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new map New oceanic dlc concept (give a look)
ancientbiologyexpert posted a suggestion in Game Suggestions
AN OCEANIC MAP This is a new idea for a future dlc, more aquatic, with new creatures and a unique difficulty level, they could add it in ark or ark 2, as you may read, it's an entirely oceanic map, except for one couple of scattered islands and floating islands, new aquatic biomes like a kelp foresta for the shallow water near the one of the island and with new predators and a barriera reef with lot of Life. There could be bioluminescent underwater caves and biomes, with a new Energy source, the fumaroles scattered across the Sea floor, that produce metal and sulfur, but are boiling hot, with an Electric station someone could collect the minerals and store the energy. There should be the trench and the ocean floor, biomes deprivated of most life, in the open sea, the surface could have new open water predators that sink boats, maybe in swarm. In the middle of the open ocean, there will be some floating island, with some minor fauna, some could have a mangrove forest, not swamp-like, that produce tree sap and deserted island with some semi acquatic animals living there and dilophosaurus, microraptor, raptor, trike and ankylosaurus. NEW CREATURES SALAMANDER INTRODUCTION They recently discovered called Gaiasia Jennyae, making it 3/4 times larger, type with regeneration, production of a mucus that can be refined into very powerful medicines or narcotics better than those already present, or simply poisonous bullets, I wanted to propose a new amphibian because we have a lot of reptiles, insects, arachnids and mammals, but only 3 amphibians, even if frogs are less aquatic than salamanders. In addition to this it will have a super regeneration, healing 40 life per second while it is wet, which can only be blocked by dehydrating it, it will have a water bar which once finished takes this away from it and the protective mucus which slows down and poisons attackers, reducing it by 50 % damage, causing him to quickly lose stamina and life, he will also be immune to almost all negative effects, fire reduces hydration very quickly, in addition to this he will have a normal saddle and a mini-submarine with chemical bench and torpedo launcher, which produces oxygen, for three people, both have a built-in chemical bench, the salamander in water produces various chemicals, such as sulfur salts, silicates, normal salt, nitrates and limestone, which can be used to make cemented pulp, nitrates can be used to make of leftover fertilizers in a chemical bench together with TNT missiles, in the end black pearls very rarely, what is filtered is random, but the filtration speed of each substance can be increased. It should be able to suck up small animals and grab them, as well as being able to bury itself underground becoming invisible, it will be extremely poisonous, one bite knocks out a triceratops and lasts 30 seconds. I will give more details in a separate post under this one. OTHER CREATURES Then okay there should be other aquatic animals like the livyatan like in an abyssal pit and since it's a DLC an alien creature similar to a shark that is blind, it only senses vibrations and sounds, then at close range it attacks you and chases you, huge and dark with a luminous belly as occurs in nature. Hyppocampus could be a fierce kelp forest dweller. Sturgeon can be a deep sea and river dweller. CARIBBEAN MONK SEAL AND STURGEON INTRODUCTION Caribbean monk seals could be found on the Island beach and shallow water eating trilobites or fish, they aren't afraid of men, so be nice to them. On land they are helpless, but in water the caribbean monk seal is fast, agile and have a strong bite, you can hold on to it to move fast around the map without a boat it like fresh fish, especially sturgeon, wich lives in the depth of the sea or rarely in rivers, it doesn't live in coastal shallow water. Killed It gives a lot of seal fat, fur and prime meat, but no one would ever do such thing. Fat burns 5 times longer than wood. Seal are strong in groups and give a 3X XP boost to the creature in a 50 meter radius from them. Sturgeon gives only prime fish meat. MAP CARACTERISTICS On the islands there are island variants of the creatures, more peaceful and colourful, with 15% less life than normal ones and 30% more stamina. Also one of the 2 island like Mauna Chea would be nice, the highest mountain in the world, where the creatures of the glacial biomes and perhaps new creatures can live, in addition to having a stupendous view, we could also add the Caribbean monk seal😍, extinct for a few decades which you can use as an aquatic mount for traveling. The other island, however, could take on the characteristics of a Caribbean archipelago, with little dangerous fauna, seals😍 and otters, as well as being a beautiful area to live in. THANK YOU FOR READING Take a look at the proposal, vote for it and let me know what you think, as well as sharing it if possible, maybe it'll be announced as official🎺. -
new creature New oceanic dlc concept (give a look)
ancientbiologyexpert replied to ancientbiologyexpert's Suggestion in Game Suggestions
They recently discovered called Gaiasia Jennyae, making it 3/4 times larger, type with regeneration, production of a mucus that can be refined into very powerful medicines or narcotics better than those already present, or simply poisonous bullets, I wanted to propose a new amphibian because we have a lot of reptiles, insects, arachnids and mammals, but only 3 amphibians, even if frogs are less aquatic than salamanders. In addition to this it will have a super regeneration, healing 40 life per second while it is wet, which can only be blocked by dehydrating it, it will have a water bar which once finished takes this away from it and the protective mucus which slows down and poisons attackers, reducing it by 50 % damage, causing him to quickly lose stamina and life, he will also be immune to almost all negative effects, fire reduces hydration very quickly, in addition to this he will have a normal saddle and a mini-submarine with chemical bench and torpedo launcher, which produces oxygen, for three people, both have a built-in chemical bench, the salamander in water produces various chemicals, such as sulfur salts, silicates, normal salt, nitrates and limestone, which can be used to make cemented pulp, nitrates can be used to make of leftover fertilizers in a chemical bench together with TNT missiles, in the end black pearls very rarely, what is filtered is random, but the filtration speed of each substance can be increased. It should be able to suck up small animals and grab them, as well as being able to bury itself underground becoming invisible, it will be extremely poisonous, one bite knocks out a triceratops and lasts 30 seconds. It should have 90% esplosive resistance and bullet resistance when coated in mucus. It should have and overheated debuff when temperature are more than 30 degrees Celsius, in wich it's normal water consumption of 1 for sec increase to 5 for sec. It should have 450 water default increasing with each level so higher level can go on land for longer period of times. The increase should be of 5% for each level. Wild gaiasia will burrow if further than 50 meters from any reachable water source and have a hydration level lower than 30%. When killed it gives mucus, meat, some refined toxin, hide and it's often it's blood, this is the only way to extract it. When refined the blood gives a unique immunity effect and faster life and stamina regeneration that lasts for one hour only to human and dodos🙂. The medicine obtained from the mucus has gives 50 of health for each use on people and creatures, no other buffa. I proposed this creature for an oceanic dlc map you can look for, but it could be for valguero caves. It should be able to stick to walls for a better transportation like megalania but better. THANKS FOR READING AND TAKE A LOOK TO THE OTHER POST ABOUT THE OCEANIC MAP. IF YOU LIKE THE CREATURE VOTE AND GIVE SHARE YOUR IDEAS. I intended it as a farming creature at first, but oasisaur does it better.