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Moros Intrepidus - "Tiny" Tyrannosaur Terrors
Welshy91 posted a suggestion in Creature submission archive
INTRODUCING MOROS INTREPIDUS (Huge shoutout to WolfTek for creating this incredible dossier) WILD: No creature I have encountered has been so aptly named as the Moros Intrepidus. Roughly translated into “Impending Doom”, these relatively tiny tyrannosaurs can accelerate to an unmatched speed. Once Moros catches their target in their jaws, they pull backward with their neck and legs. This “tug o’ war” will immobilize smaller creatures and impede larger ones. However, enough Moros can immobilize almost any creature. Moros can leap onto larger or flying targets jaws-first, viciously shaking their head while hanging off of the creature. The leader of the pack can give the order to execute the target when it senses the target is near death. Upon hearing the signal, the pack will tear off the target in a horrifying display of blood and viscera. Encountering one Moros can ruin a survivor’s day, but a pack can spell a tribe’s doom. DOMESTICATED: Crafty survivors that have tamed a pack of Moros can employ them in some unexpected ways. One obvious use of the pack is to subdue and execute enemies. Successful executions seem to invigorate the pack to find the next target, but failed executions discourage the pack from further attempts. Moros can also be trained to hold a target in place without mauling the target to death, allowing for tribes to trap a creature without killing it. The tamed pack will do as the leader does. If the leader is idly holding the target down, then so is the pack. Targets will typically respond aggressively to being subdued, but Moros can take considerable punishment before letting go. Though this ARK is rife with theropods, both pack-hunting and solitary, none are quite so terrifying or practical as the Moros Intrepidus. INTRODUCTION I conceptualized this creature all the way back in 2023, right before the Extinction creature vote went live. I didn't imagine I would have to wait over a year for the Valguero creature vote to start, but I couldn't be more excited to share my idea with all of you now. I know what you're thinking, "look, another feathered carnivorous therapod, how original". That is a totally valid criticism of this submission, especially considering how Valguero already has its own exclusive pack-hunter that can leap on its target to kill. However, my idea is to bring an effective PvP/PvE ground mount to Valguero that is satisfying to both use and fight against. What makes this submission keenly attuned to Valguero is that Valguero is largely a terrestrially-based map and I conceptualized the creature to be fun to navigate the map with and take advantage of its topography. STATS I'm no balance expert and I am not going to claim to be, not waste anyone's time posturing with arbitrary numbers for health, damage, etc. I'm more going to pitch an idea and I encourage you to post your own ideas. That being said, I envision Moros as being slightly larger than a Raptor, but still smaller than a Baryonyx. I Imagine its health would be relative to other creatures in that size bracket. A distinguishing stat that I believe would make Moros stand out from other therapods is the acceleration mechanic that woolly rhinos and dire bears have. Moros would start off at a meandering trot, but would rapidly accelerate into a top speed above any other therapod. Having the Moros' jumping distance scale to its current level would make for a fun way to traverse the map and/or ambush a target. I imagine its damage output for its standard bite attack would also be relative to other creatures of its size, but its true damage output would lie with its synergies with the rest of its pack. UTILITY My biggest inspiration for this submission was watching two of my dogs play tug 'o' wat with a toy rope while I was playing ASA. I thought how fun it would be to have a tame in ARK that would clamp down on a target and pull with all their might just like dogs do while playing with their favorite toy. My idea for Moros is for its alternate attack to act like a grab attack that Kapros and Megalos do, but instead of walking around with the victim, the Moros would anchor down and add its drag weight to the target. Multiple Moros would be able to latch onto the same target with each of their drag weights being added. This latching attack could be performed from the ground or from a leap so that pesky flyers could be weighed down as well. The aerial latch could be performed similarly as the Deinonychus if that would be easier to implement, or the attack could be performed in the traditional way if that would be more balanced. Once the Moros is attached you can bite with the primary fire attack or simply hold the target in place without doing damage. Being latched should drain stamina and Moros would let go of the target after losing a certain % of their health. PACK MECHANIC Moros would have standard pack buffs with an alpha, but with an extra twist; all Moros in the pack will do as the alpha does with targets they are latched onto. This mechanic would allow the alpha rider to either have the rest of the pack hold the target in place, or they will attack every time the alpha does with the primary fire button. The alpha rider would have an extra ability in its disposal with an execute command. The alpha would roar to signal to all other attached Moros on a target to kill it before they can be shaken off. Once the signal is given, all Moros would rip a chunk out of the target, causing them to let go, but also deal tremendous damage in the process. If the victim dies from the damage, all of the Moros would get their health and stamina back from an adrenaline rush. However, if the victim survives, the Moros become demoralized and get a debuff that prevents them from latching on to a target for its duration. TAMING Taming Moros is a straightforward, but risky process. Wild Moros will use these latching abilities on players and their tames. In order to tame a Moros, you have to engage with the pack and knock them off of your tames after they latch on and feed them taming food. This would require tames that can survive the encounter and proper equipment, but nothing that survivors wouldn't have access to mid-game. You get the opportunity to feed the Moros each time you force them to let go of your tame, but taming progress will be lost if they succeed in executing your tame. CONCLUSION I have followed every creature vote to date very closely, but never imagined I would ever actually make a submission of my own. At the core of this submission is my desire for a tame to be added that players and their friends can have fun with together. From the taming process to employing it in combat against bosses or perhaps even other people in PvP. I also didn't want to create a shallow suggestion that would be some OP monstrosity that would ruin the balance of the game just for the sake of being cool by being overpowered. If you read this and have comments/criticisms then I would love to hear them. I want this suggestion