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Found 2 results

  1. "For my next creature suggestion, my team and I have found a small extinct and prehistoric species of Bat that can follow the swarming, non-rideable, viral caring and completely aggressive mentality that Wildcard tried to implement with the Onyc”. The species my team and and I think could work as a prehistoric and primarily carnivorous genus of bat that fulfils, but also expands off of WildCard’s idea for the Onyc would be a modified species of Necromantis. Another Eocene species of bat, that while being about half the size of the Onyc in Ark Survival Evolved, it will evolve to feed off of flesh and can carry viral infections, can be domesticated and tamed, and have a temperament and abilities associated with a swarming lifestyle. Common Name: Necromantis Species: Necromantis amivatius Time: Eocene Period Diet: Carnivorous Temperament: Opportunistic (Aggressive when Swarming) Tameable: Yes Rideable: No Breedable: Yes Torpidity Immune: No Taming Method: Knockout Preferred Kibble: Basic & Simple Kibble Preferred Food: Mutton Equipment: “Necromantis” Sash (Level 27) Rider Weaponry: No Humans Can Carry: No Necromantis - Wikipedia en.wikipedia.org Wild "Feeding on a rotting carcass on the forest floor, Necromantis amivatius is a small species of Eocene Chiroptera bat that is primarily carnivorous and lives throughout the forests and cave entrances of the Ark. While they are smaller in size, about 1 metres long in wingspan. They are usually solitary hunters, however. They have evolved a unique social behaviour, which is the ability to coordinate and cooperate in the swarming of organisms ranging from two to three times their own size. Tearing into the flesh and muscle, using their large convergently evolved carnassial-like teeth and robust masseters muscles to tear their selected prey source down to bone. While swarming in bats is usually a form of mating ritual, the trigger of hunger alone can see these bats transition from opportunistic hunters to hostile synchronised swarmers". Domesticated "In order to catch a Necromantis, one must understand the seasons and the availability of food in a region. Droughts, warm weather and migratory behaviours of birds and other animals can trigger this aggressive behaviour in N. amivatius, which means. In order to tame one of these flying mammals, nets and/or chain bola’s can stun an individual Necromantis, but a group will result in failure. Precise observation is key in taming these carnivorous bats". Anatomy Discovered in 1887 in the Quercy Phosphorites Formation of Southern France, Necromantis adichaster or the type species of the incertae sedis classification of the genus Necromantis or the “Death Eater”, was a species of carnivorous Necromantidae Eocene bat that lived in and around the river and forested formation (about 44 to 36 million years ago) near the Lot, Célé and Aveyron rivers and river valleys that would result in a unique ecosystem that would see crocodiles, parrots, owls, false sabre-tooth cats, the hyenadont Paroxyaena, gliding rodents, the Creodonta Paracynohyaenodon, amphiperatherium, amphicynodon and the dog bear Cephalogale flourished. This environment would have been lush and would have consisted of phosphate-rich waterways that would house various frogs and salamanders such as Megalotriton filholi. Apart from N. adichasterk, members of the Necromantis genus have been discovered in other areas, such as the seven isolated teeth that belong to the proposed species of Necromantis fragmentatum from the Late Eocene Djebel Chambi, Tunisia. When looking at the skull design of Necromantis adichaster, N. adichaster has a skull length of about 32 mm and would have had an approximate weight of 47 g, however. With a lack of fossil evidence, the wingspan is unknown, but apart from teeth and skull remains. A postcranial humerus has been discovered that is considered to belong to Necromantis. When looking at it’s jaws, Necromantis’s jaw bones are broad and short in length with large teeth that are convergently evolved carnassials that are not found in bats, and bearing a deep maniable with a wide zygoma. Its muscles within the jaw suggest that Necromantis would have evolved to specialise to grind and crush flesh tissue and bones and would have relied on the crushing force to snatch birds and mammals (vertebrates) and mashing the spine and the back of the head to a pulp. Instantly killing its prey. Its skull is robust, and has a tall sagittal crest or the ridge of bone along the “midline” of the skull which provides support to the jaw muscles. Necromantis would also have had a strong negative tilting position or angle that is thought to correlate with nasal-emission echolocation or the process of the bat emitting low frequency sound pulses through its naval cavity similar to modern day Megadermatidae or false vampire