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Found 16 results

  1. ARK server updates 310.76 and 310.90 not available on Linux servers? I'm running a linux dedicated ARK server. Today a few players reported troubles connecting to the server due to outdated mods on the server. I double checked and all mods were up to date. Same for the server version being offered through Steam. While checking this I noticed that the latest two released server updates 310.76 and 310.90 were not installed and are still not available to this point. The server is still running on 310.68. Anyone else seeing this?
  2. the linux servers from us can only be updated to version 310.61. at the same time there is a bug in the volcano area with the red stones which drop element shards. the same with other objects like stones etc. These cannot be removed and have no collision. the player can simply walk through them, some bridges are optically there but dinos and players also fall through them. either it is the version difference to the linux servers which should be on 310.62 or the meshupdate has added new bugs.
  3. Dedicated Server not listening on ports since update 310.61 After updating my server to version 310.61 sudo lsof -i | grep ShooterGameServer returns: ShooterGa 2078 ark 11u IPv4 30301 0t0 UDP *:27015 ShooterGa 2078 ark 16u IPv4 27990 0t0 UDP *:7777 ShooterGa 2078 ark 18u IPv4 27993 0t0 TCP *:27020 (LISTEN) ShooterGa 2078 ark 19u IPv4 30305 0t0 UDP *:7778 Which means that for some reason the ports are not listening for connections, resulting in the error message "Unable to query server info for invite" when trying to connect through Steam's server browser. The ingame server browser does not find the server at all. I validated the game files using steamcmd and double-checked the file permissions. The server is on the same network as my desktop PC that is trying to connect, so it's not related to my router. Is this an issue with my setup or did Wildcard mess up something in that update?
  4. Scorched Earth + Primitive Plus Hi everyone, I've dedicated server which has CentOS 7. All maps runs well but I get Total Conversion Mismatch error when I try to enable Primitive+ Please tell me how Primitive+ enable properly? Thanks.
  5. Because most guides on this that I found were usually not up to date or involved killing the PID of the ARK server, I am sharing my configuration with you. If you find any issues with this, please let me know, I am open for improvements. Here is a sample systemd configuration for running an ARK server in Linux (tested with Debian 10): /etc/systemd/system/ark-aberration.service [Unit] Description=ARK: Survival Evolved dedicated server Wants=network-online.target After=syslog.target network.target nss-lookup.target network-online.target [Service] ExecStart=/home/ark/ARK-Aberration/ark-aberration.sh # start script LimitNOFILE=100000 KillMode=none ExecStop=/home/ark/RCON SaveWorld ExecStop=/home/ark/RCON DoExit User=ark Group=ark [Install] WantedBy=multi-user.target /home/ark/ARK-Aberration/ark-aberration.sh #!/bin/bash /home/ark/ARK-Aberration/ShooterGame/Binaries/Linux/ShooterGameServer Aberration_P?listen?bRawSockets?RCONServerGameLogBuffer=600 -server -servergamelog -NoBattlEye -culture=en Side note: I disabled BattlEye because otherwise i couldn't play ARK in Proton from my Linux PC, my server is password-protected This implicits having created a user called "ark" to run the server with. Remember to change the ownership and permission bits when doing this, I used ark:ark and 770. My SSH login account is in the "ark" group so I can make changes without using "sudo su ark". I use an RCON tool for Linux to shut the server down nicely, the source code is in the attachments, you just need to change the following parameters starting at line 180: ... int main(int argc, char **argv) { struct sockaddr_in a; int sock; int ret, i; char password[512]="YOUR_PASSWORD_HERE"; short port = 27015; char address[512] = "127.0.0.1"; ... Replace: YOUR_PASSWORD_HERE with your ServerAdminPassword 27015 with your RCON-port (by default 27020) 127.0.0.1 does not need to be changed (localhost) Then run this from the directory where rcon.c is located: gcc -o /home/ark/RCON ./rcon.c rcon.c
  6. Adding dino spawns through ini not working correctly We have added bosses from other maps to genesis through the ini using the spawn entries. In doing so, we are being overrun with bosses on multiple locations. Our spawn weight is currently at .0000000005 and out spawn max limit is at .0000000001 You would think this was low and would rarely spawn, however, we have upwards of 9 and 10 bosses spawning in each zone they were set to spawn... reducing further and wiping all wild dinos has no additional effect... We are on linux server
  7. Linux servers are dead! Server running: No Server listening: No Server build ID: 4898238 Querying Steam database for latest version... Current version: 4898238 Available version: 4898238 Your server is up to date! Debian Linux 10.3 128GB ECC 1920X Threadripper None of my servers will start. Please fix the binaries for Linux and update it tonight so my servers aren't down all night. Thank you! -Tru
  8. Please update the linux patch with the last restart we downgrade the server to 307.6 before we had 309.4. we run some linux servers, at the moment is after the last restart and update it is not more possible to connect. client and server have different versions. please update the linux files. mfg ash85
  9. No update Linux server... Hello, are your Linux servers working properly? My servers players can't see because despite the manual update I have an old version of the game .. GJ WC ...
