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Showing results for tags 'automatic narcotic feeder'.
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Co-Contributors: StarJackalope & Tricky Ricky It turns you into spiderman and feeds you drugs! Why Choose Calva? (TL;DR) The goal of Calva is to foster a more enjoyable experience throughout the game. It does this by striking a satisfying balance between fun, fresh, and practical. Calva is meant to not only be useful on The Center but all maps in ARK. Calva is a skill based movement tame, QOL taming aid, and living IV drip. Calva essentially turns you into spiderman, acting like a bloodstalker in backpack form (Calva is a shoulder pet), shooting mucus to propel your character through the ARK. It is also a sanity saver by being an automatic narcotic feeder to keep tames asleep. Not only can it feed items to your creatures but also to your survivor! The idea is Calva will help your character survive by feeding it stims, med brews, soups, food, water, etc. Continued… The thought process for Calva is similar to what the Sinomacrops was to Dinopithecus. Sure it’s not as flashy as the Dinopithecus but boy is it useful and fun. The design for this creature takes heavy inspiration from modern day Nudibranchs. Nudibranchs are toxic sea slugs with impressive displays of color (Calva will be land based however). Similarly, Calva will be able to excrete toxins and tonics to help your survivor throughout the game. The bloodstalker is one of my favorite creatures in ARK. It has awesome movement abilities. However, they can feel quite clunky or even unusable in small spaces. Calva is meant to fit in that niche. Calva has the silk movement abilities of the bloodstalker but in a more compact package. Furthermore, Calva will save you grappling hooks! The exact look of Calva is not so important to me as is the general idea, that is bright and colorful. Hence why I have multiple options above. It would also be awesome if it could glow, nothing crazy like a glow pet but similar to the way that Aberrant creature variants can glow. This would also tie in well with the underworld vibe where it spawns. The lines Calva uses to move will also glow. Abilities Living IV It can feed your character consumables to keep you alive! Place consumables in Calva’s inventory and it will automate the rest. Low on HP? Calva’s got med brews. Low on stam? Calva’s got energy brews. Feeling sleepy? Calva’s got stimulants. Hungry? Calva’s got food. Thirsty? Calva’s got water. You get the idea. This has a lot of potential for chaotic situations when you want to focus more on movement or fighting rather than watching your meters. This ability can be accessed via the radial menu for Calva (including while it’s attached to you). Similar to the Daeodon’s auto heal option, Calva will have an auto feed option. This concept also applies to taming wild creatures which is explained below. Travel In Style 😎 Calva is amazing at movement! Calva is a pocket sized version of the bloodstalker and can shoot 2 mucus lines at once. With this ability, you are able to traverse many types of landscapes and small spaces with ease. This tame is perfect for navigating the overworld, underworld and redwoods. The Center has lots of stone pillars covering it, these are perfect anchor points for Calva! With the slug equipped you also take reduced fall damage - due to the slime of the slug cushioning your fall. This all culminates for a fun and satisfying travel experience. Like any shoulder pet, you will be able to use weapons and tools while it is attached. It has skill based movement where you can do flips and tricks to gain movement speed and stam similar to the hoversail. The idea here is that Calva is slower than the bloodstalker at base but it can get faster than the Bloodstalker as you land more tricks. Think of this similar to the damage difference between Gigas and Charcas. Automatic Narcotic Feeder Calva can be attached to unconscious creatures while taming. From there, it can inject narcotics placed within its inventory. As the taming dino’s torpor drops, Calva will keep it asleep by feeding it narcotics for you. I’m imagining this will work similar to the Noglin. Calva is on your shoulder. You look at a valid target. The crosshair turns green. You throw Calva and it attaches to your target. Simple. Taming Efficiency Saver Calva can act as a taming efficiency buffer by absorbing damage taken to knocked creatures it is attached to. Calva will absorb as much damage as it has health until it is killed. This gives Calva a use for creatures that have low torpor drain and might not need any sedatives. Calva will still be useful for peace of mind. Taming Consume Broth of Enlightenment Calva will only attack when you have this buff active, the idea here is to stop wild Calva from getting annoying when you don’t want to tame one. This is also somewhat difficult to make which adds to the taming experience. Approach Calva Calva can be found in caves and the underworld parts of the Center. It takes you for a Joyride Calva will latch onto your character and begin swinging you around. During this time, Calva will begin applying torpor to you in an effort to put you to sleep… and eat you. Calva will apply torpor in the form of feeding your survivor biotoxin, which it naturally produces. Stay Awake Calva will be swinging around while it's attached to you. It will periodically land for a brief time at which point you have a window to consume stimulants. This timing aspect should feel similar to taming an Equus. This taming process will be more forgiving to those with