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Gorgonoceras, the vampiric aquatic supporter that heals and buffs with spilled blood! Gorgonoceras, a basilo-sized aquatic supporter that does its supporting in a more interesting and active fashion than what we're used to in ASE. Dwelling exclusively within the abyssal depths of The Center's eastern ocean, Gorgonoceras swims around within the depths, luring in prey with enticing bioluminescence before brutally cutting and slicing with its sharp shell protrusions and needle-like tentacle tips, before feasting on the freshly spilled blood. Basically most, if not all of its abilities are based around blood. Throwing my hat in the ring with my own submission, something that normally has a similar to appearance to the more well known cameroceras. The first thing I think of when I think of the center, is the abyssal region in the eastern ocean, and how underused it is. Of course, being an abyssal region it had to be something that looked terrifying. So after some brainstorming with some good friends of mine, we came up with Gorgonoceras ABILITIES Armored Shell: Gorgonoceras' armored shell helps it naturally take reduced damage, and its sharp shell protrusions could possibly even reflect melee damage! Basic attacks: Its basic attacks include lashing with its two longer tentacles, a short charge forwards to cut things with its shell, and spinning itself in an almost drill-like fashion to cause deep wounds and lacerations on your foes. Bleeding: Most of Gorgonoceras' attacks causes its victim to bleed, which could do a damage over time effect, but its main purpose is to create clouds of blood. Blood Clouds: The blood clouds created by Gorgonoceras can give a healing effect to allies who sit in the cloud. It doesn't stop there though, as it can suck up the blood through special organs in its shell, and store it within its body to redistribute the cloud elsewhere, or use it for a few other abilities. Adrenaline Blood Cloud: By mixing the stored blood with a special chemical produced in its body, the Gorgonoceras can create a blood cloud that gives its allies an adrenaline effect, increasing damage, speed and resistance for a time after entering it. This cloud lasts less time than the normal healing cloud, so be sure to get your boost quickly and go put the adrenaline to good use! Tentacle Needle Injections: An alternative method of healing, the Gorgonoceras can use the hyperdermic-needle like tips of its tentacles to inject its allies with blood directly, giving them a small instant heal and a heal over time that is much better than the blood cloud. However while the blood cloud can heal as many creatures as you can fit in it, the injection is single target, but far more potent. Tentacle Needle Extractions: Thats a mighty healthy looking mosasaur your friend has, simply ask to borrow some of its blood! If there are no enemies nearby to fill up your blood reserves, good ask your friend for some willing donations to fill up your blood reserves! Paralyzing Stun/"Petrification": While not actual petrification, victims often feel like they've been turned to stone. By using a set of bioluminescent patterns in the shape of eyes on its inner tentacle flaps, Gorgonoceras can paralyze targets in fear and use the opportunity to extract more blood. ----------------------------------------------------------------------- TAMING: Gorgonoceras must be knocked out like most traditional tames, however its shell makes it highly resistant to traditional tranqing methods. Thus, you must feed your own aquatic creatures narcotics or biotoxin, and allow the wild Gorgonoceras to take its blood and it will begin to gain torpor. Once unconscious, its a fairly standard taming method, requiring blood or kibble to tame. High health creature like mosasaur or tuso are recommended, as you'll need to take a pretty significant beating in order to tame one! ----------------------------------------------------------------------- The bioluminescent patterns of gorgonoceras ----------------------------------------------------------------------- DOSSIER (In text form for easier reading) Common name: Gorgonoceras Species name: Gorgonoceras sanguiefialtis Time: Devonian Diet: Sanguinivore Temperament: Aggressive Wild: Gorgonoceras sanguiefialtis is certainly one of the most unique life forms within the arks ocean. Dwelling in only the deepest parts of the sea, this sanguinivore feasts on the blood of its victim by poking them with its needle-like tentacle tips and razor sharp shell. Just to top off the freakish nature of this cephalopod, it can paralyze most creatures in fear using a special bioluminescent pattern it flashes at its foes. Domesticated: Taming one of these unique vampiric cephalopods is no easy feat, but a few determined survivors have accomplished the daunting task. Its shell renders it immune to most methods of tranquilization, so creative survivors injected their own creatures with narcotics and allowed gorgonoceras to feast on its blood, causing it to injest the tranquilizing blood and knocking it unconscious. Survivors who manage to sate this vampire will find themselves with a powerful ally and surprisingly good combat medic. Side note: Despite their "vampiric" nature, garlic does not seem to have much effect on them. Some survivors found this out the hard way. ----------------------------------------------------------------------- Design process: For my fellow nerds who're more interested in the creation process, here's a little insight into said process! While I know there are a fair few people who think of the creature first and the abilities afterwards, I do the opposite. I like to think of a general niche or gimmick, and reverse engineer to a creature that would fit well. I love the abyssal region of the center however it is extremely unfinished and underutilized in ASE, so doing and ocean creature for the scary depths of the