressive". ”, and should be configured to allow them to fight each other. Of course, after fighting, you can recover the amount of damage you received by eating corpses, and the Taming Gauge will rise during that time. However, if the player himself dies or is preyed upon, the taming gauge will be reset. Regarding tamed creatures, regardless of their size, the higher the level of the creature, the easier it is to increase the taming gauge. So, to tame Daspletosaurini, taming is completed by making it fight with a high-level tamed creature. After taming It can be ridden with its own saddle, and as mentioned above, it has radiation resistance, lightning resistance, poison resistance, coma resistance, and can easily kill a Reaper without a charge light. increase. In addition, this dinosaur's vision is very good, and even in the pitch-black world of Aberration, it has the effect of night vision, which makes it look the same as in the daytime, and it keeps an eye out. Moreover, just like the Carcharodontosaurus, it has an excellent sense of smell, and just by smelling it, it can reveal the location of the Rock Drake, which is always transparent, and figure out where Reaper, Nameless, Basilisk, and Purlovia are lurking. I can. In addition, like Yutyrannus, it is possible to buff allies and debuff enemies by roaring. By the way, it has the same speed as Reaper, the attack power is the same as Giganotosaurus, and eating the corpse of a creature can restore your physical strength and stamina like Argentavis. In short, it is the strongest Tyrannosaurus that can defeat Reaper, and it feels like a combination of Carcharodontosaurus, Yutyrannus and Giganotosaurus.
  11. The hamster-sized rodent was a creature of the Jurassic age that seems to have defied extinction until at least the Cretaceous period - 100 to 125 million years ago - before being wiped out. Called Baidabatyr (from Baidarka, Russian for kayak, boat, and Batyr - a hero), the animal has been identified from a 2,6 mm long tooth discovered in sediments of the Ilek Formation on the Bolshoy Kemchug River in the south of Krasnoyarsk region. The site is only 5 kilometres from a mysterious necropolis of baby dinosaurs which is of significant interest to palaeontologists. Stepan Ivantsov, of the Laboratory of the Mesozoic and Cenozoic Continental Ecosystem, at Tomsk State University, said: 'It is hard to estimate size of the animal based on just one tooth, and even harder to speculate on what it could have looked like. We think it was close to the average size of modern-day rodents, perhaps like a hamster.' The mammal is believed to have had poisonous spurs for protection, like the modern-day platypus and echidna, as this was a typical feature of ancient animals. Contrary to some reports, Stepan he said: 'Baidabatyr is NOT an ancestor of all currently living plant-eating mammals, but a parallel branch of mammals that doesn't have modern representatives. 'We know that Baidabatyr lived during dinosaurs time, but we are not sure how many million years it lived. Ilek formation refugium where it was found lasted for forty million years.' Associate professor Pavel Skuchas, of Saint Petersburg State University, said: 'We discovered a very primitive representative of this group. 'It should have lived in the Jurassic period (more than 145 million years ago), but was found in sediments dating back to the beginning of the Cretaceoxs period (100 to 125 million years).' The creature's existence was announced in the Journal of Vertebrate Paleontology. Baidabatyr's tooth, pictured below, was 2,6 mm long and 1,3 mm wide. Pictures: The Journal of Vertebrate Paleontology. In-game, they appear as giant rodents the same size as Phiomia that travel in packs of five. When attacked alone, they quickly flee when attacked, but when attacked in groups of 2 or more or 5 animals, they have the habit of becoming hostile as a group. Also, maybe because it's pitch black, the eyes are a little big, and there are times when the eyes glow and act like lights. However, its light is the same as Charge Light and can attack Reapers in groups. Moreover, when acting in a group, a group buff is given, and an individual with a high level becomes the leader of the group, and when the leader howls, the entire group gains attack power, defense power, speed, and regeneration ability. Grants the buff of the group that has it. Also, there are many mushrooms in Aberration that grant debuffs, but Baidabatyr can negate those debuffs. Taming method This creature loves mushrooms, so it will be passive taming by hand, but only the leader individual can be tamed. It has to be a single unit. If it becomes single, it will run away, but the player needs to chase it and keep chasing it until it gets tired of running away. Then, only when you are tired of running away, you can finally hand over the mushrooms to start taming. In rare cases, there are individuals that act alone, but it is still possible to tame them by hand. However, there is a risk of being targeted by natural enemies, so it is necessary to confirm that there are no natural enemies around and secure a safe place. By the way, Baidabatyr's favorite mushroom is Auric Mushroom. After taming It can be ridden without a saddle, and two or more of them can form a group, with the higher level individual becoming the leader and granting buffs to the group. They tend to follow the leader at all times, so you can take down a Carnotaurus with just 5 and a Tyrannosaurus with 10. Also, by glowing eyes instead of consuming food, the light emitted from the eyes has the same effect as the charge light, so you can kill the reaper without any problems. Well, I think it's a difficult story with just one, but in terms of stats, it has high food value, stamina, attack power, speed, defense power, and weight. It can be stored for a long time, and it also cuts the weight of items such as Fungal Wood or wood, fiber, stone, metal by up to 75%, making it an excellent carrier. can defeat.
  12. Cenozoic, Miocene & Late-Pliocene is the previous year have been living in North America in rodents. Hand is large, the forelimbs had become short and sturdiness. From this fact, it believed to have been living by digging a hole. The head was equipped with a corner of one pair. The male is thought to have been attached only to, but does not know much about the role. Nante marked with two angle to the head, I like the cute Kooni. In-game, it appears as a slightly larger rodent, about the same size as Pachycephalosaurus. The horns of this ancient rodent can actually be made to emit light, which has the same effect as a charge light. So it's possible to undermine Reaper and Nameless. It is usually friendly and timid, so it has a habit of hiding in the ground when attacked. By the way, if you hit it with a pickaxe, it will stop mimicking the crystal, emerge from the ground, and immediately run far away. By the way, they are omnivores and will eat anything. Taming method There is a special taming condition called "hide-and-seek taming". What this means is that you first hand-deliver food such as berries, mushrooms, and meat. Then, when it receives the food, it dives to get to safety and goes somewhere else. At this time, the taming has not started yet, so it is not possible to open the taming list to track it yet, so the player must find out where it is on their own. And when you find a place where you are diving, there is an action to "dig up", and by doing that, the Epigaulus hidden in the ground will appear, and at that moment you will stroke it, and the taming gauge will finally rise, and you can tame it. is started. After that, it will have a 1 minute cooldown, then feed it and then go somewhere else to hide, so look for it and find it. Of course, it will repeat until the taming is completed. By the way, after the taming starts, you can open the taming list and track it. However, there are no dangerous creatures around, Kibbles equipment is required, the player is wearing Kibbles equipment, there are no tamed creatures nearby, and the player must be alone. If you don't match, you'll get scared and you won't be able to tame or the taming gauge will reset. After taming Can be ridden without a saddle, can use glowing horns that have the same effect as charge lights to weaken Reapers and Namelesss just like in the wild, can hide under cover, and can be disguised as crystals. can. Epigaulus also grants a "Family Buff" if they are a male-female couple and have at least one child between them. This buff grants effects such as defense power, attack power, speed increase, regeneration power, halving stamina consumption, coma resistance, etc., but it should not be misunderstood that "herd" and "family" are different things. A "family" is defined as a male-female couple with at least one child. By setting it to wandering mode, it will automatically collect berries and mushrooms. However, when it comes to PVP, it is possible to act as a spy, and at the direction of the player, you can sneak into the opponent's base, automatically steal items from the opponent's base, destroy part of the building, etc. After working as a spy, it will come back to the player.
