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new creature New oceanic dlc concept (give a look)
ancientbiologyexpert replied to ancientbiologyexpert's Suggestion in Game Suggestions
They recently discovered called Gaiasia Jennyae, making it 3/4 times larger, type with regeneration, production of a mucus that can be refined into very powerful medicines or narcotics better than those already present, or simply poisonous bullets, I wanted to propose a new amphibian because we have a lot of reptiles, insects, arachnids and mammals, but only 3 amphibians, even if frogs are less aquatic than salamanders. In addition to this it will have a super regeneration, healing 40 life per second while it is wet, which can only be blocked by dehydrating it, it will have a water bar which once finished takes this away from it and the protective mucus which slows down and poisons attackers, reducing it by 50 % damage, causing him to quickly lose stamina and life, he will also be immune to almost all negative effects, fire reduces hydration very quickly, in addition to this he will have a normal saddle and a mini-submarine with chemical bench and torpedo launcher, which produces oxygen, for three people, both have a built-in chemical bench, the salamander in water produces various chemicals, such as sulfur salts, silicates, normal salt, nitrates and limestone, which can be used to make cemented pulp, nitrates can be used to make of leftover fertilizers in a chemical bench together with TNT missiles, in the end black pearls very rarely, what is filtered is random, but the filtration speed of each substance can be increased. It should be able to suck up small animals and grab them, as well as being able to bury itself underground becoming invisible, it will be extremely poisonous, one bite knocks out a triceratops and lasts 30 seconds. It should have 90% esplosive resistance and bullet resistance when coated in mucus. It should have and overheated debuff when temperature are more than 30 degrees Celsius, in wich it's normal water consumption of 1 for sec increase to 5 for sec. It should have 450 water default increasing with each level so higher level can go on land for longer period of times. The increase should be of 5% for each level. Wild gaiasia will burrow if further than 50 meters from any reachable water source and have a hydration level lower than 30%. When killed it gives mucus, meat, some refined toxin, hide and it's often it's blood, this is the only way to extract it. When refined the blood gives a unique immunity effect and faster life and stamina regeneration that lasts for one hour only to human and dodos🙂. The medicine obtained from the mucus has gives 50 of health for each use on people and creatures, no other buffa. I proposed this creature for an oceanic dlc map you can look for, but it could be for valguero caves. It should be able to stick to walls for a better transportation like megalania but better. THANKS FOR READING AND TAKE A LOOK TO THE OTHER POST ABOUT THE OCEANIC MAP. IF YOU LIKE THE CREATURE VOTE AND GIVE SHARE YOUR IDEAS. I intended it as a farming creature at first, but oasisaur does it better. -
new map New oceanic dlc concept (give a look)
ancientbiologyexpert posted a suggestion in Game Suggestions
AN OCEANIC MAP This is a new idea for a future dlc, more aquatic, with new creatures and a unique difficulty level, they could add it in ark or ark 2, as you may read, it's an entirely oceanic map, except for one couple of scattered islands and floating islands, new aquatic biomes like a kelp foresta for the shallow water near the one of the island and with new predators and a barriera reef with lot of Life. There could be bioluminescent underwater caves and biomes, with a new Energy source, the fumaroles scattered across the Sea floor, that produce metal and sulfur, but are boiling hot, with an Electric station someone could collect the minerals and store the energy. There should be the trench and the ocean floor, biomes deprivated of most life, in the open sea, the surface could have new open water predators that sink boats, maybe in swarm. In the middle of the open ocean, there will be some floating island, with some minor fauna, some could have a mangrove forest, not swamp-like, that produce tree sap and deserted island with some semi acquatic animals living there and dilophosaurus, microraptor, raptor, trike and ankylosaurus. NEW CREATURES SALAMANDER INTRODUCTION They recently discovered called Gaiasia Jennyae, making it 3/4 times larger, type with regeneration, production of a mucus that can be refined into very powerful medicines or narcotics better than those already present, or simply poisonous bullets, I wanted to propose a new amphibian because we have a lot of reptiles, insects, arachnids and mammals, but only 3 amphibians, even if frogs are less aquatic than salamanders. In addition to this it will have a super regeneration, healing 40 life per second while it is wet, which can only be blocked by dehydrating it, it will have a water bar which once finished takes this away from it and the protective mucus which slows down and poisons attackers, reducing it by 50 % damage, causing him to quickly lose stamina and life, he will also be immune to almost all negative effects, fire reduces hydration very quickly, in addition to this he will have a normal saddle and a mini-submarine with chemical bench and torpedo launcher, which produces oxygen, for three people, both have a built-in chemical bench, the salamander in water produces various chemicals, such as sulfur salts, silicates, normal salt, nitrates and limestone, which can be used to make cemented pulp, nitrates can be used to make of leftover fertilizers in a chemical bench together with TNT missiles, in the end black pearls very rarely, what is filtered is random, but the filtration speed of each substance can be increased. It should be able to suck up small animals and grab them, as well as being able to bury itself underground becoming invisible, it will be extremely poisonous, one bite knocks out a triceratops and lasts 30 seconds. I will give more details in a separate post under this one. OTHER CREATURES Then okay there should be other aquatic animals like the livyatan like in an abyssal pit and since it's a DLC an alien creature similar to a shark that is blind, it only senses vibrations and sounds, then at close range it attacks you and chases you, huge and dark with a luminous belly as occurs in nature. Hyppocampus could be a fierce kelp forest dweller. Sturgeon can be a deep sea and river dweller. CARIBBEAN MONK SEAL AND STURGEON INTRODUCTION Caribbean monk seals could be found on the Island beach and shallow water eating trilobites or fish, they aren't afraid of men, so be nice to them. On land they are helpless, but in water the caribbean monk seal is fast, agile and have a strong bite, you can hold on to it to move fast around the map without a boat it like fresh fish, especially sturgeon, wich lives in the depth of the sea or rarely in rivers, it doesn't live in coastal shallow water. Killed It gives a lot of seal fat, fur and prime meat, but no one would ever do such thing. Fat burns 5 times longer than wood. Seal are strong in groups and give a 3X XP boost to the creature in a 50 meter radius from them. Sturgeon gives only prime fish meat. MAP CARACTERISTICS On the islands there are island variants of the creatures, more peaceful and colourful, with 15% less life than normal ones and 30% more stamina. Also one of the 2 island like Mauna Chea would be nice, the highest mountain in the world, where the creatures of the glacial biomes and perhaps new creatures can live, in addition to having a stupendous view, we could also add the Caribbean monk seal😍, extinct for a few decades which you can use as an aquatic mount for traveling. The other island, however, could take on the characteristics of a Caribbean archipelago, with little dangerous fauna, seals😍 and otters, as well as being a beautiful area to live in. THANK YOU FOR READING Take a look at the proposal, vote for it and let me know what you think, as well as sharing it if possible, maybe it'll be announced as official🎺. -
new map NEW DLC MAPS IDEAS (2025-2026 probably)
ancientbiologyexpert posted a suggestion in Game Suggestions
NEW DLC MAPS IDEAS Rules -Do not use ideas that are too similar to historical dlc (they can be used as reference points for ideas, but the map must be original). -You can discuss the animals you would like to see, even fantastic ones since we are not talking about simple additions to pre-existing maps (the animals must be on theme, be creative and have fun). -The dlc must be unique and can have any setting (if someone has already written your idea, associate with him) -Max 2 maps for person. If you want to vote for ideas you like, you are free to do so. It's not an official vote, I leave all that work to the wildcard, but I think they will keep the most original, well-made and beautiful idea in mind. -
Chauliodus stompagida - The Viperfish - MonstersHunters
MonstersHunters posted a suggestion in Game Suggestions Archive
