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Showing results for tags 'base defender'.
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Ladies and Gentlemen boys and girls and all who see it today I present to you Tarchia Kielanae Tarchia Kielanae was a cretaceous ankylosaurid that lived in what is now Mongolia, it is characterized by its large nose and being wider than its brother the ankylo was a large herbivore that occurred to me for extinction so before anything else I will put the dossier below for you to read it more thoroughly. Wild As far as I remembered Tarchia Kielanae was not that big, a large armored herbivore inflanqueable you could say but somewhat slow for its large size, although they are so large the Tarchias always walk in groups of 2 and if they are alone they have little or almost no chance of survival. They are usually found in the sulfur fields where they have no problem with the heat, since their big nose works like an air conditioner and they stay cool most of the time. As far as I have seen the Tarchias 'feels threatened, it raises its tail and crouches down, putting itself in a state of defense in which it receives much less damage also also in this mode I have seen it turning on its own axis, although it tends to get very tired or even fall asleep when it is in this mode for a long time. I have also seen that his big nose has an extremely sticky mucus and when he has too much of it the cooling system stops working. Tamed To tame this incredible creature you must shoot in the nose to hurt it, and let the heat suffocate it until it faints and there you must give it water to refresh it once tamed You will have a mount with a defense mode that increases its defenses and can rotate on its own axis. and a mucus that will serve to stop the enemies so that the allies do as much damage as possible, a great collector of oil, sulfur and stone and a great mount to protect the others. Now that you have read what the dossier says, you understand to what extent my idea was that he would be a defense Dino, not so much an attack Dino, but more of a tanking dino while others do the damage, now I will go deeper into his active and passive abilities. Passive Abilities: Brotherhood: It is a buff that Tarchias receive if accompanied by an allied Tarchia that would make it unmountable, but if accompanied by 4 or more tarchias, ALL receive the nerf that receives more damage. Turn on its own axis: The Tarchia unlike other Ark dinos will be able to turn on its own axis in order to hit with its tail, although the defense mode makes it turn faster. Air conditioning: The Tarchia with its large nose can thermoregulate itself and the pilot, although if it has a lot of mucus, the effect of air conditioning may be affected. Active Abilities: Defense Mode: This will be a mode in which Tarchia will crouch down, raise its tail, lower its speed, increase its defense and if it manages to hit its tail, it will make a kind of slowdown as if it broke the dino's leg and it will be activated by pressing the ctrl key. Mucus: The Tarchia will create an extremely sticky mucus that will serve to completely stop the enemy for a few seconds and in the inventory of the Tarchia it will be possible to create this mucus with red crystallized sap but be careful because it will damage the thermal cooling ability, and will be used with the right click. Principal Attack:It will be a high damage hit that will be useful to kill corrupted or farm a lot of material such as oil, sulfur, silicate, Obsidian and element but in small quantities. Multiple Mounts: I thought that the Tarchia would have 2 types of mounts 1 the standard one and another one that would be a platform one a little bit bigger than the bronto's one. UFF, if that was long this eh, I had this dino in mind since there is only 1 ankylo and wanted something more of the family of ankylosaurids, I hope you understood my idea, if you have something more to contribute put it down in the comments that I read each and every one, thank you very much for staying until the end and vote for The Tarchia The Defender Of Bases. PD:If you see a spelling mistake, please write it down so I can correct it. Credits to prehistoric planet season 2 Credits for the other image to Jack Wood and his twitter would be:@TheWoodParable Thank you for reading my dossier and have a nice day.
