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Showing results for tags 'corruption addict'.
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Hello hello, thank you for checking out my submission! Given the results of the previous few votes, myself and a few others have decided to submit pterosaurs for this vote. The last pterosaur we got was the Sinomacrops, but it wasnt exactly rideable, sooo ZCI5250 presents: Darwinopterus acuticornus: the Corruption's Chaotic Vessel! ^ Darwinopterus main feature ^ A Darwinopterus defending its perch from another ^average day in the wastelands (go vote for katanaa's hatzeg!) ^ art by Drawolfknight!! Go check out their thylacosmilus sub as well Dossier: *dossier flashes between corrupted and uncorrupted ver (Read caption below) Size comparison: To quickly address the concerns of Darwin being way too big, my concept has the darwinopterus around the same size as a pteranodon, albeit slightly longer. This size was also chosen as it was the bare minimum for a player to not look silly riding on the back of it. With that out of the way, enjoy the rest of the sub!! Main gimmicks: Corruption, affliction and addiction: Darwinopterus's main ability is corrupting its own crest to use as a weapon. Basically, I meant for it to have adapted to be immune to corruption in its whole body except for its crest. Darwinopterus hunts corrupted creatures instinctually to eat their flesh and corrupt itself. In a sense, it's kinda "addicted" to corruption. On maps outside of extinction or where players dont have access to corrupted nodules, they can also feed their Darwinopterus element shards as a substitute for the nodules Darwinopterus will take a varying amount of corrupted nodules OR element shards to get to max corruption based on its addiction level. Think Ferox, but with an additional bar for corruption level. Darwinopterus has 5 different visual and mechanical stages of corruption, and it gains 3 base damage to its attacks per stage. A Darwinopterus switches its moves as long as it has any corruption at all. When a Darwinopterus attacks something with its corrupted crest, it has a chance to inflict a 15 second "Element infection" debuff that makes the target more vulnerable to dmg from all element-related sources, including corrupted creatures. Stats, finisher and crest conditions: When uncorrupted, Darwinopterus is about as strong as a pteranodon with slightly more HP and attack. The corruption is where the Darwinopterus's true potential lies though. When corrupted, Darwinopterus slashes at things with its crest instead of biting. It also does slightly more damage when gliding, kinda like a griffin. After using up all of its corruption, if the Darwinopterus is not constantly fed corrupted nodules, its crest will break, and it wont be able to corrupt itself for about 10 seconds while it “recovers”. When a creature is below 10% of their max HP, the Darwinopterus can do a finishing move on them which is activated by gliding and colliding with the creature. This will cause the Darwinopterus to phase through the creature, as it has "sliced it clean in half", and kill it instantly. This move, however, does not work on bosses. The Darwinopterus also has a separate finishing move that hits up to 5 times and has an extremely high dmg output, but breaks the crest completely Usage and applications outside of Extinction: Darwinopterus would be a good supporting and attacking creature, especially in the wastelands of Extinction given the plentiful corruption. It would have excellent synergy with meks and enforcers, both the astrocetus and astrodelphis, and anything else that attacks with element. Darwinopterus would be especially useful in the King Titan bossfight, as inflicting the titan with elemental infection allows the mega mek to deal additional damage to it. Outside of Extinction, Darwinopterus would also be a good late game tame, as tribes with sufficient element shards can use their Darwinopterus to their full potentials. Darwinopterus would also be good for PvP scenarios, as it can be used to fly by soakers and inflict them with element infection, so they can be killed more easily. Its finisher can also be used to kill tames that are super low on HP in one shot before the opposing tribe can cryo them or heal them up to above 10% Base Stats: HP: 250 Stamina: 200 Oxygen: 150 Food: 1200 Weight: 150 Torpor: 150 Moveset: (quick note: Darwinopterus CAN in fact fly, it is listed under spacebar with takeoff/landing. There seems to be people who may have missed this, so i felt the need to point it out) Uncorrupted: - Primary attack (,,) : Bite, base 20 dmg - Secondary attack (,,) : Mouth grab, base 1 dmg - C//(Landed only): Wing flap, does knockback, base 5 dmg - Spacebar// : Take off/Land - Can glide Corrupted (Moveset switches upon corruption, easiest indicator is the patterns turning purple): - Primary attack (,,) : Crest slash, base 25 dmg, gains damage per corruption stage for up to 40 dmg when fully corrupted. (Uses 1% of corruption per hit) - Secondary attack (,,) : Mouth grab, base 1 dmg - C//: Finisher slash, base 40 dmg, hits up to 5 times depending on corruption level and fully shatters crest. Last hit does base 50 dmg. (Uses up all corruption) (very anime lol) - Spacebar// : Take off/Land - Can glide, gliding into a creature with less than 10% of its max HP will do a finishing move that instakills it (100% corruption required to perform manouvre, uses 25% corruption) Taming: Taming a wild Darwinopterus consists of two stages: Feeding and riding. Stage 1: Feeding Since wild Darwinopterus only hunt corrupted creatures. survivors can walk right up to them safely. You will have to passively feed a Darwinopterus corrupted nodules and watch for five visual stages of its crest to signify full corruption. The Darwinopterus will screech and flutter its wings, and the patterns on its back will turn purple and pulsate violently for a while to signify that it is fully corrupted. crest corruption in action: Stage 2: Riding Stage 2 begins when the Darwinopterus plays its full corruption animation. At this point, you will have to quickly get on the back of the Darwinopterus, and guide it to kill corrupted creatures. The corruption on its crest will get chipped off with every attack just like when tamed, and when the crest is fully broken, the Darwinopterus will land and buck you off. At this point, you have to go back to stage 1. Repeat until tamed. How to fail: - attacking the Darwinopterus in any way when uncorrupted will cause it to see you as a threat and attack - getting the Darwinopterus to below 25% HP in stage 2 will cause it to buck you off and flee. Silly stuff: Some pictures of the irl animal: The actual real Darwinopterus: https://en.wikipedia.org/wiki/Darwinopterus Extra credits: Katanaa, ashgcy and many others who helped me brainstorm and come up with ideas for the Darwinopterus, Shockal, RiskyBiscuits, Sovira, RRG, DILONG, and many other amazing artists who are some of my biggest inspirations, and all of YOU wonderful people for taking the time out of your day to read through this silly submission of mine! And that's all folks, enjoy!