Originally planned for addition for the Center’s unique geography yet limited amount of diverse or unique fauna as of current. My team and I originally were going to select the Late Cretaceous fish Paravinciguerria, though with limited information. We instead selected another bizarre form of Stomiiformes fish that could experience deep-sea or abyssal gigantism, based on the Viperfish. Now while the Viperfish is a genus of deep-sea fish that exist today in the Holocene, they trace their evolution back to the Late Miocene of around 11 million years ago with extinct species. Common Name: Viperfish Species: Chauliodus stompagida Time: Late Miocene to Holocene Diet: Carnivore Temperament: Patient Tameable: Yes Rideable: Yes Breedable: Yes Torpidity Immune: No^2 2 = Only during the passive taming process can a viperfish be knocked out with narcotics (by hand in passive taming or with a projectile) Taming Method: Passive Preferred Kibble: Superior Preferred Food: Angler Egg Equipment: “Viperfish Saddle” (Level 60- Crafted at either a Smithy or on an Argentavis saddle) Rider Weaponry: Yes Humans Can Carry: No https://www.mbari.org/animal/pacific-viperfish/ Wild “With abyssal gigantism and experiencing mass niche dominance in the undersea depths, the Viperfish, Chauliodus stompagida feeds on small fish, arthropods and mollusks within the dark benthic zones of the ocean. Their bioluminescence is more elaborate than that of the Anglerfish Melanocetus angerlpescum, having a special spine on the frontal dorsal fin that acts as a lure, and multiple photophore organs on its sides. Counter-illuminating with surrounding light levels and the continuous dark environment, Chauliodus unhinge their jaws and sit in wait, watching with their large eyes as a small prey source is attracted to the motion of a small light. With shock absorbing vertebrae, the viperfish lunges forward in an instant, consuming the prey whole”. Domesticated “Being more than 12 times larger than their present day counterparts, C. stompagida is usually used by survivors towards traversing the depths without notice by larger predators, using camouflage and large eyes specialised for low light environments. The viperfish is also used for hunting, with large teeth that prevent the fish from closing its mouth completely, being able to swallow prey up to two thirds its own size and with its hypnotic lure. The viperfish is a perfect example of a deep-sea predator”. - Helena Walker Anatomy While the genus Chauliodus is present today, species such as Chauliodus eximus and Chauliodus testa have been uncovered from digsites, presenting that this genus originates with a presence in the fossil record from the Late Miocene. The first species, Chauliodus eximus was originally described in 1925 by American Ichthyologist David Starr Jordan from stratified material in Southern California, United States. The second species, Chauliodus testa was discovered and described in 2014 by Russian Ichthyologist Mikhail V. Nazarkin from the Kurasi Formation of western Sakhalin Island belonging to Russia. https://pterosaurheresies.wordpress.com/2019/10/17/chauliodus-the-viperfish-enters-the-lrt/ When describing the anatomy of these fish, the genus Chauliodus are bizarre in nature and appearance. Most viperfish feed primarily on lanternfish (myctophids), bristlemouths, krill and deep-sea copepods, but are also known to search surface waters for food during pelagic migrations. These migrations are influenced by temperature, with observations describing that the upper limit of distribution is restricted by temperatures around 12 to 15°C, this affecting vertical habitat and trophodynamics. In warmer or tropical climates, viperfish can exist full time in waters below 400 metres. This form of migratory behaviours is known as diel vertical migration. Viperfish are known to migrate to depths of 400 metres at night, these fish are able to withstand daily temperature changes of up to 7°C, even being able to withstand ranges of 4 to 14.5°C. These forms of migrations have been observed in the western Mediterranean Basin, the Adriatic Sea, the Aegean Sea, the Levant Sea and North African waters. The eyes of Chauliodus viperfish maintain a constant size and proportion throughout the fish’s lifespan, but inside of the eye. Seven specialised rod cells continue to grow and overlap upon one another in the retina, increasing in number with the size of the fish. Rod cells are the photoreceptor cells within the eye that are hypersensitive to light levels, allowing these fish to see more accurately in low light frequencies within the mesopelagic (where only 1% of the sun’s original light reaches below 200 metres) and bathypelagic zones. https://www.deepseawaters.com/sloanes-viperfish.html Unlike other fish, viperfish are not covered in scales, they are instead covered in a thick, slimy, transparent coating of an unknown substance that is layered upon hexagonal pigment patterns. This material on their skin most likely helps with their bioluminescence. Viperfish have photophore organs on their ventral, lateral and ventrolateral sides, designed to both emit light as a form of communication, towards luring prey and even as a form of camouflage in the surrounding depths in order to avoid predators. These bioluminescent organs emit light through adrenergic nervous control with synaptic transmission between the nervous system, but also connect to the fish’s endocrine system. Studies have found that the release of adrenaline (epinephrine) and noradrenaline (norepinephrine) trigger bioluminescence in Sloane’s viperfish. These fish have even evolved these bioluminescent organs to match the surrounding depths and distributions of light, in a form of camouflage known as counter-illumination. When describing breeding and reproduction, viperfish are gonochoristic (have separate male and female individuals in each species of this genus, when compared to other fish that are hermaphrodites) and breed through batch spawning and asynchronous oocyte development in females. Pacific viperfish (Chauliodus macouni) lack swim bladders and instead rely on the use of acidic glycosaminoglycans in their gelatinous tissue which is used as a form of buoyancy. Viperfish are prey to certain species of deep-sea organisms, primarily certain genera of dolphins and sharks. The paleoenvironment of the Middle to Upper Miocene Kurasi Formation that included Chauliodus testa contained a multitude of different fish species, including prehistoric Cetorhinidae basking sharks, Alepisauridae Lancetfish, Oneirodes Dreamer anglerfish, bristlemouths including Cyclothone mukhachevae from surrounding formations alongside Scomber Mackerel fish, Bathylagidae, Microstomatidae and Leuroglossus or Deep-sea smelts, Argentiniformes, ridgeheads such as Scopelogadus and Caridean shrimp. Design, Behaviour and AI https://sfbaymsi.tumblr.com/post/96105059407/the-viperfish-chauliodus-sloani-viperfish-can Chauliodus stompagida would be a species designed for a more opportunistic hunting method. Through the use of a bioluminescent lure at the tip of a spine on the first dorsal fin, the muscles in the spine swing the lure from side to side, simulating a moving prey item from the interpretation/perspectives of marine invertebrates and other deep-sea vertebrates. Dangling this lure usually in front of the fish’s mouth. Using their long, elongated sharp fangs (they are so long that the fish could puncture its own brain with misalignment) coupled with a protruding hinged lower jaw and skull adapted to a wide opening in the mouth, these fish grab and swallow their prey whole, snapping at quick instances that prevent prey from escaping. Their jaws are able to be unhinged and can open their mouths up to 90° and can catch prey that are up to 63% of their own body size. The stomachs of these fish are quite elastic and are designed to contain and digest prey that have been swallowed whole. These details will apply to the fictional species in Ark and its behavioural instincts towards hunting. Chauliodus similar to other deep-sea fish can experience deep-sea gigantism, which can alter their overall size or mass in certain depths in the ocean. In shallow environments, present day viperfish individuals are found to have lesser or smaller masses than those at depths of over 500 metres. This can play into gameplay with smaller individuals being found around the water’s surface, gradually getting larger the deeper the water progresses. With deep-sea specialisation and the principles of deep-sea gigantism, Chauliodus stompagida will be much larger than its present day counterparts, being over 6 feet in length. Their body plan and shape should resemble the below image: https://en.wikipedia.org/wiki/Sloane%27s_viperfish#/media/File:Chauliodus_sloani_Gervais.jpg ------------------------------------------------------------------------------------------------------- Abilities and Advantages - With their unique jaws, viperfish can unhinge their jaws from alignment (with their teeth remaining in place) and can either swallow prey that are around 63% of the fish’s original size, or can use their long canine-like teeth to gouge and pierce the flesh of enemies or predators. This ability which can be activated on its behavioural menu or on command via riding, is known as “Unhinged”. The viperfish can not close its mouth, otherwise it could impale its own eyes or its brain due to the size and length of its teeth. - Viperfish such as Chauliodus macouni or the Pacific Viperfish have evolved specialised vertebrae located at the back of their heads, designed to act as shock absorbers (similar to air bags). This is due to high speed collisions and force in bites with prey items that have resulted in the viperfish adapting to high impacts. - The Chauliodus grants better nocturnal vision to riders and survivors within 3 metres of the fish, due to its rod cell adaptability and specialisation in deep sea habitats. - Animals that are too large to be swallowed whole and are just over the 63% body ratio can gain a debuff known as “Swallowed”. This can trap certain creatures and can cause both damage to the viperfish and the prey organism, until the viperfish lets go of the prey item. - The lure on the top of the Chauliodus can hypnotise aquatic animals as large as a kaprosuchus (includes cnidaria, electrophorus, coelacanths, parakeet fish swarms, anglerfish, sabertooth salmon, megapiranhas, eurypterids, humans and trilobites) but can stun animals such as