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Many ideas were had when considering Brontoscorpio and in order not to eliminate possibilities, some of the ideas that were had will be put in the form of a "suggestion". Since we are Xbox players we write the actions of Brontoscorpio in terms of the xbox controller Dossier: Common name: Brontoscorpio Species: Brontoscorpio Anglicus Period: Silurian Diet: Carnivore Temperament: Aggressive Wild. Our search for Brontoscorpio was a total failure. Straight out of a movie about giant insects, a Brontoscorpio ambushed us on the shores of a lake, it was so big that not even a Rex could step on it. Although we were prepared with a large mount, it was useless against this huge scorpion, with its large pincers it kept it at bay and not to mention the huge sting at the tip of its tail. Although we made it out alive, it cost us the life of a powerful mount and it is not for less, it delivered fatal blows with those pincers but what ended the life of our mount was the poison from its sting. Despite everything we shot at it, only the poisonous grenades seemed to have an effect on Brontoscorpio. Domesticated. If you are lucky enough to tame a Brontoscorpio, you will have in your possession one of the all-purpose creatures you can find. Some tribes use Brontoscorpio for the attack or defense of bases, but where they use it the most is in the manufacture of objects and transport of things. I didn't believe it until I saw it in person, how one of these scorpions was able to bend a metal plate with ease or convert ingots to small plates using its pincers. Some even use it to transport merchandise, equipping Brontoscorpio with a small platform, transporting shops as if it were a mobile market. I even got to see a small food store on his back. Map location: Mainly in the sulfur fields where it will roam hunting its next prey, less frequently Brontoscorpio can be seen stalking its prey in the mud basins and in the rivers of the sunken forest. Combat skills: 1- Main attack (Rt and Lt): Brontoscorpio will be able to use its large pincers to hit its prey, leaving the smaller ones disoriented. 2- Grasp (keeping Rt and Lt pressed): he can hold or imprison his victims with his pincers and once held (using the main attack), Brontoscorpio will close his pincers until he ends the life of his victim (the damage increases per second or nullifies the effect of armor). 3- Secondary attack (Rs): Brontoscorpio can use his needle to inject a poison, which will reduce 5% of the dino's total life for 5 or 10 seconds. 4- Critical Hit (Rt+Lt+Rs): Brontoscorpio can perform an animation where it holds its victims with both pincers and injects a large amount of poison, this hit can be an instant death for small prey and it will be a powerful hit for small prey. bigger. (You will have a considerable cooldown, where you will not be able to use the second attack and the critical strike). The following button combinations are suggested: 1- Rt+Rs: a combo attack is executed (right pincer + left pincer + stinger), it will have a 3% increase in damage + poison effect. (Duration 5 seconds). 2- Lt+Rs: a tail movement is executed, where Brontoscorpio will turn on its axis and hit its opponents with its tail (Similar to Reaper or Carcha). Passive Skills: 1- Mobile Blacksmith and Manufacturer: Brontoscorpio without a frame can be used as a blacksmith, where it will use its large and powerful pincers to manipulate the hardest materials and with a frame it can be used as a manufacturer, where it will use the smaller pincers to carry out more delicate work . 2- Weight reduction: would have a 50% weight reduction. 3- Base Mode (Brontoscorpio's radial menu will activate the base mode): Brontoscorpio will extend its limbs and let all its weight be supported by the surface where the base mode is activated (it will remain motionless). While in base mode, Brontoscorpio will ignore the weight limit and you can fill it with all the resources you need to craft items (Similar to Exomek). 4- Camouflage: while the base mode is active, Brontoscorpio cannot be detected by Parasaur. Due to extreme exposure to the elements, Brontoscorpio has a natural camouflage against corrupted dinos (they won't be able to detect it unless you attack them). 5- Damage Reduction: By having an exoskeleton, Brontoscorpio has a natural armor (50% damage reduction). Suggestion: Brontoscopius will have a weak point (Thorax) where more damage can be dealt. 6- All Terrain: Brontoscorpio, being a type of marine scorpion whose breathing is through gas exchange, can be used in the depths of the ocean and climb some surfaces with a certain inclination (less than 65 degrees). Suggestion: Underwater Brontoscorpio will have the option to climb (Similar to Rock Drake). 