bats and Phyllostomidae or New world leaf-nosed bats. Allowing these soundwaves to convey the bat’s surroundings and bounce off of any predators or prey sources in its environment. Since Necromantis is considered a member of a taxonomic group that has relationships and unknown and/or undefined correlations between its species, comparisons that can be used when making a suggestion of this creature for a subspecies in Ark, would be that recently. Necromantis has been proposed to have a conscious relationship with Rhinolophoidea, the superfamily that includes mouse-tailed bats or Rhinopomatidae, the false vampire bats, the monospecific Kitti’s hog-nosed bat or Craseonycteridae, Rhinonycteridae, Old world leaf-nosed bats or Hipposideridae and the horseshoe bats or Rhinolophidae. In fact one concept that can be used in the creation of Necromantis and in providing detail for this suggestion, is the infectious characteristics peculiar to horseshoe bats and viruses such as coronaviruses (SARS and is responsible for the worldwide outbreak of Covid-19), orthoreoviruses (MRV for example), flaviviruses, and hantaviruses and parasitic conditions such as Kyasanur Forest disease. A majority of viral infections (apart from Rabies and Tacaribe virus) in bats seems to present the concept that bats are barely affected by these invasive forms of genetic material and appear to tolerate the viruses which are attacked, but not eliminated by the bat’s immune system and its production of proteins. In the case of Necromantis amivatius, these bats receive the Mega Rabies infection when they come together in search of food, and from the corpses and carrion they feed on in their surroundings. This results in the lyssavirus-like agent to spread via the saliva of the Necromantis, but also through water droplets in the air passed through the inhalation of other chriopteria and mammals. Resulting in Necromantis amivatius to become a viral carrier for Mega Rabies when it bites and comes close to other warm-blooded mammals. For the appearance of N. amivatius, the animal should have similarities to its original based characteristics and evolutionary adaptations, it shouldn’t “entirely” have features peculiar to fictional recreations such as Genndy Tartakovsky’s Primal, and instead also should have added behaviours and a layout similar to false vampire bats, horseshoe bats and Vespertilionidae bats. Designs that can/could be used would include a mixture between the following: Prehistoric bat munched on mammals … eartharchives.org - Concept design or a reconstruction of a Necromantis Bat. Should have an anatomy and features taken from present day bats like: Sac-winged bats - Encyclopedia of Life eol.org - A photo of a Balantiopteryx or Sac Winged Bat. and/or https://www.inaturalist.org/guide_taxa/4090 - A photo of a Yellow Winged Bat or Lavia frons, a species of false vampire bat or Megadermatidae. Abilities - Based off of Necromantis’s teeth design and layout within the animal’s mouth, but also its proposed prey sources (being vertebrates). Necromantis has an ability known as “Craniota Specialist”, a 5% to 10% (depending on the level - below 100 is 5%, above 100 is 10%) increased attack (both wild and domesticated) damage dealt towards all vertebrates, specifically mammals and birds which depending on their size (a Mesopithecus or Pegomastax for example), can be picked up and mauled by the death eater. - Necromantis's jaws were designed to apply a crushing force which increases its overall melee damage and the strength of its bite force, but also a random percentage of the amount of stress applied to the body of its prey which can result in a mixture or separate applications of the injured and bleeding effects. - The Necromantis will receive a 75% increased gathering buff of organic polymer, meat, hide and fur from specific animals. Non-passerine birds such as the Terror Bird, Dodo, Kairuku, Ichthyornis and Pelagornis and from rodents such as the Jerboa. Rodents and non-passerine birds have been linked to the diet of Necromantis and bats that are considered to have a relationship with the Necromantis genus. This correlates an attribute to this instinct. - Necromantis has a new ability known as “Surged” that is available for Necromantis that are both domesticated and wild. When a Necromantis’s hunger bar enters around the “halfway point”, it can activate the swarming behaviour when around others of its kind. Changing its temperament, its attack speed, manoeuvrability, its cooperation, imprinting and exp gaining (when tamed) and a 5 to 15% increased chance of catching Mega Rabies from being bitten and when in the proximity of a swarm (there is however a 0% chance of a tame catching Mega Rabies if it is not a warm-blooded animal such as mammals - birds, reptiles, amphibians, invertebrates and fish are excluded from the Mega Rabies affect). When a player has more