  13. Timonya is an extinct genus of temnospondyl amphibian represented by the type species Timonya anneae from the Early Permian of Brazil. Timonya is a basal member of a clade or evolutionary grouping of temnospondyls called Dvinosauria. It was named in 2015 on the basis of several specimens from the lower part of the Pedra de Fogo Formation in Parnaíba Basin, which is about 278 million years old. It was likely a small aquatic predator that inhabited lakes and wetland areas. During the Early Permian the center of tetrapod diversity was in the equatorial regions of the supercontinent Pangea, and Timonya was part of this fauna. In-game, it's an ancient amphibian that looks like a mix of Diplocaulus and Kaprosuchus, with the gills of an axolotl on its head. They are good at swimming quickly and are useful for escaping, but on land they are the same speed as level 1 players, much slower. Friendly to players, but hostile to small fish such as coelacanths and actively preys on them. In addition, it has the ability to mimic, so when escaping from a natural enemy, it can mimic and blend in to avoid being targeted. Interestingly, however, at night or in dark areas such as caves, instead of consuming food, they emit light, which has the same effect as charge light, which also works for Nameless and Reaper. target. By the way, if your physical strength is reduced to half, you will be given a regeneration buff. Taming It will be a passive taming by normal hand-to-hand. However, in the same way as Shadowmane, you don't need to prepare a fish cage with live fish such as coelacanths, you have to hand feed them alive. Also, after eating food, it swims at a tremendous speed, so it is necessary to tame while tracking. Also, it will not eat food only when mimicking, and if it is attacked by a natural enemy or player, the taming gauge will be reset and you will have to start over. However, the taming gauge tends to rise more easily at night or in dark places such as caves, probably because the food value drops significantly when illuminated. After taming This creature is fine in water and on land, but is slow on land and can swim very quickly in water. Both luminescence and mimicry can be used as in the wild. Also, you can ride without a saddle, but equipping a saddle has some interesting benefits. The saddle has a role like a jet boat, and the head part has a discharge function that can be discharged from both water and land. By the way, in the wild, the regeneration buff is given to itself, but after taming, it will automatically activate when the player's physical strength is reduced to half, so you can safely adventure and fight with Timonya. You can do it.
  14. Ability Protection of Small Animals Diprotodon has a desire to protect small animals, and they can provide damage reduction buffs and immunity to bleeding to our small creatures and Diprotodon, who are like them, through their roar. They are immune to the effects of enemy flying units or zebra dragons catching them. After howling at the same time, the small animals under shelter will give Diprotodon a combat power bonus to increase the combat power of Diprotodon who provides shelter to everyone. This bonus can increase up to 6 layers as the number of small animals around it increases. Collection Expert Diprotodon has excellent collection ability for basic outdoor materials, including fruits, stones, wood, thatch, metal, and various colored gemstones. Diprotodon has good weight bearing and endurance, and is a very practical miner in the early and middle stages of development. Radiation and Resistance In addition to howling that can reduce damage between each other Diprotodon,Diprotodon have a special immunity to radiation, and entering the radiation range Diprotodon can receive an additional reduction in damage. [Manner of Taming] Diprotodon is a gentle beast that only retaliates when you actively attack. Sometimes they will act alone, and sometimes two or three will appear together. You need to find Diprotodon group with wild cubs, first lure all adult individuals out of it, and then peacefully tame them to feed the lonely Diprotodon cubs with rare mushrooms, Z seeds, and excellent feed. The effect of domestication gradually increases, and the tamed cubs are still in their infancy and can be brought home for raising. Be careful not to let the adult Diprotodon of the corresponding group of Diprotodon cubs die during the domestication period, otherwise the cubs will die immediately due to excessive sadness. Saddle Diprotodon's saddle is unlocked at level 52, but even without saddle Diprotodon, it can be ridden, while Diprotodon with unlocked saddle can carry two survivors and both survivors are protected by the rider 双门齿兽Diprotodon 学名:妖刃双门齿兽 demonkniffeDiprotodon 性格:友好 【能力】 “小动物的保护” 双门齿兽有着对小型动物的保护欲望,它们可以通过吼叫对我方的小型生物和身为同类的双门齿兽提供减伤buff和免疫流血,免疫敌方飞行单位或斑龙抓起的效果。同时吼叫后庇护下的小动物将会给予双门齿兽一个战力加成,以增加给予大家庇护的双门齿兽的战斗力。这个加成可以随着周围小动物的数量最高增加至6层。 “采集能手” 双门齿兽对基础的野外物资有很好的采集能力,包括果子,石头,木头,茅草,金属,以及各种颜色的宝石等。双门齿兽的负重和耐力都还不错是一个前中期非常实用的采集龙。 “辐射与抗性” 除了吼叫可以给彼此双门齿兽之间带来减伤外,双门齿兽对辐射有着特殊的免疫力,进入辐射范围内双门齿兽可以获得一个额外的减伤。 【驯服方式】 双门齿兽是温和的巨兽,只有当你主动攻击时它才会反击。它们有时候会单独行动有时候则会两三只一起出没。你需要找到有野生幼崽的双门齿兽群,先把其中的成年个体全部引开然后和平驯服给落单的双门齿兽幼崽喂食,稀有蘑菇,Z型种子,卓越饲料。驯服效果依次递进,驯服后的幼崽依旧处于幼年状态带回家养大即可。注意驯服期间不能让双门齿兽幼崽对应的群体的成年双门齿兽死亡否则幼兽会因为过度悲伤而马上死去。 【鞍具】 双门齿兽的鞍具在52级解锁,不过即便没有鞍具双门齿兽也可以乘骑,而解锁了鞍具的双门齿兽可以同时搭载两名生存者且两名生存者同时受到骑手保护。
  15. Rosamygale is a genus of extinct Triassic spiders, with a single described species, Rosamygale grauvogeli. It is the oldest known member of the Mygalomorphae, one of the three main divisions of spiders, which includes well known forms such as tarantulas and Australian funnel-web spiders. It was described by Selden and Gall in 1992, from specimens found in the Middle Triassic (Anisian ~ 247-242 million years ago) aged Gres a Meules and Grès à Voltzia geological formations in France. It is also considered to be the oldest known member of the Avicularioidea, one of the two main divisions of Mygalomorphae. Rosamygale is known from compression fossils consisting of brown-coloured organic cuticle remains of several juvenile and adult individuals, up to 6 mm in length. In the original description, Rosamygale was placed in the Hexathelidae, with reservations. However, later studies noted that it was placed in the family based on characters that are plesiomorphic (ancestral) for many groups of mygalomorphs. It can be securely placed in Avicularioidea, one of the two major groupings of mygalomorph spiders based on the absence of an abdominal scutum (a hard plate located on the underside of the body) and well-separated posterior lateral spinnerets (silk-spinning organs). The sediments where the spiders were discovered represents a deltaic environment, with the fossil found in what likely was a stagnant brackish pond that filled during the rainy season, surrounded by sparse vegetation. Associated terrestrial fauna includes scorpions, myriapods and insects. With an associated aquatic fauna containing the brachiopod Lingula, clam shrimps, and fish. The authors speculated, due to the nature of the locality, that Rosamygale burrowed into or near the banks of water courses. Primitive avicularioids such as Rosamygale are thought to have hunted using funnel and sheet webs. In the game, it appears as a giant tarantula, always has a neutral personality, and will fight back when attacked. It features a luminous abdomen that glows, which has the same effect as a charge light and can weaken Reaper and Nameless. Also, since it has radiation resistance, electric shock resistance, and coma resistance, it cannot be coma. And when attacking, I will take out the thread and restrain it before attacking. Of course, there are times when it has poison that causes poor visibility and movement speed, and attacks with it. There are also rare aggressive alpha species. Taming method Normally, taming is not possible, but a "Rosamygale's Nest" is actually generated, and there is a fertilized egg in it, so the player obtains the fertilized egg. However, as soon as you get it, all the Rosamygales around you will be hostile and attack you, so you will have to either escape with a creature that can escape, such as Rock Drake, or annihilate the Rosamygales. And it needs to be hatched in a cold environment, and an air conditioner is essential. Once hatched, the baby Rosamygale is raised, but fortunately it can only be fed with meat or Kibbles, and then grown into an adult Rosamygale. After taming It can be ridden with its own saddle. Like the wild, it always glows with glowing abdomen, and Rosamygale itself is radiation-resistant, lightning-resistant, coma-resistant, can attack with poison that causes blindness and slows movement, and shoots strings. This makes it possible to restrain even large dinosaurs such as Reaper, Tyrannosaurus and Spinosaurus. It also produces 'Rosamygale Thread' over time. This thread can be used in place of organic polymers. And because its abdomen glows with light, it can weaken Reaper or Nameless to attack. In particular, you can fight Reapers by binding them with strings, or attacking them with poison that reduces visibility and movement speed. And when the Reaper dies, it can nullify the strong acidic bodily fluids (blindness for a period of time).