mantas, ichthyosaurus, carbonemys and sarcosuchus for a limited amount of time (depends on the creature). The hypnosis ability lasts for 30 seconds to a minute depending on the size of the viperfish. - The most important detail and characteristic of the Chauliodus is its size. The deeper the ocean, the larger the viperfish. This means that larger viperfish have stronger bites, sizes, and can swallow large prey, when compared to smaller shallower viperfish that might instead be faster in manoeuvrability rather than in defence, size, health and melee damage. Weaknesses - Viperfish are gill-breathing fish and can not breathe on land as they lack lungs. - Chauliodus stompagida are obligated towards deeper deaths and can experience pressure and temperature problems if they swim past a limit of 250 metres, with larger individuals being limited to around 300 to 350 metres . - Chauliodus are weak against megalodons and basilosaurus. Taming Method: In order to tame a viperfish, a player needs to be hypnotised under its lure and similar to a bloodstalker. The player will be grabbed and held in its jaws, taking small amounts of damage in the process, but being able to consume food items, medical brews and Sanguine Elixir which boosts both taming efficiency and taming progression by 5 to 10%. During this time, the player will give the viperfish either Superior Kibble or Anglerfish Eggs, however. Unlike other passive tames, the Viperfish will hold onto the player as it swims through the water, having to be fed every 2 to 3 minutes depending on its level. During this taming process, the viperfish is no longer torpid immune and can be tranquilised if necessary. Spawning Location: Chauliodus stompagida are primarily found in deep depths of around 300 to 1000 metres below the surface and will hide in darker environments, using their camouflage and bioluminescence to aid in counter-illumination. To give perspective, this would include the Deep Ocean and Oceanic Cliffs on the Island, the Eastern Trench on the Center, the Dark Depths of Genesis Part 1’s Ocean Biome and the Midgard Fjordur oceans. Warmer climates would see Chauliodus spawn closer around 300 to 400 metres when compared to temperate and colder biomes, which would see the opposite effect. Any suggestions and comments please reply below. These are my team's suggestions, so all credit and reference goes to them for the idea (s). Thanks. - MonstersHunters References: https://en.wikipedia.org/wiki/Chauliodus_eximus https://en.wikipedia.org/wiki/Rod_cell https://en.wikipedia.org/wiki/Viperfish https://en.wikipedia.org/wiki/Pacific_viperfish https://en.wikipedia.org/wiki/Sloane%27s_viperfish https://en.wikipedia.org/wiki/Lancetfish https://en.wikipedia.org/wiki/Bulbous_dreamer https://en.wikipedia.org/wiki/Microstomatidae https://en.wikipedia.org/wiki/Deep-sea_smelt https://en.wikipedia.org/wiki/Photophore https://www.mindat.org/taxon-P352793.html https://www.mindat.org/taxon-9528636.html https://link.springer.com/article/10.1134/S0031030120020112 https://www.schweizerbart.de/papers/njgpa/detail/303/100854/A_new_caridean_shrimp_Crustacea_Decapoda_from_the_middle_late_Miocene_of_Sakhalin_Island_Russia https://www.researchgate.net/figure/Gill-rakers-of-basking-sharks-from-Sakhalin-Tertiary-Specimens-ZIN-306p-1-a-and-ZIN_fig1_273777115 https://www.researchgate.net/figure/Miocene-deep-sea-smelts-from-Far-East-Russia-unidentifiable-to-genus-a-Bathylagini_fig3_325533833 https://www.sciencedirect.com/topics/medicine-and-dentistry/adrenergic-system https://www.eopugetsound.org/content/pacific-viperfish-
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Brontornis (a bird that deals a blow to large creatures)
RyuouShenron posted a suggestion in Creature submission archive
Brontornis is an extinct genus of giant bird that inhabited Argentina during the Early to Middle Miocene. Its taxonomic position is highly controversial, with authors alternatively considering it to be a cariamiform, typically a phorusrhacid (terror bird) or an anserimorph. The first fossils of Brontornis burmeisteri were described by paleontologists Francisco Moreno and Alcides Mercerart in 1891, the fossils being a left femur, tibiotarsus, fibula, and tarsometatarsus all from the same individual found in the Lower-Middle Miocene strata of the Santa Cruz Formation in Santa Cruz Province, Argentina. In the same paper, two distal tibiotarsi from the same area were referred to Brontornis as well. Unknowingly, Moreno & Mercerat also named a species now seen as synonymous with Brontornis burmeisteri, Rostrornis floweri, that includes: various bill and skull fragments, seven vertebrae and fragments, femoral head, lower part of left femur, ectocondyle of right tibiotarsus. Some pedal phalanges and a trochleae of tarsometatarsus were also referred to the type, but they haven't been described in detail. These fossils were found in the lower Miocene Monte León Formation, one of the two formations the taxon is definitively known from. Some additional fossils, including a quadrate, were referred to Brontornis by Moreno & Mercerart in 1891, but these were dubiously referred. Mercerat named another taxon synonymized with Brontornis, Stephanornis princeps, in 1893, though the fossil is now lost so this assessment is unverifiable. Moreno's rival, Florentino Ameghino, also found fossils of Brontornis which he named Brontornis platyonyx in 1895 based on four pedal phalanges found at Monte Leon. The species has been synonymized with Brontornis. Ameghino also named Liornis floweri based on a distal tibiotarsus, distal tarsometatarsus, and two pedal phalanges of a juvenile that was synonymized with Brontornis in 1967. Liornis minor was also synonymized in 1967, but it has since been synonymized with Phorusrhacos. Callornis giganteus, another Ameghino taxon, may also be a synonym of Brontornis or a distinct close relative. Recently, the affinities of some Brontornis specimens has come into question due to the uncertain and debated phylogenetic position of the genus and its synonyms. In the game, they are three times the size of Terror Birds, and usually move in groups of three. They are belligerent and tend to aggressively attack surrounding creatures (including the player), especially large creatures such as Tyrannosaurus, Brontosaurus, and Spinosaurus. Moreover, the same applies to super large creatures such as Giganotosaurus. This is because this bird has a powerful beak that can cause "massive bleeding" and "major fractures", instantly killing players, medium-sized creatures such as raptors, and small creatures such as dodos. It is the power to do. They can attack even contaminated creatures regardless and easily kill them. Additionally, the bite attack with its beak has the effect of paralyzing large and colossal creatures, allowing them to be defeated while they are unable to move due to paralysis. Moreover, it can restrain players, small creatures, and medium-sized creatures with its beak, and can deal continuous damage. Tame This bird generates a nest at a specific location, and inside the nest is the bird's fertilized eggs. The player simply obtains the fertilized eggs, hatches them, and raises them into adults, but Brontornis and others are always watching over the nest, and the moment they try to approach the nest or steal the fertilized eggs, they will all be attacked. They will attack you all at once, so you have no choice but to escape with flying creatures such as Pteranodon or defeat them all on the spot. After taming It can be ridden without a saddle, and like in the wild, it can attack with its beak that causes "massive bleeding" and "major fractures," and can paralyze large and colossal creatures. And with its beak, it can bind players, small creatures, and medium-sized creatures, allowing them to carry them around or continue to do damage. Eating corpses also gives you a buff that makes you 5x faster, just like in the wild. However, by attaching a saddle, it will be even more powerful. This is because the saddle has a function that enables gliding, and the beak is protected with metal when the saddle is present. Its metal-protected beak allows it to collect various materials, and its attacks deal five times more damage than normal. Also, like the TEK equipment on the legs, you will be able to run faster and faster, and in some cases you will be able to warp and move. If you have any other good ideas, please let us know in the comments.-
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Danielsraptor (ancient falcon with long legs)
RyuouShenron posted a suggestion in Creature submission archive