  10. No SteamCMDinstall.sh, Mod mismatch Hi Guys, I have an Ark Linux Server which works perfect in vanilla. I have downloaded SteamCMD via curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf - And installed Ark, everybody can join and I can play with my friends. But I wanted to install some Mods and got into a lot of issues. How I have installed the Mods: I did add the Mod IDs to my Game.ini and to my GameUserSettings.ini and added -automanagedmods to my start script. Then I tried to start the server but there were already some error messages and it was not possible to connect to the server. How I have tried to fix the issue: First of all I discovered that I don’t have the SteamCMDinstall.sh file which (as far as I know) is crucial for auto downloading Mods. After searching for solutions on google for a while I discovered this fix: (the post https://steamcommunity.com/app/346110/discussions/0/353915309347748338/) cd Engine/Binaries/ThirdParty/SteamCMD mkdir Linux cd Linux curl http://media.steampowered.com/installer/steamcmd_linux.tar.gz > steamcmd.tar.gz tar -zxf steamcmd.tar.gz ./steamcmd.sh Which was kinda helpful, because I could start the Server and it acutally downloaded the mods now BUT I always get a Mod Mismatch error and my friends get it to. We tried the regular stuff to solve this issue (deleting Mods folder and unsubscribed from every Mod) but nothing really solved the issue. I did try a lot of other things but they didn’t helped me at all. I would like to use the Ark tools Manager but it needs the SteamCMDinstall.sh to. I don’t want to use ftp to install the mods manually and keep them up to date. Im sure there is a solution for this but at the moment I don’t know what I can do and would really like some help. Thanks in advance.
  11. Linux Server Crash, Bog SE & Winter SE Linux Server after patch 306.75, crashes anytime a player goes into the Bog near the SE corner. Happens while teleporting, waking in a bed, or walking into that zone. After update 306.79 the same thing happens in the winter biome. Current version 306.81, which has no patch notes, does not fix the issue. Mods running: Structures Plus, Bulk Crafters Behemoth Walls, Death Helper, HG Stacking, ORP2, and Tribute and Element Transfers.
  12. Linux Dedicated Server [LGSM] CLustering Permissions Ok so ive been fighting with setting up my own Clustered servers for awhile now on a linux Dell Poweredge using LGSM, its be a wild ride learning the language and syntax however my final issue that i am running into is the Cluster setup. As with many others ive seen i am plagued with the issue of permissions as each of my servers runs as its own user so they are all independent and are individually secured. However dispite trying everything fromchanging the umask of all servers to recursive directory perms i cant get past the fact that the newly generated Cluster data always has a umask of 066 so no other user can access it. I've seen where a few other bit the bullet and redid thier unit so they are all on one user (thats a last resort and if i do id like to have them as seperated as possible) but thats like starting over with my eyes closed cause i am so new to this. I guess what im asking/Hoping is that someone has found a magical way around SHootergames umask/ if nothing else a simplistic way for me to rework my unit. i love using LGSM and would like to continue using it.
  13. Linux server (server, not client) updates always behind. Should I worry ? Hi, I rent a dedicated server and my host (LogicServers) uses the Linux version for my server. I don't have control about choosing Windows or Linux. Of course, I use the Windows version of the client, like my friends who play on my server. No problem so far, and the service provided by my host is great. But I noticed that the updates for Linux servers are always behind the updates announced in the changelog. And right now, my server version is even behind my client version : my server is v304.451 while my client is v304.453 and official servers are v304.455. I can play, since differences between server and client versions are only in the last digits. But I start to worry because what will happen if my client gets a major update and my Linux server will get it only days later ? I suppose my friends and I won't be able to play. For admins in my case, do you remember if such a situation happened before ? Last question, should I ask my host to switch to the Windows version ? Are there any advantage (stability, performance) for choosing Linux server over Windows server ? Thanks in advance for your insight.
  14. Update v301.1 killed my server ( libaws-cpp-sdk-core.so) The latest ARK Upgrade killed my severs: What can I do? My Server is under Linux (Ubuntu 18.04 LTS) and I use the ark-server-tools (arkmanager)
  15. Linux server cluster and cross platform hosting I run a steam based Linux server cluster (Atrumorbis) is there any kind of switch I can add to my configuration to allow the Windows 10 / Xbox / PS4 folks to join my servers? I have family that only plays ark on XBOX but I don't want to have to pay $90+ to get the Windows 10 / XBOX version of ARK to play with them when I already own all the Steam base branch of it.
  16. ClusterID across multiple physical servers Hi, Could anyone explain how the clusterID works, how does it know what servers to allow, is it a socket created internally on the system, steam related? I can easily create 10 servers on 10 different physical systems, all sharing the same folder / cluster files but so far when I've test they only see themselves. How does the clusterID protection work? If I run it on the same system it works fine, but seperate system it no longer displays it. Anyone an idea?
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