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- increasing dmg potential
- pterosaur
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Megaraptor The Corruption Blood King
Killerketchup69 posted a suggestion in Creature submission archive
Wild: While not as large as a Rex the Megaraptor still keeps it's place as an apex creature in the Wastelands normally traveling in a pack for 2-4. While strange that there are no sightings of purely corrupted Megaraptors they seem to consume corrupted creatures and enter some sort of uncontrollable rage and decimate any wildlife within the vicinity, including themselves. A fellow survivor wearing a ghillie suit attempted to research the Megaraptor enter it's corruption rage mode up close, but even with the suit they met a fatal end. After some time the Megaraptor will revert back to it's normal form and fall asleep. I've seen many survivors attempt to get close to the Megaraptor in an attempt to trap it while it was asleep, but it seems that the Megaraptor is a light sleeper and it will wake up and flee if it senses that a survivor or creature is close. Taming Method: Once isolated from it's pack the Megaraptor becomes somewhat docile, but still deadly. Wearing a ghillie suit is recommended if you want to get close enough to feed it a corrupted node. Once fed the corrupted node the player will have 5 seconds to run to a safe distance as the Megaraptor enters it's corruption rage mode. From there the player will have to protect the Megaraptor from taking damage while also having it kill corrupted creatures to increase it's taming. Make sure you stay out of range of it killing you as it doesn't know the difference between friend and foe. The taming bar will increase based off how many corrupted creatures the Megaraptor kills as well as the drag weight of the deceased corrupted creatures. The higher drag weight the more effective the taming progress and effectiveness will be. Domesticated: Once Domesticated The Megaraptor serves as an swift offensive bleeder and corruption killer. With it's sleek build, razor like claws, and the assistance of fellow pack members, it'll make quick work on any creature it'll come up against. While it has a preferred target in the wild being corrupted creatures, it seems that even domesticated it will want to eat a corrupted node or 2 every now and then to help it's addiction levels subside. Take caution while feeding it corrupted nodes as too many corrupted nodes in a short amount of time will lead to it going completely berserk and shred through anyone and anything in the area. It's a creature that requires care and patience if you want to see it's true potential, but it'll be a reliable ally in battle with enough training. Abilities: Left click attack: The Megaraptor attacks with it's claws causing a bleed that deals 0.7% of the target's HP over 15 seconds. This attack can be stacked 5 times dealing 3.5% of the target's max HP. Right Click attack: A pounce that'll launch the Megaraptor to the target. While latched to the target using it's claws the Megaraptor will begin to bleed the target and slowly drain the HP of the target while consuming it's stamina. R key: Enables a pack leader roar that increases the pack speed and attack speed for the next 2 minutes (Must be in a pack of 3-5) Space: Leap forward (Look behind to leap backwards) Corrupted Rage Mode: While in this mode the Megaraptor will have a boost in speed, attack, resistance to damage, resistance to tek turrets, and an immunity to fall damage. This effect will last for 20 minutes and have a 15 minute cooldown after the rage mode has subsided. Passive ability: A natural 4x damage buff against corrupted creatures *The Pack Leader buff and Corrupted Rage Mode can be used simultaneously* How to increase the corrupted node addiction levels: After taming the Megaraptor will want a corrupted node and increase how long the Corrupted Rage Mode will stay active. Every tamed Megaraptor will start out at 0% addiction level and will increase each time you feed it a corruption node. Take caution while feeding the Megaraptor corrupted nodes as each time it'll want more and more nodes and if you feed it too man nodes it'll enter the Corrupted Rage Mode and attack creatures, players, and structures in the area regardless if they are part of your tribe. There will be a slight indication in the eating animation that'll tell the player one more feed will send it into it's corrupted rage mode and the player should not feeding it. Misc: Saddle unlocks at 87 Because Corrupted nodes can not be transferred you will have to feed the Megaraptor 1 piece of element ore to enter the corrupted rage mode on other maps.- 3 replies
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- corruption killer
- damage buff
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