I would like to add a small suggestion that would help with the quality of gameplay. I know there are a LOT of us that accidentally make weapons, armor, or structures on accident. While we all know about weapons and armor being a thing, objects like building parts, smithy's, forges, and other workbench related items (anything that can craft other things essentially); often get crafted on accident. In order to break down the structures to recover 50% of the resources, we have to place them out of our inventory. For some things, this is pretty simple to accomplish like building parts. You would simply replace the same structure over and over again to recover resources. Other things like the Industrial Forge, however, take up a HUGE space and if you break it down for the tek related items, then you have a massive amount of weight you've just encumbered. So I have a thought on this.
Instead of having to do the aforementioned, what about adding to the inventory UI of the player and workbench structures, to be able to dismantle or destroy the items in the inventory of the player or workbench? This could also include items that are found in drops or things looted from creatures that drop items. So, if you have that Ramshackle Raptor saddle that's just taking up your inventory, why not be able to break it down and possibly get extra resources from it since it would cost a little more to craft it from a blueprint. Or how about that Epic lance that you'll never use because your playing single player, and you end up tossing it out to conserve storage space. And lets not forget those number of wooden dinosaur gates from drops as well that you'd rather break in your inventory than have to place down to destroy them. I also think it would be good if stacks could be broken down at once as well. After gathering all of those structures you've picked up b/c you moved your base or simply had a ton of extras laying around, it would be nice not to have to place them one by one to get their resources back.
This could also be setup as broad or specific as you wanted. So, you could have this setup so that anything can be broken down in any inventory or you could set it up by Tiers including player inventory, but also limit the other items by class tier. So, as a thought here's an idea
Items Created in Player inventory -> Can be broken down by anything including player inventory
Items created in Tier 1 benches -> Mortar and Pestle, Smithy, etc... Can be broken down only in benches and not player inventory
Items created in Tier 2 benches -> Industrial related benches... Can only be broken down in Tier 2 and Tier 3 (Tek) benches
Items crafted in Tier 3 benches -> Tek related itemes... Can only be broken down in Tier 3 benches
This is my thoughts on this. I know this also wasn't a thing in ASE, but after playing MULTIPLE survival games, this was a nice feature to have and provided quality of life to the game.