  16. Stegodon ("roofed tooth" from the Ancient Greek words στέγω, stégō, 'to cover', + ὀδούς, odoús, 'tooth' because of the distinctive ridges on the animal's molars) is an extinct genus of proboscidean, related to elephants. It was originally assigned to the family Elephantidae along with modern elephants but is now placed in the extinct family Stegodontidae. Like elephants, Stegodon had teeth with plate-like lophs that are different from those of more primitive proboscideans like gomphotheres and mastodons. The oldest fossils of the genus are found in Late Miocene strata in Asia, likely originating from the more archaic Stegolophodon, shortly afterwards migrating into Africa. While the genus became extinct in Africa during the Pliocene, Stegodon remained widespread in Asia until the end of the Pleistocene. Some species of Stegodon were amongst the largest proboscideans. S. zdanskyi is known from an old male (50-plus years old) from the Yellow River that is 3.87 m (12.7 ft) tall and would have weighed approximately 12.7 tonnes (12.5 long tons; 14.0 short tons) in life. It had a humerus 1.21 m (4.0 ft) long, a femur 1.46 m (4.8 ft) long, and a pelvis 2 m (6.6 ft) wide. Size varies across species, large stegodonts are comparable in size with modern elephants. Aside from S. zdanskyi, species like S. ganesha, S. miensis, S. orientalis, S. elephantoides and S. kaisensis are also relatively large bodied. Large stegodonts usually occur in the mainland. There also exist medium sized stegodonts present in large islands like those of Japan and Java. These stegodonts may include: S. aurorae, S. trigonocephalus, S. insignis and S. florensis florensis. Stegodonts that live in smaller islands usually result in further dwarfism. S. florensis insularis is an extinct subspecies of Stegodon endemic to the island of Flores, Indonesia, and an example of insular dwarfism. The direct ancestor of S. florensis insularis is the larger-bodied S. florensis florensis, from Early Pleistocene and early Middle Pleistocene sites on Flores. Remains of S. florensis insularis are known from the cave of Liang Bua. Life-sized models of Stegodon Similar to modern-day elephants, stegodonts were likely good swimmers, as their fossils are frequently encountered on Asian islands (such as Sulawesi, Flores, Timor, Sumba in Indonesia; Luzon and Mindanao in the Philippines; Taiwan; and Japan), all locations not connected by land bridges with the Asian continent even during periods of low sea level (during the cold phases of the Pleistocene). A general evolutionary trend in large mammals on islands is island dwarfing. Many among the dwarfed species of Stegodonts came from the lineage of S. ganesha, S. zdanskyi and S. elephantoides. The smallest dwarf species known is S. sumbaensis from Sumba,[8] with an estimated body mass of 250 kg. The slightly larger S. sondaari, known from Early Pleistocene layers on the Indonesian island of Flores, had an estimated body weight of between 355 and 650 kg. Another estimate gives a shoulder height of 1.2 m (3.9 ft) and a weight of 350–400 kg (770–880 lb). Philippine pygmy stegodonts also have a small stature bigger than or around the size of S. sondaari and S. sompoensis of Celebes, with S. mindanensis having a projected weight of 400 kg. S. luzonensis and S. sompoensis have estimated masses of around 1,300 kg and 1,000 kg respectively. A medium- to large-sized stegodont, S. florensis, with a body weight of about 1,700 kg, appeared about 850,000 years ago, and then also evolved into a dwarf form, S. f. insularis, with an estimated body mass of about 570 kg. Another estimate gives a shoulder height of 2 m (6.6 ft) and a weight of 2 t (2.0 long tons; 2.2 short tons). The latter was contemporaneous with, and hunted by, the dwarf hominin Homo floresiensis, and disappeared about 49,600 years ago, earlier than initially thought. Dwarf stegodonts were believed to be the main prey of the still-extant Komodo dragon before modern humans introduced their modern main prey in its range, banded pig, rusa deer, and water buffalo. In the game, it's about the same size as a mammoth, but this elephant is in the tropics, whereas mammoths are cold. These elephants are neutral and live in groups of three, but if one is attacked the whole group becomes hostile. These elephants also have very long tusks that can be inflicted with a bleed effect that can instantly kill a level 10 player. It also grants a pack buff for the entire pack, so even Tyrannosaurus and Spinosaurus will struggle. In addition, when attacked by a carnivore, a buff called "Carnivore Killer" that can effectively deal large damage to carnivores or hostile creatures will be activated. In other words, the herd buff and the carnivorous killer buff make him the most powerful elephant. However, if you are lucky, you may drop a large amount of marbled meat and a low chance of "Stegodon Fang". This tusk can be used as a substitute for the long spear. By the way, basically all individuals in the herd are at the same level (if you're lucky, you may encounter a herd of level 150 Stegodons?), and the herd's buff is applied. Taming method First, you need to hand-feed and feed vegetables such as carrots and potatoes, then form a "Stegodon alliance". While forming an alliance, you will be a "temporary tam", and in order to complete the taming completely, you will have to fight together and increase the taming gauge every time you defeat hostile creatures such as Tyrannosaurus, Therizinosaurus, and Spinosaurus. However, if you mistakenly attack Stegodon with whom you are in an alliance, they will become hostile, the alliance will be dissolved, and all taming gauges will be reset. Also, if you attack neutral creatures such as Triceratops or friendly creatures such as Dodo, the alliance will be canceled and the taming gauge will be reset and you will be hostile, so you need to be careful when fighting hostile creatures. . After taming Stegodons are faster than mammoths and can run as fast as tyrannosaurs. In addition, you can perform a bleeding attack using fangs just like in the wild, and if you create a herd of 3 or more, you will be given a herd buff just like in the wild, and you will be a "carnivorous killer" against carnivores or hostile creatures. will also activate. Also, like the mammoth, it can grab and carry medium to small creatures such as dodos and raptors with its long snout, and can also stomp. However, since combat is the main focus, it is not possible to cut the weight of items such as wood, and it may become too heavy to move due to too much harvesting. It will be necessary to use Mammoth for gathering and Stegodon for combat. Instead, it activates Howl of the Brotherhood, which grants other herbivores buffs that increase their Attack, Defense, and Speed. By the way, fiber can also be collected along with berries.
