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Face2

Early Birds
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Everything posted by Face2

  1. Yes indeed it is and I'm aware of them both. I should have clarified one small detail. Unless you're on an actual server of any kind, this isn't readily available in SP mode unless you either spawn in the items (which I won't do), or set the leveling multiplier really high so you get to the level to learn the bps (which I also won't do). This is also the same for a server situation. I'm not one to trust other tribes in PVP or PVE so I will rarely ever play in a group with others. Since first starting this game on it's initial release with ASE, I have only ever allowed 1 person ever to join my tribe. So, playing the game in a traditional sense is more my style, and I'm sure it is for a lot of others too. I'd like to enjoy the game, not get to max level and then start building all the end game stuff just to burn out really quick hence my original suggestion.
  2. I couldn't find much on this topic so I wanted to add it again. I sometimes get frustrated by the fact that I have to put my weapon away to pick up anything off the ground, whether it be rocks, plants, poop, or even eggs. I know in the late stages of the game there are some helpers in this area, but in the early stages; it's quite frustrating to have to put that tool away to pick something up. So, I would like to suggest a QoL enhancement to be able to pick things up with one hand while still holding the tool in the other. This gives you the ability to pick something up while also being armed with your tool or weapon in case that "something" surprises you (dino or player in pvp).
  3. I would like to add a small suggestion that would help with the quality of gameplay. I know there are a LOT of us that accidentally make weapons, armor, or structures on accident. While we all know about weapons and armor being a thing, objects like building parts, smithy's, forges, and other workbench related items (anything that can craft other things essentially); often get crafted on accident. In order to break down the structures to recover 50% of the resources, we have to place them out of our inventory. For some things, this is pretty simple to accomplish like building parts. You would simply replace the same structure over and over again to recover resources. Other things like the Industrial Forge, however, take up a HUGE space and if you break it down for the tek related items, then you have a massive amount of weight you've just encumbered. So I have a thought on this. Instead of having to do the aforementioned, what about adding to the inventory UI of the player and workbench structures, to be able to dismantle or destroy the items in the inventory of the player or workbench? This could also include items that are found in drops or things looted from creatures that drop items. So, if you have that Ramshackle Raptor saddle that's just taking up your inventory, why not be able to break it down and possibly get extra resources from it since it would cost a little more to craft it from a blueprint. Or how about that Epic lance that you'll never use because your playing single player, and you end up tossing it out to conserve storage space. And lets not forget those number of wooden dinosaur gates from drops as well that you'd rather break in your inventory than have to place down to destroy them. I also think it would be good if stacks could be broken down at once as well. After gathering all of those structures you've picked up b/c you moved your base or simply had a ton of extras laying around, it would be nice not to have to place them one by one to get their resources back. This could also be setup as broad or specific as you wanted. So, you could have this setup so that anything can be broken down in any inventory or you could set it up by Tiers including player inventory, but also limit the other items by class tier. So, as a thought here's an idea Items Created in Player inventory -> Can be broken down by anything including player inventory Items created in Tier 1 benches -> Mortar and Pestle, Smithy, etc... Can be broken down only in benches and not player inventory Items created in Tier 2 benches -> Industrial related benches... Can only be broken down in Tier 2 and Tier 3 (Tek) benches Items crafted in Tier 3 benches -> Tek related itemes... Can only be broken down in Tier 3 benches This is my thoughts on this. I know this also wasn't a thing in ASE, but after playing MULTIPLE survival games, this was a nice feature to have and provided quality of life to the game.
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