7- Pick up structures (LB+) : Brontoscorpio will be able to pick up structures and store them in his inventory (Similar to Exomek). You will not be able to pick up tek structures. Size: Thanks to the abundant energy produced by the element and the constant encounter with large predators, Brontoscorpio increased its size to be able to rival its competitors. It would be the length of a rex, from sting to head, and 4 or 5 foundations thick. Suggestion: 1- Brontoscorpio could be similar in size to Megachelon 2- Brontoscorpio could be similar in size to Brontosaurus or Paracer. The mount could be learned at level 70 and the platform at level 85. Suggestion: Brontoscorpio's platform can be a new tek item, which can provide power to structures built on the platform (Item will need to be managed). His engram can be acquired after defeating the titan of the forest or the desert. Note: The platform does not have the maker ability. Taming method: Since Brontoscorpio's exoskeleton is tough enough to nullify the effect of tranquilizer arrows and darts (also Shock's). To tame a Brontoscorpio you will have to throw poison grenades or use narcotic traps to put a Brontoscorpio to sleep, and then feed it its favorite food. Farming: Thanks to Brontoscorpio's large and strong pincers, it is capable of collecting various types of minerals. Main Idea: One of the main ideas is that Brontoscorpio is a creature with which you can navigate the Extinction map very comfortably and you can use it in different situations.
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mobile base Josephoartigasia - The Prehistoric Capybara
ThatWAFFLEGuy49 posted a suggestion in Creature submission archive
Species: Josephoartigasia Monesi Time: Late Pliocene to Early Pleistocene Diet: Herbivore Temperament: Docile Wild: Roaming the lush landscapes of The Center's swamps, the Josephoartigasia, affectionately known as the 'Prehistoric Capybara' due to their shared appearance (although they are not directly related, more like cousins) brings a unique blend of charm and strength to Ark Survival Evolved. Despite its adorable appearance, this prehistoric rodent possesses a set of intriguing abilities that make it an invaluable companion for adventurous survivors. The Josephoartigasia is a semi-aquatic creature, well-adapted for navigating between the small islands of The Center. With its powerful legs and webbed feet, it moves gracefully both on land and in water, making it a versatile creature for exploration and resource gathering. Its bite, while powerful enough to break trees (meaning it can harvest wood as well as berries) and rivals the strength of a sabertooth or terror bird, are typically only used in self-defense, due to their calming pheromones making them invisible to most predators, or for building of burrows. Domesticated: Survivors who tame the Josephoartigasia discover its true potential as a mobile base and a reliable transport companion. Its friendly nature and gentle temperament make it a docile addition to any tribe. In fact, it's so docile, dinosaurs around it are also soothed! (although it may just be because of the calming pheromones they give off). The true wonder of this creature, however, lies in its saddle wagon. Wagon Saddle Concepts: The Josephoartigasia's unique saddle has two separate designs, one that's a four-wheeled wagon and the other a two-wheeled chariot. (Something like this) The chariot design offers ample storage capacity for resources and supplies, but is limited to two riders (a driver and an armed passenger). Survivors can load up the chariot with ammo and equipment, making a quick vehicle for hit and run tactics, scouting missions, or for quick resource runs (because you're always lacking one of something, amirite?). The chariot also allows for extra chaos, allowing for the driver to reverse the effects of the Josephoartigasia's pheromones, causing any dinosaur not being ridden to go into a temporary rampage and start attacking everything in the immediately area, even tamed dinosaurs from the same tribe and friendly tribe members. The (Actual) Wagon Saddle: The wagon saddle is larger than the chariot, and can be built upon, as the saddle is the size of two foundations side by side. This allows for the wagon to be used as a stealthy mobile base (for scouting and avoiding those pesky alpha tribe patrolling the skies), traveling shops and traders (for those who love to roleplay), for sieging walled off bases as siege ladders and mobile ballista (which are a lot faster than Paracers), for looking over the treetops as sniper towers (when built tall enough), or as a mobile respawn point to protect those around it from wild dinos. Of course, there's also a normal one passenger