  17. Kayentapus is an ichnogenus from South Africa. It is most notable for the giant footprint assigned to the species K. ambrokholohali. It is said to be the first evidence of giant megatheropods living in the Early Jurassic, and was most likely the apex predator of its ecosystem. In-game, it appears as the strongest and ferocious dinosaur that can damage and kill the only Reaper without a charge light. Like other carnivorous dinosaurs, this dinosaur attacks other creatures in its vicinity, but can even attack Tyrannosaurus and Spinosaurus. This dinosaur is radiation resistant and coma resistant. However, when it finds the player, it will come closer to the player, but will watch over the player without attacking. However, if the player attacks, it will be hostile and fight back. Why is this dinosaur watching over the player? It is to kill Reapers that appear at the player. Reapers tend to only attack players, but this dinosaur will attack the Reaper as soon as it sees it. When Reaper is attacked by this dinosaur, it fights back and turns from a player to Kayentapus. However, the Reaper is naturally invulnerable and takes no damage unless it is hit by a Charged Light, but Kayentapus doesn't care and damages the Reaper without a Charged Light, killing the Reaper. Of course, wild Kayentapus will also attack tamed Reapers, so be careful when riding a tamed Reaper. Taming method First, if Kayentapus comes near the player, it will look for the Reaper. The next time the Reaper appears, Kayentapus will start fighting, so you need to let him fight, so just watch from a distance. After defeating the Reaper, the player will come to Kayentapus and hand over the Medical Brew to recover their physical strength, and then the taming will finally begin. Luckily, it regenerates well, so you only need to hand over Medical Brew once after a fight. From there, search for Reaper → Kayentapus vs Reaper battle → After Kayentapus wins, hand over Medical Brew to increase the taming gauge... just repeat this process. However, there are times when you fight creatures other than Reaper, but you can't hand them over at that time. Also, if the player accidentally attacks Kayentapus, it will become hostile and the taming gauge will reset, so be careful. After taming It can be ridden with its own saddle and can defeat Reapers just like the wild. Also, as an ability that can be used after taming, you can use the same howl as Yutyrannus, which gives buffs that increase attack power, defense power, and speed, and can do a trampling attack that deals a lot of damage. This dinosaur collects more skins than meat, especially since it cuts the weight of skins, furs and polymers by 75%, so you can collect a lot of skins.
  18. Obdurodon is an extinct monotreme genus containing three species. Individuals of Obdurodon differed from modern platypuses in that adult individuals retained their molar teeth (in the modern platypus, individuals lose all of their teeth upon reaching adulthood). Compared to the modern platypus, which is a mostly benthic forager, Obdurodon foraged pelagically. The description of a new genus and species of extinct ornithorhynchid, a family of the Monotremata, published in 1975 and noted as the earliest known evidence of the group in Australia. The authors, Michael O. Woodburne and Richard H. Tedford, described two specimens associated with the Lake Ngapakaldi to Lake Palankarinna Fossil Area. The discoveries were a result of joint ventures by US and Australian museums undertaking research in the remote central desert region of Australia. The name of the genus is derived from Latin, obduros and don, a reference to the robustness, size and permanency of the molars as an "enduring tooth". When combined with the epithet of the type species, insignis, the name was intended to translate as "significant lasting tooth" for the importance of the find to the fossil record of the family. The genus is one of several to have been placed with the family Ornithorhynchidae, which is typified by the still extant species of platypus Ornithorhynchus anatinus and evidently more closely allied. Obdurodon tharalkooschild is believed to have been carnivorous and estimated to be twice the size of the modern platypus at one metre long. Obdurodon tharalkooschild is thought to have inhabited fresh water and hunted for a variety of animal prey in the forests that dominated the Riversleigh site at the time of deposition. The species diet is assumed to have included crustacea like those consumed by the modern platypus, although larger species were available due to its greater size. The potential prey of the Riversleigh fauna also included frog, turtle, fish and the lungfish, species that are present in the deposition at the Two Tree Site of the Riversleigh formations. The ornithorhynchid species were unknown in the later fossil record at the time of discovery, and it defied the assumptions of a single lineage of a platypus-like animal that progressively lost its teeth and became smaller in size. In-game, they are about the same size as Sarco and live near water. Good at swimming, but slow on land. They are friendly, but they can retaliate when attacked, especially with claw attacks, which contain poison that slows movement and increases coma. This is also true for players and other creatures. Also, Reapers and Nameless can be poisoned with the same effect as Charged Light. In that sense, the poison possessed by this creature is the strongest. Taming method Taming is passive taming, but the bait is special. It feeds only on Mushroom Brew and nothing else. Moreover, if they are attacked by other creatures or accidentally attacked by the player, they will become hostile and the taming gauge will be reset. After taming You can ride with your own saddle. Good at swimming, but slow on land. Also, like the wild, the claw attack can poison the enemy with a movement speed decrease and a coma value increase, and the Reaper and Nameless can be poisoned with the same effect as the charge light, Especially against Reaper and Nameless, it can fight with only its poison without charge light.