higher fortitude as it will take less stimulants to tame. For each missed stimulant consumption you will lose taming effectiveness as well as be more likely to pass out and be killed. Taming Complete! If you stay awake long enough, Calva will be tamed! Higher level Calva will apply more torpor to your survivor, to build trust and thus be tamed. Notes My idea for this taming method is that it's more or less the opposite to the traditional taming method. The creature tries to put you to sleep rather than the other way around. Stimulant, as far as I know, is not directly involved in taming any creature either. This taming method also ties in well to how the creature functions when tamed. Location Calva is a slug and thus prefers damp places. Calva will spawn in the underworld and cave regions of the Center. Calva can be found clinging to the walls and ceilings of these environments. Abilities Continued These are some other ideas I had but they are not as important as the previous ones. Water Boost Calva is based on a sea slug after all. Your character gains a small swim speed increase with it attached, somewhere between regular swim speed and flippers. Taming Grapple Able to grapple creatures and stay attached even after aggro. This can be helpful for taming creatures that flee. The idea here is you can use bolas/net guns to trap things temporarily and when those timers are up you can still keep up. Zipline Calva can make temporary mucus ziplines. As well as allowing the player to slowly inch up ziplines. Sticky Lines The worm can also make sticky lines that can be used to slow enemies. Backpack Buff Adds +50% inventory weight directly to your character's weight stat while equipped. Parachute A mucus parachute can be activated every so often with a cool down. Biotoxin Farm Calva will passively produce biotoxin. The Achatina can make paste and the Tuso can make oil, so why not give the other mollusc some passive production. Balancing First off, and what you are probably thinking, Calva is NOT meant to replace the Bloodstalker. slugs cannot shoot mucus as far as the Bloodstalker slugs have much less HP than a Bloodstalker slugs are at base slower than that Bloodstalker but do have much better handling for small spaces slug lines glow and are easier to spot but… it's also really cool Calva can’t directly climb walls Calva can’t double jump Calva can’t walk on water Calva doesn’t eat you when it’s low HP IV ability - This has the potential to be OP Med brews and blood packs could have a cooldown between feedings There could be a cooldown after taking damage before Calva will start healing you Notes It’s also worth mentioning that when the Center map releases, Bloodstalkers will not be released yet. It will likely be several months before Genesis releases. I don’t see the soups or food/water being much of an issue balancing wise but I could see the healing aspect getting annoying in PVP situations. It’s hard to say. Calva isn’t doing anything new here, it's just automating something players would normally have to do manually. References (Calvapilosa kroegeri) https://www.livescience.com/57768-ancient-spiky-slug-explains-mollusk-evolution.html https://hoopermuseum.earthsci.carleton.ca/gastropoda/fossilrecord5.html https://slugterra.fandom.com/wiki/SlugTerra_Wiki Used some images and gained some concept inspiration from this show. https://openart.ai/ Used to create some images. Glaucus atlanticus - from GETTY IMAGES used as base image for AI.
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Diptera - Web-slinging, Cave Swinging Glow Worm!
NnjaChicken posted a suggestion in Creature submission archive
Co-Contributors: StarJackalope & Tricky Ricky Why Choose Diptera? (aka TL;DR) (dip·teh·ruh) Diptera is a skill based movement tame and QOL taming aid. Diptera essentially turns you into spiderman, acting like a bloodstalker in backpack form, shooting silk to propel your character through the ARK. It is also a sanity saver by being an automatic narcotic feeder to keep tames asleep. Furthermore, Diptera toxins can be used to create hypnotic darts with the various mushroom effects. Diptera can also protect your character from radiation for a limited time, e.g. when your hazard suit breaks! The goal of Diptera is to strike a satisfying balance between fun, fresh, and practical. Aberration is a unique map beloved by many ARK players, including myself, and I think Diptera would be a great addition that all players, PVE and PVP alike, can appreciate. Diptera is a shoulder pet that attaches to your characters back. Note: I've had a bit of a design change for Diptera. It was originally going to be a regular looking glow worm larva but hey it's ARK were talking about here. I'm fascinated with the idea of Diptera mirroring visual elements from the Astrocetus. I added some images to better represent my idea. They are dramatized and are not meant to be exactly what this creature will look like. Taming Diptera can be tamed by getting high on shrooms with it! Upon approaching Diptera, it will immobilize your character with a silk net. Then it will attach itself to your character. At this point, it will begin demanding mushrooms or spores. For the mushrooms your character needs to eat the corresponding type of mushroom, including rare mushrooms. For the spores, your character needs to induce the corresponding spore effect. This can be completed by either walking on the correct mushrooms or entering a spore zone. Your character cannot be wearing a hazard suit for this as they need to experience the effect with Diptera. Your character can however consume things like stimulant