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Showing results for tags 'fertilizer'.
So I've always wanted the growing system to be expanded upon because literal squares of dirt isn't enough and we can't plant any trees, decorative plants or bushes even, especially without the huge edges of the crop plots. But what would really be nice is for some dinos to recieve the abilities to interact with, improve and help assist with the farming itself. We can get better farming stuff but the dinos would help flesh the system out more and let it be more manageable without solely relying on the player or encouraging them to download a mod that does so like the S+ npc structures that tend to them and do other tasks automatically. Examples, including ways to make previously less used dinos even better. Phiomia/Dung Beetle - Fertilizer Partners, or Cooperation - The Dung Beetles in Ark eat poop, and we have dinos like the Oviraptor that can pick up eggs, and ones that auto gather, why not have Dung Beetles do the same? While Phiomias poop, Dung Beetles will automatically move to pick up any and start turning it into Fertilizer. They could even automatically deposit the fertilizer to plots in close proximity, although it's not needed, the automatic creation of Fertilizer could be enough. Parasaur - Fertilizer Deposit - Parasaurs don't get used for much in the game, which is a shame, I think a lot of old dinosaurs could stand to be given some needed TLC and complexity, just slapping a bleed, a pack buff and a model overhaul on it ain't cutting it (no matter how much Wildcard loves solving most of their outdated dino problems with it) the Parasaur however could be very useful in managing farming Plots. Because of its general disuse in combat, why not agriculture? It usually doesn't leave the base after you get stronger dinos, so this is perfect to continue being able to have a use for it. Parasaurs could automate the collection of and the depositing of resources used to grow the crops. Whether this could be future things and resources for farming we don't have yet in a reworked system, the same old Poop and Fertilizer, or even a range of types of Fertilizers made to be used for specific plants or uses (Rotten Meat, Chitin or Minerals, Clay, Leech Blood, etc) the Parasaur is the go between and go's from Survivor's First Lawnmower to Farmhand. Their main ability would be to collect finished Fertilizers from the inventory of Dung Beetles, enabling them to keep wandering without being weighed down. Then to place them in the Crop Plots nearby that need them the most. This could even give an initial grow bonus on your first plants so they don't take so long to mature. Sort of like a nanny buff but for plants. Iguanodon/Pegomastax - Seed Collector - Iguanodons don't get used for much beyond maybe mass producing certain seeds once in a blue moon, and Pegos are tamed even less often, even less intentionally, even when they have a gathering ability themselves for bushes. But Iganodons are the perfect option to help improve farms in a way that isn't noticed at first. Their seed-gathering abilities could be used to produce some new items over time, by wandering around crop plots, they will automatically gather the types of seeds of those plants, and those seeds could be used to craft things like Feed, a shelf stable food for herbivores that isn't as expensive as Kibble. Pegomastax could also do this, they have an auto gather function for bushes and could do this on a less effective scale, but as a bonus could provide autgathering from your Berry plants as well as small amounts of seeds in addition. Pachycephalosaurus/Pachyrhinosaurus/Triceratops - Ploughs and Harvesters - The bone heads of Ark are actually grossly underused, they have such outdated kits that I myself rarely use them, sadly, when there are so many other better options. The Pachy itself is a sad case of not enough uses for something of such a low tier already on the food chain, the same going for the Pachyrhinosaurus. The Trike even still suffers unless it can make use of every perk such as it's Rivalry buff, even if it's still a good option for starting out on a new map. There's no option to have to dig or till the ground for farming, since all of it is done in a plot, but if they ever added an option to plant directly in the ground in tilled earth, such as in Don't Starve where their character Wormwood can plant seeds directly in the ground and their Multi-player version that has an overhauled farming system that used to function actually much like Arks (pre-made Plots that only grow one thing and need care to maintain). There's no reason Ark can't expand its system, and more options for planting would be one of those, as well as Crop Plots that could be made from other materials in order to plant different things like Mushroom Wood for Mushrooms, Flowers and alien resources, or Adobe for Cactus, Silk plants or even Joshua Sap Trees, you could start with just being able to dig dirt to make planting locations in either rows or small mounds. Pachycephalosaurus and the other 2 horned dinos can be used for thise purpose, they could be some of the only dinos able to do it and the only way to do it without a tool for it. But also, they can even be used for 2 other contrasting options. They could harvest the plants while ploughing through them. Enabling you to quickly gather all your yields and haul them off. This would of course be much better with the bigger versions of these creatures, thus the reason to tame whichever one you prefer and give options for one's maybe not available. Every map has at least one of these dinosaurs. But the main point of these is that they would be actively used dinos, for auto harvesting you could put them in but it depends on if such a thing would ever be in the game as well as much of the other perks of dinos I've listed here. Giant Bees/Lymantria/Araneo and smaller dinos - Pollenation and Efficency Boosts - I long have loved building my greenhouses as large Glass Structures that can fully house not only my Plots and the other types of structures and