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Art Commissioned from RiskyBiscuits Name: Chasmosaurus Species: Chasmosaurus Antirupption Time: Cretaceous Temperament: Neutral But Aggressive to Corrupted Wild The Corrupted Creatures of the Wasteland would have killed me if it weren’t for Chasmosaurus. The Large Ceratopsian came charging at the Corrupted without hesitation killing them easily without a care in the world. It also seems to help other creatures that are attacked by the Corrupted, giving almost a morale boost. They only seem to attack Corrupted so maybe one could earn Chasmosaurus Trust by fighting the Corrupted with it. Domesticated If you can tame Chasmosaurus, I’d imagine a Powerful creature that can handle large hordes of Corrupted will be at your disposal. Their large frill might also help soak up large amounts of damage from the front and protect the rider as well. The Morale boost it does in the Wild could work with your other tames as well making them stronger and more resistant to the Corrupted Creatures of our Desolate Planet’s Wastelands… Abilities: Left Click: Head Smash Right Click: Morale Roar C: Roar for Cosmetics Chasmosaurus has large damage reduction & output when fighting Corrupted Creatures When Chasmosaurus kills a corrupted creature, it will gain a buff similar to the Megatherium but for Corrupted Creatures, increasing damage output & resistance for a period of time as long as it kills corrupted creatures. The damage resistance & damage output can also be increased by constantly killing Corrupted Creatures gains stacks similar to the Carcha (Max: 100 stacks) The Morale Roar boosts Ally creatures/survivors with damage output and resistant to Corrupted Creatures Taming: When you see a Wild Chasmosaurus fighting Corrupted Creatures, you must help Chasmosaurus kill them. If you land the final blow, Chasmo will allow you to ride it. From there, it’s similar to Carcha but you only gain taming progress from killing Corrupted Creatures. Taking damage reduces taming effectiveness. Saddle: Lv 60 Pros: Can Kill Corrupted by dealing more damage to them than any other creature & takes reduced damage from them as well, Rex Tier Herbivore when not fighting Corrupted, Damage reduction from Front Cons: Slow, Can not hit creatures behind it/turn fast enough to hit them, Morale Roar only works against Corrupted creatures
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Pentaceratops imperialis [Impenetrable Bulwark]
PieTheMath posted a suggestion in Creature submission archive
Pentaceratops imperialis [Impenetrable Bulwark] Heavy Tanking Herbivore A large ceratopsian with an even larger head, Pentaceratops are quite the sight to see in the wild. Often traveling in tightly knit herds, Pentaceratops are docile to everything except the largest carnivores. Should the herd come under threat by a massive predator, they will lash out aggressively, easily being able to best their foes. When tamed, Pentaceratops serve as an excellent war mount as well as base defense, being able to form sturdy walls should a tribe come into ownership of a group of them. In combat they can employ this skill to form an impenetrable shield wall, allowing their war band to march forward free of threat from enemy guns and cannons. Defensively, these massive beasts can from extensive bulwarks to shield bases and anything their tribe so chooses. Abilities [Passive] Safety In Numbers When in a group of 3 or more, Pentaceratops receives a defense boost [Ability 1] Stance Change Pentaceratops changes stances, as the name implies. There are a total of 4 stances, Bulwark, Marching Wall, Battering Ram, and Neutral. -Neutral: Base wild stance, no stat changes. -Bulwark: Pentaceratops lowers its body to the ground, laying down with it's huge frill acting as a wall blocking incoming damage for the rider and any tames or structures behind its massive frill. While in this stance Pentaceratops cannot move and damage to the head in this stance would heal Pentaceratops and charge up its Battering Ram stance. When in this stance other Pentaceratops may "lock up", forming a very durable wall. -Marching Wall: Pentaceratops lock up in a line formation, their frills forward as they march. Damage is greatly reduced and any damage taken or dealt by Pentaceratops charges up its Battering Ram stance. -Battering Ram: Upon charging its gauge sufficiently, all Pentaceratops in the Bulwark/Marching Wall formation charge forward, entering their offensive stance. Their damage is boosted in this stance, making them a very credible threat. Pentaceratops does increased damage to structures in this stance, making it an excellent frontliner or seige beast. [Ability 2] Taunt Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off. Attacks [Attack 1] Headbutt Slow headbutt that does heavy damage and knockback. Disabled in Bulwark mode. In Battering Ram this attack does enhanced damage to structures and constructs. [Attack 2] Light Stomp Directional light stomp, light damage and knockback. Disabled in Bulwark mode. [Attack 3] Heavy Stomp A heavy AOE stomp, does heavy damage and little knockback. Disabled in Bulwark and Marching Shield mode. In Battering