to stay awake for cold spores. You can get out the silk net with a melee weapon. You can remove an attached wild Diptera by fire like the leech. Abilities Shoot Silk This is the primary purpose of the glow worm! Diptera acts as an organic grappling hook, with the silk ability you are able to traverse many types of landscapes and small spaces with ease. This tame is amazing at navigating caves and densely wooded areas. With the worm equipped you take reduced fall damage - due to the slime of the glow worm cushioning your fall. This all culminates for a fun and satisfying travel experience. It has skill based movement where you can do flips and tricks to gain movement speed and stam similar to the hoversail. Automatic Narcotic Feeder Can inject narcotics into taming dinos. These can be placed into its inventory and it will keep tames asleep. Can act as a taming efficiency buffer by absorbing damage taken to knocked creatures it is attached to. Diptera will absorb as much damage as it has health until it is killed. Spore Immunity Diptera will absorb the spores when your character is in them. Therefore your character will not experience the effects of the spores. Shroom Darts Can create mushroom toxins when supplied with enough of the corresponding spores e.g. running over red mushrooms to get the tripping effect. These toxins can be used to make darts that will induce the respective spore effect on your target. Radiation Buffer Can extract radiation from your character. Has a radiation immunity stat that depletes over time like charge. Zipline Silk Diptera can make temporary silk ziplines by using paste/polymer. As well as allowing the player to slowly inch up ziplines. Silk Taming Grapple Able to grapple creatures and stay attached even after aggro. This can be helpful for taming creatures that flee. The idea here is you can use bolas/net guns to trap things temporarily and when those timers are up you can still keep up. Sticky Silk The worm can also make sticky lines that can be used to slow enemies. Backpack Buff Adds +50% inventory weight directly to your character while equipped Silk Parachute This can be activated every so often with a cool down. Nameless Defense With glow stats similar to the shinehorn, the larva can keep the nameless away. Furthermore, Diptera is radiation immune so it can ward off the nameless wherever you go. Paste Source Wild glow worm nests can be looted for a load of paste similar to beaver dams on other maps. Balancing First off and what you are probably thinking, Diptera is not meant to replace the Bloodstalker Glow worms cannot shoot silk as far as the Bloodstalker Glow worms have much less HP than a Bloodstalker Glow worms are all around slower than that Bloodstalker but do have better handling for small spaces Glow worm silk glows and is easy to spot but its also really cool Not meant to replace Hazard suit, the radiation ability is only temporary Dossier(alternate idea of lifecycle) Wild: I can’t decide if this creature is ugly or cute. It appears to be the ancient relative of the glow worms I’ve encountered in my time visiting New Zealand, clinging to the cave ceilings of the bioluminescent zone, emitting a soft blue-green light. Diptera undergoes a fascinating life cycle, starting as a larval glow worm preying upon unsuspecting Shinehorns and the like. As it matures, it metamorphoses into an adult mosquito-like gnat with the ability to induce extended periods of sleep in creatures, as it drains them of blood. Domesticated: Diptera, in its larval form, exhibits a fascinating adaptation where it generates an organic grappling hook using an intricate silk-like substance secreted from specialized glands along its underside. This bioluminescent thread can be extended and utilized by survivors as a means of traversing these treacherous cave systems. The silk possesses impressive strength and adhesive properties, allowing survivors to swing across gaps, ascend vertical surfaces, and create temporary bridges to overcome obstacles. Upon reaching adulthood, Diptera possesses unique abilities beneficial for taming wild creatures. The Soporific Gnat has a specialized proboscis capable of injecting sedatives right into sleeping creatures! I have seen survivors load their Diptera with narcotics to keep even the most stubborn of creatures asleep. I have also heard rumors that Diptera adults can be pacified by allowing them to prey on you. It feels like karma for those survivors clubbing all those poor dodos on the beach…I’m looking at you Bob! References (Protoanisolarva juarezi) https://www.laboratoryequipment.com/595207-Oldest-Fossil-Gnat-Reveals-Postapocalyptic-Secrets/ This is a fossilized gnat larva, the oldest known diptera and it was recently discovered! Modern day glow worms are also in the Diptera taxon. https://onlinelibrary.wiley.com/doi/full/10.1002/spp2.1472 This larva was also likely found in a moist environment which is quite fitting for the blue zone of Aberration. https://www.intechopen.com/chapters/70376 Some phylogenetics about the diptera taxon. https://www.deviantart.com/heart0fink/art/Quin-514542605 This is one of the base images used for the ai generated images. https://stock.adobe.com/images/pirate-hook-and-boarding-or-grappling-hook-with-rope-hand-drawn-sketch-illustration-vector-black-ink-drawing-isolated-on-white-background/252071650 Image used for grapple (with permission) Open Art AI was used to help create the dossier images. ChatGPT was used to help create dossier entries. Special thanks to Metatrox for the amazing dossier template!- 15 replies
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