Stations one might want near their Greenhouse but also to be able to hold multiple wandering insects from the dino roster, mainly Bee Queens (Still present in the world and not turned into a hive), Lymantria and sometimes Dung Beetles. There's a severe lack of small creatures like this sometimes i notice around the base and in general to be used in Ark. There's no reason for most creatures to wander xause one wrong wall clip can end up in a dead dino outside of your base (I've had this happen myself with frogs and I unfortunately had to put them on a still respite by their pond) But if there's one thing that's definitely nice to see and use these creatures for its to turn your Greenhouse into an Apiary full of creatures that make it seem so much more alive. Despite all the weird flora in Ark you can't decorate with giant mushrooms, flowers, bushes, or anything really. There's almost not semblance of decoration in the game, it's why mods like Eco's is so popular. That's why insects and other small dinos could be a way to serve various bonuses to having and maintaining a Greenhouse full of your creatures. Archaeopteryx - Periodically harvests Chitin from Plots (lore is that they eat insects naturally attracted to plants, like most would be) and is able to auto harvest Honey from Hives. Giant Bee - Increases efficiency of nearby Beehives and causes Beehives to improve crop yield of all nearby Crop Plots. These Plots can randomly grow 10-30x of their respective resource if the Bee Queen visits it. Lymantria (Moth) - Plants of the same type will cause each other to grow faster than usual, meaning up to 10 of a specific crop in the same area can grow up to 3x faster with a Lymantria nearby. Araneo (Spider) - Reduces the rate of Fertizlier Consumption by all nearby Plots by killing all the fictional bugs that would be attracted to plants and letting their corpses be used as natural compost. Compsagnathus - Nips weeds and pests in the bud, collecting their resources overtime depending on the plants (Rare flowers, Rare Mushrooms, Chitin, Turret Plant Species Seeds, Leech Blood) Microraptor - Auto Harvests and deposits Rare Flowers into Beehives as needed. Jerboa - Will automatically gather any crop and place the yield into a nearby beast of burden dino or trough. (Stegos, Maewings, Amargasaurus, Kentros, Mammoth) Achatina (Snail) - These snails will ensure that hydration is never an issue, protecting plants from drying out, and their Paste will also help give tiny increments of Fertilizer to the counts of the Crops it trails over. Dodo - Automatically Fertilizes crops in small amounts. Lystrosaurus - Increases the efficiency of all Berry Plants and causes you to gain bonus XP from doing farm chores. Arthropluera - Increases the efficiency of other Insects. - Other Mentions of Creatures who could play active and/or passive roles and be used for farming. Stego/Maewing/Amargasaurus/Kentros/Mammoth - These dinos could all be used as targets for auto harvesters to deposit the yields of resources into. Morellatops - Works as the Pipe and Tap system that can water crops, as long as it has a source nearby (Well, Tap, Natural Water) it can refill itself and deposit it to any thirsty plants. If you for some reason either have a grudge against Pipes or don't want them cluttering your Gardens, having one of these could be a new option. Casteroides (Beaver)/Mammoth - Could harvest grown trees if they were made a thing. Megaloceros (Deer)/Wooly Rhino - The same thing as the Mammoth and Beaver but for Thatch, maybe when harvesting Palm trees too it gives more? Gignatopithecus/Most Fiber Gatherers - Fiber gathered from crops automatically when Wandering. Therizinosaurus - Reaps the crops it harvests, destroying them but gathering all of their contents ans converting the plant to its natural resources (Aka - Wood and Thatch for Trees, Fiber for most plants, maybe Silk or Mushroom Wood depending on plant types) Kentro/Amargasaurus - The Equivalent of a huge Tractor, they can harvest mass quantities of crops at once without any Seeds. They are for active use only but are a huge benefit if you have a long field of crops and not enough time or weight on smaller haulers like the Trike. The Kentro could do this on a smaller scale if you don't have one but would harvest automatically on Wander. Moschops - The Moschops is able to scavenge in your garden for a variety of different resources, able to gather any miscellaneous resource you could possible gather from a plant based on the type over time when Wandering near them (Silk. Sap, Organic Polymer, Rare Mushroom, Fiber, etc.) Unicorn - Crops produce rare resources more often, and one crop may randomly grow a large quantity of it yield (very rare, just an idea but would be interesting if the Unicorn's magical nature could be utilized, if Liopluerodons can have mechanics like magic then so can these.)
From the album: DossiersCommon Name: Dung Beetle Species: Scarabidae Gigas Time: Holocene Diet: Coprophagic Temperament: Passive Wild: What magic created the Scarabidae Gigas, I cannot say. What I can say is that this creature is a perfect symbiont for advanced human tribes. Coprophagic, it eats mostly useless waste (feces). It metabolizes this waste into a more refined waste product, along with an oily byproduct. The oily byproduct is chemically the same as the oil found in the oceans around the island. Somehow, Scarabidae converts feces into oil. If that wasn't reason enough to worship the Scarabidae, the refined waste product is almost identical to fertilizer from a compost bin. Domesticated: Scarabidae makes me think humans have been on the island for a long time. Why else would a creature evolve to be such a perfect pet? Most tribes jealously protect their scarabidae, whom are handily tamed with the skilled use of some well-handled feces. These wondrous little organic biofactories are truly a sustainable, green, eco-friendly source of resources for living off the land. Oil becomes gas, which is generator fuel. Fertilizer means crops, which is human fuel. The scarabidae can power all aspects of island life!