Ram this attack does enhanced damage to structures and constructs. [Attack 4] Charge Only available in Battering Ram and Neutral mode. Does heavy damage and high knockback. When in Battering Ram this attack does heavy damage to structures and constructs. [Attack 5] Head Sweep Only available in Bulwark and Marching Shield mode. Does little damage and exceptional knockback. Saddles Base Saddle A normal saddle, leather and metal. Pentaceratops is ridden on a seat strapped to the side of its body, allowing the rider to see. Heavy Armor Pentaceratops’s entire front half is covered in plate armor, its horns tipped with long blades, providing exceptional protection and offensive ability. A walled platform rises above the frill, where the rider stands along with up to two other people. In addition, it also makes Pentaceratops immune to most knockback as well as completely nullifying melee damage from the front and boosting damage to structures while reducing movement speed. Art and ability concepts by Falcon9/PrimevalArtist on twitter- 4 replies
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Pentaceratops Imperialis, Impenetrable Bulwark
PieTheMath posted a suggestion in Creature submission archive
Pentaceratops imperialis [Impenetrable Bulwark] Heavy Tanking Herbivore A large ceratopsian with an even larger head, Pentaceratops are quite the sight to see in the wild. Often traveling in tightly knit herds, Pentaceratops are docile to everything except the largest carnivores. Should the herd come under threat by a massive predator, they will lash out aggressively, easily being able to best their foes. When tamed, Pentaceratops serve as an excellent war mount as well as base defense, being able to form sturdy walls should a tribe come into ownership of a group of them. In combat they can employ this skill to form an impenetrable shield wall, allowing their war band to march forward free of threat from enemy guns and cannons. Defensively, these massive beasts can from extensive bulwarks to shield bases and anything their tribe so chooses. Abilities [Passive] Safety In Numbers When in a group of 3 or more, Pentaceratops receives a defense boost [Ability 1] Stance Change Pentaceratops changes stances, as the name implies. There are a total of 4 stances, Bulwark, Marching Wall, Battering Ram, and Neutral. -Neutral: Base wild stance, no stat changes. -Bulwark: Pentaceratops lowers its body to the ground, laying down with it's huge frill acting as a wall blocking incoming damage for the rider and any tames or structures behind its massive frill. While in this stance Pentaceratops cannot move and damage to the head in this stance would heal Pentaceratops and charge up its Battering Ram stance. When in this stance other Pentaceratops may "lock up", forming a very durable wall. -Marching Wall: Pentaceratops lock up in a line formation, their frills forward as they march. Damage is greatly reduced and any damage taken or dealt by Pentaceratops charges up its Battering Ram stance. -Battering Ram: Upon charging its gauge sufficiently, all Pentaceratops in the Bulwark/Marching Wall formation charge forward, entering their offensive stance. Their damage is boosted in this stance, making them a very credible threat. Pentaceratops does increased damage to structures in this stance, making it an excellent frontliner or seige beast. [Ability 2] Taunt Pentaceratops lets out a loud roar, stamping its feet on the ground and shaking its massive frill in a threat display. This taunt would function like the magmasaur, drawing aggro to Penta so it or its allies can finish them off. Attacks [Attack 1] Headbutt Slow headbutt that does heavy damage and knockback. Disabled in Bulwark mode. In Battering Ram this attack does enhanced damage to structures and constructs. [Attack 2] Light Stomp Directional light stomp, light damage and knockback. Disabled in Bulwark mode. [Attack 3] Heavy Stomp A heavy AOE stomp, does heavy damage and little knockback. Disabled in Bulwark and Marching Shield mode. In Battering Ram this attack does enhanced damage to structures and constructs. [Attack 4] Charge Only available in Battering Ram and Neutral mode. Does heavy damage and high knockback. When in Battering Ram this attack does heavy damage to structures and constructs. [Attack 5] Head Sweep Only available in Bulwark and Marching Shield mode. Does little damage and exceptional knockback. Saddles Base Saddle A normal saddle, leather and metal. Pentaceratops is ridden on a seat strapped to the side of its body, allowing the rider to see. Heavy Armor Pentaceratops’s entire front half is covered in plate armor, providing exceptional protection. Art and ability concepts by Falcon9/PrimevalArtist on twitter- 1 reply
