Search the Community
Showing results for tags 'ideas'.
-
As ark survival ascended is growing and unleashing more and more features, Dino’s and maps all the time I think it would be great to have some suggestions for what the community thinks should be added to make the game more fun, user friendly and more enjoyable. I think a great addition to Ark Survival Ascended would be some sort of mobile app that you can connect to servers official and non official. This is an idea that comes from the game “Rust” and I think that a similar system would really help players when not on the game. The main goal of this app would be to provide players with data about the server, information about the tribe (such as players online, tribe logs ect) Dino raising information (Current maturity, next imprint, stats, food in inventory and many more helpful bits of information) The app could also be connected to tek troughs so the player is aware of how much food is left. The amount of stuff this app could have is endless and would definitely help a large majority of players who can’t be on the game at all times of the day as these players would know if they need to quickly log on and feed Dino’s, fill generators, tend to hatched eggs and many other useful features. A good idea to keep the app fair is to make it need a crafted item (like a antenna) and power to connect the server to your app.
- 1 reply
-
- ark survival ascended
- ark mobile
-
(and 5 more)
Tagged with:
-
Hi, everyone. So after being excited to play after purchasing ASA, ready to get building and taming like many other players, I found myself, also like other players no doubt, completely disappointed and frustrated by the amount of unnecessary Pillaring and land grabbing on official PVE servers by these players who have some sort of entitlement issue to fulfil. I understand this is a problem on PVP too but of course more with PVE servers, this issue needs to be addressed and the fact this is still an ongoing issue is ridiculous to say the least, it’s completely game breaking for many players. Let’s just put it this way, the servers I logged onto were so clogged with pillars I couldn’t even build a 1x1 Dino trap in most places let alone a decent base. So, It got me thinking about how this could be dealt with so new PVE players can actually login and enjoy the game and those who want to exploit pillars can’t do that. This is of course just a suggestion in which I’m sure elements of this or maybe even a lot of it has already been suggested before but it needs to be raised again for sure because ASA has so much potential to be a great game but this just ruins it. I’d love to hear your thoughts on it and any other suggestions for this issue of course because for me I find the game unplayable like this and that’s without the Dino cap limit right now and optimisation issues. Please read through the whole suggestion before replying. A single (free) dedicated plot area for each player ACCOUNT not character Ok, so I know an area plot idea has been suggested before and others have said how it could be implemented but here’s how I think it could work. Once logging onto a server, you head to the location you’d like to build, if it’s clearly empty, you craft your first foundation to place, some have suggested a flag for this purpose, and as you press to place the first object, the map opens to show you the plot area which once item is placed, now belongs to you, that’s your land. If it overlaps with another player plot then it will not allow you to place the object/flag to claim that land so you’d have to move on or adjust placement. However, the area size is level based, just an example but Lvl 1-50 is small, lvl 51-85 is medium and Lvl 86+ is large this gives a more rewarding feeling if you know you can upgrade and build a larger base the more you level up. Of course before placing a plot flag or foundation the game would need to take into account the largest area size limit not to block an expansion as you level. You cannot build anything outside of that area, that is yours but bare with me as I have thought of some exceptions for this and how they would work which I will explain later in my post but first the issue with those who want additional plots. Possible PAID additional player area plots 2-3, 1 free 2 paid(?) max per ACCOUNT not character Of course there are players who only want one base which is why one free plot is available to all players but Again this next part is just a suggestion, don’t jump down my throat. So, you may be thinking, “why are you suggesting paid content for something I already paid for?”. Well, like mods will be paid for in ASA now, I’m happy and maybe others would be too, to pay a bit extra for additional content/privilages which are beneficial to my enjoyment of the game, and just think, all of that additional revenue can go towards improving ASA for everyone, I think personally that if a player wants to build multiple building plots then you could unlock these by paying either a fair one off fee or a smaller monthly subscription fee in which these paid plots would have double the decay time but if the base does decay or you want to move you can pickup replace your second or third area plot flag somewhere else so there’s no paying over and over for these. So every player gets a free plot but players can then choose if they want additional plots. This of course would be locked to to steam/xbox/nintendo/ps account and not the character so players can spam creating multiple characters just for free plots. This I think would in turn reduce the amount of overall small huts, spawn blockers and pillars because you can only build in those plot areas you own (max 3) and unless you want to pay good money just to place pillars then it’s your wasted money not someone’s enjoyment of the game. This could also stop people