saddle, but it's rather boring. The Tek version of the normal saddle, however, turns the Josephoartigasia into a high-speed battering ram, with a cowcatcher on the front and a built-in air tank full of the Josephoartigasia's pheromones. This tank lets the rider mix different consumables in with the pheromones to temporarily boost the Josephoartigasia. Stimulant = Faster sprinting (like giving a seven year old a mountain dew) Re-Fertilizer = Increased health regeneration & disabling the food loss from healing (as the berries in its stomach start to regrow what was already digested) Rare Flowers = Boosted damage Taming: Taming the Josephoartigasia requires patience and a gentle approach. Offering one its favorite food (which changes randomly between the different growable crops, different seeds, and beer after every feeding), petting it when it asks to be petted, and not leaving it's "pheromone range" will cause the Josephoartigasia's pheromones (now mixed with the survivor's scent) to turn against the Josephoartigasia, slowly taming it. Once tamed, survivors can begin their adventures with this adorable yet powerful creature. Size: Between an Equus and a Trike. (About this big normally, and slightly bigger for Ark) Stats: About as fast as a charging Trike with the wagon, as fast as a full speed dire bear with the chariot, and can keep up with raptors when not saddled. (forgive me for not being good with actual numbers) Now, into the abilities: (I'm on Playstation, so I'm going to explain it with those buttons) Chariot Saddle - A: Jump (not a big jump, but big enough to leap over a single wall) A (while sprinting): Leap (shorter jump, but leaps across four foundation wide gaps) Pressed left stick: Sprint Right trigger: Bite attack Right trigger (while sprinting): Headbutt Left trigger: Pheromone blast (temporarily disables the ability to attack to all dinosaurs nearby, also raises imprinting on baby dinosaurs caught in the blast by like 5%) Left trigger (while sprinting): Crop dust (releases a trail of pheromones that makes enemy dinos in range rampage) Wagon saddle - A (while sprinting): E-break (instantly stop at the cost of some stamina) Pressed left stick: Sprint (slowly builds up to top speed like a dire bear) Right trigger: Burst of speed (forgos the build-up to instantly reach max speed, however it drains a lot of stamina) Right trigger (while sprinting): Smokescreen (immediately de-aggros wild dinos and temporarily prevents enemies from attacking) Left trigger: Scared Toot (Temporarily boosts speed if an enemy is inside pheromone range, however will cause the Joe to panic and start ignoring its rider's controls until far enough away from said enemy) Left trigger (while sprinting): Fear Fart (Temporarily boosts speed and damage resistance, but will begin to panic even faster). With the Josephoartigasia by your side, you can explore the wonders of The Center map like never before. Look at this thing! Imagine it pulling ballistas up to the front gates of a base! It's so chonky! Its wagon and chariot saddles open up exciting possibilities for nomadic tribes and resourceful survivors, and can be quite the fun addition to The Center. Cast your vote for the Josephoartigasia, and see The Center from a whole new perspective. Go Joe!- 1 reply
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Dossier: Glypheoidea better known by survivors as a Crawdad though In terms of size this thing seems to be around 14ft long sporting two large claws on the front that add a few extra feet in length, and even compares to the Karkinos that roam near it and the Cindarias it eats as snacks. Being the ancestor of our modern Crayfish I can see how this thing has adapted to living in it's many environments both here and across other arks, This cave has water everywhere it's the perfect place for these things to thrive, and seeing it live in the swamp waters, and even the artic has quite a few though they prefer to stay submerged in mud underwater. I have even seen this thing swim in element and thrive it's a very adaptable creature. Wild: When dealing with them in the wild, they seem harmless in comparison to the Karkinos, in the caves. until a survivor decides to see how hard the shell is. The massive claws can pack a decent punch, and the many legs underneath can carry it at a decent speed. One survivor tried to kill one while hanging from a climbing pick, until the thing dug its claws into the rock and one by one pull itself closer. In order to kill it Mei Yin ended up knocking it upside down with her Drake and making quick work of its underside. Domestication: Some Survivors have managed to tame these however, using biotoxin to leave it a trail of bread crumbs right into a cannon. After using the cannon on