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Showing results for tags 'armor piercing'.
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Diabloceratops - Corrupted Ceratopsian
ArkUser123 posted a suggestion in Creature submission archive
I had a drawing of what I wanted this creature to look like but the file size is too large unfortunately. Regardless of that, Diabloceratops is an endgame creature built for battle and speed. Its horns can pierce through armor as well as scare away large creatures with its mighty bellow. As usual everything is subject to change by Wildcard so this is just a general idea. Wild I have never seen a ceratopsian be so angry at the world. The mere existence of any living thing within a 100 feet or so makes a Diabloceratops absolutely furious! The element running through their veins like blood allows them to charge at insane speeds and crash through even tek structures. Their element powered horn attacks and mighty stomps can sear and burn armor and creatures alike. The savage roar of these monstrous ceratopsians causes weakness in even the strongest of creatures. I do wonder if they can be tamed. Domestication Diabloceratops cannot actually be tamed as adults as they are too resilient for tranquilizers and far too aggressive for passive feeding. You must find a fertilized egg to steal and hatch just like Wyverns. The baby will not be passive and will be wild and aggressive, attacking you, your tames, and your tribemates! To soothe its rage you simply feed it honey. However this will only work until they reach adolescence because their aggression overwhelms the effects of the honey and it will become aggressive again. This time you must use a chain bola the beast. Keep in mind that they can easily decimate the ballista turret even when they're young. When immobilized by the chain bola, they can be fed bio toxin and thus be knocked out. And to wrap it all up you just feed the beast some extraordinary kibble, element, or corrupted nodules and it will be tamed. When fully grown, these beasts make for the perfect war mounts to raid enemies' bases. Diabloceratops has a tek saddle that allows it to run faster and use up less stamina. It's roar scares away smaller creatures and weakens the damage of large creatures. Its horn attacks pierce armor and its capable of damaging tek with its charge attack. It is also capable of burning away at armor, structures, and opponents using the power of element. Is capable of eating meat due to adapting to the harsh wasteland environment and lack of food. Diabloceratops also receives a small damage bonus when its in a group. (This image is from google but my drawing was similar other than the fact that it was blue with a purple version of the blue marks that managarmrs have on their underbodies, as well as spikey plates on its tail and legs as well as larger horns, just try and picture it if you want since I can't attach it)-
- armor piercing
- corruption
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Smok Wawelski — the prehistoric dragon
Xenodragon77 posted a suggestion in Creature submission archive
Real world animal: https://en.m.wikipedia.org/wiki/Smok_wawelski If you want more info outside that article, search "Smok archosaur" Smok Wawelski is a prehistoric archosaur named after a Polish dragon. It is not known whether it was a theropod dinosaur, or a crocodilian, but it was the apex predator of its environment and is an underrated creature that I think would make a perfect addition to ragnarok. It should be about allo sized. Health and damage should be a little lower than a rex or spino, and stamina should be decent. Should have ok speed on land and in water, not to fast or to slow. ---Abilities--- Debuff immunity. No tameable creatures have this and it'd be very useful. Stuns, slow effects, fear effects, percentage damage, etc should not work. Neither should noglin mind control. Armor piercing bite. The real smok was known to crush bone with its jaws. As a nod to this, smok's bite should be able to ignore armor, both from gear (saddles) and natural armor (golems, stegos, reapers). Whether it ignores 100%, or 50%, or some other amount, is up to wildcard. There aren't very many things that ignore armor currently tho. The main way to do that is with percentage damage (bleed). This would be a different way of doing so. Claw swipe. Hits faster than the bite and does a little more knock back, but does not ignore armor. Holding the button for this attack will pick up a player or small creature in smok's hand. Pressing it again will drop them. Holding the button will let you aim, then releasing it will throw them. This cannot pull players off tames. The grab does not work underwater. Fire breath. Smok was named after a dragon, and the amargasaurus is the avatar, so I think this is fair. This shouldn't do percentage damage, but more serve as a mid-range attack option if melee combat is not ideal. Held down like managarmr/voidwyrm breath until stamina is gone. Does not work in water. Jump. Not as high as a reaper or procoptodon, but something it can still do. Water breathing. Crocodiles in this game (sarco and kapro) can breathe underwater, and smok is potentially a crocodilian, so I think this is fair. Plus that makes it a way to counter eels and jellyfish, and might be nice for those who want another aquatic/semiaquatic creature in the game. A roar. Has no special effects, is just there to be cool. If this is added, make it sound dragonlike. Can be ridden without a saddle. However, you can make a metal armor saddle which protects the rider from dismounting and rider-damaging attacks. Rider cannot use weapons. ---Taming--- Knockout, but it only takes torpor from biotoxin darts, basilisk venom, or poison spit from poison wyverns/basilisks (I know that doesn't normally do torpor to other things, but to this it does). Prefers fish over regular meat. I think it's simple and doable enough, but takes effort worth the creature in question. But I wouldn't mind if this method was scrapped for something else. Spawn location and frequency is up to wildcard. ---Purpose--- Smok would be a decent fighter or travel creature I think. It's main role would be to shut down problems caused by debuffing or attacking riders directly, something both pvp and pve players could use. Tho it takes buffs and armor out of the equation, the stats themselves are not overpowered, so in theory you could defeat one in a head on fight with a rex/spino/giga/carchar/reaper, or anything else with better stats. You shouldn't be able to just walk through turrets either. ---Extra--- Although this is a ragnarok creature, I think this should be allowed to be transfered to aberration. I love that map, and so do many others. It'd let people enjoy the creature there once the map comes out. A color region for the eyes would be cool. Not many creatures have it, and I think it'd be neat. As with all suggestions, anyone feel free to give their opinions on this. I did not draw these, but they give an idea of what Smok looks like and a starting point for an ingame design. I think a mix of dinosaur and crocodilian features is the way to go. Or even give it dragon-style horns. If I could draw I would. If any artists want to give more design ideas, feel free to.-
- debuff immunity
- semiaquatic
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