Danielsraptor (meaning "Michael Daniels's thief") is an extinct genus of masillaraptorid bird from the Early Eocene (Ypresian) Walton Member of the London Clay Formation in Essex, United Kingdom. The genus contains a single species, D. phorusrhacoides, known from a partial skeleton. The Danielsraptor fossil material was discovered in layers of the London Clay Formation (Walton Member), dated to the early Ypresian. This formation is located near Walton-on-the-Naze in Essex, England. The holotype, NMS.Z.2021.40.12, was collected in 1991 by Michael Daniels (who the taxon is named after). This specimen consists of a partial skeleton including the skull, vertebrae, fragmentary wing bones, elements of the pectoral girdle, pelvis, the majority of the legs, and various bone fragments still partially enclosed in matrix. An additional referred specimen, NMS.Z.2021.40.13, was found by Daniels in 1986. This specimen includes a partial sternum, right coracoid, scapula, furcula, and pygostyle. In 2022, Gerald Mayr and Andrew C. Kitchener described Danielsraptor phorusrhacoides, a new genus and species of masillaraptorid, based on these fossil remains. The generic name, "Danielsraptor", honours Michael Daniels, who collected and studied bird fossils from the type locality. This is combined with the Latin "raptor", meaning "thief", in reference to a vernacular term for birds of prey. The specific name, "phorusrhacoides", references the extinct "terror bird" clade Phorusrhacidae, whose members had a similar bill shape. The describing authors concluded that Danielsraptor had a body shape very similar to the middle Eocene Masillaraptor of Germany. It had long legs, which may indicate that it had a terrestrial lifestyle, foraging on the ground similar to modern caracaras. It had a large pygostyle, indicating that it would have likely had long tail feathers. This, in addition to its long ulna, suggests that it was capable of well-developed flight. Its beak was similar to those of extinct phorusrhacids and extant caracaras. In the game, they mainly inhabit wastelands, snowy mountain areas, and desert areas, and are twice the size of raptors. It is good at running quickly, just like a giant roadbill, and like a cassowary, it is good at attacking with its legs, but its attacks have the effect of breaking the bones of its opponents. It is also capable of long-distance flight, and is about the second fastest of Pteranodon. However, the only creatures with long legs that can be grabbed are small creatures and players. How to tame To tame this bird, simply put it into a coma and tame it. However, the only food he can feed is battle tartare steak, and that's all he eats. Therefore, you will need to prepare a large amount of Battle Tartare Steak to tame. After taming It can be ridden without a saddle, moves like an Equus, and flies like a Pteranodon. Attacks with the legs can also cause fractures, just like in the wild. But there is a saddle, and that saddle is a full TEK saddle, allowing you to do super fast dashes, barrel rolls, and warps. So that saddle makes it a perfect migratory bird. If you have any other good ideas, please let us know in the comments.- 1 reply
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Percrocuta is an extinct genus of hyena-like feliform carnivores. It lived in Europe, Asia, and Africa, during the Miocene epoch. With a maximum length of 1.50 m (5 ft), Percrocuta was much bigger than its modern relatives, but is not smaller than a 1.8 meters length for female lion. Like the spotted hyena, Percrocuta had a robust skull and powerful jaws. Similar to Modern hyenids, its hind legs were shorter than the front legs, resulting in a characteristic sloping back. Percrocuta was introduced as a genus of Percrocutidae in 1938. Percrocuta's relation to the family Hyaenidae was debated until 1985, when Percrocuta, Dinocrocuta, Belbus, and Allohyaena were accepted as the four genera of Percrocutidae. More recent evidence, however, has shown that Belbus and Allohyaena at least, are not percrocutids. P. abessalomi is known only from a skull, two mandibles, and two teeth. These fossils were all collected from the Belomechetskaja, Georgia area and date from the sixth Mammal Neogene (MN) zone. This species is the best known of the family Percrocutidae P. miocenica is known from only a few mandibles, found in Serbia, Bosnia and Herzegovina and Turkey. These fossils are also dated to MN 6. In the game, it is a neutral carnivore that acts alone, and attacks to counterattack when attacked, but perhaps because it is a hyena, the attacks of this creature can have a bone fracture effect on the opponent, and May trigger Mega Rabies at the same time. This is effective against other creatures as well as the player, especially against contaminated creatures, causing 5 times the normal amount of damage and 5 times the amount of broken bones, and causing Mega Rabies to suffer. How to tame He has an almost calm personality, so it's usually a passive tame by hand. However, the only bait used is Shadow Steak, and it will eat only that. Also, if the player accidentally attacks or is attacked by another creature, the taming gauge will be reset, so you need to be careful when taming. After that, feed the Shadow Steak, and when the taming gauge reaches 100%, the taming is complete. After taming You can ride a horse by attaching a saddle, but the saddle is equipped with various weapons, and you can use the following weapons. 1, jot machine It has a Jot plane, which is used to dash away from enemies or glide across distances. 2, assault rifle An assault rifle is mounted on its head, allowing it to carry out indiscriminate attacks even from a distance. 3, detector It is a device that allows you to understand what kind of creatures are around you, and from there you can learn about your enemies. 4, flame radiation He has flamethrowers on each of his hips, and can shoot flames from them. 5, environmental guard protection barrier A protective barrier is automatically applied to the mounted player to protect against environmental debuffs (e.g. heatstroke, freezing, etc.). If you have any other good ideas, let us know in the comments.
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Elasmotherium is an extinct genus of large rhinoceros endemic to Eurasia during Late Miocene through to the Late Pleistocene, with the youngest reliable dates around 39,000 years ago. It was the last surviving member of Elasmotheriinae, a distinctive group of rhinoceroses separate from the group that contains living rhinoceros (Rhinocerotinae). The two groups are estimated to have split at least 35 million years ago according to fossils and molecular evidence. Five species are recognised. The genus first appeared in the Late Miocene in China, likely having evolved from Sinotherium, before spreading to the Pontic–Caspian steppe, the Caucasus and Central Asia. The best known, E. sibiricum, sometimes called the Siberian unicorn, was the size of a mammoth and is often conjectured to have born a single very large horn. However, no horn has ever been found, and other authors have conjectured that the horn was likely much smaller. Like all rhinoceroses, elasmotheres were herbivorous. Unlike any other rhinos and any other ungulates aside from some notoungulates, its high-crowned molars were ever-growing, and it was likely adapted for a grazing diet. Its legs were longer than those of other rhinos and were adapted for galloping, giving it a horse-like gait. In the game, it is twice the size of the Woolly Rhino, lives alone in the wasteland, and is extremely ferocious and has a very defensive personality, like the Therizinosaurus, it becomes hostile just by getting close to it. Masu. Especially when carnivores are nearby, they will now be given a buff called "Carnivore Killer", which will cause them to fight back when attacked. However, this rhino is good at lunging and impaling attacks using its horns, which are extremely effective against carnivores. This "carnivorous killer" effect is exerted not only on carnivores but also on contaminated creatures and Titans. The more you run, the faster your attack speed and attack power will increase, allowing you to stun and knock back your opponent. In addition, skewering attacks using horns are extremely effective against large carnivores such as Tyrannosaurus and Spinosaurus, and when skewered with horns, the stamina and defense of the skewered creature are greatly reduced. May inflict debuffs on Weakness, Bleeding, and Fractures. This attack can last until the opponent dies, and the skewered creature is unable to fight back. By the way, there is a low chance that when you defeat it, it will drop an "Elasmotherium Horn", which can be used as a substitute for the Woolly Rhino Horn. How to tame To tame this gigantic rhinoceros, you will need Ghillie equipment.If you don't have Ghillie equipment, you will definitely be hostile and will not be able to tame it, so be sure to wear Ghillie equipment. Passive taming is mainly done by hand-handed taming, but the bait used for taming is beer, and by hand-drinking beer, the taming gauge increases, but when the taming gauge rises to 50%, it becomes intoxicated or stops attacking. It will almost be in a temporary taming state. Please note that if you are attacked by yourself or another creature and become hostile while the taming gauge reaches 50%, the taming gauge will drop immediately and be reset, so please be careful. Then, when you are in a temporary tamed state, ride on a horse and hold down either the left or right key that appears on the screen in the same way as Andrewsarchus, and the taming gauge will rise. Unlike flat ground, walls and water can raise the taming gauge as it is, and the taming is completed when it reaches 100%. However, if you press the wrong key by mistake, you will be forced to ride a horse, and you will be made to be hostile. Also, there is a time limit of 30 minutes, and if you exceed this time, you will wake up, be forcibly removed from riding, and become hostile, so please be careful about that. After taming With a special saddle, you can ride a horse, and like in the wild, you can use a horned skewering attack that inflicts debuffs on your opponent, such as greatly reducing stamina, lowering defense power, bleeding, and breaking bones.The more you run, the faster your speed and attack power will be. increases, allowing you to use a charge that stuns and knocks back your opponent, and if there is a wild carnivore or tamed carnivore nearby, you will receive the "Carnivore Killer" buff. However, there is a TEK saddle, which has a sword-like device attached to its horns to electrocute opponents, and a Tek Phase Pistol on each hip, which can be used for attacks, recovery, etc. It also has pollution resistance, heat resistance, and cold resistance, and its physical strength and weight are set to be extremely high, making it excellent as both a tanker and a cargo transporter. If you have any other good ideas, let us know in the comments.