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Sordes- The exploding eusocial pterosaur
CyberSaurus0829 posted a suggestion in Creature submission archive
Wild- In all my years I never expected to find a eusocial pterosaur, let alone one with such a... unique method of defense. Sordes cornucrepitus are related to the more common dimorphodon, yet unlike their cousins they are extremely aggressive in the wild, resting in their towering wasteland hive structures where their king and queen sit safely at the central chamber. Whenever prey or predators venture too close to the hive a specialized caste of drone are released from the hive in droves whose only purpose is to dive bomb the enemy and through a process of muscular constriction rupture their own bodies, explode on impact dealing grievous damage to their target. The process in which the creatures self detonate is fascinating, possessing several specialized organs full of volatile chemicals surrounded by constricting muscular structures, at a whim the creature can constrict these structures, building enough pressure that the creatures body cavity ruptures, exposing the chemical contents to the air and causing a violent explosion full of bone shrapnel. The self destructive drones hatch ready to fly within moments and ready to give their lives in defense of their hive. Taming- Taming your own hive of sordes is a daunting task, one must approach and rile the hive, surviving the swarming onslaught of exploding drones, if one can exhaust the hives supply of drones then the king will emerge and attack the survivor, being the largest and most dangerous member of the hive this will in itself be a dangerous task, the king is a swift flier armed with sharp teeth and vitality surprising for such a small creature. When the king sordes falls in combat only the queen will remain, plump, helpless and unable to fly away she will attempt to flee the hive and crawl away to safety, it is at this time a survivor can attempt to win her trust through hand feeding of their favorite food, mutton, after this process is complete you can bring your new friend home to have her build a new hive tower. Domesticated- A domesticated sordes hive has a surprising number of uses, the structure itself being roughly as durable as stone structures built by survivors and can be commanded to hunt and gather meat from passing wild animals, this meat stored in large chambers within the hive where its spoilage will be drastically slowed. The base defense possibilities of the hive can also not be understated as few creatures can withstand the onslaught of the hives drone attacks. One can also take a queen and have her form a small "hive backpack" which cant house as many drones but can still make a potent defensive option while exploring the wastelands. A tamed hive can also have the chemical composition of its explosive drones influenced to achieve different explosive effects, incendiary, poisonous and flashbang drones have all been documented and who knows what other clever chemical compositions can be achieved. Breeding of sordes in captivity can technically be achieved, a "Founder" egg can occasionally be found in a destroyed hive the wild, this actually being a pair of two fused eggs that can only be incubated within a tamed hive, upon hatching this will produce a new king and queen that can produce an entire new hive upon maturity. -
Galverpeton is a curious beast, often seen feeding off the charge light provided from glow bugs and charge nodes, these unique reptiles have made their home in the complex tree system of Aberration's blue zone. They are actually quite friendly, but earning one's trust to be your own tame requires giving it a lot of its favorite food, Charge Light. Taming method- Use charge lanterns or light pets with high charge capacity to shine on the Galvero, slowly increasing taming (faster with more sources of light). Another bar begins to fill when light is shined on it, when this bar fills up it will release an Overcharged energy wave that shuts down charge sources in the area, If the charge being used to tame it shuts off, it will rapidly lose progress after just a few seconds. Make sure to time your lantern or pet shut offs to avoid being crippled by the charge emp wave, and keep up your taming progress and you'll have your very own climbing, healing, charge disabling, and energy-spitting friend to help you on aberration! Spawns in Blue Zone, clings to tree branches or ceiling, tamed by hitting it with constant charge light while avoiding light surges that drain active light sources. Size- about trike size, longer but shorter Attacks Headbutt- harvests fungal wood and mushrooms/berries. Charge Up- Rapidly increases charge amount, siphoning charge from nearby sources and increasing speed while channeling. Rapidly heals and regens stamina when near sources of charge light while channeling. Using this skill while charging disables the charge glow, stopping seekers from aggroing and disabling other charge related abilities until activated. (Normal- charge light active, use once to activate charge up, use twice to go dark). Light Surge- Releases a wave of light around it that travels farther the more charge it currently has, the light wave blinds those affected, and deals damage to seekers, reapers, and nameless. Also overcharges things powered by batteries, disabling battery operated devices for 5 seconds. Charge Bolt- Spits out an explosive bolt of charge energy that deals triple damage to nameless and reapers. Cannot damage structures. Charge Healing- Radiates a glow that wards off nameless, attracts seekers, and consumes 10 charge energy every 0.25 seconds to heal 1hp to every ally in range, the heal increases to up to 10hp every 0.25 seconds the longer this ability is held. (Needs very high charge capacity or several light sources to drain to achieve max healing) Toggle climb- Enables or disables climbing Abilities- -Leg membranes negate fall damage and allow fast swimming -Passively charges overtime, consuming some extra food. Can charge up charge batteries in inventory. (And drain them to promote self regen when Charge Up is active) -Good mushroom harvester, has 50% weight reduction for rare mushrooms, fungal wood, and aberrant mushrooms. Also harvests double nameless venom. -Immune to radiation, cnidaria toxin, plant z stun, electrophorus, and reaper caccoon acid. -Moves faster when climbing, and can fit through small gaps about the same height as a raptor. -Has a turret mode, will heal when enemies aren't in range, will fire charge bolts when enemies are in range. Roles- Harvester, ranged combat mount, traveling mount, egg hunter, nameless hunter, healer, charge manipulator, base defender. Weaknesses- head to head combat, fast climbers, flyers, baryonyx, ranged damage, torpidity(has very low torpor), low health scaling, relies on charge light Natural predators- Basilisk, Reaper Queen, Seeker, Baryonyx, Spino, Megalo, Rockdrake, Ravagers
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- charge manipulator
- healer
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