its side to knock it over, it was very quickly knocked unconscious using basic narcotics and fed like any other tame. It still preferred the biotoxin over anything, and even ignored the shocking tranqs we tried previously as it just digested it. After tamed It was quite the useful steed. Not quite as fast as the Rock Drake we use, but quick enough and durable enough to go on extended hunting trips for resources and such. Using a vast amount of wood, and platfibers we managed to make a malleable mobile home on its back that we could fold up if we needed to move anywhere or climb. The driver had to lie down of course to have enough room, but we did manage to fit a fabricator, smithy and even a vault on the back. Once we got to a good stopping place we just unhooked the latches and let to fold back out into an open crafting station. Variants: The Glypheoidea being the ancestor of the modern Crayfish It has the potential and capabilities to live in nearly any environment. Crayfish having Gender Dimorphism With females being smaller with lower damage, faster speed, wider tail, and males having larger claws for damage, slower speed, and narrower tails. Variations would be strictly male as the females need a strict environment to actually lay their eggs. Deep Ocean variant found at the bottom of the ocean, Capable of giving off a faint glow around the sides of its legs similar to aberrant creatures. Artic Variant, The spit attack instead of being normal water it is a slowing ice effect like the snow owl except a breath attack like the Managarmr Riding: It would be similar to the Megachelon in the sense that it has 2 basic attacks, 1 Attack using it's claws and another spitting water in front of it, though this uses some of its water stat. This attack can be changed to be a stun like attack similar to the Voidwyrm by feeding it Biotoxin, both slowing creatures hit by it and creatures relatively close to it. When the Saddle is closed the rider will lay down on its back while riding and the creature is capable of climbing cliffs similar to the Megalania, by digging it's larger claws in to the rock. Stationary: When not actively moving you can fold the saddle out forming a decently wide platform saddle fitting whatever crafting stations you would like in the slots in the creatures inventory. While in this mode, the creature has half movement speed, and cannot climb. This mode would be useful to accompany survivors near the rock drake nest as a temporary outpost to repair hazmat and or log off, as with a hazard saddle nothing inside is affected by radiation. Similar in design to a Mobile Home that can fold out when you decide not to go anywhere. The Glypheoidea is mostly a traveling mount capable of carrying a large amount of items and being a mobile home for an extended period of time, and if Male it could even be a combat mount. A Female could make this a very useful Siege Dino as well As The Enlarge Tail Allows for a Siege Platform to be made providing additional armor and converting the saddle into a pillbox cannon. Breeding: To breed they must be in water and touching the bottom of whatever source to be able to dig in the mud and make a hole to lay eggs in. If not in a suitable environment, the Female is capable to taking an extended period to hatch the eggs inside her body and give a live birth. Additionally Female Variants are capable of being tamed with babies already inside shown by a few eggs being visible by the abdomen, and by the female curling the back of the tail under itself. It would have half weight on structures, wood, stone, and metal. It would be the first creature that has a water stat that needs instead of a food stat, however It gets water from biotoxin, swimming, and being in range of water, and a slight amount of water gained from fish meat. It's platform saddle would be able to fit everything smaller than an industrial grinder, and a maximum of 5 slots for placeable stations (generator, storage, and crafting) and 1 slot for beds, or seating.) Basic Primitive Saddle: 5 slots, and 1 slot Both Genders Hazard Sealed Saddle: 3 Slots and 1 Slot, The Hazard Saddle sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water. Both Genders Combat Saddle: 2 Slots and 2 slots, Provides additional Armor, and Has a Slot at the back for (Minigun Turret, Catapult Turret, Cannon, and Rocket Turret.) Male Exclusive. Traveling Outpost: 7 slots and 1 slots. Wider Platform saddle decreases movement speed and climbing speed greatly, when unfolded, creature is completely incapable of movement and will dig into the mud to save energy. Sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water Female Exclusive. Image Credits: Wikipedia, Elden Ring Wiki, and Youtube TenFold Engineering in that order.