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Diprotodon:The Friendly big guy
CourtEntertainers posted a suggestion in Creature submission archive
双门齿兽Diprotodon 学名:妖刃双门齿兽 demonkniffeDiprotodon 性格:友好 【介绍】 这种位于灭绝三个生态区都有出现的大型食草动物是我见过最温和的动物之一也是我见过的极少数作战能力非常强大的食草动物。尽管它们从不主动攻击,但是从几乎几近霸王龙的身体素质和更加高效的耐力和灵活度来说,这种动物绝对不要惹它比较好。 Diprotodon Personality: Friendly Introduction This large herbivorous animal, which can be found in all three extinct ecological zones, is one of the gentlest creatures I've encountered. It's also one of the few herbivores with extremely strong combat abilities. While they never initiate attacks, it's best not to provoke them given their nearly tyrannosaurus-like physique, enhanced endurance, and agility. 【能力】 “小动物的保护” 右键吼叫释放技能“小动物的保护buff” 持续时间60秒,冷却时间120秒可与另一个buff叠加。 双门齿兽有着对小型动物的保护欲望,它们可以通过吼叫对我方的小型生物提供减伤buff和免疫流血,免疫敌方飞行单位抓起的效果。同时吼叫后庇护下的小动物将会给予双门齿兽一个战力加成,以增加给予大家庇护的双门齿兽的战斗力。这个加成可以随着周围小动物的数量最高增加至6层。 Abilities "Protection of Small Creatures" Right-click to use the "Protection of Small Creatures" skill. Duration: 60 seconds Cooldown: 120 seconds (can stack with another buff) Diprotodons have a desire to protect small animals and can provide damage reduction buffs and immunity to bleeding and being grabbed by enemy flying units for our small creatures through their roar. Sheltered small animals grant the Diprotodon a combat power boost. This bonus can stack up to 6 layers depending on the number of nearby small animals. “肉山攻城车” c键吼叫释放技能攻城buff 持续时间60秒,冷却时间180秒,可与另一个buff叠加。 双门齿兽有着对各种材料极强的挖掘和破坏能力,不过比起采集似乎这种巨兽更适合用来破坏建筑物。在buff状态下,双门齿兽可以对包括泰克建筑在内的所有建筑物造成巨大伤害。 "Living Siege Engine" Press 'C' to use the "Siege Buff" skill. Duration: 60 seconds Cooldown: 180 seconds (can stack with another buff) Diprotodons possess exceptional digging and destructive capabilities, particularly suited for demolishing buildings rather than resource gathering. In buffed state, Diprotodons can deal significant damage to all structures, including Tek structures. “不摧如山” 双门齿兽的臀部有着百分之七十五的减伤,在各种buff的堆加下可以做到很好的灵活用于战斗和偷家。同时双门齿兽免疫流血的debuff和少量食肉动物的伤害。 "Unyielding as a Mountain" Diprotodons have a 75% damage reduction on their hind. Combined with various buffs, this makes them highly adaptable for combat and base raiding. Additionally, they are immune to the debuff of bleeding and damage from a small number of carnivorous animals. 【驯服方式】 双门齿兽是温和的巨兽,只有当你主动攻击时它才会反击。它们有时候会单独行动有时候则会两三只一起出没。你可以非常自由的靠近任何野生的双门齿兽,且可以给那些友好的野生动物喂食稀有蘑菇。每次喂食后都会有个间隔,提示饿了便会再次喂食。但是注意成年双门齿兽是无法驯服的,你喂食它们是因为可以有一定几率引诱位于雌性育儿袋的双门齿兽幼崽出来。当幼崽因为食物的香味从妈妈的口袋里出来找你讨要食物或玩耍时候,你便可以对这只幼崽进行驯服,你只需要将这只幼崽需要的东西给它即可。比如蔬菜,蘑菇或者元素粉尘。每给一次驯服度就会增长,直至驯服。注意驯服幼崽期间如果该群落的任意一只双门齿兽受到攻击那么幼崽会马上钻回育儿袋,那么驯服就得重新开始了。 Taming Method Diprotodons are gentle giants and will only retaliate if attacked. They may roam alone or in groups of two or three. You can approach wild Diprotodons freely and even feed them rare mushrooms as a sign of friendliness. After each feeding, there will be a cooldown, but they will signal when they are hungry again. Note that adult Diprotodons cannot be tamed. You feed them to have a chance of enticing a Diprotodon juvenile from the female's pouch. When the juvenile comes out seeking food or play due to the scent, you can tame it by providing what it needs, such as vegetables, mushrooms, or elemental dust. Taming progress will increase with each offering until it is successfully tamed. Be aware that if any Diprotodon in the group is attacked during the taming process, the juvenile will retreat into the pouch, requiring you to restart the taming process. 【鞍具】 双门齿兽的鞍具在80级解锁,不过即便没有鞍具双门齿兽也可以乘骑,而解锁了鞍具的双门齿兽可以同时搭载两名生存者且两名生存者同时受到骑手保护。 Saddle Diprotodon saddles unlock at level 80. However, even without a saddle, you can ride a Diprotodon. Unlocked saddled Diprotodons can carry two survivors simultaneously; both of them receive protection from the rider. -
PYTCHODUS: THE MOSA CRUSHING SHARK
Eclipsomations posted a suggestion in Creature submission archive
Temperment: Aggresive Rarity: uncommon Size: Similar to a plesio yet slightly larger Diet: Meat Location: The aquatic pit under the flying island on the center Encounter: While some see the water under the flying island the center has become known for as a relatively peaceful area of ocean, those people have not encountered this beast. This creature attacks anything and everything that comes near it, grinding their bones (and armor) to nothing but a mushy paste in a couple of hits. This results in these creatures being feared by most survivors who like their flak armor (and more importantly scube tank) intact. Taming: These creatures are too aggresive and strong to just shoot with tranqs, they have to be in a weakened state. Survivors more daring than myself have figured out just the key to that. By giving the ptychodus its favorite chew toys (armor pieces) they have found it can be won over as opposed