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Sierraceratops (meaning "Sierra horned face") is a genus of chasmosaurine ceratopsian from the Late Cretaceous Hall Lake Formation of New Mexico, United States. The genus contains a single species, Sierraceratops turneri, known from a partial skeleton discovered in 1997. In 1997, geologist Gregory H. Mack discovered fossils of a large horned dinosaur on the Armendaris ranch of Ted Turner, founder of CNN, near Truth or Consequences in Sierra County, New Mexico. They had been exposed on the surface by erosion. A team of the Natural History Museum of New Mexico subsequently uncovered more bones with the cooperation of the ranch manager, Tom Wadell. In 1998, the discovery was reported in the scientific literature and referred to Torosaurus latus. More fossils were collected in 2014, 2015, and 2016. They were first prepared by volunteers and later by Sebastian Dalman. In 2021, the type species Sierraceratops turneri was named and described by Sebastian G. Dalman, Spencer G. Lucas, Steven E. Jasinski, and Nicholas R. Longrich; the final article version was published in 2022. The generic name combines a reference to Sierra County with the Greek keras, "horn", and ops, "face", a common suffix in ceratopsian names. The specific name honours Turner. The holotype, NMMNH P-76870, was found in a layer of the Hall Lake Formation, dating from the Campanian-Maastrichtian, about seventy-two million years old. It consists of a partial skeleton with skull. It preserves a left premaxilla, a jugal bone with epijugal, a right postorbital horn core, a quadrate, a quadratojugal, the interparietal bar, a squamosal, a pterygoid, a rear left dentary, two neck vertebrae, two back vertebrae, sacral vertebrae, two ribs, a shoulder blade connected to a coracoid, an ulna, a hand claw and an ilium. About 16% of the skeleton has been preserved. It was disarticulated but the various elements were found in close association in a natural position. The fossils are part of the collection of the New Mexico Museum of Natural History & Science. Sierraceratops compared to other Hall Lake Formation fauna Sierraceratops was a medium-sized horned dinosaur. The skull was a little less than 2 metres (6.6 ft) long and the animal measured around 4.5 metres (15 ft) in length. Compared to other chasmosaurs, it has short but massive brow horns that are relatively short and robust and a long cheek horn on the jugal. The frill was relatively long and had large holes, the parietal fenestrae, separated by an oval-shaped midline bar. In the game, it is three times larger than the Triceratops, and is highly territorial, so it is extremely ferocious and attacks players, carnivorous dinosaurs, and contaminated creatures to the point that it immediately becomes hostile when approached, and it charges quickly to stun them. This dinosaur howls and grants itself a buff that grants attack power, defense power, speed increase, coma resistance, pollution resistance, heat resistance, and cold protection, and causes surrounding creatures to lose their fighting spirit and fear. , grants a debuff that reduces attack power, defense power, and speed. Taming method This dinosaur is too ferocious, so taming it is difficult. How you tame it is a very special kind of tame, almost like a bullfight. After all, this dino is purposely hostile and will chase after you with a rush to stun you. Players must mount other creatures and guide them to collide with rocks and other obstacles (other than trees) while escaping from the Sierraceratops. Sierra raceratops will then collide with an obstacle such as a rock (other than a tree) and will be temporarily stunned. As soon as you pass out, give Sierraceratops a drink of Energy Brew. The moment you drink it, the taming gauge will finally rise. Then, it will immediately get up and chase after you to attack the player again, so all you have to do is guide it to an obstacle such as a rock (other than trees), make it collide with it, and at the moment it faints. By repeatedly feeding Energy Brew to raise the taming gauge, you can finally tame the animal when the taming gauge reaches 100%. However, if Sierra raceratops are attacked by other creatures, if the player or the creature the player is riding is attacked by Sierra raceratops, or if the layer itself or the creature the player is riding is attacked by another creature, The taming gauge will go down, so be careful. After taming You can ride it with a special saddle, and like in the wild, you can charge and howl to stun yourself, giving you buffs that increase attack power, defense power, speed, coma resistance, pollution resistance, heat protection, and cold protection. It is now possible to apply debuffs to surrounding creatures that cause them to lose their will to fight, cause them to fear, and reduce their attack power, defense power, and speed, and the buffs are also applied to players on horseback. However, there is actually another saddle, and it is this saddle that shows its true potential. First, the horn is equipped with a gunblade, which can function as a melee sword with a bleeding effect, or as a pump-action shotgun for powerful long-range attacks. Next, it is full body armor, and the armor cuts damage by 95% from surrounding creatures, making it almost invincible. What's more, both of his hips are equipped with missiles, allowing him to attack by launching missiles. The best part is that it is equipped with a gatling on its head, allowing it to perform gatling attacks from its head. However, to make this saddle you need to use a regular saddle. If you have any other good ideas, let us know in the comments.
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Listriodontinae (ancient boar with horns)
RyuouShenron posted a suggestion in Creature submission archive
Listriodontinae was an extinct subfamily of even-toed ungulates that existed during the Miocene in Europe, Africa, and Asia. In-game, they are omnivorous boars about the size of a Daeodon, with males having a single unicorn-like horn and females having no horns. They have a neutral personality and always act in pairs, male and female, and will fight together if attacked by an enemy. However, if one dies, the other may wander around in search of a new partner (because the other has also lost its partner). When you meet a new partner, a pair is formed, but both partners must be male and female, and pairs with the same surname are not possible.If the other person already has a partner and a pair has been formed, , searches for individuals of the opposite sex who have given up and lost another partner. When attacked by an enemy, the female emits a "cry of love", granting the male a buff and the male charging the enemy with its horns. After performing a lunge attack, the male and female will normally fight together. However, a male lunge with its horns stuns the opponent, reduces attack, defense, speed, and fractures. As a result, the male and female are able to defeat the male and female together before the effect wears off. Also, the male's lunge is effective regardless of whether it is from a long distance or close range. Taming method It is completely impossible to tame unpartnered individuals, so we need to find a pair of partnered male and female individuals. Each tamed pair is handed one potato to prove they are not the enemy. After feeding the potato, it will be temporarily tamed and will follow the player, but there is a time limit of 30 minutes. How to tame within that 30 minute time limit? First of all, it is temporarily tamed, so you cannot ride it, but it will fight alongside you instead. However, you can only fight against contaminated creatures, and your taming gauge will not rise even if you fight uncontaminated creatures. Therefore, you need to fight and defeat the contaminated creatures together. Killing contaminated creatures fills the Taming Gauge. Also, if you are damaged, you can feed it potatoes to heal it. However, if you kill one or both of them, or accidentally attack them and turn them hostile, the taming gauge will be reset, so be careful. After that, you can fight together and fill up the taming gauge to 100%, then the taming will be completed. After taming It can be ridden without a saddle, but females can buff males with Cries of Love, and males can stun, attack, defend, and slow their opponents, and charge with a fracture effect. However, with a dedicated saddle, you can use additional abilities. It also differs between males and females. First, the female has no horns, so her head is equipped with a flashlight that allows her to see in the dark, such as in caves. Additionally, Cruise Missiles are equipped on both hips, and can be fired from there to automatically track and attack targets. The male, on the other hand, has horns, so the horns are equipped with swords, allowing him to additionally deal heavy bleeding attacks and cause large amounts of damage over time. In addition, Miniguns are equipped on both hips, allowing continuous firing attacks from them. If you have any other good ideas, please let us know in the comments.- 2 replies
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Simbakubwa (Simba the Loyal) Thank you for looking at my suggest! I am not the best artist but I hope that this drawing will get my point across! Info Even thought it resembles a large cat and its name means “great lion” in Swali it is actually closer to the hyena family. This massive mammal is from the Miocene era. It was discovered by Kenyans in Western Kenya. This animal is estimated to weight in at about 650 pounds and the largest could get to over 1500 pounds. It also has a large head with a very powerful bite. Environment This animal mostly lives in the city, when the corrupted dinosaurs started to appear on the outskirts they were pushed inward. This also lead to them becoming attracted to element, once they started to consume this their bodies began to change. They started to have blue element veins run along their legs and you can some hints of a metallic substance. You will also see that they have a large array of different patterns and colors on there bodies, such as stripes, sports, manes and specks. This biggest change was their intelligence, if you watch them you can see that they are actually thinking about ways to solve problems. Its a fantastic sight to see!. Taming. This animal is PROUD and smart, while they are not prone to attack if approach they will if they are extremely hungry. So It is best to wait till they have already fed in order to approach and try to tame. There is 2 important steps taming this creature, 1 is that when you approach you much make it an offering such as meat or element. If it accepts it, it will allow you on its back and this is were the real test begins. You must prove your worth by not falling off, this can have dire consequences, since they can climb walls! Once tame you will have the most loyal beast ever because this beast will only every allow one person to ride it and access its inventory and that the one who tamed it!. Once you have tamed this animal you will have a very powerful companion. It can jump and climb walls which is great for getting out of a hot spot. It has a powerful bite which can do some major damages, specially to corrupted dinosaurs. Also it proves to be useful to have this companion to the highest level because anything that is helping it fight will get a pack buff, if its the highest level. https://en.wikipedia.org/wiki/Simbakubwa