pointlessly blocking large areas of land for no reason such as the volcano etc. the block would be coming out of your pocket so joke would be on you and you’d just be trolling yourself financially for no gain. Building outside of your plot area: traps, rafts and platform saddles Ok, so I know some of you are probably wondering how you are meant to build Dino traps or rafts if you can’t build outside of your plot area. Well, here’s what I think could work. I have two ideas. ASA could implement, unlockable via levelling, prebuilt dino traps for small, medium and large Dinos. These can be placed outside of your build area for a maximum time of (insert Dino with highest tame time) which then auto decays after this or depending on which Dino you trap, auto decays when the Dino inside has been successfully tamed. These traps can only be placed one per however many meters and if not used will auto decay in an hour maybe even half that time if no Dino is inside being tamed. That’s my first idea, the second is ASA implementing a small, medium and large Dino trap custom blueprint unlocked via levelling. We all have our favourite ways to build traps so how this works is, you build your custom trap which has a build limit for a small, medium or large Dino and then it can be saved as a blueprint using the unlocked item maybe a scanner sort of device, it then works like the other trap idea where it can be placed but only for a certain amount of time and then decays, or when the Dino is tamed, maybe even allow other players to build traps next to each other because after a certain time they will decay anyway or maybe have traps not abide by plot areas within a certain distance and if a trap is placed near another base it’s timer is halved unless a Dino is being a rocky tamed. I thought maybe The small and medium traps from either the first or second idea can both snap to the raft for easy raft traps. As for those who want to build on rafts and platform saddles, have them work in a way that they have vastly reduced auto decay timers if outside your initial plot areas or if they aren’t being used. This helps stop players leaving raft bases everywhere and also gives them incentive to travel back to their main base with their raft or platform saddled Dino. Same could work for players leaving tamed Dinos everywhere give them vastly reduced decay timers if outside the main base plot area. Again, this is Incentive to not leave your tames lying around or they’ll be gone when you log back in after a set period of time.. but then with tames Dinos left in the wild I don’t think there’s an issue with letting us build near them to begin with. Anyway.. So, those are my suggestions on the Pillering issue, I’m sure there will be players that say “play unofficial” which isn’t a fix and I’m sure there are pros and cons to the suggestions I made but I’d love to hear what you think, what could work what wouldn’t but please, if you think they could work upvote this post so we can get it to the devs, I just want to be able to join a server and play not be blocked at every turn by selfishness or people thinking they have the right to police official servers. ASA has such great potential and a long life ahead of it but this should be available for everyone that wants to play, PVP/PVE Official, or otherwise. Thanks for reading… if you did! 😂
-
Hey everyone, this is a discussion about how the Archive that was created in the Arks and the Genesis ship were both created and how the URE and the Terran Federation was able to obtain the minds and personalities of many humans throughout Earth's history. This post is regarding Ark's lore and is for speculation on just how this might've worked.
-
Come here and share your hopes, ideas, and speculations about Ark 2's roster, be it Dinosaur concepts, indigenous aliens, stb. Currently confirmed roster members: Ankylosaurus Araneomorphus Aratai Archaeopteryx Brachiosaurus Carnotaurus Ceratosaurus (not 100% certain) Chameleon Coelacanth Dodo Exellia Parasaurolophus Pteranodon Smilodon Stegosaurus Sturgeon Triceratops Trout Tyrannosaurus Utahraptor There are also some cave paintings, which can't be clearly identified as anything If you have any idea on what these could be, please share it My personal speculations are the following Troodon might be dropped, since it's not a valid genus anymore. The new style is taking a slightly more accurate approach, breaking from the Jurassic Park designs. It would be cool to see Dilophosaurus filling it's niche as a small, nocturnal venomous packhunter, losing it's frill and spit for a venomous bite. It would be a nice way to break from the JP tropes while still somewhat keeping the original creature's identity. All the concepts and trailers so far give me a more inland feel. I mean, it's weird that they don't have anything for the most iconic biome of the first game. (Edit: The fishing concept art does show something reminiscent of a beach, but it's not nearly as wide and livable as in Ark 1, so my point still kind of stands.) Anyways, this, combined with the fact that everyone hates it, including the devs to some extent (the only pose for it's taxidermy is laying on the ground), might mean that Ichthyornis might not follow into the second game. Fantasy creatures might also be at least reduced in ammount, becouse the focus is no longer really on them that much. By "Fantasy Creatures" I mean stuff like Wyvern, Rock Elemental, Deathworm, and other Mythology inspired creatures. Wyvern and Rock Elemental probably have the most chance of making it due to their iconicity, even then probably just in a DLC. Custom map specific Creatures like Deinonychus, Amargasaurus and Fjordhawk more than likely won't make it into the sequel either, becouse custom maps' canonicity are questionable at best.
- 1 reply
-
- 1
-
- speculation
- roster
-
(and 1 more)
Tagged with: