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Showing results for tags 'gen2'.
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Any information when 1518, 1519, 1520 servers are gonna be fixed?
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Hello, I would consider myself a pretty dedicated player having over 7,000 hours in the game across xbox and steam. Recently there was confusion with the release of genesis 2 and it was discovered that in addition to the normal bonus 15 levels you can get from the ascension, Wild Card added the ability to get an addition bonus 10 levels for finding every explorer note, raising the player level cap to 180. Originally it was thought that just getting all the genesis 2 notes would be how you get these 10 levels but apparently the requirement is to get EVERY EXLPORER NOTE ON EVERY STORY MAP. Anyone that plays official pvp, or even pve knows that this will literally be impossible as some notes are in Alpha base spots such as Ice Cave on the island and some notes are just unobtainable as they are either in the mesh or they just don't activate correctly for a player (genesis 2 I have a few bugged for me; HLNA 5,12,16,22,31,32, and 33 where as my tribemates have 5 and 16...) Me and my tribemates are hitting level 170 on official small tribes and we were quite discouraged finding this information out today. I feel that Wild Card should change the requirement to be like 85-95% of the notes to safe guard against this. It still keeps the general spirit of the requirement of traveling to most of the places on each map, and there still can be a cosmetic item either on the implant or on the player inventory that shows they got all the notes? Getting those last 10 levels from 170-180 requires 600-700 million experience roughly that should be enough of a challenge in combination to finding 850-950 of the notes in the game. If anyone agrees please upvote and pass around as hopefully maybe someone at Wild Card can see this. I don't think we will be seeing anyone get to level 180 on official servers if the requirement stays.
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Hello Everyone after several back and forth to the rockwell innards in my official pve server i noticed a lot of (lvl 1 ) bodies on the entrance and because i never ever saw a mutagen bulbs on my server i knew that those players has nothing to do with their lives but collect mutagen bulbs and it's ruining the game experience for other players because when u see that you are going to do the same as them and it's gonna be a chaos so i thought about it and what i think is the best solution is to have a spoil timer on the r-seeds so those players don't stuck hundreds OR treat the mutagen bulbs and the r-seeds as trophies so players can't transfer with it to another server and in this way ONLY the players who plays on the same server can get that mutagen bulbs 🙂
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firstly. even a year after gen 2 released there are still multiple locations and instances where upon doing a hunting/tracking mission on gen 2 there will either be tracks that glitch under the mesh rendering the mission uncompleteable, the targets spawning inside walls and under the mesh. this is most blatant at the mission terminal located at 33lat and 91long. out every 10 missions there'll probably be like 2 or 3 where you physically cannot complete the mission due to some of the aforementioned reasons. could someone potentially compile a list of locations this happens and fix it, it might not be the most major thing but when you're doing dozens of missions a day for grinding the amount of missions which you literally cant complete add up to be quite substantial and equate to a rather large chunk of time just going to waste. as for downriver run, well theres many not very nice things i wish to say to the dev team and the people responsible for quality assessing and balancing some of the missions. for context, i play official pvp on my xbox series x and have been playing ark / official pvp for years upon years. in my time playing ark i have been meshed and insided dozens of times and never have i been so aggrevated as i was upon learning that downriver run on alpha difficulty is essentially impossible on console. when it comes to being meshed and insided i can at least attribute that to malicious action by trash people and rationalise it. downriver run on alpha difficulty however i cannot wrap my head around because it has to have been decided by the dev team, not only is it difficult in the sense that you have to manage your canoes health and be as fast as possible which is rather stressful in of itself. but its difficult in the sense that it is quite literally impossible to do on console/controller. due to the nature of playing on controller being rather different to mouse and keyboard there are obvious differences between what these two mediums can achieve, when it comes to mouse and keyboard you can actually complete downriver run on alpha although only barely (most time left i've ever seen is 10 seconds). as for controller it is quite literally impossible to beat downriver run on alpha for 99% of players because of the ways controller work, in order to turn you have to choose to sacrifice speed which is something you cant do on a 5 minute long mission which is barely enough time for MnK players let alone people who play on console/controllers. i have ran this mission dozens upon dozens of times, tried every route, tried every tactic and done every single thing i could to potentially save time but the truth is that there simply just isn't enough time to actually complete the mission on controller, the furthest i have ever managed to get over the course of my dozens of hours wasted on this mission i was about 20-30 seconds before the end, past the zig zag section and just about reaching the final boost (about 20-30 seconds more and i'd be at the end). it is physically not possible to get futher than this point on controller as i have reached this point countless times but never further. can someone on the management/dev team at least try to complete downriver run on console while using a controller to see that it is unbeatable thus effectively locking the majority of the console community out of ever being able to attempt rockwell prime on alpha. please dear god give console players another 20-30 seconds so we can actually complete the mission. of the small handful of people i know that have actually completed downriver run on alpha, all had to resort to using mouse and keyboard on console which you shouldn't require in order to just do basic stuff in the game. i mean, its not exactly as if downriver run is the be all end all of ark, it doesn't give you a million hexagon points (barely even 0.1%), it doesn't give you insane blueprints or loot. there is no reason whatsoever for the mission to be so unforgiving, even if you took away the buginess of using the canoe, bumping into stuff you're over a meter away from and the litany of other issues with this mission, there simply isn't sufficient time to complete it with controller. the console community shouldn't be forced to resort to being limited to beta rockwell prime because of one poorly designed/balanced mission which i sorely doubt was quality assessed too thoroughly. why is this mission which is supposed to be a fun little minigame harder than literally all endgame content and boss fights combined. i implore someone at studio wildcard to try and complete downriver run on alpha with a controller on console without wanting to lay facedown on a beltsander, something i would rather do than willingly ever choose to do downriver run on alpha as it currently exists if i ever manage to complete it, which i and the console community never will unless we get more reasonable conditions for completing the mission.
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I play on pc looking to join a pvp small tribe. I have a discord so I will be able to chat with tribe. Discord: aaa123#5919 I like to play on gen2
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After the server crash (EU-PVE-Official-GenTwo1004) I was kicked out of my own tribe, and therefore I can no longer use my creatures and buildings, my inventory was also cleared Is there a way to take back control of your creatures and buildings