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**NEW & UPDATED ABILITIES! BIG THANKS TO LUUX FOR SUGGESTIONS!** "Good day, Survivors! Today I present to you my submission for the Aberration creature vote, Chasmosaurus luxoscutum!" GENERAL INFORMATION: The real world Chasmosaurus is a medium-sized ceratopsian that lived during the Campanian stage of the Late Cretaceous period in what is now Alberta, Canada. For more info on the real world Chasmosaurus, here's the Wikipedia article so you can read up on it: https://en.wikipedia.org/wiki/Chasmosaurus DOSSIER TRANSCRIPT: Common name: Chasmosaurus Species: Chasmosaurus luxoscutum Time: Late Cretaceous Diet: Herbivore Temperament: Short-tempered “WILD” “The fauna on this ARK never ceases to amaze me. An example of this can be seen with Chasmosaurus luxoscutum. While not as large or powerful as its cousin Triceratops or even Pachyrhinosaurus, the Chasmosaurus has one trick up its sleeve to set it apart from the rest.” “Since Chasmosaurus has relatively short horns, they aren’t very good at warding off larger predators. To counteract this, they have developed photophores in their frills that they can use to create a large flash of charge light to blind and stun any potential threats. However, this comes at a cost, for it takes a lot of energy to produce such a large quantity of charge light and will leave the Chasmosaurus fairly tired, with barely enough stamina to allow for a quick getaway.” “DOMESTICATED” “Usually residing in the bioluminescent forest, the Chasmosaurus is a very good, well rounded companion to have. They are big enough to ride, can carry around a fair amount, and seem to be immune to the effects of radiation sickness in the lower levels of the caverns. This, as well as their charge light ability has led to several unhinged lunatics to bring these fellas down to the territory of the Reapers in fruitless efforts to tame one. I strongly advise AGAINST this due to the Chasmo’s lack of physical strength.” To quickly summarize, Chasmosaurus luxoscutum essentially serves as a walking charge lantern, being able to release a large burst of charge light to stun enemies in place. It resides in the bioluminescent forests where it feasts on its favorite food, Plant Species Z fruit. Once tamed, the Chasmosaurus proves to be a pretty good companion. It can be ridden, carry a good amount of resources, and is fairly fast as well. If you really play your cards right, it can possibly even be quite useful in the taming process of Reapers. Personally, I wouldn't recommend doing so due to Chasmosaurus's low damage and defensive abilities. Speaking of abilities… OFFENSIVE ABILITIES: Primary Fire: Melee attack - A standard melee attack, alternates between headbutt and back kick if camera is facing backwards; does moderate damage and minor knockback. (NEW) Crouch Button: Light Toggle - Chasmo has two different light themed abilities that it can swap between, Flashbang and Intimidation Display; These abilities do not do physical damage. Alt Fire 1: Flashbang - Releases a large flash of charge light (much like a Plant Species Z fruit or Charge Lantern) to blind and leave enemies in a daze, unable to move for ~10 seconds; long cooldown after use; uses ~60% stamina when used; temporarily gives Nameless and Reapers the "Charged" debuff during the stun duration. Alt Fire 2: Intimidation Display - The Chasmo roars and pulses a hypnotic pattern on it's frill and body to intimidate larger predators such as Spinosaurus and Rock Drakes; decreases aggro radius for aggressive creatures; gives enemies minor damage reduction and defense down for ~20 seconds when within a certain radius of the Chasmo. Jump Button: Precise movement - Hold down to allow for precise rotation to aim the flashbang ability. PASSIVE ABILITIES: (NEW) Battery Charger - Saddle has "charging ports" on it to passively charge batteries while on the move, able to charge 6 at a time Head Shield - 30% damage reduction on headshots. Stamina Tracker - The glowing spots on the side of the Chasmo’s body indicate how much stamina it has left. Adrenaline Rush - Gains a minor speed boost for a few seconds after successfully stunning a threat with the Flashbang. Radiation Immunity - Does not take damage when in the radioactive Element Caverns area. Energy Refuel - Plant Species Z fruits can be used similar to that of a sweet veggie cake where force feeding the Chasmo one will replenish its stamina quicker; cooldown after use. (NEW) Charge Light Synergy - When in the presence of a source of charge light, the Chasmo receives a slight boost to its damage and overall defense ^^^ Beautiful art here done by Lapis Lazuli on Discord. Go show them some love! ^^^ TAMING (NEW TAMING METHOD!): This idea was suggested by Zipperslipper457 (Big thanks!) This new proposed taming method would require you to have a metal shield specifically. When approaching the Chasmosaurus, it will enter a defensive state and begin to flash its intimidation display, during which it will look at you and prepare to flashbang you. Right before it flashes you, bring up your shield to reflect the flash back at the Chasmo. Doing this will stun the Chasmosaurus instead. When it this stunned state, walk up to it and feed it the Plant Species Z fruit/seed. Rinse and repeat until fully tamed. And there you have it! If you made it this far, thank you for taking the time to read this! It really means a lot. If you liked my silly little ceratopsian, feel free to give it a vote! Good day, survivors!
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- ceratopsian
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