  19. Chasmaporthetes, also known as hunting or running hyena, is an extinct genus of hyenas distributed in Eurasia, North America, and Africa during the Pliocene-Pleistocene epochs, living from 4.9 million to 780,000 years ago, existing for about 4.12 million years. The genus probably arose from Eurasian Miocene hyenas such as Thalassictis or Lycyaena, with C. borissiaki being the oldest known representative. The species C. ossifragus was the only hyena to cross the Bering land bridge into the Americas, and ranged over what is now Arizona and Mexico during Blancan and early Irvingtonian Land Mammal ages, between 5.0 and 1.5 million years ago. Chasmaporthetes was one of the so-called "dog-like" hyenas (of which the aardwolf is the only survivor), a hyaenid group which, in contrast to the now more common "bone-crushing" hyenas, evolved into slender-limbed, cursorial hunters like modern canids. In the game, it appears as a giant tarantula, always has a neutral personality, and will fight back when attacked. It features a luminous abdomen that glows, which has the same effect as a charge light and can weaken Reaper and Nameless. Also, since it has radiation resistance, electric shock resistance, and coma resistance, it cannot be coma. And when attacking, I will take out the thread and restrain it before attacking. Of course, there are times when it has poison that causes poor visibility and movement speed, and attacks with it. There are also rare aggressive alpha species. Taming method Normally, taming is not possible, but a "Rosamygale's Nest" is actually generated, and there is a fertilized egg in it, so the player obtains the fertilized egg. However, as soon as you get it, all the Rosamygales around you will be hostile and attack you, so you will have to either escape with a creature that can escape, such as Rock Drake, or annihilate the Rosamygales. And it needs to be hatched in a cold environment, and an air conditioner is essential. Once hatched, the baby Rosamygale is raised, but fortunately it can only be fed with meat or Kibbles, and then grown into an adult Rosamygale. After taming It can be ridden with its own saddle. Like the wild, it always glows with glowing abdomen, and Rosamygale itself is radiation-resistant, lightning-resistant, coma-resistant, can attack with poison that causes blindness and slows movement, and shoots strings. This makes it possible to restrain even large dinosaurs such as Reaper, Tyrannosaurus and Spinosaurus. It also produces 'Rosamygale Thread' over time. This thread can be used in place of organic polymers. And because its abdomen glows with light, it can weaken Reaper or Nameless to attack. In particular, you can fight Reapers by binding them with strings, or attacking them with poison that reduces visibility and movement speed. And when the Reaper dies, it can nullify the strong acidic bodily fluids (blindness for a period of time). In the game, it appears as a hyena that looks like a combination of Hyaenodon and Ravager. They always act in packs of 5, and only the highest-level individual becomes the leader, granting pack buffs to the entire pack. They are usually neutral and do not attack anyone on their own, but if they are attacked by other creatures, the whole group will fight back and attack. However, when these hyenas find the corpse of a creature, they will eat the corpse of the creature, restoring health or stamina like the Argentavis. It will be Argentavis' agent in the so-called Aberration. Taming method This creature is the same as Dinopithecus, only the leader can be tamed, and all individuals other than the leader must be killed. The remaining leader must be put to sleep in a coma. However, it only feeds on Keratin, and it only eats Keratin. Well, this is reflected in this Chasmaporthetes taming, as real hyenas can chew and eat bones. However, it requires a lot of Keratin, so it is recommended to collect a lot of Keratin when taming. After taming It can be ridden without a saddle, by sniffing with its sense of smell, it is possible to see the health gauge of the enemy in a Direwolf-like manner, find research papers of explorer's records (explorer's notes, etc.), Parasaurolophus With such a feeling, you can detect the presence of the enemy. Also, when there are two or more, a herd is formed, and the individual with the highest level becomes the leader. In addition, there are times when special attacks will dig up materials such as obsidian, gems, and crystals. So you don't have to take the Roll Rat's mined gems from the Roll Rat.
  20. Luminaris is an creature that thrives in the otherworldly environment of the ARK Aberration map [Blue Zone]. It possesses a mesmerizing, bioluminescent glow that emanates from its sleek, aquatic / lizard body. Movement: Luminaris can crawl up and down like a megaliana and jump / glide like maewing gracefully through the subterranean caverns, its elegant tail leaving trails of shimmering light in its wake is also usefull for swimming make it pretty versitile. credits to Val for helping =} Main Skills: Attack 1: Bite R2 Attack 2: Tail whip or Tail spin. can be used underwater and stuns like a bary. L2 aura Infusion R3 button Luminaris possesses a unique resource gathering buff called Aura Infusion. By utilizing its connection to the bioluminescent energy found abundantly in the Aberration map, Luminaris can increase the gathering of resources. When activated, Luminaris channels its aura into nearby recource nodes like metal nodes / crystal nodes / gem nodes enhancing their quality making them take longer to break and increasing the amount u farm. Bioluminescent Aura [passive] Light Source: Luminaris provides a radiation-neutralizing light, illuminating dark areas, making it easier for survivors to navigate the treacherous underground terrain. Aura Shield Luminaris creates a radiant field of energy around itself as a shield once below 20% health, the shield will detonate making enamies in the surrounding area temp blind and stunned for 10 seconds. Pack bonus: If Luminaris is companied by another of its species, it gains a small health regen buff. Basic statistics Health: 650 Stamina: 500 Oxygen: 750 Food: 1000 Weight: 600 Melee damage: 100% Movement speed: 100% Torpor: 850 Taming method: Bioluminescent Bonding Introduction: To tame this fascinating creature, a unique taming method called "Bioluminescent Bonding" has been discovered. This method requires patience, stealth, and a deep understanding of this creature. Requirements: To embark on this taming journey, you'll need the following: Ghillie Suit: This specialized suit helps you blend in with the surroundings and reduces the chance of alerting Luminaris to your presence, once spooked it will attack. Charge Lantern: This lantern emits a soft, calming light that will attract Luminaris and create a bond between you and the creature. When the bond is complete u will be able to start passive taming using a diffrent variety of edibles. [the better the charge lantern the faster the bonding goes / higher taming efficiency] Taming Pen: Construct a small, enclosed area using either metal or tek to protect from the wild dangers.