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Darwinius is a genus within the infraorder Adapiformes, a group of basal strepsirrhine primates from the middle Eocene epoch. Its only known species, Darwinius masillae, lived approximately 47 million years ago (Lutetian stage) based on dating of the fossil site. The only known fossil, called Ida, was discovered in 1983 at the Messel pit, a disused quarry near the village of Messel, about 35 km (22 mi) southeast of Frankfurt, Germany. The fossil, divided into a slab and partial counterslab after the amateur excavation and sold separately, was not reassembled until 2007. The fossil is of a juvenile female, approximately 58 cm (23 in) overall length, with the head and body length excluding the tail being about 24 cm (9.4 in). It is estimated that Ida died at about 80–85% of her projected adult body and limb length. The genus Darwinius was named in commemoration of the bicentenary of the birth of Charles Darwin, and the species name masillae honors Messel where the specimen was found. The creature appeared superficially similar to a modern lemur. The authors of the paper describing Darwinius classified it as a member of the primate family Notharctidae, subfamily Cercamoniinae, suggesting that it has the status of a significant transitional form (a "link") between the prosimian and simian ("anthropoid") primate lineages. Others have disagreed with this placement. Concerns have been raised about the claims made about the fossil's relative importance and the publicising of the fossil before adequate information was available for scrutiny by the academic community. Some of Norway's leading biologists, among them Nils Christian Stenseth, have called the fossil an "exaggerated hoax" and stated that its presentation and popular dissemination "fundamentally violate scientific principles and ethics." In the game, unlike the existing Mesopithecus, it has a unique face and appearance similar to a Golden snub-nosed monkey, and is slightly larger than the Mesopithecus. This monkey lives in a wide range of forests, caves, and snowy mountains, and is always alone. They are omnivorous and may eat both berries and meat, and sometimes scavenge the corpses of living creatures. Unlike Mesopithecus, they are curious about players and will observe them when they spot them. However, he didn't come here to be tamed, he intended to observe, and if attacked, he would be hostile without question. When hostile, they will perform a dung throwing attack that slows movement and reduces defense, or a scratching attack that causes blindness and bleeding with their powerful claws. And on rare occasions, they may steal weapons, tools, etc. from players. How to tame The way to tame them is not passively handing them over, nor taming them in a coma, but in a special way. As I said earlier, there are times when players steal weapons, tools, etc., and this is a major key to taming. What I mean by that is, you get them to steal your tools or weapons on purpose. When you steal a weapon or tool, a "monkey mark" will appear on Darwinius himself who stole it, and you will need to follow it and follow him. If Darwinius sits down tired, hand him the food he requests and ask him to return any stolen tools or weapons. If you exchange stolen items for requested food, your taming gauge will increase. After resting for a few minutes, he will steal the tool or weapon again and go somewhere, so you chase him, and when you catch up, give him the food he requested, then return the stolen weapon or tool, and so on. Repeat this until it reaches 100%, and the taming is complete. However, please note that if the player attacks Darwinius during taming and Darwinius becomes angry and becomes hostile or is attacked by other creatures, the taming gauge will be reset, so please be careful. After taming Since it is larger than Mesopithecus, it rides astride the player as shown in the image (*The image is of a chimpanzee, but it is just an image). ↑ *This is an image only. Darwinius riding on the player will help the player. For example, when a player is fighting in PVP, it is possible to attack by throwing feces, and if the feces are hit, it will reduce movement speed and defense power. At close range, it will use its powerful claws to attack the player with a clawing attack that causes poor visibility and bleeding. Furthermore, if you have a weapon or tool, if it is a gun type, it will automatically shoot when you are fighting, if it is a melee weapon such as a sword, it will be used for melee attacks. When it's running low, they'll let you eat and drink. In some cases, it may automatically replenish before some effect wears off, or it may automatically fix debuffs. It will also be useful for collecting later. What's more, all materials obtained through harvesting are 80% lighter, so you don't have to worry about weight. If you have any other good ideas, please let us know in the comments.
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Brachiosaurus (Titan and Pollution Killer Dinosaur)
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Brachiosaurus (/ˌbrækiəˈsɔːrəs/) is a genus of sauropod dinosaur that lived in North America during the Late Jurassic, about 154 to 150 million years ago. It was first described by American paleontologist Elmer S. Riggs in 1903 from fossils found in the Colorado River valley in western Colorado, United States. Riggs named the dinosaur Brachiosaurus altithorax; the generic name is Greek for "arm lizard", in reference to its proportionately long arms, and the specific name means "deep chest". Brachiosaurus is estimated to have been between 18 and 22 meters (59 and 72 ft) long; body mass estimates of the subadult holotype specimen range from 28.3 to 46.9 metric tons (31.2 and 51.7 short tons). It had a disproportionately long neck, small skull, and large overall size, all of which are typical for sauropods. Atypically, Brachiosaurus had longer forelimbs than hindlimbs, which resulted in a steeply inclined trunk, and a proportionally shorter tail. Brachiosaurus is the namesake genus of the family Brachiosauridae, which includes a handful of other similar sauropods. Most popular depictions of Brachiosaurus are in fact based on Giraffatitan, a genus of brachiosaurid dinosaur from the Tendaguru Formation of Tanzania. Giraffatitan was originally described by German paleontologist Werner Janensch in 1914 as a species of Brachiosaurus, B. brancai, but moved to its own genus in 2009. Three other species of Brachiosaurus have been named based on fossils found in Africa and Europe; two are no longer considered valid, and a third has become a separate genus, Lusotitan. The type specimen of B. altithorax is still the most complete specimen, and only a few other specimens are thought to belong to the genus, making it one of the rarer sauropods of the Morrison Formation. It is regarded as a high browser, possibly cropping or nipping vegetation as high as 9 meters (30 ft) off the ground. Unlike other sauropods, it was unsuited for rearing on its hindlimbs. It has been used as an example of a dinosaur that was most likely ectothermic because of its large size and the corresponding need for sufficient forage, but more recent research suggests it was warm-blooded. Among the most iconic and initially thought to be one of the largest dinosaurs, Brachiosaurus has appeared in popular culture, notably in the 1993 film Jurassic Park. In-game, it is three times the size of a Brontosaurus and half the size of a Titanosaurus. It usually has a gentle personality, but when attacked, it will roar with anger, grant a buff, and then become hostile. Roar of Fury is a buff that increases attack power, speed, and defense, and grants coma resistance, pollution resistance, cold resistance, and heat resistance. In this state, the main attacks are trampling attacks using the legs and mowing attacks using the tail. How to tame Brachiosaurus has a nest in a specific location, and the nest always contains a huge fertile egg. Once you get the fertilized eggs, all you have to do is hatch them and raise them to become adults. However, there are always Brachiosaurus watching near the nest, and the moment they take the fertilized eggs, they attack all at once. At that time, you will need to escape as fast as you can by riding on a flying creature such as a pteranodon. After taming You can ride a horse with a special saddle, and there are three types of saddles. The first is a regular saddle, the second is a platform for building a base, and the third is a TEK saddle. Just like in the wild, it is possible to use trampling attacks and mowing attacks, as well as buffs with ``Roar of Anger''. However, the platform saddle used to create the second base allows you to freely create a base. The TEK saddle has a beam on its head that consumes elements and can be used to attack from a distance, and on its back it can fire TEK missiles that consume elements and is best used on horseback. It will be covered with a barrier to prevent debuffs from being applied to players who are in it. This makes it very useful in the fight against contaminated creatures and the battle against the Titans. Especially when it comes to Titans, the TEK saddle is the best choice for fighting Titans, as they are twice as powerful as normal against their weak points. If you have any other good ideas, please let us know in the comments.- 8 replies
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Epigaulus is a genus of extinct herbivorous rodents in the Myragauridae family that lived from the Oligocene to the Pleistocene. The correct genus name is Ceratogaulus, and Epigaulus is a synonym. Just like the Honed Gopher, it had two large horns growing from its nose. Epigaurus is the smallest known horned mammal, the only horned rodent, and the only horned borer (other than the fossil armadillo Peltephilus). It is also a mammal (which burrows underground). They were native to what is today known as the Great Plains of North America. Speculation about the role of the horns abounds, including burrowing (disproved by the location and orientation of the horns), sexual display, and fighting/predator protection. Since the horns were not sexually dimorphic, their defensive role is likely. In-game, they are friendly nocturnal creatures that like Purlovia are good at digging, burrowing into the ground during the day in the same manner as Purlovia, and emerging at night to feed. I wander in search. They are timid and will immediately burrow into the ground to hide when they see the player or a creature larger than themselves. Therefore, unless something happens, basically no one can kill them. By the way, unlike Purlovia, it looks like an image, so I think you can understand it at a glance. How to tame Ghillie equipment is essential as it is timid and will run away if you just look at it. Then, with Ghillie equipped, find the depression in the ground where Epigaulus is hiding and place some honey near it. After that, hide in a place a little far away and wait for it to come out. Then, it poked its head out of the ground, smelled it, noticed the presence of honey, ate the honey, and then crawled back into the ground. At this time, the taming gauge will rise. After that, check to see if there are any enemies nearby, then place some honey so they don't find out, feed it, and increase the taming gauge. And when it reaches 100%, the taming is completed. However, if you are discovered midway through, you will run away immediately and your taming gauge will be reset, so you must do your best not to be discovered. After taming It is impossible to ride, and it is too big to carry on your shoulders. However, it is good at digging in the ground, and you can make it burrow under the ground and collect some materials. And it will store those collected materials in the ground. You can also burrow underground and use it as a spy for reconnaissance. For example, you can find out what kind of creatures are out there without being found out, and what kind of things are in the enemy's base. If you have any other good ideas, please let us know in the comments.