to the more violent method of tranqing. The key component of taming is the armors durability (what creature wants a weak chew toy) Tamed: Once won over by giving it its favorite chew toys this creature offers a unique property, the ability to act as not only an (all be it less efficient) industrial grinder, but also, a proficient gatherer and fighter. This creature has a 6th stat replacing the oxygen stat most aquatic creatures are missing in favor of a "grind" stat, this not only increases the speed it grinds down objects but also it allows it to harvest more of certain resources. Bonus resource table: Organic poly, chitin, keratin, boss drops, bio toxin, oil, and metal. (However this creature does NOT gain a weight reduction for any of these, meaning a dunkleosteis is recommended to bring along.) MISC: Ptychodus is immune to the effects of cnidaria but still takes damage from them and electrophorus. Their stats are comparable to a basilo with slightly less focus on health and more on damage. They are breedable and clonable. -
Hello survivors! For the Aberration creature vote I’d like to introduce to you the PVP/PVE jack of all trades Cretophasmomima! (Pictures at the bottom) With how outlandish a lot of aberration creatures are, I’ve decided to submit a creature that’d be as equally weird. Yes, we just got the Rhyniognatha for the Island, but I feel like if there was any creature that’d fit Aberrations aesthetic it’d be a giant stick bug. Like the Rhyniognatha, the real-life Cretophasmomima was not very big. Yet seeing that this is ARK many creative liberties can be taken with its creatures, which is why I imagine that this bug would be way bigger than it was in reality. Serving as a mid to late game tame, this creature would function like a hybrid between a Stego/Theri in terms of usefulness, but it’d also have some additional abilities to make it stick out from the rest of the Aberration creatures. Being an herbivore, the Cretophasmomima would be useful as a gatherer like the Stego and Igua. This doesn’t mean it’d be a pushover because like the Theri this creature would be able to hold its own in a fight just as well. Below is a list of suggestions that I think would fit this creature (this isn’t to say that this creature would be capable of doing ALL of these abilities, these ideas are just ones I think would work well with this creature). Some of the possible ideas/abilities behind this creature include: · Able to harvest a variety of resources such as berries, fungal wood, element ore, Aberrant exclusive plants, rare flowers/mushrooms, biotoxin, nameless venom, reaper pheromones, etc. (can harvest a wide range, but some creatures can harvest a specific resource better than it can) · Invisibility and wall climbing like the Rock Drake · Immunity/Resistance to certain status effects like torpor, Cnidaria shocks, and the Basilisk poison breath. ·Immunity to radiation (its saddle would also protect the rider from radiation without the need of a hazmat suit) ·Acidic projectiles that bypass armor, damage structures, and slow enemy targets ·An AOE gas cloud that effects enemies based on what kinds of mushrooms you feed it ·Venomous spikes that apply torpor to small enemies (does not work on creatures larger than a Ravager) ·Pick up and move structures like the Exo-Mek/Rhyniognatha ·Can be passively harvested for some exclusive items Dossier Info: Common Name: Cretophasmomima Species: Cretophasmomima Invisibilis Time: Early Cretaceous Diet: Herbivore Temperament: Defensive Wild: A creature that’s as bizarre as its name, the Cretophasmomima or giant stick insect is a reclusive herbivore that makes its home in some of the most hostile areas of Aberration. Scaling the sides of cliffs, the Cretophasmomima prefers to forage for food way up high and out of reach of most predators. Due to its shy nature, most survivors may not even encounter one, and when they do, they might have already walked right past one without even realizing it! True to its name, this big bug is surprisingly good at camouflaging itself from danger. If you do manage to somehow provoke one, it’ll be more than happy to respond with violence. Feeding on mostly toxic mushrooms and fungus, the Cretophasmomima can expel a noxious gas from its body that contains trace elements from its diet onto those unfortunate enough to provoke it. If that wasn’t enough, if truly riled up it may even retaliate with acidic globs launched from its mandibles. Domesticated: If one were somehow able to find one of these, or even tame it for that matter, they may find themselves with a creature that can go almost anywhere. Being adapted to the harsh environments of Aberration this bug does not seem to be affected by radiation, making it a great choice for traversing some of this ARKs more dangerous areas. If attacked, there’s