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Gorgonoceras, the vampiric aquatic supporter that heals and buffs with spilled blood! Gorgonoceras, a basilo-sized aquatic supporter that does its supporting in a more interesting and active fashion than what we're used to in ASE. Dwelling exclusively within the abyssal depths of The Center's eastern ocean, Gorgonoceras swims around within the depths, luring in prey with enticing bioluminescence before brutally cutting and slicing with its sharp shell protrusions and needle-like tentacle tips, before feasting on the freshly spilled blood. Basically most, if not all of its abilities are based around blood. Throwing my hat in the ring with my own submission, something that normally has a similar to appearance to the more well known cameroceras. The first thing I think of when I think of the center, is the abyssal region in the eastern ocean, and how underused it is. Of course, being an abyssal region it had to be something that looked terrifying. So after some brainstorming with some good friends of mine, we came up with Gorgonoceras ABILITIES Armored Shell: Gorgonoceras' armored shell helps it naturally take reduced damage, and its sharp shell protrusions could possibly even reflect melee damage! Basic attacks: Its basic attacks include lashing with its two longer tentacles, a short charge forwards to cut things with its shell, and spinning itself in an almost drill-like fashion to cause deep wounds and lacerations on your foes. Bleeding: Most of Gorgonoceras' attacks causes its victim to bleed, which could do a damage over time effect, but its main purpose is to create clouds of blood. Blood Clouds: The blood clouds created by Gorgonoceras can give a healing effect to allies who sit in the cloud. It doesn't stop there though, as it can suck up the blood through special organs in its shell, and store it within its body to redistribute the cloud elsewhere, or use it for a few other abilities. Adrenaline Blood Cloud: By mixing the stored blood with a special chemical produced in its body, the Gorgonoceras can create a blood cloud that gives its allies an adrenaline effect, increasing damage, speed and resistance for a time after entering it. This cloud lasts less time than the normal healing cloud, so be sure to get your boost quickly and go put the adrenaline to good use! Tentacle Needle Injections: An alternative method of healing, the Gorgonoceras can use the hyperdermic-needle like tips of its tentacles to inject its allies with blood directly, giving them a small instant heal and a heal over time that is much better than the blood cloud. However while the blood cloud can heal as many creatures as you can fit in it, the injection is single target, but far more potent. Tentacle Needle Extractions: Thats a mighty healthy looking mosasaur your friend has, simply ask to borrow some of its blood! If there are no enemies nearby to fill up your blood reserves, good ask your friend for some willing donations to fill up your blood reserves! Paralyzing Stun/"Petrification": While not actual petrification, victims often feel like they've been turned to stone. By using a set of bioluminescent patterns in the shape of eyes on its inner tentacle flaps, Gorgonoceras can paralyze targets in fear and use the opportunity to extract more blood. ----------------------------------------------------------------------- TAMING: Gorgonoceras must be knocked out like most traditional tames, however its shell makes it highly resistant to traditional tranqing methods. Thus, you must feed your own aquatic creatures narcotics or biotoxin, and allow the wild Gorgonoceras to take its blood and it will begin to gain torpor. Once unconscious, its a fairly standard taming method, requiring blood or kibble to tame. High health creature like mosasaur or tuso are recommended, as you'll need to take a pretty significant beating in order to tame one! ----------------------------------------------------------------------- The bioluminescent patterns of gorgonoceras ----------------------------------------------------------------------- DOSSIER (In text form for easier reading) Common name: Gorgonoceras Species name: Gorgonoceras sanguiefialtis Time: Devonian Diet: Sanguinivore Temperament: Aggressive Wild: Gorgonoceras sanguiefialtis is certainly one of the most unique life forms within the arks ocean. Dwelling in only the deepest parts of the sea, this sanguinivore feasts on the blood of its victim by poking them with its needle-like tentacle tips and razor sharp shell. Just to top off the freakish nature of this cephalopod, it can paralyze most creatures in fear using a special bioluminescent pattern it flashes at its foes. Domesticated: Taming one of these unique vampiric cephalopods is no easy feat, but a few determined survivors have accomplished the daunting task. Its shell