than 2 (or possibly five?) tamed N. amivatus, the swarming ability can be activated if the animal's hunger bars end up dropping. In this case, the player can end up getting Mega Rabies from these tames Necromantis. - Tamed necromantis will send out sound waves through echolocation that will provide a 10 second long indicator of nearby survivor's and animals for the player. This can be turned off in the behavioural settings. - The Necromantis has a special attack/action with only a 2.5% chance of happening, where the bat latches onto a player’s back and begins biting at the back of the neck and/or the windpipe. Performing throat clamping and causing asphyxiation or crushing the essential muscles and bone in the skull and/or spine. - To make Necromantis amivatus more speculated, males of the species end up applying an imprinting and 50% experience buff when in and around their offspring. This behaviour is connected to the monogamous behaviours performed by Spectral Bats and Yellow-Winged Bats where the males end up caring for their offspring. - When equipped with a Necromantis Sash, the Necromantis receives an armoured buff (similar to the Hyaenodon Meatpack), but also allows for more inventory space and a reduction in the weight of organic polymer, meat, mutton, hide, pelt/fur, and cementing paste. However, the main ability of the sash is that it allows the player to control the commands, signals and echolocation markers (players and/or specific animals in the player’s surroundings) that that Necromantis should respond to and convey back to the player and also the distance that each of these commands apply to the Necromantis. This allows for scouting, relaying and defensive roles for the Necromantis. - The Necromantis receives a nocturnal boost. - In-game thunderstorms, rain and (depending on the map) superheats alongside the low presence of animals has a 50 to 75% chance of changing the behaviour of Necromantis in an area, and a 25% chance of them swarming, based off of a behavioural change. Weaknesses - The Mega Rabies effect can’t be applied to reptiles, birds, fish, invertebrates and amphibians. - Invertebrates such as Arthropleura, Mantises, Pulmonoscorpius and Araneo don’t receive any debuffs from Necromantis, and these listed creatures can stun, knockout and paralyse multiple Necromantis, even when they are in their swarming behaviour. - Another speculated weakness that can be applied to Necromantis, is that Necromantis have a predation weakness when in combat with hyaenodons, snakes and felines. Hyaenodons such as Paroxyaena that lived in the Quercy Phosphorites Formation alongside Necromantis, could have preyed on these bats, and modern species of chiroptera are preyed upon usually by birds of prey, snakes (titanoboa), crocodiles and felines (in Ark this would include the Sabertooth as an alternative). These animals reduce the 5% increased attack buff to 2.5% and 7.5% for Necromantis with a level above 100. - Solo Necromantis only have two applied buffs against vertebrates and in combat, are weak to long ranged weaponry and chain bolas (they can rip apart standard bolas). - When in combat with a swarm, a player should use either a combination of or focus specifically on the use of oil jars, wall spikes, jar of pitch (catapult), velonosaurus and turrets in order to have the ability to eliminate more than one Necromantis in case they swarm. Any suggestions and comments please reply below. These are my team's suggestions, so all credit and all reference goes to them for the idea (s). Thanks. - MonstersHunters References: https://www.washingtonpost.com/science/why-do-bats-have-so-many-viruses/2020/07/10/0327f584-b65e-11ea-a8da-693df3d7674a_story.html https://en.wikipedia.org/wiki/Rabies_virus https://en.wikipedia.org/wiki/Necromantis https://en.wikipedia.org/wiki/Quercy_Phosphorites_Formation
  2. Jatheish

    Onychonycteris

    From the album: Dossiers

    Common Name: Bat Species: Onychonycteris specuncola Time: Eocene Diet: Omnivore Temperament: Aggressive Wild: Onychonycteris specuncola is one of the few omnivores I've seen on the island. They seem to live primarily off the mushrooms and moss within the caves, but they attack almost any non-insect on sight. They avoid Titanoboa whenever possible which leads me to believe the snake to be a natural predator of Onychonycteris. While flying in the dark caves would be difficult for any creature, Onychonycteris ability to use echolocation has allowed it to adapt perfectly. It can be found idly flying around the caves as often as it can be found hanging from bits of the cave ceilings. Domesticated: Not large enough to be used as mounts, and not strong enough to carry much, Onychonycteris still works well as a guard animal. Whether protecting a vacant home, or members of a tribe, their relatively vicious nature has its uses.
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