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Neotamandua (ancient anteater clinging to Titan)
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Neotamandua borealis is an extinct species of anteater. Fossils were found in the Honda Group at the Konzentrat-Lagerstätte of La Venta, Colombia. It was suggested to be an ancestor of the giant anteater, and is also related to the tamanduas. The species was described by Hirschfeld in 1976. In the game, it is a neutral creature that looks like a core anteater and is about the same size as Thylacoleo, and usually lives in the forest. Usually, when it finds Titanoma, it stretches out its tongue and preys on it, but it is basically nocturnal and hides in dark places during the day, but becomes active at night. However, they are territorial and have a habit of standing up and threatening medium-sized creatures, including the same Neotamandua or the player, as well as larger creatures. This threat has the effect of instilling fear in the surrounding creatures, causing them to lose their will to fight. In the game, it is a neutral creature that looks like a core anteater and is about the same size as Thylacoleo, and usually lives in the forest. Usually, when it finds Titanoma, it stretches out its tongue and preys on it, but it is basically nocturnal and hides in dark places during the day, but becomes active at night. However, they are territorial and have a habit of standing up and threatening medium-sized creatures, including the same Neotamandua or the player, as well as larger creatures. This threat has the effect of instilling fear in the surrounding creatures, causing them to lose their will to fight. However, if this doesn't work and you ignore the threat and attack or try to enter its territory, you will be given an "anger buff" like Megatherium and will attack in that state. It doesn't matter if it's day or night. How to tame Taming this anteater requires a Titanomyrma corpse and Ghillie gear. This is because if you don't have the Ghillie armor on, it will be alert and pose a threat. Taming is not possible while intimidated, so Ghillie equipment is required. Then hand-deliver the corpse of Titanomrma while equipped with Ghillie. It will then see the corpse and start eating it, which will increase the taming gauge. After that, taming is completed by feeding the corpse and raising the taming gauge. However, it will not eat other foods such as Kibbles other than Titaniumma corpses, so it will only eat Titanomirma corpses, so if you are aiming for a high level, you will need a large amount of Titanomirma corpses. After that, the higher the level of Titanoma, the easier the taming gauge will rise. After taming You can ride a horse with a special saddle, and you can even climb walls. And like the Ravager, it can travel on both natural and artificial ziplines, and takes no fall damage. Also, just like in the wild, you can perform a threatening pose that has the effect of instilling fear in surrounding creatures to make them lose their will to fight. Furthermore, if you take a threatening pose even once, you will receive an "anger buff". This buff includes the ability to increase attack power, speed and defense power by 75%. It mainly attacks with its claws, but it can also attack with its tongue. It also has a very long tongue, which allows it to attack flying creatures such as Dimorphodon from a distance. Insects, especially Titanomarma, can be killed with their tongues to yield cement or organic polymers. However, this creature is actually capable of clinging to and attacking large creatures such as Tyrannosaurus, and is especially effective against bosses such as Titans. Moreover, since you can climb while clinging, you can safely attack weak points against Titans, for example. If you have any other good ideas, please let us know in the comments.-
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Timonya is an extinct genus of temnospondyl amphibian represented by the type species Timonya annee from the Early Permian of Brazil. Timonya is a basal member of a clade or evolutionary grouping of temnospondyls called Dvinosauria. It was named in 2015 on the basis of several specimens from the lower part of the Pedra de Fogo Formation in Parnaíba Basin, which is about 278 million years old. It was likely a small aquatic predator that inhabited lakes and wetland areas. During the Early Permian the center of tetrapod diversity was in the equatorial regions of the supercontinent Pangea, and Timonya was part of this fauna. In the game, Sarco is an amphibian that lives near water and looks like a giant axolotl, the same size as Sarco. It has a very timid personality, and will immediately run away if the player or other creatures are nearby, and if attacked, it will run away as well, but if there is water nearby, it will run away. , and swim away into the water. However, when attacked, it becomes covered with a mucous membrane that increases its defense power, and the effect of this mucous membrane is powerful, cutting 95% of damage from attacks from enemies, preventing damage from entering, and protecting players and other creatures. When touches its mucous membrane, the effect of poor vision and attack power reduction is exerted. Also, the moment your health drops below 60%, you will be automatically given a health regeneration buff, allowing you to quickly recover your health. By the way, when it finds a fish, it usually attacks and preys on it, sometimes interfering with fishing and stealing it. Also, to check if there are any enemies nearby, it will make a gesture of smelling. How to tame To tame this creature, you will need Ghillie equipment and a fish cage. Although not required, having a tamed otter is very effective. If you catch a fish in a fish cage and secretly hand over the fish cage containing the caught fish while wearing Ghillie equipment, the fish inside will be eaten and the taming gauge will rise. Although he has a timid personality, he is friendly with otters, so if you place an otter nearby, his taming gauge will double the normal amount. However, please note that even if you are equipped with Ghillie, it will perform a sniffing action, so if it recognizes the player by smell, it will run away immediately and the taming gauge will be reset, so the sniffing action will not work. Once in, it's best to leave. Also, it is the same when attacked by enemies, especially when otters are attacked, so either check if there are any enemies around or build a facility to tame. After taming It is possible to ride a horse with a special saddle, and while riding a horse, the same effect as Diplocaulus will be exerted, and the player will be supplied with oxygen. In addition, when Timonya is attacked and her HP falls below 60%, she will automatically receive a HP regeneration buff to recover her HP quickly, but if the player is also attacked, Timonya will give her a ride Players who do so will also receive the buff, allowing them to quickly recover their health. Moreover, it eliminates all debuff effects such as coma value reduction, stamina recovery, and pollution. In other words, even just riding a horse can provide treatment. Moreover, just like in the wild, when attacked even once, it is covered with a mucous membrane that increases its defense power, and the effect of the mucous membrane is strong. , when a player or other creature comes into contact with its mucous membranes, they will experience poor vision and reduced attack power. This also applies to mounted players, making them nearly invincible. After that, you can quickly adapt to any environment. Extinction has a variety of environments, some of which are dangerous, but even those are disabled and can be safely ridden and traversed. It can run as fast as a Parasaurolophus, but when it comes into contact with water, it can temporarily run as fast as a Gallimimus. If you have any other ideas, please let me know in the comments.
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Cave bear (the strongest bear for PVP)
RyuouShenron posted a suggestion in Creature submission archive
Cave bear, either of two extinct bear species, Ursus spelaeus and U. deningeri, notable for their habit of inhabiting caves, where their remains are frequently preserved. They are best known from late Pleistocene cave deposits (the Pleistocene Epoch lasted from about 2.6 million to 11,700 years ago), although they can be traced back to Late Pliocene times (the Pliocene Epoch spanned from about 5.3 million to about 2.6 million years ago). In European cave deposits the remains of more than 100,000 cave bears have been found. Cave bear remains have been found in England, Belgium, Germany, Russia, Spain, Italy, and Greece, and the animal may have reached North Africa. Several local varieties, or races, have been described; dwarf races are known from some regions. Stone Age peoples sometimes hunted the cave bear, but evidence of that hunting is very sporadic; it is highly unlikely that hunting by human beings caused its extinction. It appears likely that most cave bears died in the severe glacial winters during dormancy; the remains include a large proportion of very young or very old bears and many specimens showing unmistakable signs of illness or disease. One study suggests that the extinction of U. spelaeus may have been related to evolutionary changes in the skull, which resulted in enlarged sinuses that helped the bear survive dormancy at the expense of a thinner skull, which reduced the animal’s biting force and limited its diet to softer, low-value foods. Extinction of the cave bear seems to have been a gradual process that was complete between 28,000 and 27,000 years ago. The cave bear’s weight ranged from 400 to 1,000 kg (about 880 to 2,200 pounds), the largest cave bears being comparable in size to the Kodiak bears (U. arctos middendorffi) of Alaska and the polar bears (U. maritimus) of the Arctic. The head was very large and the jaws bore distinctive teeth, which suggests that the animal was largely vegetarian. In 2013 a mitochondrial DNA sequence of a cave bear was reconstructed by a group of scientists from a bone fragment discovered at Atapuerca’s Sima de los Huesos (“Pit of the Bones”) cave in Spain. The fragment was dated to more than 300,000 years ago, which made the genome among the oldest ever reconstructed outside of a permafrost environment. In the game, bears are highly territorial bears that mainly live in and around caves, and will attack any creature that approaches their territory, regardless of whether it's the player, a dodo, or a mammoth. They may also stand up and make a threatening roar as shown in the image below. Its roar has effects such as losing the will to fight and strengthening itself, but we will delve into that after taming. Also, on rare occasions, there are bears with their cubs. Children are friendly, but parents are extremely ferocious and dangerous to protect their children. Therefore, it is best not to approach the parent and child bears when not taming them. Taming To tame is to tame a child. However, parents are hostile and attack to protect their children, so it is necessary to defeat them. Because if you kidnap a child, they will chase you persistently. Then, after killing the parent, hand the honey to the child and complete the tame. After that, it is necessary for the player to raise it until it grows into Otona. After taming You can ride a bear without a saddle, but there is a saddle for riding the bear, and the saddle is unique in that the entire bear is covered with armor. A bear with an armored saddle can perform a lunge attack while running, which can destroy obstacles such as structures, giant rocks, and even metal structures. can do. This bear also has the following abilities: 1. Force of Nature: The Primal Roar empowers the cave bear, increasing its stamina and attack power for a short time. During this time, its skin becomes thicker, reducing damage taken from enemy attacks, and its claws become sharper, increasing the damage of its lunges and paw attacks. 