renders it immune to most methods of tranquilization, so creative survivors injected their own creatures with narcotics and allowed gorgonoceras to feast on its blood, causing it to injest the tranquilizing blood and knocking it unconscious. Survivors who manage to sate this vampire will find themselves with a powerful ally and surprisingly good combat medic. Side note: Despite their "vampiric" nature, garlic does not seem to have much effect on them. Some survivors found this out the hard way. ----------------------------------------------------------------------- Design process: For my fellow nerds who're more interested in the creation process, here's a little insight into said process! While I know there are a fair few people who think of the creature first and the abilities afterwards, I do the opposite. I like to think of a general niche or gimmick, and reverse engineer to a creature that would fit well. I love the abyssal region of the center however it is extremely unfinished and underutilized in ASE, so doing and ocean creature for the scary depths of the eastern ocean seemed like a no brainer. Next, I knew I wanted an oceanic supporter, but how do I make something that helps you, terrifying? Why, letting it support you by giving you the blood of your enemies to your allies of course! After asking my good friend Dragon Grimoire for a couple ancient oceanic creatures, we narrowed it down to a few candidates and eventually settled on Gorgonoceras. With some artistic help from my friend RRG, he was able to bring the image of Gorgonoceras to life and make what is normally a pretty silly looking cephalopod, to something you DON'T want to encounter in the pitch black abyss. From there, we polished ability and visual design ideas for awhile and began to finalize everything for the submission! (With the new contest ruling I want to clarify this is NOT a submission from RRG, he merely helped me with the art. The concept and ideas were made by me)
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Name: Livyatan Species: Livyatan monstro Diet: Carnivore Temperament: Territorial but passive to humans Time: Miocene Wild Truly a sight to behold, Livytan monstro is the largest aquatic creature I’ve ever seen! It spends most of its days swimming about in the deepest depth of the ocean, rarely ever surfacing. When it does it’s usually to get fresh air and go right back down to continue its hunt. Its massive size does give it an advantage. It particularly uses its size against its favorite prey, Tusoteuthis. Despite its territorial nature, it seems content to have humans around it. As long as they dont attack it, they should be fine. Domesticated Those that have tamed Livyatan have found it to be a reliable mount. Its unique set of abilities at ones disposal makes it stand out among the arks underwater creatures. It appears to gain more strength when faced against its rival the Tuso. Riders are even granted protection from the ink it secretes when escaping. Furthermore, it can use its call to inspire its aquatic brethren, much like a Yuty, granting your aquatic tames vigor that they normally wouldnt be able to acquire. Whether by its sonar or general prescence, Megalodons seems to become afraid of this giant whale, seeming disorganized when in groups. Abilities Bite: a simple bite Tail smack: the whale will swing its tail at the attacker, knocking it back some. Inspiring Song: Livyatan can inspire its fellow aquatic tames! This grants them higher damage outputs and damage resistance. Disarming Sonar: functions similar to that of a Yutys fear roar scaring away many of oceans more annoying creatures. Blowhole: A stream of air relases from the top of its head. While this is purely for asthetic purposes you can use this similar to a Geyeser for parachute travel! Passive abilities Protection: riders and itself are granted protection from the attacks of the Tuso. Rivalry buff: in the presence of Tusos, Livyatan is granted a damage buff and reduction. this can be useful for hunting down squids! Shock Immunity: Livyatan is unaffected by the shocks of Cnidaria and Electrophorus. Meg Pack Disabled: being in their general vacinity, Livyatan is able to completely disable the pack buffs of Megalodons. this goes away when either the megs die or LIvyatan leaves. Taming: Taming Livyatan can be quite the task. If you approach mounted, the whale will think you’re coming to attack and be ready to fight! If you’re unmounted, the whale will curiously approach you. Should you have its favorite food, Tuso tentacles, it will graciously accept them! If you’re worried about it only eating Tuso tentacles after taming don’t worry! It can subside off Raw Meat and Raw Fish Meat! https://en.wikipedia.org/wiki/Livyatan
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- livyatan
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