  21. Eoarctos is an extinct genus of arctoid carnivorans, known from the latest Eocene to early Oligocene of North Dakota and Nebraska. It is known from several remains, the most notable of which is the almost perfectly preserved skeleton of a large male. It was comparable in build and size to a fisher or small raccoon, with an estimated body mass of 4.3 kg, and possessed a variety of features that indicate a mix of terrestrial and scansorial locomotion. Its most notable feature is its unique dentition, with its massive premolars and hypocarnivorous molars, as well as its robust mandible, indicating that it consumed hard-shelled prey, possibly making it the oldest molluscivorous carnivoran known. Fossils belonging to Eoarctos were first discovered in the 1940s, when its unique jaws were found at the Fitterer Ranch fossil site in North Dakota, but not described until decades afterward, although they were occasionally referred to the species Subparictis dakotensis. In 1982, a crew led by paleontologist Robert Emry an almost complete, beautifully preserved fossil of a male arctoid, which was later designated as holotype (name-bearing specimen) USNM 637259. Emry and his colleague Richard Tedford, who recognized that the fossil represented a new species, planned to describe it, but the already slow moving project remained unfinished after the death of Tedford in 2011. However, several other paleontologists were invited by Emry to continue the project, and the description of Eoarctos vorax was finally published in 2023. So far remains of this taxon, nicknamed "kitten-otter-bear" by its describers, only been discovered in the Fitterer Ranch locality, which dates to the late Orellan or early Whitneyan, and an outcrop of the Chadronian Chadron Formation near Roundtop, Nebraska. The genus name is a combination of Eos, the Greek goddess of the dawn, and arctos, “bear”, while the species name vorax is Latin for “voracious eater”. In-game, they appear as omnivorous, neutral mammals the same size as Nameless. They are mainly hostile to small fish such as coelacanths or small creatures such as Achatina, Mesopithecus, and Dodo, but they are neutral to players and will fight back if attacked. Also, since this creature has an excellent sense of smell, it will steal food from players or tamed creatures, or steal food stored in storage boxes. And for that you can open the door. In addition, it has a dexterous raccoon-like ecology, such as washing the food it obtains with water before eating it. However, if you make it your ally, it will be a reliable partner. Taming method It will be a coma tame under special conditions. It's about making you steal beer from the player on purpose. Eoarctos steals beer from the player and makes a washing motion in the nearby water before drinking the beer. And after drinking beer, he gets drunk and falls into a coma a few minutes after drinking. During this time, the player can put any kind of food, such as meat, berries, and mushrooms, into their inventory and feed it to increase the taming gauge. However, it wakes up quickly, reduces the coma value quickly, and wakes up quickly. When you wake up, go into a 1 minute cooldown, then steal beer again, drink it, get drunk again and fall into a coma, put food in there again to increase the taming gauge, wake up and do the same as before. By repeating the same action all the way to beer, the tame is completed. However, if you accidentally attack or are attacked by another creature, the taming gauge will be reset, so be careful and make sure there are no dangerous creatures around. After taming This creature will collect mushrooms, berries, fiber, and even meat and hides from wild animal corpses in free-roaming mode, but will collect twice as much as the player. It's also a great weapon on its own, and can take on Nameless and Raptor. However, if there are two or more, they will form a pack and will be granted the pack buff, with the higher level being the leader. The greater the number of herds, the more powerful the Reaper will be. But that's not all. The best feature of this creature is that it stealthily steals rare items from wildlife. For example, you can steal "Reaper Pheromone Gland" from a Reaper or "Nameless Venom" from a Nameless. Of course, both dead and alive can steal rare items. While stealing, dive close to the target so as not to take damage. When you get close to the target, steal it stealthily, and then dive to a safe place. If there is a water nearby, it will wash the stolen item before giving it to the player. Players are rewarded with petting to delight, and Eoarctos increases their own regeneration speed.
  22. Paradoryphoribius is an extinct genus of tardigrades from the order Parachela. It is the third fossil tardigrade to be named, described in 2021 from Miocene Dominican amber from the Dominican Republic. Paradoryphoribius is the first extinct tardigrade known from the Cenozoic and is also the first tardigrade known from the Miocene. It has a length of 539 microns. In-game, it's the same size as a Dire Bear, but looks just like a full-blown tardigrade. It is friendly and is always targeted by other creatures, but it is designed to protect against heat and cold, is resistant to radiation, and does not fall into a coma. They are omnivores and can't fight, but they make great roamers in Aberration's radiation-filled areas. Taming method The taming method is very special because it cannot be put into a coma and hand taming is impossible. In the first place, this creature inhabits an area with a lot of radiation. For that reason, it is recommended that you take proper radiation measures before taming. Regarding the taming method, first you can lure it with a charge light, and when it approaches the player, you can pet it to start taming. The taming gauge can be raised by stroking it while guiding it with a charge light, but the highest taming gauge can be raised by the player protecting Paradoryphoribius from creatures that attack it. If you protect them, they will trust you, and the taming gauge will increase further. Fortunately, it regenerates immediately after being attacked, so it doesn't affect the taming gauge, but there is still a risk of being killed by other creatures, so it's essential to protect yourself as much as possible while taming. . After taming It can be ridden with a special saddle, granting the player cold protection, heat protection, radiation resistance, and coma resistance while riding. The creature can run, climb walls, swim, and jump while floating. Of course, they are omnivores, so you can put any kind of food in them. However, although it cannot be fought or harvested, there is actually a TEK saddle to overcome it, and the TEK saddle can perform an electric shock attack that paralyzes the enemy and can illuminate the surroundings with a charge light. , which can weaken Reaper and Nameless.
  23. Neimongosaurus (meaning "Nei Mongol lizard") is a genus of herbivorous therizinosaur theropod dinosaur that lived in Asia during the Cenomanian stage of the Late Cretaceous period in what is now the Iren Dabasu Formation. Neimongosaurus is a therizinosauroid which is known from the holotype LH V0001, consisting of a partially preserved braincase; the front of the right lower jaw; a nearly complete axial column compromising 15 cervical (including the axis), 4 dorsal and 22 caudal vertebrae; a furcula; both scapulocoracoids; both humeri; left radius; fragmented ilia; both femora; both tibiae; left tarsals and a virtually complete and articulated left pes. A second specimen, LH V0008, consisting of a sacrum composed by 6 sacral vertebrae and both ilia, was assigned as the paratype. The specimens were collected in 1999 at Sanhangobi in Inner Mongolia from the Iren Dabasu Formation, dating from the Cenomanian stage. Based on these remains, the type species, Neimongosaurus yangi, was formally named and described by Zhang Xiaohong, Xu Xing, Paul Sereno, Kwang Xuewen and Tan Lin in 2001. The generic name is derived from Nei Mongol, the Chinese name for Inner Mongolia. The specific name honours Yang Zhongjian. In a 2006 conference abstract, Sara Burch presented the inferred range of motion in the arms of the therizinosaur Neimongosaurus and concluded the overall motion at the glenoid-humeral joint at the shoulder was roughly circular, and directed sideways and slightly downwards, which diverged from the more oval, backwards-and-downwards-directed ranges of other theropods. This ability to extend their arms considerably forwards may have helped Neimongosaurus reach and grasp for foliage. In the game, it appears as a Therizinosaurus with a design similar to the anteater, as shown in the image above. Although it is neutral, it will counterattack when attacked, but when it does, it will emit a "wrath glow" that makes its hair glow. Similar to the buff effect granted, this increases Attack, Defense, and Speed, and grants immunity to Coma values for the duration of this effect. Also, while it is glowing, it has the same effect as Charge Light, so it can deal damage to Nameless and Reaper who are not good at Charge Light. However, since it has a pacifist personality, it will make the same menacing pose as an anteater to warn players with weapons and hostile creatures such as Tyrannosaurus not to attack. Taming method They only eat Sweet Vegetable Cake, but they are basically hand-tamed. After making sure there are no dangerous creatures around, you can tame them with just the Sweet Vegetable Cake normally. After taming It can be ridden with a special saddle, and by performing a special attack (pressing the C key), attack power, defense power, and speed increase while emitting the same light as the charge light, and this effect is occurring. In the meantime, you can activate the "luminescence of wrath" that gives you resistance to coma values, and you can take it to boss battles. Of course, a threat pose is also possible, which will inflict a demoralizing effect on most creatures. It also has strong claws, so it can gather large amounts of meat and fibers. In addition, the player will be given heat protection, cold protection, and coma resistance just by riding it.