eastern ocean seemed like a no brainer. Next, I knew I wanted an oceanic supporter, but how do I make something that helps you, terrifying? Why, letting it support you by giving you the blood of your enemies to your allies of course! After asking my good friend Dragon Grimoire for a couple ancient oceanic creatures, we narrowed it down to a few candidates and eventually settled on Gorgonoceras. With some artistic help from my friend RRG, he was able to bring the image of Gorgonoceras to life and make what is normally a pretty silly looking cephalopod, to something you DON'T want to encounter in the pitch black abyss. From there, we polished ability and visual design ideas for awhile and began to finalize everything for the submission! (With the new contest ruling I want to clarify this is NOT a submission from RRG, he merely helped me with the art. The concept and ideas were made by me)
Wild Styxosaurus can be found across the oceans of The Center, typically near shallow waters. It usually hunts fish yet may prey on smaller animals that wander too close to the water. Taming In order to tame the styxosaurus, the survivor must mount the styxo like an equus. The survivor must then feed it biotoxin to put it into a narcoleptic state until it's unconscious. Then the player will have to feed it fish meat in order for it to tame. Domesticated Once tamed, the styxo will be one of the fastest underwater creatures in the game, being able to travel very long distances thanks to its vast amount of stamina. The styxo's primary attack is a simple bite. The styxo's secondary attack is a grab, which is able to pick up smaller prey such as fish, cnidaria, electrophorus and ichthys. It is even able to grab players, including off dinos and rafts. If the styxo gets close to shore, it's able to use this attack to grab players off beaches. The styxo's third attack is a dash that will increase the styxo's speed and allow it to latch onto larger creatures and perform one of two abilities. The first one is a bleed, which makes it especially useful at taking down alphas. The second ability is a narcotic inducing poison that rapidly decreases a creature's torpor. Each will last for 30 seconds. The styxo's final ability is being able to passively heal allied creatures, both marine and land. In addition, the styxo is immune to cnidaria and eel attacks and performs a hooting noise when danger is present. Feel free to leave any other suggestions in the replies.
Species: Cameroceras Thalassapyro Time: Middle Ordivician Diet: Carnivore Temperament: Aggressive Wild Many survivors including myself have noted the extreme depth of the ocean on this Ark, apparently the western side of the ocean has no end but I seriously doubt if this is true. Many prehistoric marine life dwell in the strange abyss but one of them is significantly more flashier (fishier?) than the others, Cameroceras Thalassapyro. In a lot of ways it is similar to Tusoteuthis Vampyrus in that they are both cephalopods capable of spraying ink but that's where the similarities end for me at least. For one Cameroceras is much smaller that Tusoteuthis (I'd posit around the size of a Dunkleosteus) and well it glows and not just that, it's ink glows. Cameroceras ink seems to have many different properties depending on which colour the Cameroceras decides to glow and it can fire the ink in multiple different ways, either in a single big cloud similar to Tusoteuthis or multiple small bursts it can fire from a distance. Domesticated A tamed Cameroceras can prove to be one of the most useful underwater creatures to have at your (tribe's) disposal. Its large cone-like shell can be used as a big spear to just simply skewer other creatures but that's rarely why survivors tame them. The main reason Cameroceras Thalassapyro is tamed is due to its glowing ink that changes its properties depending on its colour, from what I have seen there are three "modes" Cameroceras can go into "heal" (green), "damage" (red), and "freeze (or just stun)" (cyan). What the ink does in these modes is pretty self-explanatory but as stated before Cameroceras can fire the ink in multiple ways either in a single large cloud or multiple small bursts that can be fired from a distance but I should warn you, Cameroceras is not an infinite well of ink, if too much ink is expelled it will have no ink in its body and will have to speed up its metabolism to make more ink, in non-biologist words when Cameroceras runs out of ink it gets incredibly hungry so make sure you brought a lot of snacks during your dives with this thing. Mechanics Cameroceras is the multi-purpose aquatic creature capable of stunning, dealing damage, and even healing things and its all because of its fancy glowing ink! Cameroceras' basic attacks include a bite and weird cone slam, similar to the Woolly Rhino you can turn this cone slam into a powerful charge attack though not as powerful as the Wooly Rhino's charge attack. Cameroceras can expel ink the same way in all of its modes either in single devastating cloud like the Tusoteuthis or it can fire pellets of the ink from a distance similar to a tek saddle. The three modes are heal (green), damage (red), and freeze (or stun) (cyan). Heal mode heals things that come in contact with the ink, Damage mode, get this, damages things that come in contact with the ink crazy right?, and lastly freeze mode stuns things that come in contact with the ink. Stun mode in particular deserves a somewhat deeper look, the ink bullets don't immediately stun enemies but only after many, many shots. The Single Ink Cloud does instantly stun enemies however. Cameroceras has a unique ink stat, this stat determines how much ink it can expel, when theres no more ink Cameroceras gets a status effect that increases ink replenishing however also making it's hunger drain a bit more. Taming Oops I forgot to add how you tame this thing, uuhhh you let it eat some honey i guess.