little to fear thanks to the Cretophasmomima’s highly advanced chemical warfare. The wax and spikes produced by its body can be harvested for multiple uses, and the range of materials it can harvest are nigh unmatched. With a creature like this one, a survivor would be lucky to have a tame as reliable as this. Taming Process: ·A passive tame, the Cretophasmomima can be found scaling the cliffs and ceilings of the Fertile (rarely), Bioluminescent, and Molten Element regions. They can be a bit tricky to find, however, because on occasion they might have their active camouflage on so make sure to look out for any unusual movements. When you do manage to find one, you will have to access its inventory and feed its preferred food like most other passive tames. However, there is a catch. Depending on where you find one, that Cretophasmomima will want a specific kind of mushroom found in that region. So, if you find one in the Bioluminescent region it’ll want cold mushrooms (you’ll still be able to tame it with other kinds of mushrooms, but its preferred kind will have the most taming effectiveness). Outside of mushrooms, it can also be fed plant species z seeds (this will take longer than feeding it any kind of mushroom however, so this is only preferred if you don’t have any mushrooms on you). Generally, the harsher and more dangerous the environment is, the more likely you’ll be able to find higher level Cretophasmomima. Cretophasmomima Saddle: · A saddle that can be crafted at a mid-level, this saddle would have the ability to protect the rider from radiation and from being dismounted by other creatures. By itself the Cretophasmomima would have a natural weight reduction of 50% on resources, but with the addition of its saddle this would be increased to 90%. Its saddle could also possibly serve as an Aberrant version of the Argys smithy saddle letting you to use it on the go during your travels. Attacks/Abilities: · Claw/Tail Attack (Left Click): A standard claw swipe that deals moderate damage and applies short knockback to small creatures. This attack can be aimed with a multidirectional crosshair depending on where you’re facing. If aimed behind, the Cretophasmomima will slam its coiled tail into the ground that deals around the same damage as its claw swipe. Useful for harvesting resources as well. As a bonus, the claw attack can be used to move structures (even when climbing a wall or upside down). The claw attack cannot pick up creatures. · Acidic Projectile (Right Click): The Cretophasmomima will launch two sticky globs of caustic acid from its face at opponents. This attack works like the Arthropleura’s and ignores armor (in addition to slowing enemies). This attack can be aimed with a crosshair by holding down right click, but it will not auto target enemy creatures like the Rhyniognatha’s resin shot. Deals low damage but can be applied for a small duration of time. Uses a small amount of stamina with every shot and has a short cooldown. ·Gas Cloud (Space): The dangerous mushrooms that produce poisonous spores can now be harvested to feed your Ceratophasmomima. Depending on what kinds you feed your Cretophasmomima it can apply their status effects to enemies via an AOE gas cloud around its body. Once fed, a small bar will appear at the bottom of the screen that you’ll have to fill up (once you feed it a certain mushroom, this bar can only be filled with that specific kind). When full you cannot feed the Cretophasmomima any more mushrooms until you deplete this bar. There will be a long cooldown on this attack for every time you use it. The status effects that can be applied to other survivors and creatures are as follows: -Standard: If not fed mushrooms, the Cretophasmomima can still release a gas cloud from its body that can drain stamina and blind enemy survivors/creatures for a short period of time. Be careful though because this attack will drain a large amount of its own stamina with every use. -Red Mushroom: If fed poisonous red mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will distort the vision, cause extreme defecation, and suffocate enemy survivors/creatures for a short period of time. -Cold Mushroom: If fed poisonous blue mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will inflict hypothermia with rapid health loss onto enemy survivors/creatures for a short period of time (regardless of whether they have hypothermia protection). - Element Mushroom: If fed poisonous element mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will force extreme defecation and rapid hunger loss onto enemy survivors/creatures for a short period of time (can work on knocked out creatures too to speed up the taming process). ·Invisibility Cloak (X): Can be toggled on and off by pressing X. The Cretophasmomima cloaks itself and its rider like a