  24. The steppe mammoth (Mammuthus trogontherii, sometimes Mammuthus armeniacus) is an extinct species of mammoth that ranged over most of northern Eurasia during the Early and Middle Pleistocene, approximately 1.8 million-200,000 years ago. It evolved in East Asia during the Early Pleistocene, around 1.8 million years ago, before migrating into North America around 1.5 million years ago, and into Europe during the Early/Middle Pleistocene transition, around 1 to 0.7 million years ago. It was the ancestor of the woolly mammoth and Columbian mammoth of the later Pleistocene. Populations of steppe mammoth may have persisted in northern China and Mongolia as late as 33,000 years ago. There was historically confusion about the correct scientific name for the steppe mammoth, either Mammuthus armeniacus (Falconer 1857) or Mammuthus trogontherii (Pohlig 1885). Falconer used material from Asian sources while Pohlig worked with fossil remains from Europe and both names appear in scientific publications, adding to the confusion. A first taxonomical overhaul was done by Maglio (1973) who decided that both names were synonyms, armeniacus being the older, hence the preferred name. However, in Shoshani & Tassy (1996) it was decided that the description of Pohlig prevailed, and consequently the correct name for the steppe mammoth is M. trogontherii. It is unclear whether both forms are indeed identical and authors tend to use the name M. trogontherii for European material and M. armeniacus for Asian remains. Several Japanese mammoth varieties from the early Pleistocene have been named, but all are now thought to be synonyms of M. trogontherii. DNA has been sequenced from two Siberian mammoth molars (which judging by morphology belong to the steppe mammoth); at over a million years old, this is the oldest ancient DNA ever recovered. The two genomes recovered belong to separate and distinct lineages: one is ancestral to the woolly mammoth, the other is a previously-unknown lineage. The latter lineage hybridized with woolly mammoths at least 420,000 years ago, giving rise to the Columbian mammoth. With individuals not uncommonly reaching 4 m (13.1 ft) tall at the shoulders, M. trogontherii was considerably larger than modern elephants. A skeleton mounted on the Azov Museum reaches 4.5 m (14.8 ft) at the shoulder, though this figure might be overestimated because the vertebrae have been placed between the tips of the shoulder blades. A largely complete specimen (Zhalainuoer III) from Inner Mongolia, China, was estimated to have had a shoulder height of around 3.69 m (12.1 ft) measured at the top of the scapula, which represents a flesh shoulder height of 3.89 m (12.8 ft), with a body mass estimated via volumetric analysis at 10.4 tonnes. Another individual represented by a single giant humerus 1.46 m (4.8 ft) long and an associated pelvis found in Mosbach Sande, Germany, is estimated to have had a shoulder height of 4.5 metres (14.8 ft) and a weight of 14.3 tonnes (14.1 long tons; 15.8 short tons) via regression analysis. The skull was high-domed and short, and bore twisted tusks. The lower jaw was short and deep.[8] The number of lamellae on the third molars is around 18-22, noticeably lower than the number typically present in M. primigenius (though some European specimens of M. primigenius have counts which overlap with those of M. trogontherii). The body has around 19 thoracic vertebrae and 5 or 6 sacral vertebrae, with the first few thoracic vertebrae having long neural spines. Sequenced genomes suggests that Early Pleistocene M. trogontherii specimens from Siberia, around 1 million years old, had already developed many of the genetic changes thought to be responsible for traits that were adaptations for living in cold environments characteristic of woolly mammoths. Due to the cold climates it inhabited and short tail, Mammuthus trogontherii is suggested to have borne a coat of fur, which was probably somewhat thinner than that of the woolly mammoth. In the game, it is twice the size of a mammoth, and usually moves in groups of three, but on rare occasions, it acts alone. However, it is much more powerful than a mammoth, allowing the Reaper to deal massive damage without charging light, inflict bleeding effects, and can run at blazing speeds like a Spinosaurus. It has the same personality as Therizinosaurus, and if a player or a carnivore approaches it will be hostile without question, and will attack while giving the opponent a debuff of fear with howling. Especially if you are acting in a pack, they will attack all at once, so they will be very dangerous elephants for players. Taming It will become hostile just by approaching it, but the player will help the trogontherii fight against hostile creatures such as Tyrannosaurus, and will temporarily trust the player by giving lemons after the battle is over. will only follow the player. From there, fight large hostile creatures such as Tyrannosaurus and Spinosaurus, and after fighting, give lemons to increase the taming gauge. Of course, this will be repeated, but if the player accidentally attacks, the taming gauge will reset and they will become hostile to the player. Of course, if either the trogontherii or the player dies, it's pointless, so you have to fight each other to keep them from dying. However, if you try to fight with a tamed creature, the trogontherii will attack the tamed creature first, so only the player will be tamed. After taming It can be ridden with a dedicated saddle, and all stats such as attack power, defense power, speed, and physical strength are all set high by itself, and it is possible to fight Tyrannosaurus just like wild, and Reaper It can inflict a bleeding effect while dealing massive damage without a charge light, and can run at a tremendous speed like a Spinosaurus. It also has a very high harvesting rate, allowing you to collect a large amount of mushrooms, berries, etc., and all items such as Straw, Fungal Wood or Wood, Stone, Metal, etc. can be weight cut by 95%. And it will be possible to restrain and catch medium-sized creatures such as raptors with long snouts. By the way, this creature can also be brought to the boss battle.