to win, but I also want this to be a good suggestion that people are happy with. If you want to help me achieve that, then your vote says it all. SPECIAL THANKS You would think that the conclusion would have been the end of my submission, but I couldn't post this in good conscience without giving certain thanks where it is due. I had a tremendous amount of support from my friends and especially my wife. They endured countless hours of me workshopping this idea and stood by me every step of the way. If you're one of those people and you're reading this, I want to thank you from the bottom of the heart. I also have to give an extra special thanks to WolfTek for the amazing dossier. If/when I win this, your work will be what actually won it for me. You perfectly captured what I imagined and I can't recommend you enough to other people participating. My last thanks goes out to... you guessed it; you! There are a lot of good suggestions on this board and I appreciate that you would take the time to read all of this, even if you don't vote for me. So thank you either way! But especially thank you if you voted for me. ❤️ -
Olorotitan arharensis The shredder titan a aggressive herbivore spawn locations: green is were it spawn the most red is were it doesn’t spawn n the rest is were it rarely spawns Wild: the olorotitan is an aggressive omnivore and the first omnivore Hadrosauridae A tall creature compare to parasaur n will never be alone usually in groups of 3-5 they are a test of stregth predator will often run away from them but if attack they make a circle which will protect they younger children in the middle. N will slash n dice anything that come Taming : Any player or tribe brave enough u challenge these humongous slashers will face a formidable group of seemly friendly creature. To tame olorotitan when threat they will form a circle u can’t take the males (only babys) and will only be able to take the more darker and less colorful females they have tough scale which only traq arrow can put down these formidable titans. Babys: u can tame the baby’s by sneaking up on behind the herd n feeding it prime fish depending on level should take 3-8 pieces of prime fish Domesticated If succeeded on taming these titans u will see they the perfect farmer n helper for your farms They are amazing farmers for fish n prime fish n will use they acids in they stomach to cook meat for u n will use this to protect ur bases but do they bigger size they aren’t the best for raiding or offfense. they often wonder from they herds when wild and when they do that when u target it and try to knock it out before it FINISHED U Abilities: Stance changes: Can go from a bipedal, defensive mode from a quadruple stance for offense capabilities Bipedal mode -jump bind:will do a jump that launches u forward sending u decently far will do high knock back to any small to medium creatures Quadruple mode -jump bins will do a rodeo 360 kick,kicking anything that is pounce on u or attacking u Quadruple attacks: Primary attack :bite attack this attack can also be use to carry fish n smaller creature (uses spam) Quadruple Alt attack: Tail swipe (Can hold it down to do more knock back but doesn’t increase damage) can give it a boost in water but will use (stam)but won’t do damage if u hit a creature Quadruple Alt fire: shoot the acid from its stomach giving the target torpor n slowing the target down Bipedal attacks: Bipedal Primary attack: claw attack (Does 3 consistent swipes doing more damage each hit) able to collect prime fish n fish very good n also can harvest (flint,wood) Bipedal Alt attack A charge headbutt slamming into whatever Is ahead of it Bipedal Alt fire attack Acid reflex which will launch at ur oppent doing the opposite of the quadruple acid attack: making the target vision blurry Passive abilities: cooking: able to cook any time of meat with its stomach acids able to cook meat faster then a campfire acidic: it’s acid spits out its mouth n slows down the target n give low torpor it range it medium n uses low stamina but does recoil n will damage u the more u use it. new feature acidic meats:this happening if u kill a creature the meat u gather becomes acidic which u can use as narcotic on larger creatures like giga n quetz also when meat is in its stomach it will turn to acidic cooked meat which will be similar to normal meat but will provide a increase in stamina recovery. Rotate:rotating in place turning 360 degrees when standing still or walking Swimming: olor o titán is a amazing swimmer similar speeds to a sarco it doesn’t have good oxygen but still can stay underwater for a longer time then the player oxygen shares:can share oxygen with the player But will take oxygen but won’t take oxygen from the olorotitan Thick hide: traq darts (only traq arrow can knock it out) can’t penetrate this creature strong hide also not affected by bleed Touchdown: Get a speed boost when any large carnivore is near by Size: size of a allosaurus a little bigger Taming: Do to it’s thick hide it is immune to traq darts but not immune to arrows they are a mid game tame and they are essential in helping h farm n get materials for ur base n protecting ur essentials resources (Btw thank u for reading this hope u like the concept please tell my ur thoughts n tell me anything that I should change or fix)
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The Hell ants are a extinct species of ant similar to the powerfull trap jaw ant but with jaws facing upwards. They are perfect to be in ark due to the fact that they lived during the cretaceous period! The Hell ants found in ark (called Hellion ants due to differences )are very aggressive and are found in large packs lead by a major ant. Major hellion ants are the size of a trike and lead pachy sized soldier ants.They have tough exoskeleton to protect them against ceatures but are weak to bullets and freezing conditions. These ants swarm over large ceatures,piecing their victims with their jaws and boil them alive with acid stingers. To tame a Hellion major you must fight it with a large ceature(paracer or bigger) and fight it.After fighting swarms of soldiers ants it sends, it will tired out and become a easy knockout tame. When tamed you can pick it up as a ant colony which is a structure you can use to create soldiers ants. Soldier ant come out as a fifth of the stats and level as the major that resides in the colony.you can craft 2 things in colonies,tunnels and soldiers ants. Soldier ant cost 50 meat per ant and 30 minutes to be fully grown ( In colony no need to feed it)They also slowly die outside of colonies. Tunnels cost 500 meat and allow Soldier and major ants to bust through the ground at any point placed. Major ants can be breed together like meetings and you can have only one colony at a time with a max of a 100 Soldier ants.Major ants can be riden(no saddle). They has a charged bite, acid spray, and a RTS mode to control Soldier ants. Inspired by starcrafts zerg and multiple species of ants!
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- swarm based
- strategy
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