Rock Drake. Hostile creatures will ignore you as long as you’re cloaked. However, creatures that have already aggroed onto you will not be affected by this ability. ·Venomous Spines: A passive ability, the spines that cover the Cretophasmomima’s body have the power to apply small amounts of torpor to creatures attacking it. This ability does not work on creatures larger than a Ravager who’ll just outright ignore it. This ability also does not work on creatures that have ranged attacks or survivors who have weapons besides their fists. Purposes in PVE: · Harvester: Like most herbivores, the Cretophasmomima would have the ability to harvest resources like fiber, thatch, fungal wood, berries etc. It could also possibly be able to mine other resources like ores or gems. However, being a jack of all trades, it’s mostly good at harvesting many KINDS of resources, but not so much in large amounts like a few other creatures. Even if it can’t harvest some resources in the same quantities as other creatures can, it can also harvest resources like rare flowers, rare mushrooms, and Aberration exclusive plants (like aggeravic mushrooms, ascerbic mushrooms, aquatic mushrooms, etc.). Due to its affinity with poisons and status effects, it may be useful in harvesting copious amounts of resources like bio toxin and nameless venom too. With its high weight reduction, the Cretophasmomima would be the best for harvesting resources on the fly during your travels through Aberration. · All Terrain Creature: Able to climb anything with no stamina cost and immune to radiation, there’s almost nowhere you won’t be able to go with a Cretophasmomima. While it can’t travel as fast as say a Rock Drake, its ability to climb walls and harvest a variety of resources make it a good choice for those hard-to-reach areas of the map. Being a bad swimmer, this creature would instead be able to walk on the bottom of lakes and rivers akin to the Karkinos, allowing you to harvest underwater resources at your leisure (just remember to keep track of your oxygen, because unlike the Karkinos this creature can still drown if you’re not careful). · Base Helper: Being able to pick up structures (but not creatures) the Cretophasmomima would be of great use around your base. Its claw attack in tandem with its climbing abilities means you can place structures wherever you please. The Cretophasmomima can even carry structures while upside down. With Aberrations difficult and hazardous layout, placing structures would be made a whole lot easier with the help of your Cretophasmomima. ·Taming Aid: With its ability to apply special status effects and its special camouflage, this creature would be the perfect choice for taming creatures. Its element gas attack can be used to rapidly increase the hunger of knocked out creatures, letting you constantly refill their inventories with food. The torpor inducing spines can be used to knock out smaller tames like Ravagers and Raptors. Its camo ability is also useful for stealing Rock Drake eggs (for taming Rock Drakes/Basilisks) or the ores dug up by Rollrats without being detected by them. · Exclusive Items: Tamed Cretophasmomima can be passively harvested for some exclusive items, which are as follows: -Cretophasmomima Spines: A resource passively produced by a tamed Cretophasmomima that can be harvested for a variety of uses. Collected spines can be grinded down into narcotics or used for crafting tranq arrows needed to tame other creatures. Has a short cooldown before it can be harvested again. -Cretophasmomima Wax: A resource passively produced by a tamed Cretophasmomima that can be harvested for a variety of uses. Serves as a more efficient combination of organic polymer/cementing paste that can be used in identical ways. It may also be used in place of wood as fuel for fires, torches, fireplaces, and forges to greater effect than most other resources (lasts for a longer period of time). Has a long cooldown before it can be harvested again. Purposes in PVP: · Status Immunity: With its exceptionally high immunity to torpor, poison, and other status effects the Cretophasmomima has little to fear. Its rider is also protected by its saddle and cannot be harmed by all status effects. They are also immune to the status effects applied by other Cretophasmomima (except for their acid shot), as are their riders (riders are still completely immune). Note though that the Cretophasmomima itself is not immune to all status effects, like being set aflame or being hit with Reaper/Basilisk projectiles (it will take reduced damage from these attacks however). · Ranged Fighter: Able to climb any surface, the Cretophasmomima can attack from afar with its acidic projectile, allowing it to splash enemy structures and creatures in a corrosive acid that bypasses armor. Its damage is low, but it