  25. Pelorovis ("prodigious/monstrous sheep") is an extinct genus of African wild cattle which existed during the Pleistocene epoch. The best known species is Pelorovis oldowayensis from Olduvai Gorge in Tanzania, from the Early Pleistocene. The species "Pelorovis" antiquus from the Late Pleistocene-Holocene has since been moved into Syncerus, the same genus as living African buffalo. The genus was first described by Hans Reck in 1928 to house his new species P. oldowayensis, which he described from bones originally found by him in Olduvai Gorge in northern German East Africa (Tanzania) in 1913, the first ever time this famous locality was explored by a palaeontologist. The holotype is a fossil skull and assorted bones kept in Berlin. The species P. kaisensis was named in 1994 from Kaiso, Uganda. Hadjouis and Sahnouni considered it to be closer to Syncerus in 2005. A 2007 study by Bienvenido Martínez-Navarro and colleagues of the morphology of the fossil remains came to the conclusion that Pelorovis is probably not monophyletic. These authors reclassify the early forms of the genus, P. turkanensis and P. oldowayensis, in the genus Bos. In contrast, they find that the late Pleistocene form Pelorovis antiquus seems to be a close relative of the modern African buffalo (Syncerus caffer). This approach essentially subsumes the genus as a synonym of Bos, because the type species is P. oldowayensis. A number of the authors of this study reiterated their classification of the taxa Pelorovis turkanensis and P. oldowayensis in the genus Bos in another paper published 2014. Alexandre Hassanin follows the interpretations of Martínez-Navarro et al., pointing to previous genetics work which show that the bovid lineages which produced the modern species within the genera Bos, Bubalus and Syncerus split from each other some eight to nine million years ago, indicating that either the fossil ancestors of these species have not yet been discovered, or that they already have been found, but are taxonomically misidentified. He further points out that Martínez-Navarro et al. are only looking for the ancestor of Bos primigenius in their studies of African fossil bovids, and that the Asian species of Bos may have been derived from other fossil species. Lastly, Hassanin notes that if Pelorovis is reduced into synonymy due to these studies, this also implies the other Pleistocene fossil genera Leptobos and Epileptobos are synonymous with Bos. A 2018 study by Tong et al. of the Chinese fossil representation of Bos primigenius uses morphology to dispute these conclusions regarding these taxa belonging to the genus Bos, as well as if they are the ancestral line from which Bos evolved, instead hewing to the traditional interpretation that the Indian Early Pleistocene fossil species Bos acutifrons is the primordial ancestor of Bos. Syncerus antiquus was described by Georges Louis Duvernoy in 1851 from a skull discovered along the Bou Sellam River near the city of Sétif, Algeria. It was found at one meter in depth, when excavating the foundations of a new mill, and subsequently sent to Paris. Duvernoy believed this species to be closely related to the Asian water buffalo (Bubalus bubalis) and classified it as Bubalus antiquus. Several other fossils of S. antiquus were described under the names Bubalus bainii and Bubalus nilssoni. In 1949, Dorothy Bate recognized that these buffaloes were conspecific and not related to Bubalus. She placed these fossils in a new genus, Homoioceras. However, the type species of Homoiceros was found to be synonymous with the Cape buffalo, invalidating the genus. It was subsequently moved to Pelorovis in 1978. However, a link with the living Cape buffalo has been noted based on morphological and systematic grounds, and since 1994 it has been suggested that P. antiquus be moved into Syncerus. This proposal has since gained widespread acceptance. The etymology of the generic epithet "pelorovis", chosen by Reck in 1928, is compounded from the Greek πέλωρος (péloros) in the sense of "monstrous" or "huge and terrible" and Latin ovis, meaning "sheep". Pelorovis resembled an African buffalo, although it was larger and possessed longer, curved horns. Pelorovis probably weighed about 1,200 kilograms (2,600 lb), with the largest males attaining 2,000 kilograms (4,400 lb). This ranks it as one of the largest bovines, and indeed one of the largest ruminants ever to have lived, rivalling the extinct American long-horned bison (Bison latifrons), and the extinct Asiatic giraffid Sivatherium giganteum, as well as the extant African giraffe (Giraffa camelopardalis) in weight. The bony cores of the horns were each about 1 metre (3.3 ft) long; when covered with keratin (which does not survive fossilisation) they could have been up to twice this length. The horns pointed away from the head, each forming a half circle in the species Pelorovis oldowayensis and P. turkanensis. P. oldowayensis was broadly the same size as modern African buffalo, but its legs were longer, and the elongated head of this species was reminiscent to those of the modern Alcelaphinae. P. oldowayensis occurred in sub-Saharan Africa and disappeared 800,000 years ago. The best fossils of P. oldowayensis are known from the Olduvai Gorge in Tanzania. In the game, it appears as a large cow that moves in a herd of three, but these cows have different personalities depending on their gender. Males with long horns are neutral, and females without horns are friendly. Females flee quickly when attacked. However, when attacked, the male will fight back, and if he attacks the female, the male will also become hostile to the enemy who attacked the female. Also, one male of the group is always high level in the group and becomes the leader of the group, and the remaining two are set as females with a lower level than the male. In other words, attacking the male himself will be hostile, and attacking a female in the group will cause the male to become enraged and hostile. Also, since females have a friendly personality, they are not suitable for fighting, but males are set to be suitable for fighting in order to protect the herd. Appears and emits a squealing sound to intimidate. It will give the player a terrifying debuff that will cause them to flee when they hear it, or medium carnivores such as Raptor, Sabertooth, Pulmonoscorpius, Terror Bird, and small carnivores such as Dilophosaurus. In addition, the buff "Carnivorous Killer" increases attack power and speed, and like Woolly Rhino, the more you run, the more attack power and speed you run. It will be possible to defeat Tyrannosaurus with one blow. In addition, enemies hit while in the "Carnivorous Killer" state will always be bleed and stunned. This makes the Pelorovis the strongest herbivore, capable of bravely fighting carnivores to protect its herd. In rare cases, when the male is killed, it may drop the ``Pelorovis Horn'', which is a substitute for the ``Woolly Rhino Horn'', and both males and females may drop marbled meat. Taming method In the wild, this cow can actually go into breeding mode under certain conditions and have offspring. The condition is that the male and female will be given a Sweet Vegetable Cake each by hand, after which they will automatically go into breeding mode. However, it is necessary that there are no carnivorous animals around, that the "carnivorous killer" is not activated, and that it is not hostile to the player. Then feed them Sweet Vegetable Cake, then go into breeding mode, and then have babies. And by raising the born child by the player, you can tame it when you become an adult. Must be with parent Pelorovis, and like Breeding Mode, no carnivores around, parent not activating Carnivorous Killer, and parent not hostile to the player. This is also a necessary condition for growing from a child to an adult. In the first place, children are most likely to be targeted by carnivores, so players will work together with their parents to protect their children. By fighting together, parents began to trust the player, and when they grew up from children to adults, they regarded Pelorovis, who had grown from children to adults, as "independent from the herd" or "going with the player". Say goodbye to your cubs and then move to a different location as a group. In order to make a new baby from the same pack, it is necessary to wait for the entire pack to cool down after giving birth, which will be about 3 hours later. After taming Since males and females have different abilities, we will look at males and females separately. Please think of males as mainly fighting cows. Like wild carnivores, you can activate "Carnivorous Killer", and in that state you can run and charge like Woolly Rhino, and when attacked, you will have bleeding and stun effects. can give. It can also emit a threatening cry, similar to the wild, giving enemies a fear debuff. As such, it is effective in fending off pesky hostile creatures such as the Raptor. And as an ability that can be used only after taming, you can put small creatures such as Dimorphodon on the long horns. In some cases, a glowing creature, such as a Bulbdog, can be placed on a horn to act as a flashlight. By the way, you can ride without a saddle. However, although saddles do exist, they cannot be used on males because the saddles themselves are made for females. Think of females as friendly cows that aren't as combative as the wild ones. Females are unable to attack, unable to fight back, and flee like Moschops. However, unlike males, this cow supports the player's life. First of all, it has its own saddle. Males can ride without a saddle, but females cannot equip a saddle. The saddle feels exactly like an oxcart, and it feels like it's being pulled by Pelorovis. In addition, it is good at gathering, and can collect berries, fibers, wood, straw, etc. efficiently, and its weight is set higher than that of males, especially wood and straw can be cut by 95%. increase. The best part is that you can get "Pelorovis Milk" from containers such as bottles, which can be used in new dishes, or by drinking it directly, you can get the effect of preventing food and water levels from dropping. In addition, the oxcart-like saddle held by the female has its own saddle inventory, where items such as metal can be placed, and their weight will affect the saddle, not the female, making it too heavy. It will be a specification that can not pull the oxcart. Take advantage of the different abilities of these males and females to make life easier in the ARK and use them as reliable bodyguards or combat partners who can ward off pesky hostile creatures such as the Raptor. I can. *In addition, although there are some similarities to the contents of the proposal (such as making cheese) with "Giant Bison", it will be a setting that differentiates it from Giant Bison.
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