2. Uncontrollable Fear: The cave bear's terrifying roar strikes fear into nearby enemies, causing them to be momentarily paralyzed with fear. This provides a tactical advantage for the bear and its allies, allowing them to attack stunned enemies or quickly move away from danger. 3. Protective Aura: The Primal Roar emits a protective aura around the cave bear, granting bonus resistance and health regeneration to nearby allies. This aura creates a sense of security and empowerment for the team, increasing their durability and allowing them to face challenges with more confidence. 4. Darkvision: When Primordial Roar is activated, the cave bear gains the ability to see in the dark with unearthly clarity. His eyes glow brightly, allowing him to see into the night, into the depths of the darkest caverns, as if it were broad daylight. This gives you a strategic advantage when exploring shadowy locations and surprising enemies that lurk in the shadows. 5. It can walk on all fours and two, and is fast on all fours, running as fast as a woolly rhinoceros. If you attack on all fours, you can get a lot of meat and berries. On the other hand, bipeds have a lot of stamina, but attack with powerful claws instead of increasing attack power and defense power. Biped walking gives you a lot of skins and fibers. By using these abilities properly, you will be able to play an active role in PVP, boss battles, and more! If you have any other good ideas, please let us know in the comments.- 4 replies
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Stegodon(Elephant with long tusks that can kill carnivores)
RyuouShenron posted a suggestion in Creature submission archive
Stegodon is an extinct genus of proboscidean, related to elephants. It was originaly assigned to the family Elephantidae along with modern elephants but is now placed in the extinct family Stegodontidae. In the game, it has a huge fang on a body larger than a mammoth, and usually acts in groups of three. If you kill this elephant, there is a small chance that it will drop Stegodon Fang. This "stegodon fang" can be used as a weapon, acting as a long spear that inflicts the effect of breaking bones on the enemy. Also, by combining a shield with a Stegodon Fang, you can generate a Stegodon Shield, allowing you to attack while defending with a shield. However, stegodons themselves can also be attacked with their fangs, which also inflicts a fracture effect. Stegodon also gets a buff called "Carnivore Killer" when carnivores are nearby. Stegodons that act in packs have a herd buff, but Carnivorous Killer greatly enhances that buff, allowing 3 Stegodons to easily defeat a level 1 Giganotosaurus. In addition, bosses such as Titan are also targeted, and since the "carnivorous killer" buff is given, you can fight advantageously by bringing 3 or more Stegodons. They are normally neutral towards everyone, but when attacked by someone they become hostile and the whole group fights back. At this time, the leader individual with a high level shouts and orders the entire group to attack. Combining the herd buff with the "carnivorous killer" buff greatly strengthens it, and since it attacks with the whole herd, it is considered to be a very frightening and dangerous existence for carnivores such as Tyrannosaurus and Spinosaurus. Sho. Taming method Using the same taming method as Dinopithecus, only the leader individual can be tamed. Therefore, it is necessary to defeat Stegodon other than the leader, but in the first place, the herd's buff itself increases attack power, defense power, and speed by 70%, and when combined with "carnivorous killer", it is strengthened by 2 times. that. Therefore, it is very difficult to defeat. After defeating the leader and reducing the leader's HP to 75%, the attack will stop. You can tame it by hand after it stops attacking, but it will only eat Sweet Vegetable Cake, so you'll need more Sweet Vegetable Cake. When the taming gauge reaches 100% after reaching a certain number, the taming is complete. After taming You can ride with your own saddle. There is no herd buff when alone, but it is possible to activate "Carnivorous Beast Killer". However, if two or more animals form a herd, the herd buff will be applied to the entire herd, and the individual with the highest level will become the leader. Once leader, a stegodon can howl and order an entire herd to attack. Also, like the wild, it can perform bleeding effect attacks with its long fangs without any problem. Especially carnivorous animals including bosses will activate "carnivorous killer", which is very useful in boss battles. And as an ability that can be used after taming, by putting stones in the inventory, you can grab the stone with your nose and throw the stone to stun, and its power is enough to stun even Tyrannosaurus and Spinosaurus. . By the way, if it hits the player or other creatures, it will die instantly. You can then cut the weight of wood, straw, stone, flint and metal by up to 95% and transport materials in bulk. If you have any other good ideas, let us know in the comments.- 6 replies
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The Chatham raven is an extinct species of large raven native to the Chatham Islands (New Zealand). Another closely related raven occurred on the North Island and South Island of New Zealand, namely the New Zealand raven (C. antipodum). included in C. moriorum, but is considered a distinct species today. A reconstruction of the species is in the Museum of New Zealand Te Papa Tongarewa, specimen MNZ S.036749. The Chatham raven was significantly larger than the New Zealand raven, and probably the world's fourth- or fifth-largest passerine. They had long, broad bills that were not as arched as those of some of the Hawaiian crows (C. hawaiiensis). Presumably , they were black all over like all their close relatives. There do not seem to be recorded oral traditions of this species – most of the Moriori people, after whom this species was named, were eventually killed or enslaved by Māori explorers, and little of Their natural history knowledge has been preserved. Thus, it cannot be completely ruled out that like some congeners they had partially white or gray plumage (see also Pied raven). Remains of Chatham ravens are most common in coastal sites on the Chatham Islands. On the coast, it may have frequented the seal and penguin colonies or fed in the intertidal zone, as does the Tasmanian forest raven (C. tasmanicus). have depended on fruit, like the New Caledonian crow (C. moneduloides), but it is difficult to understand why a fruit eater would have been most common in coastal forest and shrubland when fruit was distributed throughout the forest. In-game, he appears as a crow the same size as Fjordhawk. These crows move in groups of five, but since they are migratory birds, they constantly fly to move to different places with their groups. However, they are extremely vigilant, and if there are carnivorous dinosaurs or players nearby, they will cry loudly, and all of them will immediately fly away at once. However, when attacked, the whole group becomes hostile and attacks all at once. This crow can inflict a debuff that reduces defense and recovery when attacking an enemy. Also, if one member of the pack is killed, it will remember who killed it and will chase it down to get revenge. If it is a player, even if it dies and respawns, it will still remember the player and may attack that player to get revenge. Taming method Real-life crows are known to be the most intelligent birds, and since this crow is also highly intelligent, it is a unique taming method that uses that intelligence. However, all members of the herd are automatically tamed, so keep that in mind. Also, even if you tame only one, it is impossible to tame only one, and if you kill a companion, they will become hostile for revenge, so if you tame, it is recommended to tame the entire herd. To do. First, Ghillie equipment is required. Build a small hut a little further away from the group when you have Ghillie equipment, and set up a food storage in the hut. In addition, when building a hut, a window is essential, and it is necessary to install a window frame in one place. However, please do not install doors and door frames for entrance doors, as they will be recognized as entering by the player. Also, there is only one place to install the window frame. And don't forget to install the ceiling above to prevent it from coming in from above. After that, go outside and install the window frames and windows. In a nutshell, the order is to “install the base” and “all the walls except for the space used for the window frame”, and then “install the ceiling and finally install the window frame and window in the space used for the window frame”. After that, while watching from outside the hut, check if there are any enemies nearby. Then they notice the existence of the hut and fly to the hut together with the flock. After observing the hut, open the window, enter the hut from there, and obtain food from the food storage, which will greatly increase the taming gauge. And when it comes out of the hut, the player sneaks up and hands over the same food that was in the food storage to complete the tame. Also, if you are attacked by an enemy, notice the player's presence, or if the hut is destroyed, the taming gauge will be reset, so please be careful. After taming Since the entire herd is tamed, it is possible to attack the whole herd, and when attacking, it is possible to give the enemy a debuff that reduces defense and recovery, just like wild animals. Also, when it detects that there are enemies nearby, it will let out a loud cry to inform the player and the crows in the flock. In addition, because of its excellent intelligence, by handing tools such as axes, it will automatically collect items, and by instructions from the player, it can steal items from other creatures or other players, At the player's instruction, steal eggs (regardless of whether they are fertilized or unfertilized) from creatures that protect eggs such as wyverns, and watch them instead of the player like a surveillance camera. can do. By the way, the individual with the highest level becomes the leader, and only the leader can be placed on the player's shoulder. All members of the herd may follow along while the leader is on the player's shoulder. However, if the leader dies, the remaining members of the herd will automatically return to the wild, fly away from the spot, and disappear as they are, so it is necessary to prevent the leader from dying. . If you have any other good ideas, let us know in the comments.
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