can be stacked if you keep track of your stamina. Be careful though as enemy Cretophasmomima can do the same thing to you too. · High Health/Defense: While not as combat oriented as the Reaper, Megalo, or Rock Drake in a straightforward fight, this creature would compensate with an extremely high health pool and strong defenses. It’d be able to shrug off most attacks by smaller creatures with relative ease, and its status effects would be ideal for disorienting/confusing enemy riders to allow your other tames to gain the advantage. · Raids & Boss Battles: A creature that’s great for use in raids, its status applying abilities and ranged attacks make this creature a good alternative to the more physical brawlers like Reapers and Rock Drakes. If forced into close ranged combat this creature is not completely defenseless, as its high health and decent damage makes it more than capable of holding its own long enough for you to get away or for backup to arrive. It also can be used in the Rockwell battle too; its status effects can be applied to Rockwell’s minions and its acid shot can be used to damage Rockwell’s tentacles (or his heart) from a safe distance. Being an herbivore like the Theri, its inventory can be packed with veggie cakes to keep them going for the rest of the fight. Weaknesses: · Master of None: Being a jack of all trades, this creature can do a lot of things. However, this does not mean it would render every other creature worthless. Despite its long list of abilities, it is not intended to be an overpowered death machine. It has high health and good attack, but creatures like the Reaper, Rock Drake, and Megalo can fit this role just as well if you want them too. It can harvest an absurd number of resources to great efficiency, but creatures like the Stego and Anky will generally harvest more resources of the same category. It can climb walls and crawl fast thanks to its high weight reduction, but a Rock Drake will always cross the map faster than a Cretophasmomima will. Its AOE is large but has a long cooldown and it can’t apply any status effects unless you fill the bar first. This doesn’t mean the Cretophasmomima would be useless itself either, as the point is that it is able to all the fill all roles that other creatures can’t. It can fight, harvest, help tame creatures, and move structures, it may not be exceptional at one thing but it’s great at filling all the roles you’ll need it for. Bonus Pictures (for reference of what it’s design might look like if implemented):
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Protathlitis “The Champion” The Protathlitis is a school bus-sized, speed demon. They mainly reside in swampy areas or coastal beaches, where they can kill any unsuspecting prey that moves near them. They are extremely effective killers thanks to their amazing night vision and animal tracking ability. Taming: You first must knock them out using conventional means like darts and tranq arrows, but then, since these creatures are so ruthless, you must go kill others of its species to feed to it, when it wakes up, it will eat all the bodies, and If it is enough, the creature will be tamed Abilities: Hunter vision: They have the ability hunter vision; what this does is it gives them (and the rider) night vision and tracks all animals they can see but at the cost of draining their hunger significantly Shedding: Every so often they shed their skin, the skin can be collected using scissors, then can be crushed in a mortar and pestle or Chemistry bench to be made into absorbent substrate Agility: They have extremely fast agility, both on land and in water, they also have significantly increased stamina and oxygen Strength: These creatures are also beneficial for hunting and attacking, thanks to their large claws and their serrated teeth, plus the bleed effect they give similar to a Thylacoleo Stances: Similar to the Spinosaurus, this creature has different stances, with the bipedal stance being more attack based, and the quadrupedal stance offering more agility Dossier: Wild “They wander around on 4 legs but when provoked or become aggressive they stand on 2 legs. They become extremely aggressive at everything it sees. They are extremely fast runners and swimmers and can easily kill anything that angers it using its serrated teeth and sharp claws. They have keen eyesight and can even see in the dark as well as track animals.” Domesticated “It is extremely helpful when domesticated, it would be an amazing addition to any tribe. It can especially help tribes with transportation, defense, and offense. It comes in especially useful during war because of its versatile nature. I have also seen some tribes grind up the shed skin to make absorbent materials.” Hope you guys liked it and if you have any recommendations put them in the comments : )